@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion ugh royal navy decided not to fight back today
yeah they let you down big time. or maybe just call it savage revenge for wiping out those italian capital ships!
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter and 1 tactical_bomber moved from Manchuria to Central Mongolia
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
2 bombers moved from Kwangsi to Central Mongolia
3 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Central Mongolia
2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
1 fighter moved from Kwangsi to Yunnan
tripleA not cvonnecting…
Its kicked me out twice now. Will try later.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
3 infantry moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 bombers moved from Kwangsi to Central Mongolia
2 fighters and 2 tactical_bombers moved from Manchuria to Central Mongolia
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 6 fighters, 3 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 5 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 fighter and 2 infantry
Casualties for Chinese: 5 infantry
Battle in Central Mongolia
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Central Mongolia to Chahar
2 bombers moved from Central Mongolia to Anhwe
2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 artillery moved from Hunan to Kweichow
1 infantry moved from Kiangsi to Kwangsi
5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 artillery moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 9 infantry moved from Amur to Buryatia
1 armour moved from Soviet Far East to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
1 armour, 1 infantry and 2 transports moved from 5 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 armour and 3 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Kwangsi to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
1 mech_infantry moved from Manchuria to Buryatia
2 fighters moved from Manchuria to 36 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 artillery and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 8 infantry moved from Szechwan to Kweichow
2 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 3 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 10 infantry in Kweichow, round 2 : 1/11 hits
Japanese roll dice for 3 artilleries and 2 infantry in Kweichow, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 9 infantry in Kweichow, round 3 : 2/10 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kweichow, round 3 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese roll dice for 1 fighter and 8 infantry in Kweichow, round 4 : 3/9 hits
Japanese roll dice for 2 artilleries in Kweichow, round 4 : 0/2 hits
2 artilleries owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries and 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
2 fighters moved from United Kingdom to 91 Sea Zone
1 battleship and 2 destroyers moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from British Guiana to 88 Sea Zone
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to 98 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 bomber moved from Malta to Egypt
2 fighters and 1 tactical_bomber moved from India to Anhwe
3 infantry moved from Shan State to Yunnan
Combat - British
Battle in 91 Sea Zone
British attack with 1 battleship, 2 destroyers, 2 fighters and 2 transports
Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 1 battleship, 2 destroyers, 2 fighters and 2 transports in 91 Sea Zone, round 2 : 4/5 hits
Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 91 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the Germans, 1 carrier owned by the Germans and 1 fighter owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
British win with 1 battleship, 2 destroyers, 2 fighters and 2 transports remaining. Battle score for attacker is 44
Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 2 transports
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 98 Sea Zone
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in Egypt
British attack with 2 artilleries, 1 bomber and 2 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour and 2 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 2 artilleries, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Egypt, round 2 : 3/4 hits
2 infantry owned by the British, 1 artillery owned by the Italians, 1 artillery owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 1 artillery and 1 bomber in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 armour in Egypt, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
British win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 2 infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 0/3 hits
Germans roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits
1 infantry owned by the British lost in Gibraltar
British roll dice for 1 armour and 1 artillery in Gibraltar, round 4 : 1/2 hits
Germans roll dice for 2 infantry in Gibraltar, round 4 : 2/2 hits
1 armour owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the British lost in Gibraltar
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in Anhwe
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers
British roll dice for 2 fighters and 1 tactical_bomber in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 2 bombers in Anhwe, round 2 : 0/2 hits
2 bombers owned by the Japanese lost in Anhwe
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Anhwe to Kweichow
3 infantry and 1 mech_infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Malta
1 bomber moved from Egypt to Malta
2 fighters moved from 91 Sea Zone to Morocco
1 infantry moved from British Guiana to Brazil
British take Brazil from Neutral_Allies
1 infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 76 Sea Zone
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2
British collect 25 PUs (3 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 5 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber and 2 fighters moved from Southern Italy to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 factory_minor; Remaining resources: 1 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 bomber and 2 fighters moved from Southern Italy to 81 Sea Zone
1 infantry moved from Kenya to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Slovakia Hungary to Western Ukraine
Italians take Western Ukraine from Russians
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
British defend with 1 cruiser, 1 destroyer and 2 transports
Italians win with 2 fighters remaining. Battle score for attacker is 22
Casualties for British: 1 cruiser, 1 destroyer and 2 transports
Casualties for Italians: 1 bomber
Non Combat Move - Italians
2 fighters moved from 81 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Alexandria to Egypt
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Southern France to Northern Italy
Place Units - Italians
1 factory_minor placed in Egypt
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 artillery moved from New South Wales to Queensland
1 infantry moved from Shan State to Burma
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
Combat - French
Non Combat Move - French
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from France to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
Reseting Bonus Movement of Units
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 tactical_bomber moved from France to 91 Sea Zone
1 bomber moved from Southern France to 91 Sea Zone
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 2 destroyers and 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 submarine and 2 tactical_bombers
Casualties for British: 1 battleship, 2 destroyers and 2 transports
Battle in 114 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Non Combat Move - Germans
7 infantry moved from Baltic States to Novgorod
1 battleship, 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Holland Belgium to Western Germany
3 infantry moved from Western Germany to Germany
8 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Poland to Baltic States
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to Novgorod
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery and 4 infantry moved from Romania to Eastern Poland
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from 91 Sea Zone to Gibraltar
Place Units - Germans
4 armour and 4 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Persia to Iraq
1 armour and 1 infantry moved from Northwest Persia to Iraq
8 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Archangel to Bessarabia
2 infantry moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Western Ukraine
1 fighter moved from Archangel to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 0/3 hits
Italians roll dice for 1 armour in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 infantry and 1 tactical_bomber in Western Ukraine, round 3 : 1/2 hits
Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Western Ukraine
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 1 tactical_bomber
EDIT: Changing ownership of Western Ukraine from Italians to Russians
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Turning off Edit Mode
Battle in Iraq
Russians attack with 1 armour and 4 infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 0/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Iraq, round 4 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Bessarabia to Ukraine
1 mech_infantry moved from Rostov to Bryansk
1 armour and 1 mech_infantry moved from Archangel to Bryansk
2 aaGuns moved from Archangel to Smolensk
2 infantry moved from Russia to Smolensk
1 artillery and 2 infantry moved from Russia to Smolensk
5 infantry moved from Russia to Bryansk
2 infantry moved from Kansu to Novosibirsk
1 infantry moved from Olgiy to Timguska
7 infantry moved from Dzavhan to Olgiy
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
2 artilleries and 1 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Kiangsu to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 fighters and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 infantry moved from Kwangsi to Yunnan
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
2 fighters moved from 36 Sea Zone to 39 Sea Zone
1 fighter moved from 36 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Kiangsu to Kwangtung
2 tactical_bombers moved from Kwangsi to Kwangtung
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Borneo
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 artillery, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Yunnan to Chahar
2 tactical_bombers moved from Kwangtung to Kwangsi
2 carriers moved from 36 Sea Zone to 38 Sea Zone
1 battleship moved from 36 Sea Zone to 38 Sea Zone
2 fighters moved from 39 Sea Zone to 38 Sea Zone
1 fighter moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 artillery and 3 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 aaGun, 1 artillery, 9 infantry and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
2 fighters placed in Japan
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
Place Units - Americans
1 artillery placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 carrier and 1 submarine placed in 10 Sea Zone
1 fighter placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Kweichow to Yunnan
1 fighter moved from Sikang to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
9 infantry moved from Kweichow to Szechwan
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from Morocco to Gibraltar
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Egypt
1 infantry moved from 81 Sea Zone to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Burma to Shan State
2 fighters and 1 tactical_bomber moved from Kweichow to Shan State
Combat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship in Egypt, round 2 : 1/1 hits
British roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Egypt, round 2 : 3/5 hits
Italians roll dice for 1 armour, 2 fighters and 1 mech_infantry in Egypt, round 2 : 1/4 hits
1 infantry owned by the British, 2 fighters owned by the Italians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 1 infantry
Casualties for Italians: 1 armour, 2 fighters and 1 mech_infantry
Battle in Gibraltar
British attack with 2 fighters
Germans defend with 1 bomber, 1 harbour and 1 infantry
British roll dice for 2 fighters in Gibraltar, round 2 : 2/2 hits
Germans roll dice for 1 bomber and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 bomber owned by the Germans and 1 fighter owned by the British lost in Gibraltar
British win with 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 1 bomber and 1 infantry
Casualties for British: 1 fighter
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Szechwan
1 fighter and 1 tactical_bomber moved from Shan State to India
3 aaGuns moved from Burma to India
8 infantry and 2 mech_infantrys moved from Burma to India
1 infantry moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Morocco
2 fighters moved from United Kingdom to Morocco
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 artilleries, 4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 artilleries, 4 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Anglo Egyptian Sudan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
Reseting Bonus Movement of Units
1 infantry moved from Anglo Egyptian Sudan to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
British win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Albania to Bulgaria
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
Place Units - Italians
1 infantry and 1 mech_infantry placed in Northern Italy
1 artillery and 1 fighter placed in Southern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs