Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
-
ah yes - JDOW downloaded the wrong map, as did i.
-
oh actually i didn’t download one of your japan maps. just downloaded the UK map which showed no destroyer present in 46 but that’s of course because JDOW was working from the wrong map. well, perhaps 3 more days till an allied move i guess… :wink:
-
oh…After your “ignore this” post I did not realize there was another page started :(
How would you like me to proceed? I have to say without Java I would reconsider my whole Airbase buy and US pacific NCM.
Would you be ok with the following:
- Skip Java obviously
- Instead I attack New Guinea
- In addition Ill attack the 46 Destroyer in the forum
- I reconsider my US buy (nothing serious, most likely skip airbase and build something sz10) I need to think about it. And of course: In case you allow and I’d change my buy I would announce the buy in the forum before rolling any further dice.
- I can change US NCM in the Pacific - in case I skip AB-purchase
- no US changes in the med
- UK stays as it is
-
Jeez, forget DNG attack of course, also blocked.
-
OK. Agree. Go on.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Turkey to Iraq
1 artillery moved from Turkey to Iraq
1 infantry moved from Turkey to Greece
British take Greece from GermansCombat - British
Battle in Saudi Arabia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 armour moved from Trans-Jordan to Egypt
3 aaGuns, 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Turkey to Syria
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Egypt to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Finland to Karelia
1 aaGun moved from Finland to KareliaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
British collect 27 PUs (7 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 airfield, 2 bombers, 10 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 8 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Northern Territory: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Queensland: 1 aaGun
EDIT: Adding units owned by Americans to Northern Territory: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 87 to 83
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Please check this map. It is still my turn!!!
-
Instead of Airbase I bought for 15 DD, Sub and Arty instead of Inf.
One last thing. In this constellation I wouldn’t block fo you sz54, thus I would have never attack with a DD but a sub in sz55. Is that ok?
The last open thing is the DD in sz46. I would airstrike with 6 Fig, Tac, Bomb (all air that was idle in the new szenario.
I double checked the changes, I am sure I did not forget any units. However I would ask you to double check and to give me a go to roll the sz45 in the forum.Sorry for the hassle and thanks for agreeing on the changes. Was kind of a tricky spot imo as your “ignore this” read as “ok go on” for me and unfortunately there was a site break right after that post which I overlooked.
-
looks fine. just add japanese 1 inf 1 art on Java. then you can roll sz 46.
-
Man, I knew I might forget something. Sorry about those 2 ground units.
-
Attack: 6 fig, tac tomb
Rolls: 6@3 2@4; Total Hits: 76@3: (1, 6, 3, 3, 2, 2)2@4: (4, 1)
Defense: 1 DD
Rolls: 1@2; Total Hits: 01@2: (4)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
2 infantry moved from Turkey to Iraq
1 artillery moved from Turkey to Iraq
1 infantry moved from Turkey to Greece
British take Greece from GermansCombat - British
Battle in Saudi Arabia
British attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Iraq
British attack with 1 artillery and 2 infantry
Japanese defend with 2 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
1 armour moved from Trans-Jordan to Egypt
3 aaGuns, 1 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Turkey to Syria
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
4 infantry moved from United Kingdom to 110 Sea Zone
1 carrier, 2 fighters, 4 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 fighters moved from Egypt to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
1 aaGun moved from Finland to Karelia
1 aaGun moved from Finland to KareliaPlace Units - British
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,1
British collect 27 PUs (7 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sumatra: 1 airfield, 2 bombers, 10 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Queensland: 2 fighters
EDIT: Adding units owned by Americans to 54 Sea Zone: 8 fighters and 1 tactical_bomber
EDIT: Adding units owned by Americans to Northern Territory: 1 bomber
EDIT: Adding units owned by Americans to Queensland: 1 bomber
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 55 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 1 transport
EDIT: Removing units owned by Americans from Java: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Queensland: 1 aaGun
EDIT: Adding units owned by Americans to Northern Territory: 1 infantry
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 infantry
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 46 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer
EDIT: Changing ownership of Java from Americans to Japanese
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Changing PUs for Americans from 87 to 83
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from Central United States: 1 infantry
EDIT: Adding units owned by Americans to Central United States: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Java: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
1 armour, 2 infantry and 1 mech_infantry moved from Bulgaria to Greece
2 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Bulgaria to Egypt
1 fighter moved from Southern Italy to Greece -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
2 infantry moved from Bulgaria to Greece
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Bulgaria to Egypt
1 fighter moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Bulgaria to Greece -
intercept?
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Albania to Greece
2 infantry moved from Bulgaria to Greece
3 infantry moved from Romania to Bessarabia
1 tactical_bomber moved from Romania to Bessarabia
1 bomber moved from Bulgaria to Egypt
1 fighter moved from Southern Italy to Greece
1 armour and 1 mech_infantry moved from Bulgaria to GreeceCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Egypt causes 4 damage total.
Battle in Greece
Italians attack with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Greece from British with 1 armour, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Italians attack with 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 1 infantry
Casualties for Italians: 3 infantry
Cleaning up after air battlesNon Combat Move - Italians
1 tactical_bomber moved from Bessarabia to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Greece to Iraq
2 artilleries and 4 infantry moved from Yugoslavia to Romania
1 aaGun moved from Bulgaria to Greece
1 infantry moved from Normandy Bordeaux to Spain
1 artillery and 2 infantry moved from Southern France to Spain
3 infantry moved from Switzerland to Northern Italy
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry and 1 mech_infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from 54 Sea Zone to Dutch New GuineaCombat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
1 mech_infantry moved from South Australia to Northern Territory
1 aaGun moved from South Australia to Northern Territory
1 artillery moved from South Australia to Queensland
1 armour moved from South Australia to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs