Guten Morgen Martin,
steigt dein fig in UK auf ?
bumpity bump…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from Java to 37 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter; British loiter and taunt with
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 infantry moved from 63 Sea Zone to New Zealand
2 aaGuns, 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Finland
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Combat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer and 1 transport
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Poland to Baltic States
1 tactical_bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Baltic States
1 submarine moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from 96 Sea Zone to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 mech_infantry moved from Germany to Romania
1 infantry moved from Eastern Poland to Romania
1 armour and 1 mech_infantry moved from Poland to Baltic States
1 tactical_bomber moved from Southern Italy to Romania
1 bomber moved from Southern Italy to Baltic States
1 submarine moved from 91 Sea Zone to 86 Sea Zone
2 fighters moved from 96 Sea Zone to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 cruiser moved from 92 Sea Zone to 94 Sea Zone
Combat - Germans
Battle in 86 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Baltic States
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Romania
Germans attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Romania from Russians with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Tunisia
Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
French defend with 3 infantry
Germans win, taking Tunisia from French with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantry
Non Combat Move - Germans
2 fighters moved from Tunisia to 94 Sea Zone
1 carrier moved from 96 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 transport moved from 92 Sea Zone to 94 Sea Zone
1 fighter moved from Alexandria to Bulgaria
1 battleship moved from 91 Sea Zone to 82 Sea Zone
1 tactical_bomber moved from Romania to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
4 armour and 1 mech_infantry moved from Poland to Western Ukraine
5 artilleries moved from Poland to Baltic States
1 aaGun moved from Poland to Baltic States
1 bomber moved from Baltic States to Western Ukraine
2 mech_infantrys moved from Germany to Baltic States
4 armour moved from Germany to Baltic States
1 infantry moved from Germany to Poland
Place Units - Germans
3 armour and 5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 fighters and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Caucasus to Ukraine
1 fighter moved from Bryansk to Ukraine
5 artilleries and 5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Ukraine to Bryansk
1 armour moved from Bryansk to Novgorod
2 aaGuns and 6 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Vyborg to Novgorod
Place Units - Russians
1 armour and 2 fighters placed in Novgorod
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Japanese take Dzavhan from Russians
1 armour moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour moved from Anhwe to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Tsagaan Olom
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 fighters, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Ulaanbaatar to Tsagaan Olom
Japanese take Dzavhan from Russians
1 armour moved from Central Mongolia to Tsagaan Olom
1 infantry moved from Suiyuyan to Tsagaan Olom
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
1 armour moved from Anhwe to Kwangtung
1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to India
1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Tsagaan Olom
1 destroyer moved from 19 Sea Zone to 17 Sea Zone
Combat - Japanese
Japanese creates battle in territory 36 Sea Zone
Japanese creates battle in territory 19 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
Bombing raid in India rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in India causes 10 damage total.
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 fighters and 2 transports
British defend with 1 battleship
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 battleships, 2 carriers, 2 fighters and 2 transports remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 carriers, 1 cruiser and 2 transports
British defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 36 Sea Zone from Neutral with 2 carriers, 1 cruiser and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 cruiser, 1 submarine and 3 transports
British defend with 1 cruiser
Japanese win with 1 cruiser, 1 submarine and 3 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Kwangtung
Japanese attack with 1 armour and 3 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Tsagaan Olom
Japanese attack with 2 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese win, taking Tsagaan Olom from Russians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
2 fighters moved from Kweichow to Yunnan
2 tactical_bombers moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
3 tactical_bombers moved from Kwangtung to Yunnan
1 fighter moved from 44 Sea Zone to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Tsagaan Olom to Suiyuyan
1 artillery moved from Buryatia to Yakut S.S.R.
2 mech_infantrys moved from Manchuria to Anhwe
2 bombers moved from India to Yunnan
1 mech_infantry moved from Soviet Far East to Sakha
1 armour moved from Manchuria to Buryatia
Place Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 15 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
I need scramble and kami orders for SZ6
scramble all three FTRs and Kamikazee:
3 @ Carrier
3 @ Carrier
save the FTRs for last. Max defense…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 25 Sea Zone to 15 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 15 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Western United States to 6 Sea Zone
1 destroyer moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from Guam to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Eastern United States to 86 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1,5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2,3
Units damaged: 1 carrier owned by the Americans
Battle in Gibraltar
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 2 carriers, 5 fighters and 2 transports
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win, taking Gibraltar from Germans with 1 fighter and 2 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 2 battleships, 2 carriers and 4 fighters
Casualties for Americans: 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 transports moved from 25 Sea Zone to 26 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 86 Sea Zone to Brazil
Place Units - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 armour
EDIT: Adding units owned by Americans to Eastern United States: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Sikang
Place Units - Chinese
5 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 airfield and 1 carrier; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from Egypt to 98 Sea Zone
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from Italians
1 armour moved from Eastern Persia to Iraq
British take Iraq from Neutral_Axis
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 fighters and 1 tactical_bomber moved from Burma to Malaya
3 armour and 2 mech_infantrys moved from India to Burma
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 armour and 1 harbour
British win with 2 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for British: 1 tactical_bomber
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
1 transport moved from 77 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Egypt to 98 Sea Zone
2 fighters moved from Malaya to Burma
Place Units - British
1 carrier placed in 98 Sea Zone
1 airfield placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2
British collect 35 PUs (2 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
6 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2
UK_Pacific collect 16 PUs (2 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
Combat - Italians
Non Combat Move - Italians
2 armour moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Albania
1 aaGun moved from Yugoslavia to Romania
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 destroyer; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
2 infantry moved from New Zealand to 63 Sea Zone
2 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
2 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from Queensland to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Place Units - ANZAC
1 airfield placed in Java
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Finland to Novgorod
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Reseting Bonus Movement of Units
2 fighters moved from 94 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
3 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Bulgaria to Ukraine
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
Reseting Bonus Movement of Units
2 fighters moved from 94 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
3 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Western Ukraine to Russia
1 tactical_bomber moved from Western Ukraine to Ukraine
1 fighter moved from Bulgaria to Ukraine
1 armour moved from Western Ukraine to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
1 armour moved from Baltic States to Archangel
Germans take Belarus from Russians
Germans take Archangel from Russians
Combat - Germans
Battle in 99 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Gibraltar
Germans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
British defend with 1 harbour; Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans win, taking Gibraltar from British with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Ukraine
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 infantry moved from Romania to Eastern Poland
2 aaGuns, 4 armour, 5 artilleries and 3 mech_infantrys moved from Baltic States to Eastern Poland
1 infantry moved from Poland to Baltic States
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from 99 Sea Zone to Southern Italy
1 carrier and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
1 bomber moved from Russia to Western Ukraine
Place Units - Germans
5 mech_infantrys placed in Germany
1 bomber and 1 fighter placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Novgorod to Norway
1 infantry moved from Novgorod to Belarus
Russians take Belarus from Germans
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Novgorod to Baltic States
2 armour and 2 infantry moved from Novgorod to Archangel
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Norway
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 5 infantry
Russians win, taking Norway from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 5 infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 2 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Norway to Karelia
2 aaGuns, 2 armour, 4 artilleries, 2 fighters, 13 infantry and 2 mech_infantrys moved from Bryansk to Russia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUs