Odonis (Axis) vs MrCunego (Allies +12) G40L rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Tsinghai to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang
                2 infantry moved from Tsinghai to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy
                2 fighters moved from 98 Sea Zone to Northern Italy
                1 bomber moved from Gibraltar to Northern Italy
                1 battleship moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from India to Burma
                1 bomber and 1 fighter moved from India to Burma
                1 tactical_bomber moved from Eastern Persia to Burma

    Combat - British
                Battle in Northern Italy
                    British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Italians defend with 1 aaGun, 1 factory_major and 2 mech_infantrys
                        AA fire in Northern Italy :  2/3 hits
                        1 bomber owned by the British and 1 fighter owned by the British lost in Northern Italy
                        British roll dice for 1 battleship in Northern Italy, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 :  1/3 hits
                        Italians roll dice for 1 aaGun and 2 mech_infantrys in Northern Italy, round 2 :  0/2 hits
                        1 aaGun owned by the Italians and 1 mech_infantry owned by the Italians lost in Northern Italy
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 :  0/3 hits
                        Italians roll dice for 1 mech_infantry in Northern Italy, round 3 :  1/1 hits
                        1 infantry owned by the British lost in Northern Italy
                        British roll dice for 1 artillery and 1 fighter in Northern Italy, round 4 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Northern Italy, round 4 :  0/1 hits
                        British roll dice for 1 artillery and 1 fighter in Northern Italy, round 5 :  0/2 hits
                        Italians roll dice for 1 mech_infantry in Northern Italy, round 5 :  1/1 hits
                        1 artillery owned by the British lost in Northern Italy
                    Italians win with 1 mech_infantry remaining. Battle score for attacker is -20
                    Casualties for British: 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Casualties for Italians: 1 aaGun and 1 mech_infantry
                    1 fighter owned by the British retreated
                Battle in Burma
                    British attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  0/4 hits
                        Japanese roll dice for 1 mech_infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                    retreated to Burma
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter moved from Northern Italy to Southern France
                1 fighter moved from Gibraltar to Southern France
                1 infantry moved from Italian Somaliland to Ethiopia
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 fighter moved from Egypt to 98 Sea Zone

    Place Units - British
                2 transports placed in 98 Sea Zone
                1 infantry placed in Egypt
                1 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 3 infantry

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery and 3 infantry moved from Romania to Bessarabia

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Albania to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Romania to Bessarabia

    Place Units - Italians
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,3,3,1,2
                Italians collect 0 PUs (8 lost to blockades); end with 0 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                2 submarines moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Philippines
                Battle in 42 Sea Zone
                    ANZAC attack with 3 fighters, 2 submarines and 1 transport
                    Japanese defend with 1 battleship
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        ANZAC roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship in 42 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking Philippines from Japanese, taking 42 Sea Zone from Neutral with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in Java

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 22 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Norway to Southern France

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Western Germany to Southern France
                1 bomber and 1 fighter moved from Western Germany to Southern France
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 fighter moved from Belarus to Archangel
                1 fighter moved from Belarus to Smolensk
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Finland
                2 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Russia
                1 artillery moved from Belarus to Bryansk

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour and 1 mech_infantry moved from Western Germany to Southern France
                1 bomber and 1 fighter moved from Western Germany to Southern France
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 fighter moved from Belarus to Archangel
                1 fighter moved from Belarus to Smolensk
                1 armour moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                1 armour moved from Vyborg to Finland
                2 infantry moved from Belarus to Bryansk
                1 bomber moved from Novgorod to Russia
                1 artillery moved from Belarus to Bryansk

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Russia causes 6 damage total.
                Battle in Archangel
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Southern France
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    French defend with 1 fighter; British defend with 2 fighters; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    retreated to Southern France
                    Americans win with 1 artillery and 3 fighters remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 mech_infantrys moved from Germany to France
                1 bomber moved from Southern France to Belarus
                1 bomber moved from Russia to Novgorod
                2 armour moved from Novgorod to Finland
                1 artillery moved from Novgorod to Belarus
                1 fighter moved from Archangel to Novgorod
                1 fighter moved from Smolensk to Novgorod
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                7 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
                1 armour moved from Belarus to Western Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in France
                1 fighter and 2 mech_infantrys placed in Western Germany
                1 bomber placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,1,4,1,1,6,6
                Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 36 PUs;
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Nenetsia to Archangel
                1 fighter moved from Nenetsia to Archangel
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Ukraine to Smolensk
                1 armour, 2 artilleries and 3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Bryansk
                1 infantry moved from Russia to Smolensk
                1 armour, 16 artilleries, 22 infantry and 2 mech_infantrys moved from Russia to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 5 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Archangel, round 6 :  2/3 hits
                        Germans roll dice for 1 infantry in Archangel, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 2 armour, 18 artilleries, 26 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 2 armour, 18 artilleries, 26 infantry and 2 mech_infantrys in Bryansk, round 2 :  16/48 hits
                        Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 2 armour, 18 artilleries, 26 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 :  1/5 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 :  2/5 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                4 aaGuns and 4 infantry moved from Russia to Bryansk
                1 fighter moved from Smolensk to Russia
                1 infantry moved from Volgograd to Tambov
                1 infantry moved from Caucasus to Volgograd
                1 fighter moved from Archangel to Russia
                2 aaGuns and 12 infantry moved from Novosibirsk to Vologda

    Place Units - Russians
                10 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kweichow to Tsinghai
                      Japanese take Shensi from Chinese
                      Japanese take Tsinghai from Chinese
                1 bomber moved from Japan to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                6 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                5 tactical_bombers moved from Yunnan to Szechwan
                1 fighter and 2 tactical_bombers moved from Suiyuyan to Szechwan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 2 fighters, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Timguska to Urals
                      Japanese take Urals from Russians
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 mech_infantry moved from Timguska to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kweichow to Tsinghai
                      Japanese take Shensi from Chinese
                      Japanese take Tsinghai from Chinese
                1 bomber moved from Japan to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 21 Sea Zone
                1 fighter moved from Japan to 21 Sea Zone
                1 destroyer moved from 56 Sea Zone to 42 Sea Zone
                6 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Yunnan to Szechwan
                5 tactical_bombers moved from Yunnan to Szechwan
                1 fighter and 2 tactical_bombers moved from Suiyuyan to Szechwan

    Combat - Japanese
                Battle in 21 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 6 fighters
                    ANZAC defend with 2 submarines and 1 transport
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 6 fighters remaining. Battle score for attacker is 19
                    Casualties for ANZAC: 2 submarines and 1 transport
                Battle in Szechwan
                    Japanese attack with 1 fighter, 1 infantry and 7 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Chinese: 2 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 35 Sea Zone to Hunan
                1 fighter and 6 tactical_bombers moved from Szechwan to Burma
                4 artilleries, 6 infantry and 1 mech_infantry moved from Shan State to Burma
                4 fighters moved from 42 Sea Zone to Burma
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                2 fighters moved from 42 Sea Zone to 20 Sea Zone
                1 fighter moved from 21 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to 20 Sea Zone
                2 mech_infantrys moved from Kweichow to Burma
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                3 transports moved from 37 Sea Zone to 20 Sea Zone
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 aaGun, 1 artillery and 8 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Yenisey to Timguska

    Place Units - Japanese
                2 mech_infantrys placed in Malaya
                1 destroyer placed in 37 Sea Zone
                2 mech_infantrys placed in Kwangtung
                1 destroyer placed in 20 Sea Zone
                1 destroyer placed in 6 Sea Zone
                2 fighters and 1 tactical_bomber placed in Japan
                1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5
                Japanese collect 69 PUs; end with 69 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in Soviet Far East
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win, taking Soviet Far East from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 42 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 42 Sea Zone to 54 Sea Zone
                2 fighters moved from 45 Sea Zone to Philippines
                1 destroyer and 2 submarines moved from 10 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 104 Sea Zone to 105 Sea Zone
                1 destroyer moved from 104 Sea Zone to 91 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to Southern France
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                3 infantry placed in Southern France
                2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Eastern United States
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Sikang to Tsinghai
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Sikang to Tsinghai
                2 infantry moved from Sikang to Szechwan
                1 fighter moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour in Tsinghai, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 artilleries, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from India to Hunan

    Combat - British
                Battle in Hunan
                    British attack with 1 bomber
                    Japanese defend with 1 bomber
                        British roll dice for 1 bomber in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Hunan, round 2 :  0/1 hits
                        British roll dice for 1 bomber in Hunan, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber in Hunan, round 3 :  0/1 hits
                        1 bomber owned by the Japanese lost in Hunan
                    British win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 bomber

    Non Combat Move - British
                1 bomber moved from Hunan to India
                1 armour, 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 93 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
                1 fighter moved from 98 Sea Zone to Southern France
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 carrier moved from 98 Sea Zone to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Union of South Africa to Belgian Congo
                1 battleship moved from 97 Sea Zone to 98 Sea Zone

    Place Units - British
                2 transports placed in 109 Sea Zone
                1 fighter placed in United Kingdom
                1 artillery and 1 infantry placed in Egypt
                1 artillery placed in Egypt
                1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - Italians
                Reseting Bonus Movement of Units

    Non Combat Move - Italians
                1 artillery and 2 infantry moved from Bessarabia to Romania
                1 aaGun moved from Bessarabia to Western Ukraine
                2 mech_infantrys moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,5
                Italians collect 6 PUs (2 lost to blockades); end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 13 PUs;

    Combat Move - ANZAC
                2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 27 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                3 armour moved from Finland to Norway
                2 fighters moved from Novgorod to Norway
                2 bombers moved from Novgorod to Southern France
                1 bomber moved from Belarus to Southern France
                1 artillery and 2 infantry moved from France to Southern France
                2 mech_infantrys moved from France to Southern France
                2 mech_infantrys moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Southern France
                3 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians

  • '20 '19 '18 '15 '13

    What is your OOL for S. France?


  • take 3 US inf, 1 US art, UK mech, 1 UK Inf, US Inf, US art, UK inf, UK tank, french fighter, US fighter and UK fighter

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                3 armour moved from Finland to Norway
                2 fighters moved from Novgorod to Norway
                2 bombers moved from Novgorod to Southern France
                1 bomber moved from Belarus to Southern France
                1 artillery and 2 infantry moved from France to Southern France
                2 mech_infantrys moved from France to Southern France
                2 mech_infantrys moved from Western Germany to Southern France
                1 fighter moved from Western Germany to Southern France
                3 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians

    Combat - Germans
                Battle in Norway
                    Germans attack with 3 armour and 2 fighters
                    Russians defend with 3 infantry
                    Germans win, taking Norway from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -13
                    Casualties for Germans: 2 armour and 1 fighter
                    Casualties for Russians: 3 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 3 bombers, 1 fighter, 5 infantry and 4 mech_infantrys
                    French defend with 1 fighter; British defend with 1 armour, 3 fighters, 2 infantry and 1 mech_infantry; Americans defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
                    Americans win with 3 fighters remaining. Battle score for attacker is -25
                    Casualties for Germans: 1 artillery, 3 bombers, 1 fighter, 5 infantry and 4 mech_infantrys
                    Casualties for French: 1 fighter
                    Casualties for British: 1 armour, 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry

    Non Combat Move - Germans
                1 fighter moved from Norway to Western Germany
                8 armour and 8 mech_infantrys moved from Western Ukraine to Slovakia Hungary
                4 armour moved from Belarus to Slovakia Hungary
                3 infantry moved from Belarus to Novgorod
                2 infantry moved from Belarus to Eastern Poland
                8 artilleries moved from Belarus to Eastern Poland
                2 aaGuns moved from Belarus to Eastern Poland
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Germany to Western Germany
                1 mech_infantry moved from Greece to Yugoslavia

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in France
                2 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                3 infantry placed in France
                5 infantry placed in Western Germany
                2 mech_infantrys placed in Germany
                2 fighters placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,6,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

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