Ziggurat (Axis) vs. UnknownSoldier (Allies+10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Western Ukraine to Bryansk
                1 bomber moved from Romania to Bryansk
                2 infantry moved from Romania to Bessarabia
                1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Bryansk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Bessarabia, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Bulgaria
                10 infantry moved from Northern Italy to Southern Italy
                2 aaGuns moved from Northern Italy to Southern Italy
                1 artillery and 3 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 16 PUs (1 lost to blockades); end with 17 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns, 5 artilleries, 1 factory_major and 7 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 13 infantry
        Bryansk : 1 flag, 2 armour
        Bessarabia : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 35 / 39
        Japanese : 48 / 64
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 7 / 0
        Italians : 17 / 17
        ANZAC : 14 / 20
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 carrier and 2 fighters moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to Caroline Islands
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
        62 Sea Zone : 1 destroyer and 2 submarines
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 35 / 39
        Japanese : 48 / 64
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 7 / 0
        Italians : 17 / 17
        ANZAC : 14 / 19
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French
                1 artillery moved from Normandy Bordeaux to Southern France
                      French take Southern France from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Southern France : 1 artillery, 1 factory_minor and 1 harbour
        81 Sea Zone : 1 destroyer
        91 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 35 / 39
        Japanese : 48 / 64
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 7 / 0
        Italians : 14 / 17
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 bomber moved from Western Germany to Baltic States
                1 armour moved from Western Ukraine to Tambov
                3 bombers moved from Western Ukraine to Tambov
                2 tactical_bombers moved from Eastern Poland to Tambov
                1 fighter moved from Western Ukraine to Tambov
                2 bombers moved from Western Ukraine to Tambov
                1 armour and 1 mech_infantry moved from Germany to Baltic States
                1 armour and 1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 armour, 5 bombers, 1 fighter and 2 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 5 bombers, 1 fighter and 2 tactical_bombers in Tambov, round 2 :  5/9 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 1 armour, 5 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Baltic States
                    Germans attack with 2 armour, 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Baltic States, round 2 :  3/5 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                3 aaGuns, 8 armour, 5 artilleries and 24 infantry moved from Western Ukraine to Bryansk
                4 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                3 tactical_bombers moved from Eastern Poland to Western Ukraine
                7 armour moved from Eastern Poland to Bryansk
                1 bomber moved from Baltic States to Western Ukraine
                5 bombers moved from Tambov to Western Ukraine
                1 fighter moved from Tambov to Western Ukraine
                2 tactical_bombers moved from Tambov to Bryansk
                1 fighter moved from Southern Italy to Western Ukraine
                2 aaGuns and 2 artilleries moved from Holland Belgium to Western Germany
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 artillery and 9 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
                EDIT: Removing units owned by Germans from Western Germany: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 11 infantry
        Germany : 1 armour, 1 factory_major and 2 mech_infantrys
        Norway : 3 infantry
        Southern Italy : 1 fighter
        Baltic States : 1 flag, 2 armour and 2 mech_infantrys
        Bryansk : 3 aaGuns, 15 armour, 5 artilleries, 24 infantry and 2 tactical_bombers
        Eastern Poland : 1 flag
        Tambov : 1 flag, 1 armour
        Ukraine : 1 flag, 1 factory_minor and 5 mech_infantrys
        Western Ukraine : 6 bombers, 2 fighters, 1 mech_infantry and 3 tactical_bombers
        Bulgaria : 1 flag, 4 infantry
        Greece : 1 flag
        110 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 42 / 47
        Russians : 31 / 39
        Japanese : 48 / 64
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 7 / 0
        Italians : 14 / 17
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 37 PUs;
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 infantry moved from Rostov to Tambov
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Tambov, round 2 :  0/1 hits
                        1 armour owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                2 aaGuns, 2 artilleries and 3 infantry moved from Archangel to Vologda
                2 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                6 infantry moved from Timguska to Kansu

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

    Territory Summary for Russians :

    Kansu : 6 infantry
        Amur : 2 aaGuns and 12 infantry
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 2 aaGuns, 2 artilleries and 3 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 3 infantry
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 32 / 40
        Japanese : 48 / 64
        Americans : 50 / 70
        Chinese : 8 / 9
        British : 34 / 39
        UK_Pacific : 7 / 0
        Italians : 14 / 17
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 bomber moved from Kwangsi to Java
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 44 Sea Zone
                1 armour moved from 44 Sea Zone to Celebes
                1 transport moved from 39 Sea Zone to 38 Sea Zone
                1 infantry moved from Shan State to 38 Sea Zone
                1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from French Indo China to Yunnan
                      Japanese take Yunnan from Chinese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Kwangsi to Hunan
                2 tactical_bombers moved from Shan State to Kweichow
                1 tactical_bomber moved from Shan State to Kweichow
                1 fighter moved from 36 Sea Zone to Hunan
                1 tactical_bomber moved from Shan State to Hunan
                2 fighters moved from Shan State to Kweichow
                1 fighter and 1 tactical_bomber moved from Shan State to Hunan
                1 tactical_bomber moved from Shan State to Hunan

    Combat - Japanese
                Battle in Celebes
                Battle in Borneo
                Battle in Java
                    Japanese attack with 1 artillery, 1 bomber and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 2 :  0/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 2 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Java, round 3 :  1/3 hits
                        ANZAC roll dice for 2 infantry in Java, round 3 :  2/2 hits
                        1 infantry owned by the ANZAC, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                    ANZAC win, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    1 bomber owned by the Japanese retreated
                Battle in 55 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Hunan
                    Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Hunan, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
                    Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 fighters, 1 infantry and 3 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 3 tactical_bombers in Kweichow, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 battleships, 2 cruisers and 2 transports moved from 39 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to Korea
                1 carrier moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 bomber moved from Java to Shan State
                2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                2 fighters moved from Hunan to 36 Sea Zone
                1 fighter moved from Kweichow to Kwangsi
                1 fighter moved from Kweichow to Kwangsi
                3 tactical_bombers moved from Kweichow to Kwangsi
                1 tactical_bomber moved from Hunan to Kwangsi
                1 artillery moved from Hopei to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                1 aaGun, 8 infantry and 1 mech_infantry moved from Manchuria to Korea
                1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 tactical_bomber moved from Hunan to Kwangsi

    Place Units - Japanese
                1 armour placed in India
                3 submarines placed in 37 Sea Zone
                2 destroyers and 1 submarine placed in 36 Sea Zone
                3 submarines placed in 20 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1
                Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 artillery, 2 fighters, 3 infantry and 5 tactical_bombers
        Korea : 1 aaGun, 1 fighter, 8 infantry and 1 mech_infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 artillery
        Shan State : 1 flag, 1 bomber
        India : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag, 1 armour
        Sumatra : 1 flag
        42 Sea Zone : 1 transport
        44 Sea Zone : 1 transport
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 carrier, 1 fighter, 3 submarines and 1 tactical_bomber
        36 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
        20 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 32 / 40
        Japanese : 57 / 61
        Americans : 50 / 70
        Chinese : 6 / 9
        British : 34 / 39
        UK_Pacific : 3 / 0
        Italians : 14 / 17
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @UnknownSoldier:

    I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.

    Yup yup, that’s exactly what I wanted. Sorry, shoulda mentioned it after Germany.

    And why, why, oh why do I keep attacking your islands?!?! I’ll learn my lesson one of these days… Next time I’m coming in with the whole air force :P.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Manchuria
                1 submarine moved from 46 Sea Zone to 44 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 bomber moved from Queensland to Shan State
                2 fighters moved from 91 Sea Zone to 110 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                        Americans roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 43 Sea Zone
                        Americans roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                    Americans win, taking Philippines from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 3 :  2/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Shan State
                    Americans attack with 1 bomber
                    Japanese defend with 1 bomber
                        Americans roll dice for 1 bomber in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Shan State, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Shan State, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber in Shan State, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in Shan State
                    Americans win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber
                Battle in Manchuria

    Non Combat Move - Americans
                1 bomber moved from Shan State to Szechwan
                1 destroyer moved from 46 Sea Zone to 34 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Queensland to 33 Sea Zone
                1 fighter moved from 33 Sea Zone to Caroline Islands
                1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 123 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 110 Sea Zone to 112 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 armour, 2 fighters and 3 infantry placed in Eastern United States
                3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
        Manchuria : 1 artillery
        Szechwan : 1 bomber
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
        35 Sea Zone : 1 flag, 1 destroyer and 1 transport
        26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
        10 Sea Zone : 1 transport
        19 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
        112 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports
        123 Sea Zone : 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports
        101 Sea Zone : 3 transports
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 32 / 40
        Japanese : 52 / 61
        Americans : 52 / 77
        Chinese : 9 / 9
        British : 34 / 39
        UK_Pacific : 3 / 0
        Italians : 14 / 17
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan
                10 infantry moved from Shensi to Szechwan

    Place Units - Chinese
                3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 1 infantry
        Szechwan : 1 fighter and 13 infantry

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 32 / 40
        Japanese : 49 / 61
        Americans : 52 / 77
        Chinese : 12 / 12
        British : 34 / 39
        UK_Pacific : 3 / 0
        Italians : 14 / 17
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    I am assuming you do not want to scramble 2 fighters out of Western Germany against 5 fighters, 2 destroyers, a carrier, and a partridge in a pear tree  :-D

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 carriers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Denmark
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 2 infantry moved from 112 Sea Zone to Norway
                1 armour moved from 112 Sea Zone to Norway
                1 bomber moved from United Kingdom to Norway
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 carrier and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
                2 fighters moved from United Kingdom to 112 Sea Zone
                2 infantry moved from Persia to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Iraq
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Iraq
                1 infantry moved from Libya to Tunisia
                      British take Tunisia from Italians
                1 destroyer moved from 91 Sea Zone to 112 Sea Zone
                1 fighter moved from United Kingdom to 112 Sea Zone
                1 fighter moved from United Kingdom to Norway
                1 artillery moved from Trans-Jordan to Iraq

    Combat - British
                Battle in Denmark
                Battle in Norway
                    British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
                    Germans defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Norway, round 2 :  4/6 hits
                        Germans roll dice for 3 infantry in Norway, round 2 :  0/3 hits
                        3 infantry owned by the Germans lost in Norway
                    British win, taking Denmark from Germans, taking Norway from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry
                Battle in Iraq
                    British attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 :  3/10 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 armour moved from Ethiopia to Egypt
                2 transports moved from 81 Sea Zone to 98 Sea Zone
                2 fighters and 2 tactical_bombers moved from Iraq to 98 Sea Zone
                1 bomber moved from Norway to United Kingdom
                3 fighters moved from 112 Sea Zone to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom
                1 fighter moved from Norway to 112 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Neutral_Allies

    Place Units - British
                1 carrier placed in 109 Sea Zone
                1 carrier and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 artilleries and 3 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Tunisia : 1 flag, 1 infantry
        Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
        Denmark : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        112 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 3 transports
        109 Sea Zone : 1 carrier and 2 fighters
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 flag, 1 artillery, 3 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag
        98 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports

    Production/PUs Summary :

    Germans : 36 / 47
        Russians : 32 / 40
        Japanese : 49 / 61
        Americans : 52 / 77
        Chinese : 12 / 12
        British : 42 / 47
        UK_Pacific : 3 / 0
        Italians : 13 / 17
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    @Ziggurat:

    @UnknownSoldier:

    I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.

    Yup yup, that’s exactly what I wanted. Sorry, shoulda mentioned it after Germany.

    And why, why, oh why do I keep attacking your islands?!?! I’ll learn my lesson one of these days… Next time I’m coming in with the whole air force :P.

    Except for that bomber  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Bessarabia to Rostov
                1 bomber moved from Bulgaria to Rostov
                2 armour moved from Bryansk to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
                    Italians win, taking Rostov from Russians with 3 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Rostov to Bulgaria
                1 infantry moved from Southern Italy to Northern Italy
                2 artilleries and 2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,3
                Italians collect 9 PUs (6 lost to blockades); end with 11 PUs total

    Territory Summary for Italians :

    Western Germany : 2 artilleries and 4 infantry
        Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 10 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 11 infantry
        Bryansk : 1 flag
        Rostov : 1 flag, 3 armour
        Bessarabia : 1 flag
        Ukraine : 1 infantry
        Western Ukraine : 1 flag
        93 Sea Zone : 1 flag
        Bulgaria : 1 bomber
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 36 / 47
        Russians : 30 / 40
        Japanese : 49 / 61
        Americans : 52 / 77
        Chinese : 12 / 12
        British : 42 / 47
        UK_Pacific : 3 / 0
        Italians : 15 / 11
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @UnknownSoldier:

    @Ziggurat:

    @UnknownSoldier:

    I figured you would want the sub to stay and fight in 110 in order to protect the destroyer for blocking purposes. As it turns out, both subs were sunk.

    Yup yup, that’s exactly what I wanted. Sorry, shoulda mentioned it after Germany.

    And why, why, oh why do I keep attacking your islands?!?! I’ll learn my lesson one of these days… Next time I’m coming in with the whole air force :P.

    Except for that bomber  :-D

    Yeah, that was quite the slick move. Frustrates me all the more that there were safe spots for it to land if I’d been paying attention. Damn you!!!

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 mech_infantry
        New Guinea : 1 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 destroyer and 1 transport
        Trans-Jordan : 2 infantry

    Production/PUs Summary :

    Germans : 36 / 47
        Russians : 30 / 40
        Japanese : 49 / 61
        Americans : 52 / 77
        Chinese : 12 / 12
        British : 42 / 47
        UK_Pacific : 3 / 0
        Italians : 15 / 11
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                1 artillery moved from Southern France to France
                      French take France from Germans
                      French take Tunisia from British

    Combat - French
                Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By French: French has 4 infantry placed in France

    Non Combat Move - French
                1 destroyer moved from 81 Sea Zone to 98 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Algeria to Morocco

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 factory_minor and 1 harbour
        France : 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
        112 Sea Zone : 1 fighter
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 32 / 47
        Russians : 30 / 40
        Japanese : 49 / 61
        Americans : 52 / 77
        Chinese : 12 / 12
        British : 41 / 47
        UK_Pacific : 3 / 0
        Italians : 15 / 11
        ANZAC : 14 / 19
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                2 armour and 2 mech_infantrys moved from Belarus to Novgorod
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                3 mech_infantrys moved from Ukraine to Russia
                1 mech_infantry moved from Western Ukraine to Russia
                15 armour, 5 artilleries, 24 infantry and 2 tactical_bombers moved from Bryansk to Russia
                2 fighters and 3 tactical_bombers moved from Western Ukraine to Russia
                1 fighter moved from Southern Italy to France
                1 fighter moved from Western Germany to France
                3 infantry moved from Western Germany to Denmark
                4 bombers moved from Western Ukraine to Russia
                1 fighter moved from Western Germany to Denmark
                1 bomber moved from Western Ukraine to Denmark
                1 bomber moved from Western Ukraine to France
                1 armour and 2 mech_infantrys moved from Germany to France
                2 infantry moved from Western Germany to France

    Combat - Germans
                Battle in France
                    Germans attack with 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys
                    French defend with 1 airfield, 1 artillery, 1 factory_minor and 4 infantry
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters, 2 infantry and 2 mech_infantrys in France, round 2 :  2/8 hits
                        French roll dice for 1 artillery and 4 infantry in France, round 2 :  2/5 hits
                        2 infantry owned by the French and 2 infantry owned by the Germans lost in France
                        Germans roll dice for 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys in France, round 3 :  3/6 hits
                        French roll dice for 1 artillery and 2 infantry in France, round 3 :  0/3 hits
                        2 infantry owned by the French and 1 artillery owned by the French lost in France
                    Germans captures 17PUs while taking French capital
                    Germans win, taking France from French with 1 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 artillery and 4 infantry
                Battle in Denmark
                    Germans attack with 1 bomber, 1 fighter and 3 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Denmark, round 2 :  1/5 hits
                        British roll dice for 2 infantry in Denmark, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Denmark
                        Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Denmark, round 3 :  2/5 hits
                        British roll dice for 1 infantry in Denmark, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Novgorod
                    Germans attack with 2 armour and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Russia
                    Germans attack with 15 armour, 5 artilleries, 4 bombers, 2 fighters, 24 infantry, 4 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 5 armour, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  4/6 hits
                        2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in Russia
                        Germans roll dice for 15 armour, 5 artilleries, 4 bombers, 24 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  22/55 hits
                        Russians roll dice for 2 aaGuns, 5 armour, 4 artilleries, 1 bomber, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  17/48 hits
                        1 bomber owned by the Russians, 19 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 15 armour, 5 artilleries, 4 bombers, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  23/38 hits
                        Russians roll dice for 5 armour, 4 artilleries, 2 fighters, 14 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  11/28 hits
                        14 infantry owned by the Russians, 3 armour owned by the Russians, 7 infantry owned by the Germans, 4 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                        Germans roll dice for 15 armour, 1 artillery, 4 bombers, 4 mech_infantrys and 3 tactical_bombers in Russia, round 4 :  15/27 hits
                        Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 4 :  3/5 hits
                        1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 40PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 15 armour, 4 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 64
                    Casualties for Germans: 5 artilleries, 2 fighters, 24 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Casualties for Russians: 2 aaGuns, 5 armour, 4 artilleries, 1 bomber, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                3 aaGuns moved from Bryansk to Russia
                2 tactical_bombers moved from Russia to Eastern Poland
                1 tactical_bomber moved from Russia to Ukraine
                4 bombers moved from Russia to Eastern Poland
                1 aaGun moved from Western Germany to Germany
                1 fighter moved from France to Germany
                1 fighter moved from France to Western Germany
                1 bomber moved from France to Western Germany
                1 fighter moved from Denmark to Western Germany
                1 bomber moved from Denmark to Western Germany
                2 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                10 infantry placed in Germany
                2 artilleries and 3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 infantry
                EDIT: Removing units owned by Germans from Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,6
                Germans collect 47 PUs (1 lost to blockades); end with 104 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 109 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 124 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Germany : 1 aaGun, 1 factory_major, 1 fighter and 14 infantry
        Denmark : 3 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Eastern Poland : 1 flag, 4 bombers and 2 tactical_bombers
        Russia : 1 flag, 3 aaGuns, 1 airfield, 15 armour, 1 factory_minor and 2 mech_infantrys
        Ukraine : 1 flag, 1 factory_minor and 1 tactical_bomber
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Caucasus : 1 flag, 1 mech_infantry
        Bulgaria : 1 flag, 4 infantry
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 48 / 124
        Russians : 20 / 0
        Japanese : 49 / 61
        Americans : 52 / 77
        Chinese : 12 / 12
        British : 39 / 47
        UK_Pacific : 3 / 0
        Italians : 15 / 11
        ANZAC : 14 / 19
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • 4/6 AAs…. since when is Moscow an island?!? Check the dice!! He’s using loaded dice!! Oh, I rolled them? /slinks

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - Russians
                1 infantry moved from Smolensk to Bryansk
                      Russians take Bryansk from Italians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 aaGun moved from Vologda to Samara
                2 artilleries and 3 infantry moved from Vologda to Novosibirsk
                6 infantry moved from Kansu to Suiyuyan
                2 aaGuns and 12 infantry moved from Amur to Manchuria
                1 infantry moved from Finland to Vyborg
                1 infantry moved from Finland to Karelia

    Turn Complete - Russians

    Territory Summary for Russians :

    Manchuria : 2 aaGuns and 12 infantry
        Suiyuyan : 6 infantry
        Belarus : 1 infantry
        Karelia : 1 infantry
        Bryansk : 1 infantry
        Vyborg : 1 infantry
        Archangel : 1 infantry
        Tambov : 1 infantry
        Novosibirsk : 2 artilleries and 3 infantry
        Vologda : 1 aaGun
        Samara : 1 aaGun
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 47 / 124
        Russians : 22 / 0
        Japanese : 49 / 61
        Americans : 52 / 77
        Chinese : 12 / 12
        British : 39 / 47
        UK_Pacific : 3 / 0
        Italians : 14 / 11
        ANZAC : 14 / 19
        French : 13 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 45
  • 9
  • 39
  • 18
  • 114
  • 105
  • 175
  • 71
Axis & Allies Boardgaming Custom Painted Miniatures

39

Online

18.0k

Users

40.7k

Topics

1.8m

Posts