Dawgoneit Axis -VS- ShrimpBoatChef Allies


  • scramble?? @ Japan.


  • yes. also 2kami’s each on cruisers and 1 each on destroyers


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Western United States to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from Midway to 6 Sea Zone
                1 tactical_bomber moved from Midway to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                3 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 destroyer moved from 24 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 cruiser moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 6 Sea Zone
                1 cruiser moved from 25 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6,3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1,4
                Battle in 87 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 2 transports
                        2 transports owned by the Italians lost in 87 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Italians: 2 transports
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Japanese defend with 2 cruisers, 4 destroyers, 2 fighters and 1 tactical_bomber
                        Americans roll dice for 2 submarines in 6 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 7 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  6/11 hits
                        Japanese roll dice for 2 cruisers, 4 destroyers, 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  4/9 hits
                        2 submarines owned by the Americans, 1 fighter owned by the Americans, 1 destroyer owned by the Americans, 2 cruisers owned by the Japanese, 1 tactical_bomber owned by the Japanese and 4 destroyers owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 1 bomber, 1 cruiser, 6 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 :  4/9 hits
                        Japanese roll dice for 2 fighters in 6 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Americans, 1 bomber owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 35
                    Casualties for Japanese: 2 cruisers, 4 destroyers, 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 bomber, 1 destroyer, 2 fighters and 2 submarines
                Battle in Korea

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 carrier moved from 16 Sea Zone to 6 Sea Zone
                2 carriers moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 16 Sea Zone to 19 Sea Zone
                1 battleship and 1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 cruiser moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 fighter moved from Eastern United States to Western United States
                1 bomber moved from 87 Sea Zone to Brazil
                1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                3 submarines placed in 10 Sea Zone
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 bomber placed in Eastern United States
                1 infantry placed in Central United States
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                1 fighter and 6 infantry moved from Tsinghai to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                1 fighter and 6 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 2 artilleries and 1 infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Shensi, round 2 :  3/8 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Shensi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
                1 artillery and 2 infantry moved from India to Burma


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from India to 42 Sea Zone
                1 artillery and 2 infantry moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 42 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 destroyer and 2 transports
                        British roll dice for 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the British lost in 42 Sea Zone
                        British roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 3 :  2/2 hits
                        1 tactical_bomber owned by the British and 1 fighter owned by the British lost in 42 Sea Zone
                    Japanese win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is -31
                    Casualties for British: 2 fighters and 1 tactical_bomber

    Non Combat Move - British
                2 infantry moved from Eastern Persia to West India
                1 infantry moved from Northwest Persia to Persia
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 71 Sea Zone to 79 Sea Zone
                1 fighter and 1 tactical_bomber moved from 79 Sea Zone to West India
                1 artillery and 1 infantry moved from India to West India

    Place Units - British
                2 armour and 1 artillery placed in Union of South Africa
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,1,2,4,3
                British collect 28 PUs (1 lost to blockades); end with 28 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 fighter


  • i forgot to move my destroyer @ UK to canada, my 2 boats at canada to usa water. may i edit?


  • you sure can.  :wink:


  • okay. will you please EDIT as part of your Italian move? OR I will EDIT during Anzac. Don’t want to hold up game.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Syria
                1 infantry moved from French West Africa to Nigeria
                      Italians take Nigeria from British
                1 artillery moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 armour moved from French West Africa to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from French Central Africa to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 armour, 1 artillery, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry and 1 mech_infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Syria
                1 infantry moved from French West Africa to Nigeria
                      Italians take Nigeria from British
                1 artillery moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British
                1 armour moved from French West Africa to French Central Africa
                      Italians take French Central Africa from French
                1 armour moved from French Central Africa to French Equatorial Africa
                      Italians take French Equatorial Africa from French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                      Italians take Belgian Congo from British
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                      Italians take Kenya from British
                1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 2 :  4/4 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Syria

    Non Combat Move - Italians
                1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan

    Place Units - Italians
                1 armour, 1 artillery and 1 infantry placed in Egypt
                1 submarine placed in 95 Sea Zone
                Italians undo move 2.
                Italians undo move 1.
                3 armour placed in Egypt
                1 armour, 1 artillery and 1 infantry placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 30 PUs; end with 30 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 35 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag, 1 infantry
        Trans-Jordan : 1 flag, 1 artillery and 2 infantry
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 2 fighters and 1 harbour
        Egypt : 1 flag, 3 armour, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag, 1 artillery
        Nigeria : 1 flag, 1 infantry
        Kenya : 1 flag, 1 artillery
        Anglo Egyptian Sudan : 1 flag, 1 artillery, 1 bomber and 1 infantry
        Morocco : 1 flag
        French Equatorial Africa : 1 flag, 1 armour
        French Central Africa : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 1 mech_infantry
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 aaGuns and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        95 Sea Zone : 1 submarine
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 transport
        98 Sea Zone : 1 flag, 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 47
        Russians : 34 / 39
        Japanese : 56 / 67
        Americans : 53 / 73
        Chinese : 4 / 6
        British : 24 / 28
        UK_Pacific : 6 / 6
        Italians : 30 / 45
        ANZAC : 11 / 22
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Queensland to 42 Sea Zone
                2 fighters moved from India to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 battleship, 1 destroyer and 2 transports
                        ANZAC roll dice for 3 fighters in 42 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 42 Sea Zone, round 2 :  0/2 hits
                        1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 42 Sea Zone
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 42
                    Casualties for Japanese: 1 battleship, 1 destroyer and 2 transports

    Non Combat Move - ANZAC
                2 fighters moved from 42 Sea Zone to Western Australia
                1 aaGun, 1 artillery and 1 infantry moved from South Australia to Western Australia
                1 fighter moved from 42 Sea Zone to Western Australia
                1 armour moved from New South Wales to Western Australia
                1 aaGun and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,5,6,5
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 39 Sea Zone

    Non Combat Move - French
                1 fighter moved from United Kingdom to Scotland
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
                5 armour moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 bomber moved from Egypt to Western Ukraine
                1 armour and 1 mech_infantry moved from Baltic States to Bryansk
                1 bomber moved from Egypt to Western Ukraine
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 artillery moved from 127 Sea Zone to Nenetsia


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Eastern Poland to Western Ukraine
                2 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Bessarabia to Ukraine
                5 armour moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                1 bomber moved from Egypt to Western Ukraine
                1 armour and 1 mech_infantry moved from Baltic States to Bryansk
                1 bomber moved from Egypt to Western Ukraine
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 artillery moved from 127 Sea Zone to Nenetsia

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                Battle in Ukraine
                    Germans attack with 7 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Nenetsia from Russians, taking Ukraine from Russians with 7 armour, 1 artillery, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                1 aaGun moved from Bessarabia to Ukraine
                2 bombers moved from Western Ukraine to Eastern Poland
                1 artillery moved from Poland to Baltic States
                1 artillery moved from Poland to Baltic States
                2 infantry moved from Poland to Baltic States
                1 artillery moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Slovakia Hungary to Eastern Poland
                1 mech_infantry moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                2 fighters and 1 tactical_bomber moved from Egypt to Romania
                1 tactical_bomber moved from Western Germany to Romania
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                1 artillery moved from Germany to Poland
                5 infantry moved from Germany to Poland
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Eastern Poland to Baltic States
                1 aaGun moved from Holland Belgium to Western Germany
                1 aaGun moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Holland Belgium to Western Germany
                1 infantry moved from Western Germany to Denmark
                3 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                2 armour, 2 artilleries, 5 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
                Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Smolensk to Nenetsia
                1 tactical_bomber moved from Russia to Nenetsia
                2 artilleries moved from Smolensk to Bryansk
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Archangel
                1 infantry moved from Smolensk to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 artillery and 1 infantry moved from Smolensk to Belarus
                1 armour and 1 mech_infantry moved from Smolensk to Nenetsia
                1 tactical_bomber moved from Russia to Nenetsia
                2 artilleries moved from Smolensk to Bryansk
                1 artillery and 3 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Belarus
                1 fighter moved from Russia to Archangel
                1 infantry moved from Smolensk to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Archangel, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Bryansk, round 2 :  2/6 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 :  1/2 hits
                        1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Nenetsia
                    Russians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 2 :  1/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Nenetsia
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Nenetsia, round 3 :  1/3 hits
                        Germans roll dice for 1 artillery in Nenetsia, round 3 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Germans lost in Nenetsia
                    Russians win, taking Nenetsia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Nenetsia to Russia
                1 fighter moved from Archangel to Russia
                1 fighter moved from Belarus to Russia
                1 infantry moved from Volgograd to Rostov
                1 infantry moved from Volgograd to Samara
                4 aaGuns, 3 armour, 9 artilleries and 32 infantry moved from Smolensk to Bryansk
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone
                2 aaGuns and 18 infantry moved from Amur to Korea

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 bombers moved from Kwangsi to Burma
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from French Indo China to Siam
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 carrier and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 5 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                2 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                2 bombers moved from Kwangsi to Burma
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 38 Sea Zone to 37 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from French Indo China to Siam
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 carrier and 2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
                1 armour moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Kwangsi to Kiangsu
                1 fighter moved from Kwangsi to Kiangsu
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Siam
                    Japanese attack with 1 armour, 3 artilleries and 4 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 cruiser in Siam, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Siam
                    Japanese win, taking Siam from ANZAC with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 2 bombers and 3 infantry
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 bombers and 3 infantry in Burma, round 2 :  1/5 hits
                        UK_Pacific roll dice for 1 artillery and 2 infantry in Burma, round 2 :  0/3 hits
                        1 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 bombers and 3 infantry in Burma, round 3 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 3 :  0/2 hits
                        1 infantry owned by the British and 1 artillery owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 bombers and 3 infantry remaining. Battle score for attacker is 10
                    Casualties for British: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Burma to Kiangsu
                1 aaGun, 12 infantry and 2 tactical_bombers moved from Manchuria to Jehol

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                5 fighters and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,3,3,4,2,6,6,3,5,6,5,5,3,2,5
                Japanese collect 49 PUs (10 lost to blockades); end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag, 3 armour, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 13 infantry
        Jehol : 1 flag, 1 aaGun, 12 infantry and 2 tactical_bombers
        Siam : 1 armour, 3 artilleries and 3 infantry
        Manchuria : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 3 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 3 tactical_bombers and 4 transports
        54 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 28 / 33
        Japanese : 59 / 54
        Americans : 53 / 73
        Chinese : 3 / 6
        British : 24 / 28
        UK_Pacific : 5 / 6
        Italians : 30 / 45
        ANZAC : 10 / 16
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 7 times
            Average roll : 3.939
            Median : 4.000
            Variance : 1.281
            Standard Deviation : 1.132
            Total rolls : 33

    Null / Other
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.312
            Median : 5.000
            Variance : 1.467
            Standard Deviation : 1.211
            Total rolls : 16

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.545
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 4.200
            Median : 5.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

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