Dawg axis -vs- vold allies +9
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Belarus to Baltic States
1 fighter moved from Belarus to Baltic States
1 bomber moved from Russia to Baltic States
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to JeholCombat - Russians
Battle in Baltic States
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 bomber and 1 fighter moved from Baltic States to Russia
3 artilleries moved from Novgorod to Archangel
4 artilleries and 17 infantry moved from Belarus to Bryansk
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
2 infantry moved from Caucasus to Northwest Persia
2 aaGuns and 8 infantry moved from Amur to Manchuria
1 bomber moved from Buryatia to RussiaPlace Units - Russians
1 artillery, 1 bomber and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
5 artilleries moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
3 fighters and 3 tactical_bombers moved from Hunan to 44 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Kiangsu to Jehol
2 bombers moved from Kiangsu to Jehol -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
5 artilleries moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
3 fighters and 3 tactical_bombers moved from Hunan to 44 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 battleships, 3 carriers, 2 cruisers, 1 destroyer and 2 submarines moved from 37 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Kiangsu to Jehol
2 bombers moved from Kiangsu to JeholCombat - Japanese
Battle in Szechwan
Japanese attack with 5 artilleries and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 5 artilleries and 1 infantry in Szechwan, round 2 : 4/6 hits
Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 5 artilleries remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Jehol
Japanese attack with 1 armour and 2 bombers
Russians defend with 2 infantry
Japanese roll dice for 1 armour and 2 bombers in Jehol, round 2 : 1/3 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Jehol
Japanese roll dice for 2 bombers in Jehol, round 3 : 2/2 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 4/11 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 2 transports in 44 Sea Zone, round 2 : 1/2 hits
2 transports owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking Sumatra from ANZAC, taking 44 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
Battle in Philippines
Japanese attack with 1 armour, 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 artillery moved from Kiangsu to Anhwe
2 bombers moved from Jehol to Kiangsu
3 transports moved from 19 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
6 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 aaGun and 10 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 factory_minor and 1 infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 6 infantry
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 5 artilleries
Anhwe : 1 flag, 1 artillery
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery and 1 harbour
Amur : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
45 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
35 Sea Zone : 2 transports
34 Sea Zone : 1 destroyer
20 Sea Zone : 3 transports
6 Sea Zone : 2 cruisers and 2 destroyers
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 55
Russians : 33 / 39
Japanese : 49 / 49
Americans : 50 / 77
Chinese : 10 / 10
British : 31 / 31
UK_Pacific : 5 / 7
Italians : 10 / 21
ANZAC : 17 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.263
Median : 3.500
Variance : 1.027
Standard Deviation : 1.013
Total rolls : 38Japanese Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.357
Median : 3.500
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 28ANZAC Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 infantry and 7 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 tactical_bomber moved from 16 Sea Zone to 20 Sea Zone
1 fighter moved from 16 Sea Zone to 35 Sea Zone
2 fighters and 1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 battleship and 1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Iwo Jima
Battle in 20 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 3 transports
Americans win, taking Iwo Jima from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 17 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 16 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 cruiser, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from West Indies to United KingdomPlace Units - Americans
7 submarines placed in 101 Sea Zone
2 artilleries, 2 bombers and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Chahar to Anhwe
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Sikang to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Anhwe to Jehol
1 infantry moved from Manchuria to JeholPlace Units - Chinese
3 infantry placed in Jehol
Chinese undo move 1.
2 infantry placed in Sikang
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 3 destroyers and 1 submarine; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 artillery and 9 infantry moved from India to Burma
1 bomber moved from United Kingdom to FranceCombat - British
Battle in Burma
British attack with 1 artillery and 9 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 5 infantry
Neutral_Axis defend with 3 infantry
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 5 infantry
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France causes 0 damage total.Non Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from West India to IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
2 destroyers and 1 submarine placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,6,1,1
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour -
very hot defensive dice for you that round. It was painful to watch :-o
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 2 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry; British defend with 3 artilleries
Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Trans-Jordan, round 2 : 0/4 hits
British roll dice for 3 artilleries and 1 infantry in Trans-Jordan, round 2 : 1/4 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Trans-Jordan, round 3 : 0/3 hits
British roll dice for 3 artilleries in Trans-Jordan, round 3 : 2/3 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Trans-Jordan
Italians roll dice for 1 armour in Trans-Jordan, round 4 : 1/1 hits
British roll dice for 3 artilleries in Trans-Jordan, round 4 : 0/3 hits
1 artillery owned by the British lost in Trans-Jordan
Italians roll dice for 1 armour in Trans-Jordan, round 5 : 0/1 hits
British roll dice for 2 artilleries in Trans-Jordan, round 5 : 0/2 hits
Italians roll dice for 1 armour in Trans-Jordan, round 6 : 0/1 hits
British roll dice for 2 artilleries in Trans-Jordan, round 6 : 1/2 hits
1 armour owned by the Italians lost in Trans-Jordan
British win with 2 artilleries remaining. Battle score for attacker is -9
Casualties for French: 1 infantry
Casualties for British: 1 artillery
Casualties for Italians: 1 armour, 1 artillery and 2 infantryNon Combat Move - Italians
1 cruiser and 1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 destroyer, 1 submarine and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 1 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 1 factory_major and 6 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
95 Sea Zone : 1 destroyer, 1 submarine and 1 transport
99 Sea Zone : 1 flag
98 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 2 transports
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 50 / 55
Russians : 33 / 39
Japanese : 44 / 49
Americans : 51 / 71
Chinese : 13 / 14
British : 31 / 29
UK_Pacific : 6 / 7
Italians : 10 / 20
ANZAC : 17 / 26
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.148
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27British Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.786
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Italians Combat
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.538
Median : 4.000
Variance : 1.583
Standard Deviation : 1.258
Total rolls : 13 -
you are right. I just got smoked with those defense dice. I don’t no witch is worse. getting smoked with the defense dice or not rolling offense.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 55 Sea Zone
1 fighter moved from Java to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
ANZAC attack with 2 destroyers
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Java
1 fighter moved from 41 Sea Zone to IndiaPlace Units - ANZAC
2 destroyers placed in 54 Sea Zone
1 fighter placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,3,1,6,6,2,2,1,1,5,3,1,3,6,4,5,5,6
ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
Defense is crushing it all around
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Nigeria
1 artillery moved from 82 Sea Zone to Nigeria -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 infantry moved from 82 Sea Zone to Nigeria
1 artillery moved from 82 Sea Zone to NigeriaCombat - Germans
Battle in Western Ukraine
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Nigeria
Battle in Belarus
Germans attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Belarus
Germans win, taking Nigeria from British, taking Belarus from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Western Germany to Morocco
1 fighter moved from 112 Sea Zone to Gibraltar
1 tactical_bomber moved from 112 Sea Zone to Morocco
6 armour and 1 mech_infantry moved from Poland to Novgorod
2 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
3 aaGuns, 4 artilleries and 7 infantry moved from Poland to Baltic States
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour, 3 artilleries and 3 infantry moved from Germany to Poland
1 armour moved from Poland to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to FrancePlace Units - Germans
1 airfield placed in Morocco
2 fighters placed in 112 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter
Nigeria : 1 flag, 1 artillery and 1 infantry
Morocco : 1 flag, 1 airfield, 1 fighter and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 3 artilleries, 3 infantry and 1 mech_infantry
Germany : 1 armour, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Denmark : 2 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 3 aaGuns, 1 armour, 4 artilleries and 7 infantry
Eastern Poland : 1 flag, 2 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry
Bessarabia : 1 flag, 1 aaGun, 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Bulgaria : 1 flag
Greece : 1 flag, 2 bombers and 2 infantry
82 Sea Zone : 1 transport
Yugoslavia : 1 flag
91 Sea Zone : 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 58 / 68
Russians : 26 / 39
Japanese : 44 / 49
Americans : 51 / 71
Chinese : 13 / 14
British : 30 / 29
UK_Pacific : 6 / 7
Italians : 10 / 20
ANZAC : 17 / 19
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
1 bomber and 1 fighter moved from Russia to Belarus
2 bombers moved from Russia to Novgorod
1 bomber moved from Russia to Iraq
2 infantry moved from Buryatia to Amur
1 infantry moved from Manchuria to AmurCombat - Russians
Battle in Belarus
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 2 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 6,7 and causes: 6 damage to unit: factory_minor
Bombing raid in Novgorod causes 6 damage total.Non Combat Move - Russians
2 bombers moved from Novgorod to Russia
1 bomber moved from Belarus to Russia
1 fighter moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 7 infantry moved from Russia to Smolensk
1 bomber moved from Iraq to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 aaGuns moved from Manchuria to Jehol
2 infantry moved from Manchuria to Jehol
2 artilleries moved from Archangel to SmolenskPlace Units - Russians
1 armour, 1 bomber and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Kiangsu to 17 Sea Zone
4 infantry moved from Korea to Amur
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
3 artilleries moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Malaya
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to 17 Sea Zone
2 cruisers moved from 6 Sea Zone to 17 Sea Zone
2 destroyers moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Kiangsu to 17 Sea Zone
4 infantry moved from Korea to Amur
1 armour, 1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Szechwan to Shensi
Japanese take Shensi from Chinese
3 artilleries moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Shan State to Malaya
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers moved from 44 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber
Battle in Amur
Japanese attack with 4 infantry
Russians defend with 2 infantry
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 4 infantry
Casualties for Russians: 2 infantry
Battle in Kweichow
Japanese attack with 4 artilleries
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 3 artilleries remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 2 cruisers, 2 destroyers and 1 fighter
Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport -
I hit 3 times in sz17 what would you like your ool be
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Ships first. Damage the CV’s, dd, cr, ff’s, kill CV’s last