PGMatt (Allies + 10) vs. Trajan (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
                1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 49 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 49 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 26 Sea Zone to 33 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 46 Sea Zone
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter and 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 94 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                2 fighters moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland

    Place Units - Americans
                2 submarines and 1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 destroyer and 2 submarines
        10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
        16 Sea Zone : 1 destroyer
        55 Sea Zone : 1 submarine
        Central United States : 1 armour, 1 factory_major and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        94 Sea Zone : 1 submarine
        93 Sea Zone : 2 submarines
        92 Sea Zone : 2 submarines
        101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 2 transports
        110 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 21 / 21
        Japanese : 62 / 67
        Americans : 50 / 75
        Chinese : 6 / 14
        British : 30 / 36
        UK_Pacific : 8 / 10
        Italians : 22 / 35
        ANZAC : 10 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                2 infantry moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 6 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Burma

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 1 infantry
        Szechwan : 1 artillery and 9 infantry
        Burma : 1 fighter and 9 infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 21 / 21
        Japanese : 61 / 67
        Americans : 50 / 75
        Chinese : 7 / 15
        British : 30 / 36
        UK_Pacific : 8 / 10
        Italians : 22 / 35
        ANZAC : 10 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • clicked through the UK turn. save attached.

    Trajan_14_g1.tsvg


  • Hi, just to let you know I’ll be out of town until Sunday, will respond Sunday evening.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Italians

    Purchase Units - Italians
                Italians buy 2 destroyers, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Trans-Jordan
                      Italians take Trans-Jordan from British
                1 armour moved from Trans-Jordan to Egypt
                1 infantry moved from Egypt to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Tobruk to Anglo Egyptian Sudan
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 bomber moved from Southern Italy to Syria
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                2 fighters moved from Southern Italy to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                1 battleship and 2 cruisers moved from 98 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 4 :  0/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 5 :  1/2 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Anglo Egyptian Sudan
                    Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Syria
                    Italians attack with 1 bomber and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 bomber and 2 infantry in Syria, round 2 :  1/3 hits
                        French roll dice for 1 infantry in Syria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Syria
                    Italians win, taking Syria from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 94 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 94 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans lost in 94 Sea Zone
                    Italians win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
                    Americans defend with 2 submarines
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 93 Sea Zone, round 3 :  3/4 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Italians
                2 fighters moved from 94 Sea Zone to Tobruk
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                1 bomber moved from Syria to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour moved from Greece to 99 Sea Zone
                1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Western Ukraine to Ukraine
                1 aaGun moved from Southern Italy to 97 Sea Zone
                1 aaGun moved from 97 Sea Zone to Greece

    Place Units - Italians
                1 factory_minor placed in Egypt
                2 destroyers placed in 97 Sea Zone
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 22 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 mech_infantrys; Remaining resources: 17 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers
                    Japanese defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 13
                    Casualties for Japanese: 1 submarine and 1 transport

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 bomber and 2 mech_infantrys placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 27 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for ANZAC :

    Burma : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag, 2 destroyers
        33 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 21 / 21
        Japanese : 61 / 67
        Americans : 50 / 75
        Chinese : 7 / 15
        British : 31 / 32
        UK_Pacific : 8 / 6
        Italians : 22 / 33
        ANZAC : 10 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to Algeria

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 49 / 69
        Russians : 21 / 21
        Japanese : 61 / 67
        Americans : 50 / 75
        Chinese : 7 / 15
        British : 31 / 32
        UK_Pacific : 8 / 6
        Italians : 22 / 33
        ANZAC : 10 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians

    Combat - Germans

    Non Combat Move - Germans
                6 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 aaGun, 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 aaGun, 1 artillery, 1 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
                1 aaGun, 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 destroyer and 1 transport moved from 115 Sea Zone to 112 Sea Zone
                2 bombers moved from Western Ukraine to Southern Italy
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
                2 aaGuns, 1 armour, 2 artilleries, 21 infantry, 9 mech_infantrys and 2 tactical_bombers moved from Western Ukraine to Ukraine
                3 fighters moved from Western Germany to Ukraine
                3 fighters moved from Egypt to Ukraine
                1 tactical_bomber moved from Egypt to Ukraine
                5 armour moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Poland to Eastern Poland
                7 mech_infantrys moved from Baltic States to Eastern Poland
                3 artilleries moved from Baltic States to Eastern Poland

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                5 infantry and 4 mech_infantrys placed in Germany
                2 fighters placed in Western Germany
                Germans undo move 3.
                5 infantry and 4 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 bombers
                EDIT: Adding units owned by Germans to Western Germany: 2 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Smolensk to Belarus
                2 infantry moved from Bryansk to Rostov
                1 fighter moved from Russia to Rostov
                1 tactical_bomber moved from Bryansk to Rostov
                1 fighter moved from Russia to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Rostov
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Rostov to Bryansk
                1 artillery and 9 infantry moved from Russia to Bryansk
                1 fighter moved from Rostov to Russia
                1 fighter moved from Belarus to Russia
                2 infantry moved from Olgiy to Timguska

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Timguska : 4 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Tsagaan Olom : 1 flag
        Belarus : 2 infantry
        Bryansk : 2 aaGuns, 2 armour, 8 artilleries, 46 infantry, 2 mech_infantrys and 1 tactical_bomber
        Rostov : 2 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters and 7 infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 aaGuns, 4 artilleries and 7 infantry

    Production/PUs Summary :

    Germans : 49 / 67
        Russians : 21 / 21
        Japanese : 61 / 67
        Americans : 50 / 75
        Chinese : 7 / 15
        British : 31 / 32
        UK_Pacific : 8 / 6
        Italians : 22 / 33
        ANZAC : 10 / 32
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 destroyers, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Japan to 16 Sea Zone
                1 armour moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                1 armour moved from Dzavhan to Tsagaan Olom
                      Japanese take Tsagaan Olom from Russians
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from French Indo China to Siam
                1 bomber moved from French Indo China to Siam
                2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
                2 fighters moved from French Indo China to Siam
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Siam
                    Japanese attack with 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 bomber, 2 fighters and 1 infantry in Siam, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Siam
                    Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 2 destroyers
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  4/6 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for ANZAC: 2 destroyers

    Non Combat Move - Japanese
                1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 37 Sea Zone to 35 Sea Zone
                2 submarines moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
                1 destroyer moved from 20 Sea Zone to 35 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                2 fighters moved from Siam to French Indo China
                1 tactical_bomber moved from Chahar to Kiangsu
                3 mech_infantrys moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 mech_infantry moved from Suiyuyan to Tsagaan Olom
                1 bomber moved from Siam to Hopei
                2 infantry moved from Yakut S.S.R. to Dzavhan
                1 fighter moved from Japan to Kiangsu
                2 fighters moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in French Indo China
                3 destroyers and 1 transport placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

3 / 3

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