@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Szechwan to Sikang
2 bombers, 2 fighters and 5 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Szechwan to Sikang
2 bombers, 2 fighters and 5 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Sikang from Chinese with 2 bombers, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 5 infantryNon Combat Move - Japanese
2 bombers, 2 fighters and 5 tactical_bombers moved from Sikang to Novosibirsk
1 armour moved from Tsagaan Olom to Kansu
1 armour moved from Tsagaan Olom to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 artillery moved from Yakut S.S.R. to Yenisey
1 armour moved from Buryatia to Yenisey
1 mech_infantry moved from Sakha to Yakut S.S.R.
3 mech_infantrys moved from Manchuria to 19 Sea Zone
3 mech_infantrys and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 armour moved from Kwangtung to Kwangsi
2 artilleries and 7 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Anhwe to Shensi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Manchuria
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Brazil to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 harbour
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour and 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Western United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from 25 Sea Zone to MidwayPlace Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun, 4 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Greece to Bulgaria
2 infantry moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 armour moved from Tobruk to Tunisia
British take Tunisia from Germans
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
2 fighters moved from Burma to 37 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour and 2 infantry moved from Burma to Shan State
6 infantry moved from India to Burma
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour and 4 infantry moved from Brazil to Suriname
British take Suriname from DutchCombat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Albania
British attack with 3 infantry
Italians defend with 1 artillery
British win, taking Albania from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Battle in Bulgaria
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Bulgaria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters moved from 37 Sea Zone to Malaya
1 armour moved from Burma to India
1 infantry moved from Burma to India
1 fighter moved from Finland to Russia
1 carrier moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 armour moved from Iraq to Northwest PersiaPlace Units - British
1 aaGun, 1 armour and 1 infantry placed in Persia
2 armour and 1 infantry placed in Egypt
British undo move 2.
1 destroyer placed in 81 Sea Zone
2 armour placed in Egypt
1 armour placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4
British collect 40 PUs; end with 40 PUs totalPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 3 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour and 2 infantry
Italians win, taking Bulgaria from British with 3 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Bulgaria to Northern Italy
1 aaGun moved from Romania to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Java to 35 Sea Zone
1 infantry moved from Malaya to Shan StateCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 cruiser and 2 transports
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser and 2 transports
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Novgorod to SamaraCombat - French
Battle in Samara
French attack with 1 fighter
Japanese defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - French
1 fighter moved from Samara to RussiaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Baltic States
1 bomber moved from Western Ukraine to Novgorod
2 infantry moved from Western Ukraine to Bryansk
3 artilleries and 3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Belarus
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Western Germany to Belarus
1 bomber moved from Western Germany to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Eastern Poland to Belarus
5 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Western Ukraine to Baltic States
1 bomber moved from Western Ukraine to Novgorod
2 infantry moved from Western Ukraine to Bryansk
3 artilleries and 3 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Belarus
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 infantry and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
2 fighters moved from 92 Sea Zone to Tunisia
1 fighter moved from Southern Italy to Ukraine
1 fighter moved from Western Germany to Belarus
1 bomber moved from Western Germany to BryanskCombat - Germans
Battle in Greece
Strategic bombing raid in Novgorod
Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Novgorod causes 5 damage total.
Battle in Baltic States
Germans attack with 5 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Greece from British, taking Baltic States from Russians with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 4 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 artillery and 2 infantry
Battle in Tunisia
Germans attack with 2 fighters
British defend with 1 armour
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys
Russians defend with 2 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 3 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Belarus
Germans attack with 2 fighters, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Belarus to Eastern Poland
7 armour moved from Western Ukraine to Ukraine
1 bomber moved from Bryansk to Eastern Poland
5 artilleries moved from Eastern Poland to Baltic States
7 armour moved from Eastern Poland to Baltic States
7 mech_infantrys moved from Eastern Poland to Western Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Eastern Poland to Baltic States
1 bomber moved from Novgorod to Eastern Poland
1 fighter moved from Ukraine to Western Ukraine
1 infantry moved from Normandy Bordeaux to Southern France
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Tunisia to 95 Sea ZonePlace Units - Germans
5 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 42 PUs (2 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 32 PUs;
Russians buy 3 fighters; Remaining resources: 2 PUs;Combat Move - Russians
3 infantry moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
2 armour and 2 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
Russians take Samara from Japanese
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
2 fighters moved from Russia to Bryansk
2 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters moved from Bryansk to Novgorod
1 cruiser moved from 114 Sea Zone to 115 Sea ZonePlace Units - Russians
3 fighters placed in NovgorodTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 33 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 armour moved from Novosibirsk to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Novosibirsk to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Novosibirsk to Novgorod
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
1 armour moved from Novosibirsk to Volgograd
Japanese take Volgograd from Russians
1 armour moved from Novosibirsk to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 bombers, 2 fighters and 5 tactical_bombers moved from Novosibirsk to Novgorod
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 2 tactical_bombers
British defend with 1 destroyer
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 cruiser and 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Novgorod
Japanese attack with 2 bombers, 2 fighters and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 7 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
Russians win with 2 armour, 7 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -83
Casualties for Japanese: 2 bombers, 2 fighters and 5 tactical_bombers
Casualties for Russians: 2 aaGuns and 2 infantryNon Combat Move - Japanese
1 artillery moved from Timguska to Novosibirsk
1 artillery moved from Yenisey to Timguska
2 mech_infantrys moved from Shensi to Novosibirsk
1 infantry moved from Sikang to Szechwan
3 mech_infantrys moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
2 transports moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to 20 Sea Zone
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
3 infantry placed in Japan
3 mech_infantrys placed in Kwangtung
3 fighters placed in Japan
1 destroyer placed in 6 Sea Zone
Japanese undo move 1.
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Japanese collect 62 PUs (3 lost to blockades); end with 64 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 25 Sea Zone to 24 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone -
Do you scramble in SZ6?
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Yes - and kamikaze (if I have any left) - with 2 at the Cruiser, 2 at the CV and 1 each at 2 of the destroyers.
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I am happy to report you have none left! You can find out in the history mode during purchase units of Japan, it states 0 suicide tokens remaining.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 25 Sea Zone to 24 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 submarines moved from 24 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
2 fighters moved from Midway to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 4 Sea Zone
1 infantry and 1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 3 destroyers, 4 fighters and 2 submarines
Japanese defend with 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Units damaged: 2 carriers owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 22
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 3 fighters
Casualties for Americans: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Battle in Gibraltar
Battle in Morocco
Battle in Soviet Far EastNon Combat Move - Americans
1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 4 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 25 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
2 armour and 2 infantry placed in Eastern United States
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Albania to Greece
1 carrier and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 fighter moved from Northwest Persia to 97 Sea Zone
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
1 fighter moved from Northwest Persia to Greece
1 armour moved from Persia to Caucasus
3 fighters moved from Northwest Persia to Caucasus
1 fighter moved from Russia to Novgorod
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Malaya to Java
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneCombat - British
Battle in 97 Sea Zone
British attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Battle in Caucasus
British attack with 1 armour and 3 fighters
Japanese defend with 1 armour
British win, taking Caucasus from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 fighter
Battle in Borneo
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Greece
British attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 1 armour and 1 infantry
British win, taking Greece from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantryNon Combat Move - British
1 fighter moved from Greece to 97 Sea Zone
1 armour moved from Northwest Persia to Rostov
2 fighters moved from Caucasus to Russia
1 aaGun and 1 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 artilleries moved from Egypt to Trans-Jordan
1 armour moved from Union of South Africa to Belgian Congo
1 armour, 2 infantry and 3 mech_infantrys moved from Burma to Shan StatePlace Units - British
1 submarine placed in 98 Sea Zone
1 armour and 2 fighters placed in Persia
2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport





