@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
I need scramble and kami orders for SZ6
scramble all three FTRs and Kamikazee:
3 @ Carrier
3 @ Carrier
save the FTRs for last. Max defense…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 15 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2,3
Units damaged: 1 carrier owned by the Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 5 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Gibraltar from Germans with 1 fighter and 2 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 2 battleships, 2 carriers and 4 fighters
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 86 Sea Zone to Brazil
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Eastern United States: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 airfield and 1 carrier; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 armour moved from Eastern Persia to Iraq
British take Iraq from Neutral_Axis
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from Burma to Malaya
3 armour and 2 mech_infantrys moved from India to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for British: 1 tactical_bomber
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 77 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Malaya to Burma
Place Units - British
1 carrier placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2
British collect 35 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
Combat - Italians
Non Combat Move - Italians
2 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 airfield placed in Java
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Finland to Novgorod
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Reseting Bonus Movement of Units
2 fighters moved from 94 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
3 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Bulgaria to Ukraine
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Reseting Bonus Movement of Units
2 fighters moved from 94 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
3 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Bulgaria to Ukraine
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Romania to Eastern Poland
2 aaGuns, 4 armour, 5 artilleries and 3 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Poland to Baltic States
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 99 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Russia to Western Ukraine
Place Units - Germans
5 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Novgorod to Norway
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 armour and 2 infantry moved from Novgorod to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Norway from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Norway to Karelia
2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Szechwan to Sikang
2 bombers, 2 fighters and 5 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Szechwan to Sikang
2 bombers, 2 fighters and 5 tactical_bombers moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Sikang
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from Yunnan to Shan State
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Shan State
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Philippines
Japanese attack with 2 artilleries and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in 37 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking Borneo from UK_Pacific, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Sikang
Japanese attack with 2 bombers, 3 fighters, 1 infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Sikang from Chinese with 2 bombers, 2 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 5 infantry
Non Combat Move - Japanese
2 bombers, 2 fighters and 5 tactical_bombers moved from Sikang to Novosibirsk
1 armour moved from Tsagaan Olom to Kansu
1 armour moved from Tsagaan Olom to Novosibirsk
1 armour moved from Kansu to Novosibirsk
1 artillery moved from Yakut S.S.R. to Yenisey
1 armour moved from Buryatia to Yenisey
1 mech_infantry moved from Sakha to Yakut S.S.R.
3 mech_infantrys moved from Manchuria to 19 Sea Zone
3 mech_infantrys and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 mech_infantrys moved from 20 Sea Zone to Kwangtung
1 armour moved from Kwangtung to Kwangsi
2 artilleries and 7 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Shan State to Kwangsi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Anhwe to Shensi
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 tactical_bombers moved from Japan to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 factory_minor placed in Kwangtung
3 mech_infantrys placed in Manchuria
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 destroyers, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Brazil to 91 Sea Zone
1 destroyer moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 1 armour and 1 infantry
Germans defend with 1 armour, 1 artillery and 1 harbour
Germans win with 1 armour remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery
Casualties for Americans: 1 armour and 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 transports moved from 91 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Western United States to Southeast Mexico
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
Place Units - Americans
2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 aaGun, 4 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Greece to Bulgaria
2 infantry moved from Greece to Albania
1 armour moved from Greece to Bulgaria
1 infantry moved from Greece to Albania
1 armour moved from Tobruk to Tunisia
British take Tunisia from Germans
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
UK_Pacific take 36 Sea Zone from Japanese
2 fighters moved from Burma to 37 Sea Zone
1 artillery and 2 infantry moved from Burma to Yunnan
1 armour and 2 infantry moved from Burma to Shan State
6 infantry moved from India to Burma
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour and 4 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Combat - British
Battle in Yunnan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Albania
British attack with 3 infantry
Italians defend with 1 artillery
British win, taking Albania from Italians with 1 infantry remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery
Battle in Bulgaria
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Bulgaria from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour and 2 infantry
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in 37 Sea Zone
British attack with 2 fighters
Japanese defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - British
2 fighters moved from 37 Sea Zone to Malaya
1 armour moved from Burma to India
1 infantry moved from Burma to India
1 fighter moved from Finland to Russia
1 carrier moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from 98 Sea Zone to Northwest Persia
3 fighters moved from Egypt to Northwest Persia
1 armour moved from Iraq to Northwest Persia
Place Units - British
1 aaGun, 1 armour and 1 infantry placed in Persia
2 armour and 1 infantry placed in Egypt
British undo move 2.
1 destroyer placed in 81 Sea Zone
2 armour placed in Egypt
1 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4
British collect 40 PUs; end with 40 PUs total
Place Units - UK_Pacific
1 destroyer and 1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
2 armour and 1 mech_infantry moved from Romania to Bulgaria
1 armour moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 3 armour, 1 fighter and 1 mech_infantry
British defend with 1 armour and 2 infantry
Italians win, taking Bulgaria from British with 3 armour and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Bulgaria to Northern Italy
1 aaGun moved from Romania to Yugoslavia
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
bump
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Java to 35 Sea Zone
1 infantry moved from Malaya to Shan State
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 cruiser and 2 transports
ANZAC win, taking 35 Sea Zone from Japanese with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 cruiser and 2 transports
Casualties for ANZAC: 1 destroyer and 1 fighter
Battle in Philippines
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Dutch New Guinea
1 infantry moved from New Guinea to Dutch New Guinea
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 fighter moved from Novgorod to Samara
Combat - French
Battle in Samara
French attack with 1 fighter
Japanese defend with 1 infantry
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
1 fighter moved from Samara to Russia
Turn Complete - French