@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Ziggurat (Axis) vs. UnknownSoldier (Allies+10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 3 infantry and 6 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 fighters moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Jehol to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
2 fighters moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 34 Sea Zone to 46 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 3 infantry in Holland Belgium, round 2 : 1/3 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 23 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters in 23 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 fighter in 34 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 19 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
4 fighters moved from Holland Belgium to 110 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to Quebec
3 bombers moved from Eastern United States to United Kingdom
2 destroyers moved from 10 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
3 artilleries and 3 infantry moved from 19 Sea Zone to ManchuriaPlace Units - Americans
1 destroyer and 6 submarines placed in 10 Sea Zone
2 artilleries placed in Western United States
3 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 fighter and 1 harbour
Manchuria : 3 artilleries and 3 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 harbour
33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
30 Sea Zone : 2 destroyers
34 Sea Zone : 1 submarine
23 Sea Zone : 1 submarine
22 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 1 destroyer, 6 submarines and 2 transports
19 Sea Zone : 3 transports
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Quebec : 2 aaGuns, 3 artilleries and 3 infantry
United Kingdom : 5 artilleries, 3 bombers, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 armour, 1 artillery and 2 infantry
Holland Belgium : 1 flag, 1 infantry
106 Sea Zone : 3 transports
109 Sea Zone : 3 transports
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine and 3 transportsProduction/PUs Summary :
Germans : 51 / 108
Russians : 17 / 0
Japanese : 54 / 64
Americans : 53 / 73
Chinese : 14 / 21
British : 35 / 44
UK_Pacific : 2 / 0
Italians : 16 / 17
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Jehol to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsu
retreated to Kiangsu
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Jehol
1 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to ShantungPlace Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Kansu
3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Jehol : 1 fighter and 6 infantry
Manchuria : 3 infantry
Shensi : 1 infantry
Kansu : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 51 / 108
Russians : 17 / 0
Japanese : 54 / 64
Americans : 53 / 73
Chinese : 14 / 14
British : 35 / 44
UK_Pacific : 2 / 0
Italians : 16 / 17
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to IndiaCombat - British
Battle in Sumatra
Battle in India
British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 : 4/7 hits
Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in India
British win, taking Sumatra from Japanese, taking India from Japanese with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 transport moved from 110 Sea Zone to 88 Sea Zone
2 infantry moved from Brazil to British Guiana
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 artilleries and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Alexandria to EgyptPlace Units - British
2 artilleries and 1 infantry placed in Egypt
10 infantry placed in United Kingdom
1 infantry placed in Quebec
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs totalTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 2 tactical_bombers and 2 transports
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
British Guiana : 2 infantry
Scotland : 1 airfield
United Kingdom : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 10 infantry
Normandy Bordeaux : 3 aaGuns, 2 armour, 7 artilleries, 15 infantry and 1 mech_infantry
Norway : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
109 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
Brazil : 1 flag
110 Sea Zone : 1 carrier, 2 fighters and 6 transports
88 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 51 / 108
Russians : 17 / 0
Japanese : 47 / 64
Americans : 53 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 16 / 17
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Italians roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
9 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Holland Belgium to Northern ItalyPlace Units - Italians
1 artillery and 4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6
Italians collect 14 PUs (3 lost to blockades); end with 15 PUs totalTerritory Summary for Italians :
Western Germany : 3 artilleries and 6 infantry
Holland Belgium : 1 infantry
Northern Italy : 4 aaGuns, 5 artilleries, 1 factory_major, 2 fighters and 26 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Bryansk : 1 flag
Rostov : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Western Ukraine : 1 flag
Smolensk : 1 flag
93 Sea Zone : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 108
Russians : 16 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 23
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from New South Wales to 33 Sea ZonePlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 2 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
62 Sea Zone : 1 carrier and 1 transportProduction/PUs Summary :
Germans : 54 / 108
Russians : 16 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 destroyer moved from 79 Sea Zone to 39 Sea Zone
2 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 2 infantry
Southern France : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 54 / 108
Russians : 16 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 14 / 14
British : 35 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 13 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 6 armour, 5 artilleries, 8 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Finland
Germans take Finland from Russians
1 armour and 1 mech_infantry moved from Russia to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Vologda to Samara
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
15 armour moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
2 armour and 4 mech_infantrys moved from Northwest Persia to Trans-Jordan
1 mech_infantry moved from Yugoslavia to Southern France
Germans take Southern France from French
1 bomber moved from Novgorod to Samara
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from RussiansCombat - Germans
Battle in Sikang
Germans attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Trans-Jordan
Germans attack with 19 armour and 4 mech_infantrys
French defend with 1 infantry
Germans roll dice for 19 armour and 4 mech_infantrys in Trans-Jordan, round 2 : 9/23 hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 19 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Bryansk to Belarus
2 fighters moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
2 armour moved from Germany to Western Germany
6 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from Bryansk to Germany
1 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Samara to Novgorod
1 fighter and 1 tactical_bomber moved from Northwest Persia to Greece
6 bombers moved from Southern Italy to Western Germany
3 infantry moved from Germany to Western Germany
10 infantry moved from Western Germany to Northern Italy
5 infantry moved from Germany to Western GermanyPlace Units - Germans
4 artilleries and 6 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Iraq
5 armour and 5 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,5
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsTerritory Summary for Germans :
Sikang : 1 flag, 1 armour and 1 mech_infantry
Yenisey : 1 flag, 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag
Trans-Jordan : 1 flag, 19 armour and 4 mech_infantrys
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Syria : 1 flag
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 armour, 10 artilleries, 6 bombers, 1 factory_major, 2 fighters, 1 harbour, 29 infantry and 6 mech_infantrys
Germany : 5 armour, 1 factory_major, 2 fighters, 15 infantry, 5 mech_infantrys and 2 tactical_bombers
Northern Italy : 10 infantry
Belarus : 1 flag, 3 aaGuns
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag
Samara : 1 flag, 1 armour and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 fighter and 1 tactical_bomber
Iraq : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Northwest Persia : 1 flag
Persia : 1 flag
Finland : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 91
Russians : 9 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 13 / 14
British : 34 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Urals to Timguska
Russians take Timguska from Germans
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from GermansCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Manchuria : 6 infantry
Timguska : 1 infantry
Kazakhstan : 1 infantryProduction/PUs Summary :
Germans : 65 / 91
Russians : 11 / 0
Japanese : 47 / 64
Americans : 50 / 73
Chinese : 13 / 14
British : 34 / 40
UK_Pacific : 9 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Would you like to scramble into SZ33? Will OOL be max D except keep a destroyer til japanese subs are gone?
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well I clearly underestimated that one huh?
yes scramble please and max defense as OOL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Szechwan to Shensi
1 mech_infantry moved from Kweichow to Shensi
1 armour moved from Kweichow to Hopei
2 armour moved from Hunan to Hopei
1 mech_infantry moved from Kiangsi to Shantung
1 artillery moved from Kiangsu to Shantung
1 armour and 2 mech_infantrys moved from Kwangtung to Anhwe
2 tactical_bombers moved from Kwangsi to Shantung
1 submarine moved from 16 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 18 Sea Zone to 33 Sea Zone
1 submarine moved from 17 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 33 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 9 submarines and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber and 1 fighter moved from Japan to 33 Sea Zone
1 bomber, 2 fighters and 3 tactical_bombers moved from Kwangsi to 33 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Sumatra, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 3 transports
3 transports owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Shensi
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Shantung, round 2 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 3 armour
Chinese defend with 1 infantry
Japanese roll dice for 3 armour in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 12 submarines and 6 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomber
Japanese roll dice for 12 submarines in 33 Sea Zone, round 2 : 4/12 hits
Units damaged: 3 carriers owned by the Americans and 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 2 : 10/20 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 2 : 10/21 hits
Units damaged: 2 battleships owned by the Japanese
3 submarines owned by the Americans, 1 destroyer owned by the Americans, 3 carriers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC and 5 submarines owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 7 submarines in 33 Sea Zone, round 3 : 4/7 hits
1 battleship owned by the Americans, 1 cruiser owned by the ANZAC and 2 cruisers owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 6 fighters and 6 tactical_bombers in 33 Sea Zone, round 3 : 13/19 hits
Americans roll dice for 9 fighters and 2 tactical_bombers in 33 Sea Zone, round 3 : 5/11 hits
Units damaged: 1 carrier owned by the Japanese
6 fighters owned by the Americans, 1 tactical_bomber owned by the ANZAC, 2 tactical_bombers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in 33 Sea Zone
Japanese win with 2 battleships, 2 bombers, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 170
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 3 submarines and 1 tactical_bomberNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Paulau Island
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
2 tactical_bombers moved from Shantung to 20 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
1 submarine placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2
Japanese collect 53 PUs (4 lost to blockades); end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Paulau Island : 2 bombers, 3 fighters and 3 tactical_bombers
Shantung : 1 flag, 1 artillery and 1 mech_infantry
Kwangsi : 1 flag, 1 airfield
Korea : 1 aaGun
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 armour and 1 mech_infantry
Yunnan : 1 flag, 1 armour and 2 mech_infantrys
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 3 armour
Tsinghai : 1 flag, 1 mech_infantry
Szechwan : 1 flag
Anhwe : 1 flag, 1 armour and 1 mech_infantry
Shan State : 1 flag
Burma : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 armour and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 destroyer and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 1 fighter, 7 submarines and 1 tactical_bomber
38 Sea Zone : 1 destroyer
20 Sea Zone : 1 carrier, 1 destroyer, 2 tactical_bombers and 1 transport
19 Sea Zone : 1 submarine
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 65 / 91
Russians : 11 / 0
Japanese : 57 / 58
Americans : 50 / 73
Chinese : 7 / 14
British : 34 / 40
UK_Pacific : 5 / 9
Italians : 17 / 15
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well I clearly underestimated that one huh?
yes scramble please and max defense as OOL
A little. It’s fairly common to forget about those little worthless islands as landing spots. Pretty sure their only function is to make the Japanese even more overpowered than they already are :P.
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Well sir…the fat lady has sang so much she as hoarse :-P
I do like how you left Normandy open so the US/UK could not produce there.
Well played and I will post. Sorry I was not much competition.
Oh, and let’s not forget the blitz into southern Russia. I will be copying in the future
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GG. Yeah, you put a lot of good early pressure on Germany. Had to rush things a lot more than I’d normally have liked. Might have felt like not much competition to you but I was sure as heck worried until Russia fell. Losing Norway that early is… distressing :P. Especially with a neutered Italy.
Would you like to play a rematch? Same bid, swap sides at same bid, or rebid would be completely fine by me.
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GG. Yeah, you put a lot of good early pressure on Germany. Had to rush things a lot more than I’d normally have liked. Might have felt like not much competition to you but I was sure as heck worried until Russia fell. Losing Norway that early is… distressing :P. Especially with a neutered Italy.
Would you like to play a rematch? Same bid, swap sides at same bid, or rebid would be completely fine by me.
I am not sure how I missed your post sir…unless it was from shell shock! :-D
I am good with swapping sides at the same bid. How would you like it placed?
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Sub in 98, inf in New Guinea, and an IPC to the Russian bank please :).





