@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs MrCunego (Allies +12) G40L rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 fighters moved from Russia to Novgorod
1 artillery and 4 infantry moved from Bryansk to Ukraine
4 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys moved from Bryansk to Western UkraineCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 1/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Ukraine, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Russians roll dice for 2 fighters and 2 infantry in Novgorod, round 2 : 0/4 hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Novgorod
Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 3 : 2/3 hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 0/3 hits
2 infantry owned by the Germans lost in Novgorod
Russians roll dice for 2 fighters and 1 infantry in Novgorod, round 4 : 1/3 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys
Germans defend with 1 infantry; Italians defend with 1 aaGun
Russians roll dice for 2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 12/46 hits
Germans roll dice for 1 aaGun and 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 16 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - Russians
4 aaGuns moved from Bryansk to Western Ukraine
4 infantry moved from Russia to Smolensk
3 infantry moved from Volgograd to Samara
1 infantry moved from Tambov to Samara
1 infantry moved from Russia to Samara
5 infantry moved from Russia to Samara
1 aaGun moved from Vologda to Samara
1 infantry moved from Vologda to Samara
2 fighters moved from Novgorod to Vologda
1 infantry moved from Vologda to SamaraPlace Units - Russians
3 armour, 1 bomber and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour moved from Kweichow to Shensi
1 infantry moved from Kansu to Shensi
1 fighter and 1 tactical_bomber moved from Burma to Shensi
1 mech_infantry moved from Kweichow to Szechwan
4 fighters and 5 tactical_bombers moved from Burma to Szechwan
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 45 Sea Zone -
Oops! Rookie mistake… totally forgot about the scramble off of PH. Up to you if you want to give me a pass (I’ll bring in support to cover the scramble) or if you want to play it straight and I lose the transports.
Let me know, but its a great game so far!
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please feel free to redo your combat movement.
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True gentleman, thanks!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Shensi
1 armour moved from Kweichow to Szechwan
1 artillery and 6 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Burma to Shensi
4 fighters and 5 tactical_bombers moved from Burma to Szechwan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Japan to Soviet Far East -
Now - scramble off of PH?
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scramble both
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Urals to Nenetsia
Japanese take Nenetsia from Russians
1 infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Shensi
1 armour moved from Kweichow to Szechwan
1 artillery and 6 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Novosibirsk to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 infantry moved from Novosibirsk to Tsinghai
1 fighter and 1 tactical_bomber moved from Burma to Shensi
4 fighters and 5 tactical_bombers moved from Burma to Szechwan
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
3 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from Japan to Soviet Far EastCombat - Japanese
Americans scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Americans scrambles to create a battle in territory 35 Sea Zone
Battle in Tsinghai
Japanese attack with 1 artillery and 7 infantry
Chinese defend with 3 infantry
Japanese win, taking Tsinghai from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shensi
Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Soviet Far East
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in Szechwan
Japanese attack with 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Szechwan from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers and 3 transports
Americans defend with 2 fighters
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 carriers and 3 transports remaining. Battle score for attacker is 20
Casualties for Americans: 2 fighters
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter could not land in 36 Sea Zone and was removed
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 mech_infantrys moved from Kwangtung to Yunnan
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
4 fighters and 5 tactical_bombers moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
2 mech_infantrys moved from Malaya to Burma
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Novosibirsk to Tsinghai
2 fighters and 1 tactical_bomber moved from Soviet Far East to Amur
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 fighter placed in 37 Sea Zone
1 destroyer placed in 37 Sea Zone
2 bombers and 1 mech_infantry placed in Kwangtung
1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
3 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 35 Sea Zone -
kamikaze at PH
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Use all 6 - 2 each for the 2 Cruisers; 2 for the BB.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 2 destroyers, 2 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
3 destroyers and 2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 battleship and 2 cruisers moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 5,5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 6,1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 2 hits. Rolls: 1,1
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Americans attack with 1 battleship, 1 carrier, 4 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 4 destroyers and 3 fighters in 35 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports in 35 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Americans
1 submarine owned by the Americans, 1 carrier owned by the Americans, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 battleship, 4 destroyers and 3 fighters in 35 Sea Zone, round 3 : 5/8 hits
Japanese roll dice for 2 fighters in 35 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 battleship and 3 transports in 35 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans, 2 transports owned by the Japanese, 1 destroyer owned by the Americans, 2 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win, taking 35 Sea Zone from Japanese with 1 battleship, 3 destroyers and 3 fighters remaining. Battle score for attacker is 81
Casualties for Japanese: 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
Battle in CelebesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 35 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
2 carriers and 3 fighters moved from 54 Sea Zone to 35 Sea Zone
1 bomber moved from 6 Sea Zone to Midway
2 submarines moved from 3 Sea Zone to 7 Sea Zone
1 destroyer and 1 transport moved from 3 Sea Zone to 1 Sea Zone
1 mech_infantry moved from Western United States to British Columbia
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
1 fighter placed in Western United States
1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
6 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter
Japanese defend with 1 fighter and 1 tactical_bomber
Chinese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits
1 fighter owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Kweichow
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Chinese: 1 fighter
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 2 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 4 infantry in Szechwan, round 3 : 1/4 hits
Japanese roll dice for 1 armour in Szechwan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
British attack with 4 infantry
Germans defend with 1 aaGun, 1 factory_minor and 1 harbour
1 aaGun owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 4 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - British
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 93 Sea Zone to 98 Sea ZonePlace Units - British
3 infantry placed in Egypt
2 destroyers placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsNon Combat Move - Italians
1 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Romania to YugoslaviaPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,1,1
Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
1 cruiser, 4 destroyers and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 4 destroyers, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 destroyers, 2 fighters and 2 transports
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 2 destroyers, 2 fighters and 2 transports in 37 Sea Zone, round 2 : 1/5 hits
2 destroyers owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser, 4 destroyers and 3 fighters in 37 Sea Zone, round 3 : 6/8 hits
Japanese roll dice for 1 carrier, 2 fighters and 2 transports in 37 Sea Zone, round 3 : 3/3 hits
2 transports owned by the Japanese, 1 carrier owned by the Japanese, 3 destroyers owned by the ANZAC and 2 fighters owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 2 transports
Casualties for ANZAC: 3 destroyers and 1 submarineNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 26 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
8 artilleries and 1 infantry moved from Eastern Poland to Belarus
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
8 artilleries and 1 infantry moved from Eastern Poland to Belarus
3 infantry moved from France to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Belarus
Germans attack with 8 artilleries and 1 infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Belarus from Russians with 7 artilleries remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 3 infantry
British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
1 fighter moved from Western Germany to France
2 mech_infantrys moved from Germany to France
1 mech_infantry moved from Yugoslavia to France
5 infantry moved from Western Germany to France
4 armour moved from Slovakia Hungary to Western Germany
8 armour and 8 mech_infantrys moved from Slovakia Hungary to Western Germany
1 infantry moved from Eastern Poland to Baltic States
3 aaGuns moved from Eastern Poland to Poland
1 armour moved from Norway to KareliaPlace Units - Germans
3 infantry placed in France
3 artilleries and 7 infantry placed in Western Germany
1 infantry and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 41 PUs (6 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs