still 3 uk figs on us carrier
13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 artilleries and 2 infantry moved from Poland to Baltic States
1 bomber moved from Eastern Poland to Karelia
2 infantry moved from Finland to Karelia
1 bomber, 2 fighters and 3 tactical_bombers moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 aaGuns, 6 armour, 5 artilleries and 21 infantry moved from Eastern Poland to Belarus
8 mech_infantrys moved from Poland to Belarus
4 artilleries and 2 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
3 armour moved from Romania to Belarus
4 infantry moved from Bulgaria to Romania
1 artillery moved from Yugoslavia to Romania
3 aaGuns, 1 artillery and 1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 fighter moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 bomber, 1 fighter and 2 tactical_bombers moved from Baltic States to Western Germany
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Karelia to Eastern Poland
1 fighter moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
3 infantry placed in France
1 armour and 4 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Eastern Poland to Novgorod
Germans take Novgorod from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
2 artilleries and 2 infantry moved from Poland to Baltic States
1 bomber moved from Eastern Poland to Karelia
2 infantry moved from Finland to Karelia
1 bomber, 2 fighters and 3 tactical_bombers moved from Eastern Poland to Baltic StatesCombat - Germans
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 aaGuns, 6 armour, 5 artilleries and 21 infantry moved from Eastern Poland to Belarus
8 mech_infantrys moved from Poland to Belarus
4 artilleries and 2 infantry moved from Poland to Eastern Poland
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
3 armour moved from Romania to Belarus
4 infantry moved from Bulgaria to Romania
1 artillery moved from Yugoslavia to Romania
3 aaGuns, 1 artillery and 1 infantry moved from Southern France to France
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 fighter moved from Alexandria to Southern Italy
1 fighter moved from Southern Italy to Western Germany
1 bomber, 1 fighter and 2 tactical_bombers moved from Baltic States to Western Germany
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from Karelia to Eastern Poland
1 fighter moved from 92 Sea Zone to Southern Italy
1 tactical_bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Germans
3 infantry placed in France
1 armour and 4 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 bomber
EDIT: Adding units owned by Germans to Finland: 1 bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Smolensk to Archangel
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
5 infantry moved from Timguska to Novosibirsk
1 fighter moved from Ukraine to Russia
1 fighter moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 aaGun moved from Bryansk to Tambov
3 aaGuns moved from Smolensk to Russia
4 armour moved from Smolensk to Tambov
7 mech_infantrys moved from Smolensk to Tambov
4 artilleries moved from Russia to Tambov
8 artilleries and 15 infantry moved from Bryansk to Russia
2 infantry moved from Smolensk to Russia
1 artillery moved from Russia to Tambov
1 infantry moved from Amur to Siberia
9 infantry moved from Amur to Manchuria
2 aaGuns moved from Amur to Manchuria
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
8 infantry moved from Bryansk to Tambov
1 artillery moved from Russia to Tambov
2 infantry moved from Bryansk to TambovPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,2,3,2,4,2,6
Russians collect 28 PUs (3 lost to blockades); end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 8 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 bomber moved from Kiangsi to Korea
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 carriers moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 bomber moved from Kiangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 8 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 bomber moved from Kiangsi to Korea
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 carriers moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 bomber moved from Kiangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Kweichow to Szechwan
2 artilleries moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 submarines moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 destroyer moved from 37 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
5 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Pls always post save before battle if there is any battle taking place. Thanks.
-
Hey there, hope you are fine, three things:
1. I just saw the map now and I will go to bed now, being on a business trip all day tomorrow and facing on Friday to a 5h trip each way to be the best man of my best friend’s marriage. Long story short, I am afraid the next move will take till Monday. I apologize again for the delay but in case I want at least keep a tiny chance to keep the game competitive I cant spill out the most important US/Chine/UK move this next turn. There might be a slot tomorrow evening, the problem is I dont know yet when I am back home.
2. regarding combat moves. Sure, no problem, I just never did it so far and I didn’t see many others doing it nor did anyone asked me to do it yet. However I agree that this procedure would be more clean. I will do that from now.
3. I am afraid you made an illegal action during your last Japan turn. You cannot attack the sub in sz42 and move the carrier and sub out of the sea zone. A sub does not make a seazone hostile so leaving the sz during combat move phase must result in a battle. This is the case for the 2 battleships and the cruiser which each gave a shot of shore bombardment. However the sub and the carriers did not participate in any battles so they cannot leave the sz during combat.
Creating that constrain was the intention of moving my sub into that sea zone, otherwise the sub would just have been a sacrifice for nothing.Please let me know how you want to handle that, I am sure we find a solution.
Best,
Tobias -
Seems legal to me. They move out to avoid the the combat.
-
I can only explain in this way. This seazone is gonna be hostile this turn so the rest of the fleets can move out to avoid combat. Does that make sense?
If the rule is not so, I will be really surprised.
Cheers
-
And of course it’s definitely not ’ sacrifice for nothing’ . It’s more like swap 1 sub for 1 destroyer.
-
You are probably right here. Gamerman01 says it’s illegal to do both actions. Then I may need to edit a little noncombat move and give your sub back and roll blockade dice.
Can’t believe this rule though. A lone sub can survive here. What an unreasonable rule! Must be something wrong here. But it’s beyond me. Don’t want to waste time arguing on this. Another unreasonable rule in this game would be that you have to offload all units that you upload in the same turn if you want to offload any, which means you can’t offload one and have another one remain on the transport. This rule doesn’t make any sense and handicaps allies hugely.
-
Are you happy about this solution?
-
By saying that give your sub back, I mean there will be no combat in sz 42.
-
I can only explain in this way. This seazone is gonna be hostile this turn so the rest of the fleets can move out to avoid combat. Does that make sense?
If the rule is not so, I will be really surprised.
Cheers
A sub does not make a seazone hostile. Europe 2nd Edition page 8
Friendly sea zones contain no surface warships (this doesn’t include
submarines and transports) belonging to a power with which you are at war. Hostile sea zones contain surface warships
belonging to a power with which you are at war.Page 13:
Sea units moving into a sea zone containing only enemy
submarines and/or transports in order to attack those
units. (Remember that such a sea zone is not considered
hostile.)page 14:
If you are sharing a sea zone with surface warships (not
submarines and/or transports) belonging to a power with
which you are at war, this situation requires you to do one
of the following:
• Remain in the sea zone and conduct combat,
• Leave the sea zone, load units if desired, and conduct
combat elsewhere,
• Leave the sea zone, load units, and return to the same
sea zone to conduct combat (you can’t load units while
in a hostile sea zone), or
• Leave the sea zone and conduct no combat.I know this situation quite well because it occured in previous games of mine and I asked gamerman about it and he confirmed that subs do not make a seazone hostile.
-
And of course it’s definitely not ’ sacrifice for nothing’ . It’s more like swap 1 sub for 1 destroyer.
My apologies, I did NOT see your posts on page 7, you said it already, please ignore my last post.
And you are of course right, the sub wasnt for nothing, I just wanted to say that I woulnd’t have preferred that trade off and that the intention was to create the contraint.
Giving the sub back, rolling convoy dice and edit your NCM is of course fine, thanks and sorry to bother. But this situation occurs in almost any game I play (I tend to create such situations) so you might benefit from it as well.
I also agree that this rule is a bid odd, if gives subs even more power than they have already, usually US benfits from it because this could create unwanted convoy damage, Japan usually does not roll convoy to US.
Ill study the map asap, maybe I can move today.
SO back to the game and I hope I can annoy you in further rounds, Axis are very powerful, more than Id like them to be:/
-
Another unreasonable rule in this game would be that you have to offload all units that you upload in the same turn if you want to offload any, which means you can’t offload one and have another one remain on the transport. This rule doesn’t make any sense and handicaps allies hugely.
Just a side note: You can avoid that by loading units in the NCM phase, which of course limits you otherwise.
But I agree, there are a couple or rules that are not intuitive to me, have to take them as they are or to convince Larry to chance them! -
And of course it’s definitely not ’ sacrifice for nothing’ . It’s more like swap 1 sub for 1 destroyer.
My apologies, I did NOT see your posts on page 7, you said it already, please ignore my last post.
And you are of course right, the sub wasnt for nothing, I just wanted to say that I woulnd’t have preferred that trade off and that the intention was to create the contraint.
Giving the sub back, rolling convoy dice and edit your NCM is of course fine, thanks and sorry to bother. But this situation occurs in almost any game I play (I tend to create such situations) so you might benefit from it as well.
I also agree that this rule is a bid odd, if gives subs even more power than they have already, usually US benfits from it because this could create unwanted convoy damage, Japan usually does not roll convoy to US.
Ill study the map asap, maybe I can move today.
SO back to the game and I hope I can annoy you in further rounds, Axis are very powerful, more than Id like them to be:/
Thanks! I learned more about the rules after this. Allies are in very good position to fight right now. I can see a tough game is just about to begin.
-
Do you know where the thread is for forum dice?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 8 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Korea
1 bomber moved from Kiangsi to Korea
1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
3 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 44 Sea Zone to 45 Sea Zone
1 transport moved from 37 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Dutch New Guinea
1 artillery and 2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 cruiser moved from 37 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 55 Sea Zone
2 carriers moved from 42 Sea Zone to 45 Sea Zone
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 bomber moved from Kiangsi to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 carrier moved from 37 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Sumatra
Battle in 42 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking Sumatra from UK_Pacific, taking 42 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Battle in Korea
Japanese attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 bomber moved from 42 Sea Zone to Shan State
1 artillery and 1 infantry moved from Malaya to Shan State
1 destroyer and 1 submarine moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsu to Anhwe
1 aaGun, 1 artillery and 3 infantry moved from Kweichow to Szechwan
2 artilleries moved from Yunnan to Szechwan
4 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from French Indo China to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Shan State
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to Kwangsi
2 submarines moved from 35 Sea Zone to 45 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Korea to Japan
1 bomber moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 destroyer moved from 37 Sea Zone to 45 Sea ZonePlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 factory_minor placed in French Indo China
3 infantry placed in Kiangsu
5 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from French Indo China: 1 artillery and 1 infantry
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Changing PUs for Japanese from 65 to 62
EDIT: Turning off Edit Mode -
I tried triplea dice roller but find it not reliable as it can be manipulated. Shall we still use forum dice to roll convoy here?