TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Manchuria
1 submarine moved from 46 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 bomber moved from Queensland to Shan State
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 6 Sea Zone from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
Americans win, taking Philippines from Japanese, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 3 : 2/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shan State
Americans attack with 1 bomber
Japanese defend with 1 bomber
Americans roll dice for 1 bomber in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Shan State, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Shan State, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Shan State, round 3 : 0/1 hits
1 bomber owned by the Japanese lost in Shan State
Americans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in Manchuria
Non Combat Move - Americans
1 bomber moved from Shan State to Szechwan
1 destroyer moved from 46 Sea Zone to 34 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 123 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 2 fighters and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Manchuria : 1 artillery
Szechwan : 1 bomber
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
35 Sea Zone : 1 flag, 1 destroyer and 1 transport
26 Sea Zone : 1 carrier, 2 fighters and 1 submarine
10 Sea Zone : 1 transport
19 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
112 Sea Zone : 1 armour, 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports
123 Sea Zone : 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports
101 Sea Zone : 3 transports
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 41 / 47
Russians : 32 / 40
Japanese : 52 / 61
Americans : 52 / 77
Chinese : 9 / 9
British : 34 / 39
UK_Pacific : 3 / 0
Italians : 14 / 17
ANZAC : 14 / 19
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0