one more late adjustment, i edited the US sub to 27 instead of 65 if you’d allow it. that decision has nothing to do with any chinese or uk rolls that happened later. if you disallow then just use the previous map instead. thanks.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 submarines moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 103 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 108 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
4 transports moved from 103 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 armour moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 submarine moved from 92 Sea Zone to 104 Sea Zone
2 submarines moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 103 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
3 artilleries moved from Gibraltar to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 108 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 104 Sea Zone
4 transports moved from 103 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 26 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 armour moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 2 submarines moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 4 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Algeria
Americans attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Algeria, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour and 1 artillery in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Aleutian Islands
Battle in 104 Sea Zone
Americans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win, taking Aleutian Islands from Japanese with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 armour, 2 artilleries, 1 fighter and 4 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
10 Sea Zone : 1 cruiser and 1 submarine
8 Sea Zone : 2 destroyers, 2 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
United Kingdom : 3 artilleries and 3 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Algeria : 1 flag, 1 armour and 1 artillery
104 Sea Zone : 2 submarines
109 Sea Zone : 3 transports
101 Sea Zone : 1 destroyer, 1 submarine and 4 transports
91 Sea Zone : 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 52 / 70
Russians : 24 / 24
Japanese : 38 / 38
Americans : 52 / 72
Chinese : 10 / 19
British : 15 / 19
UK_Pacific : 17 / 17
Italians : 33 / 48
ANZAC : 21 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.950
Median : 4.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.429
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 2 infantry moved from Hopei to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hunan to Kwangsi
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery and 2 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 0/3 hits
Japanese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 4 : 3/3 hits
Japanese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
2 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 artillery moved from Kweichow to HunanPlace Units - Chinese
1 artillery and 3 infantry placed in Hunan
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Hunan : 2 artilleries and 3 infantry
Chahar : 1 artillery and 4 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 52 / 70
Russians : 24 / 24
Japanese : 36 / 38
Americans : 52 / 72
Chinese : 12 / 18
British : 15 / 19
UK_Pacific : 17 / 17
Italians : 33 / 48
ANZAC : 21 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.846
Median : 4.000
Variance : 0.974
Standard Deviation : 0.987
Total rolls : 39Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.375
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.429
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 infantry moved from Eire to Scotland
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 armour, 2 artilleries and 8 infantry moved from Eastern Persia to West India
5 infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eire to Scotland
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 cruiser moved from 79 Sea Zone to 76 Sea Zone
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 armour, 2 artilleries and 8 infantry moved from Eastern Persia to West India
5 infantry moved from India to West IndiaCombat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 92 Sea Zone
British roll dice for 1 fighter in 92 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 92 Sea Zone
Italians win with no units remaining. Battle score for attacker is -12
Casualties for British: 2 fighters
Casualties for Italians: 1 destroyerNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to United Kingdom: 1 armour, 1 artillery and 2 infantry
EDIT: Adding units owned by British to 109 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 5 infantry placed in United KingdomTurn Complete - British
British collect 15 PUs; end with 15 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry
Siam : 1 flag
Hunan : 1 artillery
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship
59 Sea Zone : 1 artillery, 1 infantry and 1 transport
West India : 1 armour, 3 artilleries and 18 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 19 infantry
76 Sea Zone : 1 cruiser
106 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 70
Russians : 24 / 24
Japanese : 35 / 38
Americans : 52 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 33 / 48
ANZAC : 21 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 14 times
6 was rolled 9 times
Average roll : 3.759
Median : 4.000
Variance : 0.717
Standard Deviation : 0.847
Total rolls : 54Null / Other
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.111
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.111
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.273
Median : 3.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Americans Combat
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.429
Median : 4.000
Variance : 2.154
Standard Deviation : 1.468
Total rolls : 14 -
2 American subs and 2 uk fighters go down to 1 Italian destroyer.
whats up with that. :cry: -
That is ridiculous…I am currently playing a low luck game with ArtofWar1947. It is the first time I have tried it, but I must say I like it a lot. It takes into account the numbers advantage and eliminates stupid dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 armour and 2 mech_infantrys moved from Persia to Turkmenistan
Italians take Eastern Persia from British
Italians take Turkmenistan from Russians
5 armour moved from Iraq to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Trans-Jordan to 81 Sea Zone
2 mech_infantrys moved from Egypt to 81 Sea Zone
1 armour, 2 mech_infantrys and 3 transports moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to Algeria
1 armour moved from 94 Sea Zone to Algeria
2 mech_infantrys moved from 94 Sea Zone to Algeria
2 fighters moved from Southern Italy to Algeria
1 armour moved from Archangel to Smolensk
1 bomber moved from Southern Italy to SmolenskCombat - Italians
Battle in Smolensk
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 bomber in Smolensk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Italians win, taking Smolensk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 6 armour
Russians defend with 1 infantry
Italians roll dice for 6 armour in Caucasus, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Caucasus
Italians win, taking Caucasus from Russians with 5 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Algeria
Italians attack with 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys
Americans defend with 1 armour and 1 artillery
Italians roll dice for 1 armour, 2 fighters, 1 infantry and 2 mech_infantrys in Algeria, round 2 : 3/6 hits
Americans roll dice for 1 armour and 1 artillery in Algeria, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Algeria
Italians win, taking Algeria from Americans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Italians
2 fighters moved from Algeria to 95 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Smolensk to Belarus
1 aaGun moved from Eastern Poland to BelarusPlace Units - Italians
1 carrier and 1 destroyer placed in 95 Sea Zone
3 infantry placed in Persia
2 mech_infantrys placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 38 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
Algeria : 1 flag, 1 armour and 2 mech_infantrys
French West Africa : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 7 infantry
Belarus : 2 aaGuns and 1 bomber
Archangel : 1 flag
Eastern Poland : 1 flag
Turkmenistan : 1 flag, 2 armour and 2 mech_infantrys
Caucasus : 1 flag, 5 armour
Smolensk : 1 flag, 1 armour
95 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
94 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Iraq : 2 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 6 artilleries, 1 factory_minor and 5 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 35
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 4 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Yunnan to 36 Sea Zone
6 fighters moved from 37 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Shan State to Yunnan
2 armour and 1 infantry moved from Queensland to 54 Sea Zone
2 armour, 1 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 transports moved from 37 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to QueenslandCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC roll dice for 6 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 3/7 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
ANZAC win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
6 fighters moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Hunan
2 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 24 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUsTerritory Summary for ANZAC :
Hainan : 1 flag, 1 harbour
Yunnan : 1 artillery and 2 infantry
Hunan : 1 armour, 2 artilleries, 1 infantry and 1 tactical_bomber
Shan State : 2 armour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
36 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 52 / 70
Russians : 21 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 52 / 70
Russians : 21 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 4.143
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 6 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
11 armour, 17 artilleries and 26 infantry moved from Belarus to Bryansk
1 bomber moved from Romania to BryanskCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports; Americans defend with 3 transports
2 transports owned by the British and 3 transports owned by the Americans lost in 109 Sea Zone
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 1/1 hits
Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 35
Casualties for British: 2 transports
Casualties for Americans: 3 transports
Battle in 91 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 5/10 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Germans, 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 3 : 5/9 hits
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 3 : 3/9 hits
2 carriers owned by the Americans, 2 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 3 destroyers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 1 battleship, 2 cruisers, 1 fighter and 1 transport in 91 Sea Zone, round 4 : 4/4 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Germans, 1 cruiser owned by the Germans, 2 cruisers owned by the Americans, 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 29
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 4 cruisers, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Battle in Bryansk
Germans attack with 11 armour, 17 artilleries, 1 bomber and 26 infantry
Russians defend with 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys
AA fire in Bryansk : 0/1 hits
Germans roll dice for 11 armour, 17 artilleries, 1 bomber and 26 infantry in Bryansk, round 2 : 21/55 hits
Russians roll dice for 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrys in Bryansk, round 2 : 20/49 hits
18 infantry owned by the Russians, 20 infantry owned by the Germans and 3 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 11 armour, 17 artilleries, 1 bomber and 6 infantry in Bryansk, round 3 : 16/35 hits
Russians roll dice for 8 armour, 4 artilleries, 11 infantry and 8 mech_infantrys in Bryansk, round 3 : 13/31 hits
11 infantry owned by the Russians, 6 infantry owned by the Germans, 5 mech_infantrys owned by the Russians and 7 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour, 10 artilleries and 1 bomber in Bryansk, round 4 : 8/22 hits
Russians roll dice for 8 armour, 4 artilleries and 3 mech_infantrys in Bryansk, round 4 : 10/15 hits
1 armour owned by the Russians, 4 artilleries owned by the Russians, 3 mech_infantrys owned by the Russians and 10 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 11 armour and 1 bomber in Bryansk, round 5 : 7/12 hits
Russians roll dice for 7 armour in Bryansk, round 5 : 3/7 hits
7 armour owned by the Russians and 3 armour owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 8 armour and 1 bomber remaining. Battle score for attacker is 34
Casualties for Germans: 3 armour, 17 artilleries and 26 infantry
Casualties for Russians: 3 aaGuns, 8 armour, 4 artilleries, 29 infantry and 8 mech_infantrysNon Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 bomber moved from Bryansk to Belarus
4 artilleries and 6 infantry moved from Poland to Eastern Poland
2 aaGuns, 3 artilleries and 3 infantry moved from Romania to Bessarabia
6 armour moved from Germany to Eastern Poland
1 artillery and 5 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone
2 aaGuns moved from Germany to Western Germany
3 artilleries and 4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 5 infantry moved from 115 Sea Zone to Novgorod
2 bombers moved from 91 Sea Zone to AlgeriaPlace Units - Germans
3 armour placed in Novgorod
4 artilleries and 6 infantry placed in Germany
3 submarines placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 2 bombers
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Germany : 4 artilleries, 1 factory_major and 6 infantry
Holland Belgium : 3 artilleries and 4 infantry
Belarus : 1 flag, 1 aaGun, 1 bomber and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 8 armour
Vyborg : 1 flag
Eastern Poland : 6 armour, 4 artilleries and 6 infantry
Bessarabia : 1 flag, 2 aaGuns, 3 artilleries and 3 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 3 submarines and 2 transports
109 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag
Iraq : 1 flag
115 Sea Zone : 3 transports
Finland : 1 flag
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 55 / 77
Russians : 18 / 24
Japanese : 35 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 37 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
8 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
2 infantry moved from Rostov to Ukraine
8 artilleries and 8 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Yenisey to Yakut S.S.R.Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Italians defend with 1 armour
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 2/4 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits
1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Ukraine
Russians attack with 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ukraine
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians retreated to Rostov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Yakut S.S.R.
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 1 artillery and 1 infantry in Yakut S.S.R., round 3 : 1/2 hits
Japanese roll dice for 1 armour in Yakut S.S.R., round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 armour, 8 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
Germans defend with 8 armour
Russians roll dice for 1 armour, 8 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Bryansk, round 2 : 10/19 hits
Germans roll dice for 8 armour in Bryansk, round 2 : 4/8 hits
4 infantry owned by the Russians and 8 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 armour, 8 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Germans: 8 armour
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
1 mech_infantry moved from Nenetsia to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 artillery and 1 infantry
Bryansk : 1 armour, 8 artilleries and 4 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
Smolensk : 3 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 34 / 38
Americans : 51 / 72
Chinese : 13 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 9 times
Average roll : 3.178
Median : 3.000
Variance : 1.068
Standard Deviation : 1.034
Total rolls : 45Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Russians Combat
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.000
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 31Italians Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
2 destroyers and 1 submarine moved from 6 Sea Zone to 8 Sea Zone
2 bombers moved from Shantung to 8 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Japanese take 36 Sea Zone from ANZAC
1 submarine moved from 20 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 2 bombers, 2 destroyers and 1 submarine
Americans defend with 2 destroyers, 2 submarines and 2 transports
Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Americans lost in 8 Sea Zone
Japanese roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 submarine in 8 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 2 destroyers and 2 transports in 8 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 8 Sea Zone
Japanese roll dice for 2 bombers and 2 destroyers in 8 Sea Zone, round 4 : 1/4 hits
Americans roll dice for 1 destroyer and 2 transports in 8 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone
2 transports owned by the Americans lost in 8 Sea Zone
Japanese win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 28
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers, 2 submarines and 2 transports
Battle in Anhwe
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports; British defend with 1 battleship
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 2 : 12/14 hits
Units damaged: 1 battleship owned by the British
ANZAC roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports in 37 Sea Zone, round 2 : 8/13 hits
Units damaged: 2 battleships owned by the Japanese
2 cruisers owned by the ANZAC, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese, 3 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 fighters and 4 tactical_bombers in 37 Sea Zone, round 3 : 9/11 hits
ANZAC roll dice for 1 battleship, 4 fighters and 2 transports in 37 Sea Zone, round 3 : 4/5 hits
1 cruiser owned by the Japanese, 2 transports owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 1 battleship owned by the British and 4 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from UK_Pacific with 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 83
Casualties for Japanese: 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 2 transports
Casualties for British: 1 battleshipNon Combat Move - Japanese
1 artillery moved from Kiangsi to Kwangtung
1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 34 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from 19 Sea Zone to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Shantung
2 bombers moved from 8 Sea Zone to Soviet Far EastPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor and 8 infantry
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag, 2 bombers
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 4 fighters and 1 tactical_bomber
36 Sea Zone : 1 flag
19 Sea Zone : 4 transports
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 36 / 36
Americans : 51 / 72
Chinese : 11 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 cruisers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to IcelandCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 cruiser, 2 destroyers and 2 submarines placed in 10 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 101 Sea Zone
Americans undo move 2.
Americans undo move 1.
1 destroyer and 3 submarines placed in 101 Sea Zone
2 cruisers, 2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
10 Sea Zone : 3 cruisers, 2 destroyers and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 1 harbour and 5 infantry
Iceland : 1 fighter
United Kingdom : 3 artilleries and 3 infantry
Morocco : 1 flag, 1 armour and 1 infantry
106 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 3 submarines and 4 transports
91 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 36 / 36
Americans : 51 / 71
Chinese : 11 / 18
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Chahar to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hunan to Kwangsi
1 artillery moved from Hunan to Anhwe
1 artillery and 3 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Anhwe
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese roll dice for 2 artilleries and 3 infantry in Anhwe, round 3 : 3/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
6 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 artillery and 2 infantry
Kiangsi : 1 infantry
Jehol : 1 infantry
Anhwe : 2 artilleries and 9 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 32 / 36
Americans : 51 / 71
Chinese : 15 / 21
British : 15 / 15
UK_Pacific : 17 / 15
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.471
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 3 infantry moved from India to West India
1 artillery moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 artilleries and 18 infantry moved from West India to Eastern Persia
British take Eastern Persia from Italians
2 artilleries and 3 infantry moved from India to West India
1 artillery moved from Hunan to AnhweCombat - British
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 59 Sea Zone to 73 Sea Zone
1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Scotland to United Kingdom
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandPlace Units - British
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 14 PUs (1 lost to blockades); end with 14 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,1,1,1,4,4,3,2,1,6,6
UK_Pacific collect 12 PUs (5 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Anhwe : 1 artillery
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour
French Indo China : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
West India : 2 artilleries and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield and 2 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 23 infantry
80 Sea Zone : 1 cruiser
73 Sea Zone : 1 artillery, 1 infantry and 1 transport
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 3 artilleries and 18 infantryProduction/PUs Summary :
Germans : 54 / 77
Russians : 22 / 22
Japanese : 32 / 36
Americans : 51 / 71
Chinese : 15 / 21
British : 15 / 14
UK_Pacific : 17 / 12
Italians : 35 / 52
ANZAC : 21 / 34
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 10 times
Average roll : 3.311
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 45Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Japanese Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.312
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.308
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13





