Yeah we’re not starting with less than 8. We’ll get them
13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
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Come on somebody win! I am itching to wrap this thing up!
KILL KILL KILL!
LOL! I am glad you still haven’t forgotten about us. It will be lucky to finish it by the end of the year.
Out of curiosity, why don’t you start multiple games in order to have more action?
At the beginning of the play-off series no match between bracket winners was mentioned to my knowledge, so I started this game assuming it was the last one of the 2013 series.
Do you ask Karl or me?
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Personally, I have same desire as Karl7 which is to challenge other bracket winner, so to speak, if I am lucky enough to win my bracket. Just for fun or to prove lower rank player is not necessarily worse than higher rank player. But now seem time is pressing on us. It’s nearly the time for 2014 playoffs and we are still talking about 2013 playoffs?
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But now seem time is pressing on us. It’s nearly the time for 2014 playoffs and we are still talking about 2013 playoffs?
We do… and at least partly for the reason that there was a considerable gap until you started to play Infra in the second round of the play offs :wink:
However, I can really understand the desire to play quick games. On the other hand I play not even close within the time limites defined by the league. My US//UK moves take some more time but I am quite confident I play < 2 day average per move. Thus our pace is for sure not fast and our game take long as we are round 16 now and most other games are over at this point.
However I feel a bit wrongly attacked for my game pace as I am far away from even using the full amount of time per move I would have. Many other players don’t bother, the play plenty of games and don’t even realize if one opponent takes a bit longer than the others. And as I said, my personal situation does not allow to play faster.US coming now.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern Poland to Romania
Americans take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
Americans take Saudi Arabia from Japanese
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Norway to Baltic States
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Northern Territory to New Guinea
2 fighters moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to New Guinea
1 bomber moved from Queensland to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern Poland to Romania
Americans take Romania from Germans
1 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Trans-Jordan to Saudi Arabia
Americans take Saudi Arabia from Japanese
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Portugal
1 mech_infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Norway to Baltic States
1 destroyer moved from 33 Sea Zone to 23 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Northern Territory to New Guinea
2 fighters moved from 33 Sea Zone to 46 Sea Zone
3 fighters moved from 33 Sea Zone to 23 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from Hawaiian Islands to 23 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to New Guinea
1 bomber moved from Queensland to 46 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 transport
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win, taking Portugal from Germans with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Baltic States
Americans attack with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Americans win, taking Baltic States from Germans with 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from 34 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
3 fighters moved from 22 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from New Guinea to Caroline Islands
1 fighter moved from 46 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Caroline Islands
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from New Guinea to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Western United States to Midway
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Gibraltar to 91 Sea Zone
1 fighter moved from Baltic States to Eastern Poland
1 infantry moved from Northern Territory to South Australia
1 bomber moved from Western United States to United Kingdom
1 mech_infantry moved from Rostov to Bryansk
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
3 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 fighter moved from Midway to Hawaiian Islands
1 fighter moved from 23 Sea Zone to Midway
1 fighter moved from Midway to Hawaiian Islands
2 fighters moved from 23 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 armour, 1 bomber and 1 infantry placed in Norway
1 factory_minor placed in Sweden
1 bomber and 2 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
1 armour moved from Angola to South West Africa
1 infantry moved from Angola to South West Africa
1 infantry moved from Angola to Rhodesia
1 infantry moved from Trans-Jordan to Syria
2 fighters moved from Trans-Jordan to Syria
13 infantry moved from Trans-Jordan to Egypt
4 artilleries moved from Trans-Jordan to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Angola to Belgian Congo
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Angola to South West Africa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
EDIT: Turning off Edit Mode
1 armour moved from Angola to South West Africa
1 infantry moved from Angola to South West Africa
1 infantry moved from Angola to Rhodesia
1 infantry moved from Trans-Jordan to Syria
2 fighters moved from Trans-Jordan to Syria
13 infantry moved from Trans-Jordan to Egypt
4 artilleries moved from Trans-Jordan to Egypt
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Angola to Belgian Congo
1 mech_infantry moved from Belgian Congo to Rhodesia
1 mech_infantry moved from Angola to South West AfricaCombat - British
Battle in Egypt
British attack with 4 artilleries and 13 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
British win, taking Egypt from Japanese with 4 artilleries and 13 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Syria
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in South West Africa
British attack with 1 armour, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking South West Africa from Japanese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
1 mech_infantry owned by the British retreated to Belgian Congo
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Syria to Anglo Egyptian Sudan
3 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 aaGuns moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
2 aaGuns moved from Novgorod to Baltic States
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to GibraltarPlace Units - British
1 artillery, 2 fighters and 3 infantry placed in United Kingdom
British undo move 1.
2 fighters placed in 110 Sea Zone
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,2,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,1
British collect 28 PUs (4 lost to blockades); end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Spain to Portugal
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Americans
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Spain to Portugal
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Northern Italy to Normandy Bordeaux
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 infantry moved from Yugoslavia to Romania
Germans take Romania from Americans
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from BritishCombat - Italians
Battle in Portugal
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Italians win, taking Portugal from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Poland
Italians attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Italians win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Northern Italy to Albania
1 aaGun and 1 infantry moved from Turkey to Iraq
1 infantry moved from Turkey to Iraq
1 mech_infantry moved from Greece to Iraq
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
4 infantry moved from Southern France to Spain
1 artillery moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern France
1 armour moved from Slovakia Hungary to Western Germany
1 mech_infantry moved from Slovakia Hungary to Western Germany
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern France
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 fighter
ANZAC win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Dutch New Guinea to New Guinea
1 fighter moved from Trans-Jordan to Egypt
1 aaGun moved from South Australia to Queensland
1 mech_infantry moved from Northern Territory to Queensland
1 aaGun moved from Northern Territory to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Guinea: 1 fighter
EDIT: Changing ownership of Dutch New Guinea from Japanese to ANZAC
EDIT: Adding units owned by ANZAC to Dutch New Guinea: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for ANZAC from 11 to 16
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Germany to Sweden
1 bomber moved from Slovakia Hungary to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 bomber moved from Germany to Sweden
1 bomber moved from Slovakia Hungary to VolgogradCombat - Germans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Strategic bombing raid in Sweden
Bombing raid in Sweden rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Sweden causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Sweden to Western Germany
5 mech_infantrys moved from Slovakia Hungary to Germany
1 infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Volgograd to Tsinghai
1 mech_infantry moved from Northern Italy to Western Germany
8 infantry moved from Germany to Slovakia Hungary
4 infantry moved from Western Germany to Germany
3 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
1 infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
2 artilleries and 5 infantry placed in Germany
1 artillery and 3 infantry placed in Western Germany
Germans undo move 2.
Germans undo move 1.
4 infantry placed in Western Germany
3 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Russians
Russians repair 1 damage on 1 factory_minor; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
1 infantry moved from Samara to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to Poland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Russians
Russians repair 1 damage on 1 factory_minor; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
1 infantry moved from Samara to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Caucasus from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Caucasus to Russia
1 bomber moved from Kazakhstan to Russia
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Archangel to Vologda
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Novosibirsk to Volgograd
2 mech_infantrys moved from Russia to Bryansk
1 artillery moved from Russia to VologdaPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
I know you downloaded the map already. I hope it is okay to move 3 Russians (1inf art to bessa instead of WUK and one Mech one square to the left)
Please let me know if ok.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Russians
Russians repair 1 damage on 1 factory_minor; Remaining resources: 28 PUs;
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
1 infantry moved from Samara to Kazakhstan
1 bomber moved from Russia to Kazakhstan
1 artillery moved from Vologda to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Russia to Novosibirsk
2 infantry moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Eastern Poland to Poland
1 artillery moved from Eastern Poland to Poland
1 tactical_bomber moved from Eastern Poland to PolandCombat - Russians
Battle in Poland
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Poland from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Romania
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
retreated to Kazakhstan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Caucasus from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Romania to Eastern Poland
1 bomber moved from Caucasus to Russia
1 bomber moved from Kazakhstan to Russia
3 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Archangel to Vologda
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Novosibirsk to Volgograd
2 mech_infantrys moved from Russia to Bryansk
1 artillery moved from Russia to VologdaPlace Units - Russians
2 infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
3 infantry placed in UkraineTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
EDIT: Adding units owned by Russians to Western Ukraine: 1 mech_infantry
EDIT: Turning off Edit Mode -
I know you downloaded the map already. I hope it is okay to move 3 Russians (1inf art to bessa instead of WUK and one Mech one square to the left)
Please let me know if ok.
OK.
Noncombat edit is always allowed before I post.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 5 destroyers, 2 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 23 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
4 fighters moved from 35 Sea Zone to 22 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 45 Sea Zone to 56 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
1 infantry moved from Iraq to Trans-Jordan
2 infantry moved from Timguska to Novosibirsk
1 tactical_bomber moved from Timguska to Novosibirsk
1 mech_infantry moved from Iraq to Caucasus
1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
6 artilleries and 6 infantry moved from Iraq to Saudi Arabia
1 artillery moved from Iraq to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
1 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Mozambique to Belgian Congo