Yeah we’re not starting with less than 8. We’ll get them
13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 57 PUs;
Germans buy 1 armour, 7 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Germany to Holland Belgium
2 fighters and 1 tactical_bomber moved from Western Germany to Finland
2 infantry moved from Vyborg to Finland
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Vologda
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Germans
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Finland
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Germans win, taking Finland from Americans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in CyprusNon Combat Move - Germans
1 carrier and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
1 battleship moved from 98 Sea Zone to 96 Sea Zone
1 cruiser moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Rostov to Caucasus
4 artilleries and 4 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Smolensk
3 artilleries and 1 infantry moved from Belarus to Bryansk
3 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 fighters and 1 tactical_bomber moved from Finland to Novgorod
1 infantry moved from Vyborg to Karelia
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Vyborg to Novgorod
2 armour and 4 mech_infantrys moved from Slovakia Hungary to Belarus
1 mech_infantry moved from Romania to Ukraine
1 fighter and 3 tactical_bombers moved from Germany to Bryansk
1 aaGun moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from Western Germany to Germany
1 artillery moved from France to Western Germany
4 infantry moved from Western Germany to Germany
2 bombers moved from Holland Belgium to Germany
1 fighter moved from Vologda to Bryansk
1 tactical_bomber moved from Vologda to BryanskPlace Units - Germans
1 infantry and 2 tactical_bombers placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
4 infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Bryansk: 1 fighter
EDIT: Adding units owned by Germans to Novgorod: 1 fighter
EDIT: Turning off Edit Mode -
Could you please play a little bit faster? I find most of the time it takes you 2 days to do a single turn, even some very simple turn such as ANZ and France. This is just too slow. I would appreciate if you could check email more often and play promptly. Thank you very much.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Kazakhstan to Samara
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Amur to Korea
Russians take Korea from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Kazakhstan to Samara
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Battle in Volgograd
Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry and 1 mech_infantry
retreated to Vologda
Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 6 infantry moved from Amur to Sakha
1 tactical_bomber moved from Volgograd to Russia
1 armour and 3 mech_infantrys moved from Kazakhstan to Russia
1 submarine moved from 91 Sea Zone to 93 Sea ZonePlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,5,3,5,5,3,3,4,2
Russians collect 16 PUs (3 lost to blockades); end with 17 PUs total -
Could you please play a little bit faster? I find most of the time it takes you 2 days to do a single turn, even some very simple turn such as ANZ and France. This is just too slow. I would appreciate if you could check email more often and play promptly. Thank you very much.
I am sorry to disappoint you but my personal information does not allow me to play faster. My wife even calls me crazy when I spend some evenings figuring out to to quality moves.
I play a very difficult position against a strong opponent. I either think about it or I can resign immediately what I don’t want to do in the bracket final.And frankly, I recently played about 2 days average and the Anz5 came 1h after IT5, so it could be worse;)
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 37 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kazakhstan
3 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Hunan to Kweichow
7 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 bomber moved from Sumatra to Kweichow
2 tactical_bombers moved from 37 Sea Zone to Kweichow
1 infantry moved from Shan State to Burma
1 fighter moved from 42 Sea Zone to Burma
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Caroline Islands to New Guinea
1 battleship moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 carrier moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Guam
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Burma -
scramble sz21 and sz39?
-
Could you please play a little bit faster? I find most of the time it takes you 2 days to do a single turn, even some very simple turn such as ANZ and France. This is just too slow. I would appreciate if you could check email more often and play promptly. Thank you very much.
I am sorry to disappoint you but my personal information does not allow me to play faster. My wife even calls me crazy when I spend some evenings figuring out to to quality moves.
I play a very difficult position against a strong opponent. I either think about it or I can resign immediately what I don’t want to do in the bracket final.And frankly, I recently played about 2 days average and the Anz5 came 1h after IT5, so it could be worse;)
I don’t mean to discourage you here. i am only curious how it is possible to spend more than 20 min for this Russia turn. Buy all inf for max defence, No brainer. 2 land units+air to take Samara so that units in Kaza can go back home, No brainer. Take volgograd, No brainer again. Vologda? optional. Leaving it is not bad choice for max defence. All in all, shouldn’t take much longer than 20min. No wonder your lady is telling you off. Seems I get some sort of alliance back at your own headquarter. LOL
-
no scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 7 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 2 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Japan to Korea
2 infantry moved from 21 Sea Zone to Guam
1 battleship moved from 37 Sea Zone to 21 Sea Zone
1 cruiser moved from 6 Sea Zone to 21 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Caroline Islands to 46 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to 39 Sea Zone
1 fighter moved from 55 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Yunnan to Kazakhstan
3 infantry moved from Anhwe to Kweichow
3 mech_infantrys moved from Hunan to Kweichow
7 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 2 tactical_bombers moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from French Indo China to Kweichow
1 bomber moved from Sumatra to Kweichow
2 tactical_bombers moved from 37 Sea Zone to Kweichow
1 infantry moved from Shan State to Burma
1 fighter moved from 42 Sea Zone to Burma
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 fighter moved from Caroline Islands to New Guinea
1 battleship moved from 55 Sea Zone to 34 Sea Zone
1 destroyer moved from 55 Sea Zone to 34 Sea Zone
1 carrier moved from 55 Sea Zone to 34 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Guam
1 fighter moved from Japan to 21 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 fighter
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Kweichow
Japanese attack with 1 armour, 7 artilleries, 1 bomber, 3 fighters, 20 infantry, 5 mech_infantrys and 4 tactical_bombers
Chinese defend with 17 infantry
1 armour owned by the Japanese, 15 infantry owned by the Japanese, 5 mech_infantrys owned by the Japanese and 7 artilleries owned by the Japanese retreated to Yunnan
Chinese win with 1 infantry remaining. Battle score for attacker is 33
Casualties for Japanese: 5 infantry
Casualties for Chinese: 16 infantry
Battle in Ceylon
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win, taking Ceylon from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 artillery
Japanese win, taking New Guinea from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Kazakhstan
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 2 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 2 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 aaGun moved from Shan State to Yunnan
1 cruiser, 1 destroyer and 1 submarine moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from New Guinea to 34 Sea Zone
1 fighter moved from 46 Sea Zone to 34 Sea Zone
1 fighter moved from 34 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
1 artillery and 4 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kweichow to Jehol
1 fighter moved from Kweichow to Jehol
1 fighter moved from Kweichow to Jehol
1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 tactical_bomber moved from Kweichow to Jehol
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Jehol to ManchuriaPlace Units - Japanese
1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Ignore my words if they are too harsh. I can understand you spend time trying to find “best move”. And I appreciate your carefulness and seriousness. Probably you were planning evacuating Moscow or something else which I have no idea. All I can suggest is that check email ASAP then you will get plenty time thinking before I lose patience. And most of time dice decides the winner, don’t forget that. Axis might very well lose a 80% winning battle in Moscow no matter how good they play.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from South Australia to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
4 fighters moved from Norway to Finland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from South Australia to 46 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 mech_infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
4 fighters moved from Norway to Finland
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Eastern United States to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from ItaliansCombat - Americans
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Western Germany causes 3 damage total.
Battle in Holland Belgium
Americans attack with 1 bomber, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 artillery, 4 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Finland from Germans with 1 artillery, 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Denmark
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans win, taking Denmark from Germans, taking 2 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to Scotland
1 bomber moved from Holland Belgium to Normandy Bordeaux
1 aaGun moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Finland to Russia
2 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to Quebec
2 artilleries moved from Eastern United States to Quebec
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from South Australia to Queensland
1 fighter moved from 46 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to Queensland
1 submarine moved from 50 Sea Zone to 54 Sea Zone
1 destroyer moved from 52 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 artillery moved from British Columbia to Western United States
1 mech_infantry moved from British Columbia to Western United States
1 artillery moved from Alaska to British ColumbiaPlace Units - Americans
1 fighter, 1 infantry and 1 mech_infantry placed in Norway
1 armour, 1 artillery and 1 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Shensi
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - British
1 bomber moved from Russia to Vologda
4 fighters moved from Norway to Vologda
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Russia to Vologda
4 fighters moved from Norway to Vologda
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
1 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Vologda
British attack with 1 bomber and 4 fighters
Germans defend with 1 mech_infantry
British win with 4 fighters remaining. Battle score for attacker is -8
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 bomberNon Combat Move - British
COMMENT: 110 UK inf+AA on one US TT
4 fighters moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Eastern Persia to Russia
4 mech_infantrys moved from West India to Eastern Persia
1 armour moved from West India to Eastern Persia
1 fighter moved from Burma to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
1 battleship moved from 80 Sea Zone to 76 Sea Zone
1 cruiser moved from 80 Sea Zone to 76 Sea Zone
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from 110 Sea Zone to Holland Belgium
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
3 infantry moved from 110 Sea Zone to Holland Belgium
1 carrier moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
2 aaGuns moved from Norway to Finland
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from United Kingdom to Norway
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to NorwayPlace Units - British
1 artillery, 2 fighters and 3 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6,4,1,2,6,5,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
1 fighter moved from 99 Sea Zone to Southern France
1 bomber moved from Ukraine to Southern France
1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Tambov to Samara
1 fighter moved from Rostov to Samara
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 artillery and 2 infantry moved from Western Germany to Denmark
1 infantry moved from Tobruk to Libya
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Libya
1 fighter moved from 99 Sea Zone to Southern France
1 bomber moved from Ukraine to Southern France
1 carrier, 1 destroyer and 1 submarine moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Tambov to Samara
1 fighter moved from Rostov to Samara
1 armour moved from Caucasus to Novosibirsk
Italians take Kazakhstan from Russians
Italians take Novosibirsk from Russians
1 armour moved from Caucasus to Northwest Persia
Italians take Northwest Persia from British
1 armour moved from Northwest Persia to CaucasusCombat - Italians
Battle in Libya
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Italians win, taking Libya from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Denmark
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 submarine
Italians win, taking 97 Sea Zone from British with 1 carrier, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Southern France
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Samara
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Italians win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Tambov to Samara
1 fighter moved from Samara to Caucasus
1 fighter and 1 tactical_bomber moved from Libya to 97 Sea Zone
1 fighter moved from 97 Sea Zone to Southern Italy
1 fighter moved from 97 Sea Zone to Southern Italy
1 tactical_bomber moved from 97 Sea Zone to Southern Italy
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Southern France to Northern Italy
1 fighter moved from Southern France to Northern Italy
1 armour moved from Germany to Western Germany
1 artillery and 1 infantry moved from Germany to Western Germany
1 aaGun and 2 infantry moved from Northern Italy to Western Germany
1 aaGun and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
5 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,5
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 50 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from Line Islands to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from South Australia to New South Wales
1 mech_infantry moved from New South Wales to South Australia
1 infantry moved from South Australia to New South Wales
1 aaGun moved from South Australia to Queensland
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 7
Combat Move - French
1 infantry moved from Alexandria to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Eastern Persia to Russia
1 infantry moved from Norway to FinlandTurn Complete - French