Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
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I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
I think again and again. I can’t think of any extreme case in which defender would change OOL. Could you give me a clue?
In case I double hit with subs, I think tip BB and one AC is a valid option. However if the rest of the force totally whiffs I think it would be a valid option not to tip any of the ACs to keep defense for the upcoming attack.
I know this is not gonna happen often, but I don’t like to make too many assumptions of my opponent’s decisions and rather ask. Some people even underestimate some decisions and take them for granted which can lead to problems (Sometimes suicide scrambles can be a good choice e.g.)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to France
10 infantry moved from Northern Italy to France
1 armour and 3 mech_infantrys moved from Southern Italy to France -
Scramble?
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I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
I think again and again. I can’t think of any extreme case in which defender would change OOL. Could you give me a clue?
In case I double hit with subs, I think tip BB and one AC is a valid option. However if the rest of the force totally whiffs I think it would be a valid option not to tip any of the ACs to keep defense for the upcoming attack.
I know this is not gonna happen often, but I don’t like to make too many assumptions of my opponent’s decisions and rather ask. Some people even underestimate some decisions and take them for granted which can lead to problems (Sometimes suicide scrambles can be a good choice e.g.)
Oh I see. That explains it. Thanks.
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Hey, I don’t know, man. What is it for?
Aren’t the 2 unofficial tiers of players supposed to playoff?
Ha, it is for the glory! :mrgreen:
Can we say there is still an unofficial 2013 champion title to be chased since the official 2013 champion title has already been taken by Gamerman.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to France
10 infantry moved from Northern Italy to France
1 armour and 3 mech_infantrys moved from Southern Italy to FranceCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in France
Italians attack with 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 infantry
Italians captures 17PUs while taking French capital
Italians win, taking France from French with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 carrier and 3 fighters
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 battleship, 1 carrier and 3 fighters
Casualties for Italians: 4 fighters and 1 tactical_bomber
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 infantry moved from Syria to Iraq
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to France
1 armour moved from Ukraine to Romania
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 18 PUs (3 lost to blockades); end with 35 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 artillery moved from South Australia to New South Wales
1 fighter moved from Norway to GibraltarPlace Units - ANZAC
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to Holland Belgium
1 infantry moved from Libya to TobrukTurn Complete - French
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I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
I meant Queensland of course, not NSW
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to KareliaCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to KareliaCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to KareliaCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to KareliaCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western GermanyPlace Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 mech_infantry
EDIT: Turning off Edit Mode -
I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
I meant Queensland of course, not NSW
have you seen this?
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Hey, I don’t know, man. What is it for?
Aren’t the 2 unofficial tiers of players supposed to playoff?
Ha, it is for the glory! :mrgreen:
Can we say there is still an unofficial 2013 champion title to be chased since the official 2013 champion title has already been taken by Gamerman.
The is the official playoff and then unofficial. We are in the unofficial
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I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
I meant Queensland of course, not NSW
have you seen this?
Yes you can. I edited it for you, didn’t I?
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Oops. Sorry, I didn’t realize that. Thanks!