2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Egypt
4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Germans
1 armour and 1 mech_infantry moved from Bryansk to SamaraCombat - British
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 3 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 3 mech_infantrys
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bessarabia : 1 mech_infantry
Caucasus : 1 armour and 4 mech_infantrys
Samara : 1 armour and 1 mech_infantry
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 4 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 30
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 11 / 21
ANZAC : 6 / 0
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from FrenchCombat - Italians
Non Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2
Italians collect 7 PUs (6 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 30
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 13 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
5 bombers, 3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Novgorod to Belarus
1 mech_infantry moved from Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
9 armour and 11 mech_infantrys moved from Novosibirsk to Kansu
1 destroyer moved from 127 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer
Russians defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Germans: 1 destroyer
Battle in Kansu
Germans attack with 10 armour and 11 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 10 armour and 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Baltic States
Germans attack with 10 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 7 bombers, 3 fighters, 7 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 4 artilleries and 6 infantry
Germans win, taking Belarus from Russians with 7 bombers, 3 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries and 6 infantryNon Combat Move - Germans
7 bombers, 3 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 aaGuns moved from Eastern Poland to Belarus
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Greece to BulgariaPlace Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
3 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 48 PUs (7 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 armour moved from Samara to Timguska
Russians take Novosibirsk from Germans
Russians take Timguska from Germans
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 artilleries and 5 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Samara
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 artilleries moved from Archangel to Vologda
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 4 infantry moved from Szechwan to Yunnan
1 armour moved from Samara to Rostov
2 mech_infantrys moved from Samara to Rostov
1 artillery moved from Samara to RussiaPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Yunnan : 2 aaGuns and 4 infantry
Evenkiyskiy : 1 infantry
Timguska : 1 armour
Kazakhstan : 1 infantry
Bryansk : 1 infantry
Rostov : 1 armour and 2 mech_infantrys
Nenetsia : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 artilleries and 5 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 4 infantry and 1 mech_infantry
Ukraine : 1 factory_minor and 3 infantry
Novosibirsk : 1 infantry
Vologda : 2 artilleries
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Samara : 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 58
Russians : 31 / 31
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 7 / 8
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 13 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour and 10 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
5 infantry moved from Anhwe to Hunan
1 aaGun moved from Kweichow to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Shensi
2 mech_infantrys moved from Kweichow to Hunan
3 mech_infantrys moved from Malaya to Burma
1 armour, 3 fighters, 5 mech_infantrys and 2 tactical_bombers moved from New South Wales to Queensland
1 mech_infantry moved from Western Australia to New South Wales
3 mech_infantrys moved from Kiangsu to HunanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,4,3
Japanese collect 46 PUs (5 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier, 2 destroyers and 1 fighter moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 submarines and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier, 2 destroyers and 1 fighter moved from 33 Sea Zone to 20 Sea Zone
Americans take 22 Sea Zone from JapaneseCombat - Americans
Battle in Kwangtung
Battle in Malaya
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 0/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 3 : 1/3 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Malaya, round 3 : 1/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Malaya
Americans roll dice for 1 artillery and 1 mech_infantry in Malaya, round 4 : 0/2 hits
Japanese roll dice for 2 armour in Malaya, round 4 : 1/2 hits
1 mech_infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery in Malaya, round 5 : 0/1 hits
Japanese roll dice for 2 armour in Malaya, round 5 : 1/2 hits
1 artillery owned by the Americans lost in Malaya
Japanese win, taking Kwangtung from Japanese with 2 armour remaining. Battle score for attacker is -10
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 30 Sea Zone to Johnston Island
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Marshall Islands : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Kwangtung : 1 artillery and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Johnston Island : 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 destroyer and 1 transport
30 Sea Zone : 1 transport
37 Sea Zone : 2 transports
20 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 transport
22 Sea Zone : 1 flag
10 Sea Zone : 2 submarines and 1 transport
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 1 airfield, 2 artilleries, 1 bomber, 3 fighters and 5 infantry
Algeria : 2 infantry
93 Sea Zone : 1 submarine
99 Sea Zone : 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 1 submarine and 3 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 2 destroyers, 4 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 58
Russians : 31 / 31
Japanese : 48 / 51
Americans : 56 / 82
Chinese : 3 / 8
British : 33 / 38
UK_Pacific : 16 / 13
Italians : 13 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.150
Median : 4.500
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
I thought you were out of kamikaze strikes so I was sloppy making noncombat moves during combat with the US fleet. I skipped the opportunity since the fleet move properly should have been non combat.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Sikang to Szechwan
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for British :
India : 1 airfield, 5 artilleries, 1 harbour and 3 infantry
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 3 mech_infantrys
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bessarabia : 1 mech_infantry
Caucasus : 1 armour and 4 mech_infantrys
Samara : 1 armour and 1 mech_infantry
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 4 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 51 / 58
Russians : 31 / 31
Japanese : 45 / 51
Americans : 56 / 82
Chinese : 6 / 8
British : 33 / 38
UK_Pacific : 16 / 13
Italians : 13 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.957
Median : 4.000
Variance : 1.318
Standard Deviation : 1.148
Total rolls : 23Japanese Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.727
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Egypt to French Equatorial Africa
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
3 mech_infantrys moved from Egypt to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from West India to Burma
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
4 artilleries and 2 infantry moved from India to Burma
1 artillery and 1 infantry moved from 38 Sea Zone to Burma
1 mech_infantry moved from Bessarabia to Slovakia Hungary
British take Slovakia Hungary from GermansCombat - British
Battle in Burma
British attack with 5 artilleries, 3 infantry and 3 mech_infantrys
Japanese defend with 4 armour and 5 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits
British roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Burma, round 2 : 3/11 hits
Japanese roll dice for 4 armour and 5 mech_infantrys in Burma, round 2 : 5/9 hits
3 infantry owned by the British, 2 mech_infantrys owned by the British and 4 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 5 artilleries and 1 mech_infantry in Burma, round 3 : 1/6 hits
Japanese roll dice for 4 armour and 1 mech_infantry in Burma, round 3 : 2/5 hits
1 artillery owned by the British, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 4 artilleries in Burma, round 4 : 2/4 hits
Japanese roll dice for 4 armour in Burma, round 4 : 1/4 hits
2 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
British roll dice for 3 artilleries in Burma, round 5 : 1/3 hits
Japanese roll dice for 2 armour in Burma, round 5 : 1/2 hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in Burma
British roll dice for 2 artilleries in Burma, round 6 : 1/2 hits
Japanese roll dice for 1 armour in Burma, round 6 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 artilleries remaining. Battle score for attacker is 11
Casualties for Japanese: 4 armour and 5 mech_infantrys
Casualties for British: 3 artilleries, 3 infantry and 3 mech_infantrysNon Combat Move - British
1 armour and 4 mech_infantrys moved from Caucasus to Ukraine
1 armour and 1 mech_infantry moved from Samara to Rostov
4 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to CaucasusPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 fighter placed in Union of South Africa
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 artilleries
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag
41 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
Slovakia Hungary : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 1 armour and 5 mech_infantrys
Ukraine : 1 armour and 4 mech_infantrys
Caucasus : 1 armour and 5 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 48 / 58
Russians : 31 / 31
Japanese : 44 / 51
Americans : 56 / 82
Chinese : 6 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 12 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 18 times
5 was rolled 12 times
6 was rolled 10 times
Average roll : 3.528
Median : 4.000
Variance : 0.817
Standard Deviation : 0.904
Total rolls : 72Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.375
Median : 4.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.429
Median : 3.000
Variance : 0.222
Standard Deviation : 0.471
Total rolls : 28Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.500
Median : 4.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
THe kamikaze thing is fine, don’t sweat it.
But your files all are 0 kb for some reason. Can you reupload them, or maybe email them?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 1 fighter and 8 infantry
Kweichow : 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 51 / 58
Russians : 31 / 31
Japanese : 45 / 51
Americans : 56 / 82
Chinese : 6 / 8
British : 33 / 38
UK_Pacific : 16 / 13
Italians : 13 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 2 times
Average roll : 4.333
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Something happened between the US and chinese turns on my end, that corrupted the saved game files. I backed up to the US turn and redid the Chinese turn. That turn ended up the same as the original turn. I’ll redo the UK turn next, and edit after the combats to match the first turn record.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
3 artilleries and 1 infantry moved from India to Burma
3 mech_infantrys moved from West India to Burma
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Bessarabia to Slovakia Hungary
British take Slovakia Hungary from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 39 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma
3 artilleries and 1 infantry moved from India to Burma
3 mech_infantrys moved from West India to Burma
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Italians
1 mech_infantry moved from Bessarabia to Slovakia Hungary
British take Slovakia Hungary from GermansCombat - British
Battle in Burma
British attack with 5 artilleries, 3 infantry and 3 mech_infantrys
Japanese defend with 4 armour and 5 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 0/2 hits
British roll dice for 5 artilleries, 3 infantry and 3 mech_infantrys in Burma, round 2 : 4/11 hits
Japanese roll dice for 4 armour and 5 mech_infantrys in Burma, round 2 : 3/9 hits
3 infantry owned by the British and 4 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 5 artilleries and 3 mech_infantrys in Burma, round 3 : 3/8 hits
Japanese roll dice for 4 armour and 1 mech_infantry in Burma, round 3 : 1/5 hits
2 armour owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Burma
British roll dice for 5 artilleries and 2 mech_infantrys in Burma, round 4 : 2/7 hits
Japanese roll dice for 2 armour in Burma, round 4 : 2/2 hits
2 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in Burma
British win, taking Burma from Japanese with 5 artilleries remaining. Battle score for attacker is 23
Casualties for Japanese: 4 armour and 5 mech_infantrys
Casualties for British: 3 infantry and 3 mech_infantrysNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 3 artilleries
EDIT: Turning off Edit Mode
1 armour and 4 mech_infantrys moved from Caucasus to Ukraine
4 mech_infantrys moved from Northwest Persia to Rostov
1 armour and 2 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 fighter placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 3 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 artilleries
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Kwangtung : 1 harbour
Sumatra : 1 flag
41 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag, 1 armour and 1 mech_infantry
Slovakia Hungary : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 4 mech_infantrys
Ukraine : 1 armour and 4 mech_infantrys
Caucasus : 1 armour and 5 mech_infantrys
Samara : 1 armour and 1 mech_infantry
Eire : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 48 / 58
Russians : 31 / 31
Japanese : 44 / 51
Americans : 56 / 82
Chinese : 6 / 8
British : 37 / 42
UK_Pacific : 17 / 17
Italians : 12 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.553
Median : 4.000
Variance : 0.413
Standard Deviation : 0.643
Total rolls : 47Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.824
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 17British Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.393
Median : 3.500
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Ok, that seems to have worked.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
1 bomber moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 bomber and 3 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 aaGun and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Turn Complete - ANZAC
Territory Summary for ANZAC :
New Zealand : 1 airfield, 1 harbour and 1 infantry
New Guinea : 1 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flagProduction/PUs Summary :
Germans : 48 / 58
Russians : 31 / 31
Japanese : 44 / 51
Americans : 56 / 82
Chinese : 6 / 8
British : 36 / 42
UK_Pacific : 17 / 17
Italians : 13 / 13
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0