Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
2 bombers moved from Norway to 98 Sea Zone
1 fighter moved from Russia to 98 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone -
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
still the same just made a tiny change in the pacific
-
I am fine with triplea dice.
1 hit tip BS
2 hits tip BS+Germany AC -
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
OK that’s good idea. In the very rare case. I will change that.
-
I am fine with triplea dice.
1 hit tip BS
2 hits tip BS+Germany ACFor the sake of convenience.
-
-
ok. thanks for the prediction.
5 hits total, one of them subs, BB tipped, need 4 more casualty choice
-
sub, sink Ita ac, tip Ger ac
-
Combined fleet did kick US boys ass. 8/10. I retreat (as planned anyway however with fewer US guys than expected)
Where are the planes landing?
-
Here is the map. the landed now in Syria, I could not save before do anything. I can of course change.
-
land in syria of course.
max defending ool if uk attacks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
2 bombers moved from Norway to 98 Sea Zone
1 fighter moved from Russia to 98 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 fighter; Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport; Italians defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Germans
retreated to 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -46
Casualties for Germans: 1 submarine
Casualties for Italians: 1 carrier
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Battle in Greece
Battle in Celebes
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Greece from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
2 fighters owned by the Italians, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Italians forced to land in SyriaNon Combat Move - Americans
2 bombers moved from 98 Sea Zone to Egypt
1 bomber moved from 17 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
2 fighters moved from Western United States to Midway
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 mech_infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 transports moved from 109 Sea Zone to 106 Sea Zone
3 infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from Russia to Norway
1 fighter moved from Norway to Gibraltar
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to ShensiCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
3 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
I think again and again. I can’t think of any extreme case in which defender would change OOL. Could you give me a clue?
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
4 fighters moved from France to 98 Sea Zone
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 carrier and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from 81 Sea Zone to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 carrier moved from 92 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
4 fighters moved from France to 98 Sea Zone
1 infantry moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from ItaliansCombat - British
Battle in Cyprus
Battle in 80 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win, taking Cyprus from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Trans-Jordan
British attack with 2 artilleries and 4 infantry
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport; Italians defend with 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
British win, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier and 4 fighters remaining. Battle score for attacker is 44
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for British: 1 cruiser, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - British
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
4 fighters moved from 98 Sea Zone to Egypt
1 fighter moved from 80 Sea Zone to Eastern Persia
3 aaGuns, 6 artilleries and 19 infantry moved from West India to Eastern Persia
2 mech_infantrys moved from Kazakhstan to Russia
4 fighters moved from Russia to Norway
2 fighters moved from France to 110 Sea Zone
1 aaGun, 1 armour, 2 artilleries and 6 infantry moved from France to Holland Belgium
1 aaGun, 1 artillery and 4 infantry moved from Normandy Bordeaux to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Karelia to Finland
1 infantry moved from Karelia to Finland
2 aaGuns moved from Karelia to Finland
1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Kazakhstan to Volgograd
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian CongoPlace Units - British
1 artillery and 3 infantry placed in United Kingdom
1 carrier placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsTurn Complete - UK_Pacific
-
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
I think again and again. I can’t think of any extreme case in which defender would change OOL. Could you give me a clue?
In case I double hit with subs, I think tip BB and one AC is a valid option. However if the rest of the force totally whiffs I think it would be a valid option not to tip any of the ACs to keep defense for the upcoming attack.
I know this is not gonna happen often, but I don’t like to make too many assumptions of my opponent’s decisions and rather ask. Some people even underestimate some decisions and take them for granted which can lead to problems (Sometimes suicide scrambles can be a good choice e.g.)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Syria to 98 Sea Zone
2 fighters moved from Western Germany to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Western Germany to France
10 infantry moved from Northern Italy to France
1 armour and 3 mech_infantrys moved from Southern Italy to France -
Scramble?