No scramble in France. Cheers! 🤓
13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
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Hey, I don’t know, man. What is it for?
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for a free copy of “the rum and the fury”!!
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Hey, I don’t know, man. What is it for?
Aren’t the 2 unofficial tiers of players supposed to playoff?
Ha, it is for the glory! :mrgreen:
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Hey, I don’t know, man. What is it for?
Aren’t the 2 unofficial tiers of players supposed to playoff?
Ha, it is for the glory! :mrgreen:
Karl wants BLOOD - he’s the best in high stakes tangles.
KILL KILL KILL!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 16 Sea Zone to 17 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
2 bombers moved from Norway to 98 Sea Zone
1 fighter moved from Russia to 98 Sea Zone -
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
2 bombers moved from Norway to 98 Sea Zone
1 fighter moved from Russia to 98 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone -
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
still the same just made a tiny change in the pacific
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I am fine with triplea dice.
1 hit tip BS
2 hits tip BS+Germany AC -
I am not too eager to roll on the forum, however sz98 will have the “sub casuality choice first despite present destroyer”-problem
However, most likely subs will miss or hit just once, in this case tipping the battleship might be the only choice anyway?
Is this ok for you to roll in tripleA, in case of one sub hit, tip battleship and in the unrealistic case of 2 hits you make a choice and have the right the change it after all attack dice are rolled. If this would happen I would switch to the forum for the rest of the attack. Just 11% this might be necessary.
What do you think?
OK that’s good idea. In the very rare case. I will change that.
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I am fine with triplea dice.
1 hit tip BS
2 hits tip BS+Germany ACFor the sake of convenience.
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ok. thanks for the prediction.
5 hits total, one of them subs, BB tipped, need 4 more casualty choice
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sub, sink Ita ac, tip Ger ac
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Combined fleet did kick US boys ass. 8/10. I retreat (as planned anyway however with fewer US guys than expected)
Where are the planes landing?
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Here is the map. the landed now in Syria, I could not save before do anything. I can of course change.
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land in syria of course.
max defending ool if uk attacks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines moved from 92 Sea Zone to 98 Sea Zone
2 bombers moved from Norway to 98 Sea Zone
1 fighter moved from Russia to 98 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea ZoneCombat - Americans
Battle in 98 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Japanese defend with 1 fighter; Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport; Italians defend with 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 carrier owned by the Germans
retreated to 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -46
Casualties for Germans: 1 submarine
Casualties for Italians: 1 carrier
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Battle in Greece
Battle in Celebes
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win, taking Greece from Germans, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
2 fighters owned by the Italians, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Italians forced to land in SyriaNon Combat Move - Americans
2 bombers moved from 98 Sea Zone to Egypt
1 bomber moved from 17 Sea Zone to Midway
2 fighters moved from Hawaiian Islands to Midway
2 fighters moved from Western United States to Midway
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Karelia to Finland
1 artillery moved from Karelia to Finland
1 mech_infantry moved from Norway to Finland
1 infantry moved from Norway to Finland
1 aaGun, 1 armour, 2 infantry and 1 mech_infantry moved from France to Holland Belgium
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
2 transports moved from 109 Sea Zone to 106 Sea Zone
3 infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 transport moved from 109 Sea Zone to 92 Sea Zone
3 fighters moved from Russia to Norway
1 fighter moved from Norway to Gibraltar
1 mech_infantry moved from Western United States to Eastern United StatesPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 submarine placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
2 infantry moved from Tsinghai to Shensi
1 fighter moved from Tsinghai to Shensi