Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
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oh…After your “ignore this” post I did not realize there was another page started :(
How would you like me to proceed? I have to say without Java I would reconsider my whole Airbase buy and US pacific NCM.
Would you be ok with the following:
- Skip Java obviously
- Instead I attack New Guinea
- In addition Ill attack the 46 Destroyer in the forum
- I reconsider my US buy (nothing serious, most likely skip airbase and build something sz10) I need to think about it. And of course: In case you allow and I’d change my buy I would announce the buy in the forum before rolling any further dice.
- I can change US NCM in the Pacific - in case I skip AB-purchase
- no US changes in the med
- UK stays as it is
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Jeez, forget DNG attack of course, also blocked.
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OK. Agree. Go on.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Turkey to Iraq
1 artillery moved from Turkey to Iraq
1 infantry moved from Turkey to Greece
British take Greece from GermansCombat - British
Battle in Saudi Arabia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 armour moved from Trans-Jordan to Egypt
3 aaGuns, 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Turkey to Syria
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Egypt to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Finland to Karelia
1 aaGun moved from Finland to KareliaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
British collect 27 PUs (7 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 airfield, 2 bombers, 10 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 8 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Northern Territory: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Queensland: 1 aaGun
EDIT: Adding units owned by Americans to Northern Territory: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 87 to 83
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Please check this map. It is still my turn!!!
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Instead of Airbase I bought for 15 DD, Sub and Arty instead of Inf.
One last thing. In this constellation I wouldn’t block fo you sz54, thus I would have never attack with a DD but a sub in sz55. Is that ok?
The last open thing is the DD in sz46. I would airstrike with 6 Fig, Tac, Bomb (all air that was idle in the new szenario.
I double checked the changes, I am sure I did not forget any units. However I would ask you to double check and to give me a go to roll the sz45 in the forum.Sorry for the hassle and thanks for agreeing on the changes. Was kind of a tricky spot imo as your “ignore this” read as “ok go on” for me and unfortunately there was a site break right after that post which I overlooked.
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looks fine. just add japanese 1 inf 1 art on Java. then you can roll sz 46.
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Man, I knew I might forget something. Sorry about those 2 ground units.
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Attack: 6 fig, tac tomb
Rolls: 6@3 2@4; Total Hits: 76@3: (1, 6, 3, 3, 2, 2)2@4: (4, 1)
Defense: 1 DD
Rolls: 1@2; Total Hits: 01@2: (4)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Turkey to Iraq
1 artillery moved from Turkey to Iraq
1 infantry moved from Turkey to Greece
British take Greece from GermansCombat - British
Battle in Saudi Arabia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 armour moved from Trans-Jordan to Egypt
3 aaGuns, 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Turkey to Syria
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Egypt to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Finland to Karelia
1 aaGun moved from Finland to KareliaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
British collect 27 PUs (7 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 airfield, 2 bombers, 10 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 8 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Northern Territory: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Queensland: 1 aaGun
EDIT: Adding units owned by Americans to Northern Territory: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 87 to 83
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour, 2 infantry and 1 mech_infantry moved from Bulgaria to Greece
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Bulgaria to Egypt
1 fighter moved from Southern Italy to Greece -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
2 infantry moved from Bulgaria to Greece
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Bulgaria to Egypt
1 fighter moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Bulgaria to Greece -
intercept?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
2 infantry moved from Bulgaria to Greece
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Bulgaria to Egypt
1 fighter moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Bulgaria to GreeceCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Egypt causes 4 damage total.
Battle in Greece
Italians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Greece from British with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Italians attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 tactical_bomber moved from Bessarabia to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Greece to Iraq
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 aaGun moved from Bulgaria to Greece
1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 2 infantry moved from Southern France to Spain
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Northern Territory
1 artillery moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from Norway to FinlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 11 artilleries, 20 infantry and 15 mech_infantrys moved from Spain to Gibraltar
1 mech_infantry moved from Portugal to Gibraltar
12 armour and 12 mech_infantrys moved from Southern France to Gibraltar
2 bombers and 6 tactical_bombers moved from Western Germany to Gibraltar
1 artillery and 2 infantry moved from Poland to Baltic States