@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarCombat - Germans
Battle in GibraltarNon Combat Move - Germans
3 fighters moved from Western Germany to Alexandria
3 tactical_bombers moved from Western Germany to Romania
5 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Slovakia Hungary to Romania
3 artilleries and 5 infantry moved from Poland to Eastern Poland
3 aaGuns moved from Poland to Eastern Poland
7 infantry moved from Poland to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
2 armour and 1 mech_infantry moved from Southern France to Greater Southern Germany
1 battleship and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 armour and 5 artilleries placed in Germany
1 mech_infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 fighters and 1 tactical_bomber moved from Novgorod to Romania
1 artillery and 8 infantry moved from Bessarabia to Romania
1 armour and 1 mech_infantry moved from Ukraine to Romania
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 6 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Smolensk to Baltic States
1 infantry moved from Ulaanbaatar to Central Mongolia
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Tsagaan Olom
1 submarine moved from 125 Sea Zone to 112 Sea ZoneCombat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Baltic States
Russians attack with 2 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery and 8 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 1 armour, 1 artillery, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries, 7 infantry and 3 tactical_bombers
Russians win, taking Romania from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 2 artilleries, 7 infantry and 3 tactical_bombers
Casualties for Russians: 1 artillery, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Romania to Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Belarus
2 aaGuns and 5 infantry moved from Novgorod to Baltic StatesPlace Units - Russians
1 armour and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 fighter and 2 tactical_bombers moved from Jehol to Central Mongolia
1 fighter moved from Manchuria to Central Mongolia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery moved from Amur to Sakha
Japanese take Sakha from Russians
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Central Mongolia
1 fighter and 2 tactical_bombers moved from Jehol to Central Mongolia
1 fighter moved from Manchuria to Central Mongolia
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 2 infantry moved from Hunan to Yunnan
2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Central Mongolia
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese win, taking Central Mongolia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 1 fighter and 1 tactical_bomber
Casualties for Russians: 4 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Central Mongolia to Anhwe
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
1 battleship moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Anhwe
1 tactical_bomber moved from Yunnan to Anhwe
2 bombers moved from Yunnan to Anhwe
2 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 infantry and 1 mech_infantry placed in Japan
3 armour placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 mech_infantry
EDIT: Adding units owned by Japanese to Japan: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea ZonePlace Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 4.
1 infantry placed in Eastern United States
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Tsinghai to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 1 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun, 1 armour and 4 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 fighter moved from Malta to 98 Sea Zone
1 bomber moved from Malta to Anglo Egyptian Sudan
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Belgian Congo to Kenya
2 infantry moved from Rhodesia to Tanganyika Territory
3 infantry moved from Shan State to Burma
4 infantry and 1 mech_infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 2 infantry
Battle in Kenya
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
1 infantry moved from Eastern Persia to Persia
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in Egypt
1 factory_minor placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4
British collect 26 PUs (4 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
1 aaGun, 1 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 26 PUs total
Some Units in India change ownership: 1 aaGun, 1 armour and 4 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 2 infantry moved from Yugoslavia to Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour and 2 infantry moved from Yugoslavia to RomaniaCombat - Italians
Italians creates battle in territory 96 Sea Zone
Battle in 96 Sea Zone
Italians attack with 1 submarine
French defend with 1 cruiser
French win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Romania
Italians attack with 1 armour and 2 infantry
Russians defend with 1 armour
Italians win, taking Romania from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armourNon Combat Move - Italians
2 artilleries and 2 infantry moved from France to Northern Italy
1 artillery and 1 infantry moved from Tobruk to AlexandriaPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to BurmaNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 artillery and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 3 fighters moved from Queensland to Java
EDIT: 1 transport moved from 42 Sea Zone to 39 Sea ZoneNon Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
1 infantry moved from Libya to Tunisia
1 infantry moved from Syria to Trans-Jordan
1 cruiser moved from 96 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 3 artilleries and 12 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Western Germany to Malta
2 fighters moved from Alexandria to Malta
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Algeria
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco -
Germany turn…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 5 artilleries, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 artillery and 1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Finland
1 submarine moved from 112 Sea Zone to 105 Sea Zone
10 infantry moved from Russia to Bryansk
3 armour moved from Ukraine to Romania
Russians take Bessarabia from Germans
2 armour and 1 mech_infantry moved from Baltic States to Bryansk
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
1 fighter moved from Ukraine to RomaniaCombat - Russians
Battle in Vyborg
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vyborg from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Romania
Russians attack with 3 armour and 1 fighter
Italians defend with 1 armour and 2 infantry
Russians win, taking Romania from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 2 armour
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - Russians
1 fighter moved from Romania to Caucasus
2 aaGuns moved from Ukraine to Bryansk
1 infantry moved from Belarus to Bryansk
2 aaGuns and 6 infantry moved from Baltic States to BelarusPlace Units - Russians
5 artilleries and 5 infantry placed in Russia
1 tactical_bomber placed in NovgorodTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 artillery and 4 infantry moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 armour moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 bombers, 2 fighters and 2 tactical_bombers moved from Anhwe to Szechwan
3 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Szechwan
1 artillery and 4 infantry moved from Kweichow to Yunnan
1 artillery and 4 infantry moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
1 armour moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from RussiansCombat - Japanese
Battle in Szechwan
Japanese attack with 2 bombers, 6 fighters and 5 tactical_bombers
Chinese defend with 10 infantry
Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 3 fighters
Casualties for Chinese: 10 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 8 infantry
Chinese defend with 5 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Szechwan to Kweichow
3 fighters moved from Szechwan to Kweichow
2 bombers and 4 tactical_bombers moved from Szechwan to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from French Indo China to Yunnan
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Manchuria to Anhwe
1 artillery moved from Sakha to Buryatia
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
3 transports moved from 36 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
2 artilleries and 1 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber and 3 fighters moved from Egypt to Iraq
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 fighter moved from United Kingdom to FinlandCombat - British
Battle in Iraq
British attack with 1 bomber, 3 fighters and 2 infantry
Neutral_Axis defend with 3 infantry
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber and 3 fighters moved from Iraq to Egypt
2 infantry moved from 81 Sea Zone to Egypt
1 armour moved from India to Eastern Persia
1 aaGun and 4 infantry moved from India to Burma
1 transport moved from 79 Sea Zone to 77 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_AlliesPlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 3 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 5 fighters, 1 harbour, 6 infantry and 1 mech_infantry
British win with 2 armour, 1 artillery, 5 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -33
Casualties for ANZAC: 2 infantry
Casualties for British: 1 bomber and 5 infantry
Casualties for Italians: 2 armour, 3 artilleries, 2 fighters, 6 infantry and 1 mech_infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
2 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs





