13P G40 MagicQ (Axis) vs JDOW (Allies +12) dice nt


  • Hiya

    I get response form official ruler in terms of that sub thing in sz 42. He said that is a loophole. I think we should play in the right way and edit it back. You will still get your sub but not in sz 42, I will get convoy ipc back and do a little non combat edit. How does that sound?

  • '15 '14

    Hey there,

    I am sorry but I disagree. Could you quote what he said and who he was? I played this move in several games and it was played against me.
    It is clearly within the rules in written and confirmed by gamerman who is the official rule deputy in this forum.

    In my personal opinion is: It does not look like a loop hole to me as the special role of subs is clearly described and reminded several times in the rule book. To me it sounds that it was clearly Larry’s intention to give subs that option - although I accept if someone said he finds this a bid odd.
    If the official rules would be changed, I would of course follow this change, I believe that this must happen first.

    So I would like to continue with the latest map and no change in any rules. Please believe me that this is just what I am convinced is the best thing do to with absolutely no intention to get specific advantages in our game - this “thing” was also used against me by the Axis, so it is clearly not an “Allies-only advantage” or so.

    Cheers,
    Tobias


  • Get a response from Krieghund

    here is the link
    http://www.axisandallies.org/forums/index.php?topic=28562.0

    not yet received any response after that from gamerman.

    Pls wait a little while to continue our game.  I think he will give his opinion very soon.

  • '15 '14

    Sure, I’ll wait!


  • Hi JDOW

    Official ruler recommends us to play in the way I proposed.  Gamerman says we have to obey current official rule unless you agree to change. So it’s up to you now. If you don’t want any change, do carry on.

  • '15 '14

    Hi MagicQ,

    I appreciate you made an unbiased summary of the thread which I followed, too.

    My opinion is:

    • I would not like to make any changes on the current map (with one exception) as I played 100% according to the rules which are not ambiguous in my opinion and I not want to take any disadvantages for the legal achievements of my strategy so far - you have my word I would do it the same way if I were Axis in that spot. It was certainly part of my strategy to use subs this way and this influenced my e.g. Anzac buys.

    • On the other hand I understand the emotion of being confronted with a negative surprise and the disappointment if being ruled against oneself and I do not want my opponent to be annoyed and risking an unfriendly game though
      My conclusion is:

    • We both agree to not exploit that loop hole anymore for the rest of our game by NOT moving subs into seazones containing destroyers in Non combat move phase. I think the real loophole is NOT the combat move rules but the fact the subs are allowed to be moved into seazones containing enemy destroyers in non combat movement. So subs could still be deployed in such seazones if possible

    • I will edit my US sub off sz6 and put it to Hawaii and I do Anzac with the latest map + that edit.

    Hope you are happy to game on that way and that we continue to having a great game.

    Best regards,
    Tobias


  • Hi JDOW

    Thank you for your understanding. I do prefer the rest of our game without having that loophole involved. But the noncombat movement of moving sub into sz with enemy’s destroyer is indeed legal. We shouldn’t change that part.    All we need to know is that next round enemy could kill that sub and move other fleets in the same time.


  • You have found the root of the problem but gone a bit too far I am afraid.  The official ruler has explained this somewhere in the forum. A sub can enter but not go through the sz with enemy’s dd.  This is quite clear. I don’t propose to change that. Combining this rule with convoy rule makes USA more competitive in Pacific theater than any other version. Remember that in AA50 (not sure whether you’ve played it or not), even if USA go all Pacific, they still can not challenge Japan.

  • '15 '14

    ok, fine for me to play it that way from now on. However without the loophole moving subs into hostile sz will usually not be an option anyway:)

    I still distinguish moving subs into such seazones and deploy them there. I somehow think that deploying units is something special and I would even prefer of that loophole being enabled in that situation. But the chance that this will play a role is small anyway, so fine for me to waive it here. I will need to think what I will “vote” for in case my opponent doesn’t bother.

    But fine to me to allow enemies fleet to leave the sz during combat move phase.

    Game on:)


  • Great, game on.


  • Still an option. 1 sub for 1 dd, 2 ipc gain when use it properly

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC
                ANZAC creates battle in territory 42 Sea Zone

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from South Australia to New South Wales
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from India to Burma
                2 fighters moved from India to Eastern Persia

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French

  • '15 '14

    @MagicQ:

    Still an option. 1 sub for 1 dd, 2 ipc gain when use it properly

    Sorry, I am afraid I didn’t understand, what did you mean by that?

  • '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from United Kingdom to 110 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 submarine
                EDIT: Adding units owned by Americans to 26 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • The Frenchman in SZ110, may I ask which boat are you in?


  • @JDOW:

    @MagicQ:

    Still an option. 1 sub for 1 dd, 2 ipc gain when use it properly

    Sorry, I am afraid I didn’t understand, what did you mean by that?

    To kill your sub, I need to send a dd, then you will kill my dd. You earn 2 IPC.

  • '15 '14

    @MagicQ:

    The Frenchman in SZ110, may I ask which boat are you in?

    Sorry, I should have mentioned that proactively, both, AA and French inf are on the US transport.

  • '15 '14

    @MagicQ:

    @JDOW:

    @MagicQ:

    Still an option. 1 sub for 1 dd, 2 ipc gain when use it properly

    Sorry, I am afraid I didn’t understand, what did you mean by that?

    To kill your sub, I need to send a dd, then you will kill my dd. You earn 2 IPC.

    Unless you don’t stack the seazone plus the DD kills 1/3 boats while the sub kills 1/6 - 0 boats (they could be killed by sneak attack) :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Archangel
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Belarus to Rostov
                      Germans take Rostov from Russians
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 armour moved from Eastern Poland to Ukraine
                1 bomber moved from Finland to Archangel
                1 fighter and 1 tactical_bomber moved from Belarus to Ukraine

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