Scramble to Holland?
Intercept in Moscow?
I don’t really like this scramble to land idea.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
4 fighters moved from France to 98 Sea Zone
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians
Combat - British
Battle in Cyprus
Battle in 80 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Cyprus from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries and 4 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport; Italians defend with 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from 80 Sea Zone to Eastern Persia
3 aaGuns, 6 artilleries and 19 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Kazakhstan to Russia
4 fighters moved from Russia to Norway
2 fighters moved from France to 110 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from France to Holland Belgium
1 aaGun, 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
2 aaGuns moved from Karelia to Finland
1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
Place Units - British
1 artillery and 3 infantry placed in United Kingdom
1 carrier placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs
Turn Complete - UK_Pacific
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
I think again and again. I can’t think of any extreme case in which defender would change OOL. Could you give me a clue?
In case I double hit with subs, I think tip BB and one AC is a valid option. However if the rest of the force totally whiffs I think it would be a valid option not to tip any of the ACs to keep defense for the upcoming attack.
I know this is not gonna happen often, but I don’t like to make too many assumptions of my opponent’s decisions and rather ask. Some people even underestimate some decisions and take them for granted which can lead to problems (Sometimes suicide scrambles can be a good choice e.g.)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to France
10 infantry moved from Northern Italy to France
1 armour and 3 mech_infantrys moved from Southern Italy to France
Scramble?
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
I think again and again. I can’t think of any extreme case in which defender would change OOL. Could you give me a clue?
In case I double hit with subs, I think tip BB and one AC is a valid option. However if the rest of the force totally whiffs I think it would be a valid option not to tip any of the ACs to keep defense for the upcoming attack.
I know this is not gonna happen often, but I don’t like to make too many assumptions of my opponent’s decisions and rather ask. Some people even underestimate some decisions and take them for granted which can lead to problems (Sometimes suicide scrambles can be a good choice e.g.)
Oh I see. That explains it. Thanks.
Hey, I don’t know, man. What is it for?
Aren’t the 2 unofficial tiers of players supposed to playoff?
Ha, it is for the glory! :mrgreen:
Can we say there is still an unofficial 2013 champion title to be chased since the official 2013 champion title has already been taken by Gamerman.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to France
10 infantry moved from Northern Italy to France
1 armour and 3 mech_infantrys moved from Southern Italy to France
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in France
Italians attack with 1 armour, 1 artillery, 10 infantry and 3 mech_infantrys
French defend with 1 airfield, 1 factory_minor and 2 infantry; Americans defend with 1 infantry
Italians captures 17PUs while taking French capital
Italians win, taking France from French with 1 armour, 1 artillery, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for French: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 4 fighters and 1 tactical_bomber
British defend with 1 battleship, 1 carrier and 3 fighters
Italians win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 battleship, 1 carrier and 3 fighters
Casualties for Italians: 4 fighters and 1 tactical_bomber
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
French defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
1 bomber moved from 98 Sea Zone to Southern Italy
2 aaGuns moved from Northern Italy to France
1 armour moved from Ukraine to Romania
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Italians undo move 2.
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Italians collect 18 PUs (3 lost to blockades); end with 35 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
1 mech_infantry moved from Queensland to South Australia
1 artillery moved from South Australia to New South Wales
1 fighter moved from Norway to Gibraltar
Place Units - ANZAC
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Turning off Edit Mode
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to Holland Belgium
1 infantry moved from Libya to Tobruk
Turn Complete - French
I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
I meant Queensland of course, not NSW
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to Karelia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to Karelia
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to Karelia
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to Karelia
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 tactical_bomber moved from Western Germany to 99 Sea Zone
1 bomber moved from Novgorod to Greece
1 mech_infantry moved from Yugoslavia to Greece
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
2 tactical_bombers moved from Germany to Vyborg
1 bomber moved from Novgorod to Karelia
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 1 mech_infantry
Americans defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
French defend with 1 infantry
retreated to Karelia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 99 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 1 transport
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Rostov
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vyborg
Germans attack with 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Vyborg to Novgorod
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 bomber moved from Karelia to Novgorod
1 bomber moved from Greece to Southern Italy
1 tactical_bomber moved from 99 Sea Zone to Southern Italy
6 infantry moved from Northern Italy to France
4 artilleries moved from Western Germany to France
1 infantry moved from Denmark to Western Germany
3 tactical_bombers moved from Germany to Western Germany
8 mech_infantrys moved from Germany to Western Germany
13 armour and 8 mech_infantrys moved from Baltic States to Germany
2 armour and 7 mech_infantrys moved from Novgorod to Poland
4 infantry moved from Western Germany to France
9 infantry moved from Western Germany to France
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Belarus to Eastern Poland
3 artilleries moved from Belarus to Eastern Poland
2 artilleries moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
1 artillery moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 mech_infantry moved from Southern Italy to Western Germany
Place Units - Germans
1 infantry placed in Ukraine
3 infantry placed in Novgorod
7 artilleries placed in Western Germany
3 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 5 infantry
EDIT: Adding units owned by Germans to Western Germany: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Adding units owned by Germans to France: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 mech_infantry
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun and 1 mech_infantry
EDIT: Turning off Edit Mode
I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
I meant Queensland of course, not NSW
have you seen this?
Hey, I don’t know, man. What is it for?
Aren’t the 2 unofficial tiers of players supposed to playoff?
Ha, it is for the glory! :mrgreen:
Can we say there is still an unofficial 2013 champion title to be chased since the official 2013 champion title has already been taken by Gamerman.
The is the official playoff and then unofficial. We are in the unofficial
I realized I forgot a US NCM.
I certainly wanted to bring the US TT+Inf,Art form Hawaii to NSW, regardless of any results in the med or middle east. However many dice have been rolled, so it’s fine if you reject, but I still wanted to ask.
I didn’t do the change yet in the upcoming maps, waiting for permission or rejection.
I meant Queensland of course, not NSW
have you seen this?
Yes you can. I edited it for you, didn’t I?