Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
3 armour moved from Bulgaria to Greece
1 fighter moved from Northern Italy to Greece
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
3 armour moved from Bulgaria to Greece
1 fighter moved from Northern Italy to Greece
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
Combat - Italians
Battle in Greece
Italians attack with 3 armour and 1 fighter
British defend with 1 armour and 2 infantry
Italians win, taking Greece from British with 3 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 2 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,1
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 fighter moved from Dutch New Guinea to Java
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Russia to Novgorod
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Russia to Novgorod
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Use the second French file. I changed a tranport NCM for ANZAC
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Rostov
7 armour, 5 artilleries and 1 mech_infantry moved from Baltic States to Novgorod
2 bombers and 2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 cruiser and 1 fighter moved from 95 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Rostov
7 armour, 5 artilleries and 1 mech_infantry moved from Baltic States to Novgorod
2 bombers and 2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 cruiser and 1 fighter moved from 95 Sea Zone to 93 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Germans win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 2 artilleries and 1 infantry
British defend with 1 armour
Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 7 armour, 5 artilleries, 2 bombers, 3 fighters and 1 mech_infantry
French defend with 1 fighter; British defend with 1 fighter; Russians defend with 1 airfield, 2 armour, 1 factory_minor, 7 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 3 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 74
Casualties for Germans: 4 armour, 5 artilleries and 1 mech_infantry
Casualties for French: 1 fighter
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 7 fighters, 3 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
5 armour moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to France
1 fighter moved from France to Western Germany
2 bombers moved from Novgorod to Western Germany
3 fighters moved from Novgorod to Baltic States
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Bryansk
Place Units - Germans
4 infantry placed in Western Germany
1 bomber placed in Western Germany
3 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Vologda to Urals
1 armour moved from Russia to Urals
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
Combat - Russians
Battle in Urals
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Urals from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Russians
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 mech_infantry moved from Timguska to Urals
1 artillery moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Volgograd to Caucasus
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Urals
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 armour moved from Yunnan to Sikang
1 artillery moved from Yunnan to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
3 mech_infantrys moved from Anhwe to Shensi
3 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Szechwan to Sikang
Place Units - Japanese
2 armour and 1 mech_infantry placed in Volgograd
1 fighter and 2 mech_infantrys placed in Kwangtung
1 factory_minor placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Germans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
Scramble in SZ6?
Bump
scramble everything I can. Max defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Germans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers and 4 destroyers
Germans defend with 1 carrier
Americans win with 1 carrier, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 93 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 cruiser
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Caucasus
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
15 infantry moved from Burma to Yunnan
1 armour moved from Shan State to Yunnan
3 infantry and 3 mech_infantrys moved from Shan State to French Indo China
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 fighters moved from Persia to Caucasus
2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Quebec to Eastern United States
Combat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yunnan
British attack with 1 armour and 15 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 3 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries and 3 infantry
British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from 43 Sea Zone to Burma
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Northwest Persia to Caucasus
Place Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 fighter and 1 tactical_bomber placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
Non Combat Move - Italians
3 armour moved from Greece to Romania
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
Place Units - Italians
2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from South Australia to Queensland
2 infantry moved from Northern Territory to Queensland
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers moved from Western Germany to Russia