14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 4 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                2 fighters moved from Kiangsu to Japan
                2 mech_infantrys moved from Kiangsu to Jehol
                1 mech_infantry moved from Suiyuyan to Jehol
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 35 Sea Zone
                1 carrier moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Kiangsu to 35 Sea Zone
                1 tactical_bomber moved from Kiangsu to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Okinawa
                1 bomber moved from Japan to 19 Sea Zone
                1 armour and 3 mech_infantrys moved from Turkmenistan to Kazakhstan

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Japanese win, taking 19 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Philippines
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Philippines from Americans, taking Kazakhstan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from 19 Sea Zone to Japan
                1 fighter moved from Okinawa to 6 Sea Zone
                1 tactical_bomber moved from Okinawa to 6 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 62 Sea Zone
                1 destroyer and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
                Japanese collect 43 PUs (5 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 3 armour, 1 bomber, 1 destroyer, 1 factory_minor, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                1 artillery moved from Finland to Vyborg
                      Russians take Vyborg from Germans
                4 carriers moved from 106 Sea Zone to 64 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Iceland to Norway
                1 destroyer moved from 123 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
                1 bomber moved from Eastern United States to Norway
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 destroyer moved from 51 Sea Zone to 62 Sea Zone
                1 armour, 4 artilleries and 5 infantry moved from Samoa to 51 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 51 Sea Zone to 63 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from Johnston Island to 30 Sea Zone
                1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 30 Sea Zone to 62 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 63 Sea Zone to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 armour, 6 artilleries and 7 infantry moved from 62 Sea Zone to New South Wales

    Combat - Americans
                Battle in 62 Sea Zone
                    Americans attack with 1 destroyer, 2 submarines and 7 transports
                    Japanese defend with 3 destroyers
                        Americans roll dice for 2 submarines in 62 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer and 7 transports in 62 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 3 destroyers in 62 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 1 submarine in 62 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 destroyer and 7 transports in 62 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 destroyers in 62 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 62 Sea Zone
                        Americans roll dice for 1 destroyer and 7 transports in 62 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 62 Sea Zone
                        Japanese roll dice for 1 destroyer in 62 Sea Zone, round 5 :  0/1 hits
                    7 transports owned by the Americans retreated to 54 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Queensland

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 fighter moved from Morocco to Norway

    Place Units - Americans
                1 factory_minor placed in Finland
                3 armour placed in Norway
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 3 destroyers and 4 submarines
                EDIT: Adding units owned by Americans to 30 Sea Zone: 3 destroyers and 4 submarines
                EDIT: Turning off Edit Mode
                1 destroyer and 1 submarine placed in 10 Sea Zone
                3 fighters placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 artillery
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Queensland : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
        Johnston Island : 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield and 2 infantry
        30 Sea Zone : 1 artillery, 3 destroyers, 1 infantry, 4 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 1 submarine
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 airfield and 2 infantry
        Norway : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 11 fighters and 1 infantry
        Karelia : 1 infantry
        Vyborg : 1 artillery
        125 Sea Zone : 1 transport
        106 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 1 flag, 1 submarine
        64 Sea Zone : 4 carriers
        97 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        92 Sea Zone : 1 destroyer
        Brazil : 1 flag
        91 Sea Zone : 2 submarines
        Finland : 1 flag, 1 artillery and 1 factory_minor
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 31 / 34
        Japanese : 46 / 48
        Americans : 61 / 81
        Chinese : 5 / 1
        British : 34 / 41
        UK_Pacific : 21 / 21
        Italians : 13 / 5
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 2.714
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open

    Combat Move - Chinese
                3 infantry moved from Yunnan to Kweichow

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Kweichow : 3 infantry

    Production/PUs Summary :

    Germans : 43 / 54
        Russians : 31 / 34
        Japanese : 46 / 48
        Americans : 61 / 81
        Chinese : 5 / 12
        British : 34 / 41
        UK_Pacific : 21 / 21
        Italians : 13 / 5
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.077
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
            Average roll : 2.714
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British repair 0 damage on 1 harbour; Remaining resources: 35 PUs;
                British buy 1 armour, 1 artillery, 1 bomber, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries and 4 infantry moved from Shan State to Malaya
                1 mech_infantry moved from French Indo China to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                2 infantry moved from Kwangsi to Kwangtung
                2 artilleries and 1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 2 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 artillery and 1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                2 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 artillery and 3 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 artillery, 2 infantry and 2 mech_infantrys moved from Persia to Iraq
                3 armour and 3 mech_infantrys moved from Eastern Persia to Iraq
                1 armour and 1 mech_infantry moved from Caucasus to Iraq
                      British take Northwest Persia from Germans
                2 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Caucasus to Samara
                1 mech_infantry moved from Russia to Bryansk
                2 armour and 4 mech_infantrys moved from Volgograd to Russia
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 99 Sea Zone

    Combat - British
                Battle in Bryansk
                    British attack with 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 mech_infantrys in Bryansk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                    3 mech_infantrys owned by the British retreated to Russia
                Battle in Iraq
                    British attack with 4 armour, 1 artillery, 2 infantry and 6 mech_infantrys
                    Germans defend with 8 armour and 1 factory_minor
                        British roll dice for 4 armour, 1 artillery, 2 infantry and 6 mech_infantrys in Iraq, round 2 :  5/13 hits
                        Germans roll dice for 8 armour in Iraq, round 2 :  4/8 hits
                        2 infantry owned by the British, 5 armour owned by the Germans and 2 mech_infantrys owned by the British lost in Iraq
                        British roll dice for 4 armour, 1 artillery and 4 mech_infantrys in Iraq, round 3 :  5/9 hits
                        Germans roll dice for 3 armour in Iraq, round 3 :  1/3 hits
                        3 armour owned by the Germans and 1 mech_infantry owned by the British lost in Iraq
                    British winGermans win with 1 mech_infantry remaining, taking Iraq from Germans with 4 armour, 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 8 armour
                    Casualties for British: 2 infantry and 3 mech_infantrys
                Battle in Malaya
                    British attack with 2 artilleries and 4 infantry
                    Japanese defend with 1 armour, 1 factory_minor and 1 harbour
                        British roll dice for 2 artilleries and 4 infantry in Malaya, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour in Malaya, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Greece
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 3 bombers; Italians defend with 1 fighter
                        British roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Greece, round 2 :  3/4 hits
                        Germans roll dice for 3 bombers and 1 fighter in Greece, round 2 :  2/4 hits
                        2 infantry owned by the British and 3 bombers owned by the Germans lost in Greece
                        British roll dice for 1 artillery and 1 mech_infantry in Greece, round 3 :  0/2 hits
                        Germans roll dice for 1 fighter in Greece, round 3 :  1/1 hits
                        1 mech_infantry owned by the British lost in Greece
                        British roll dice for 1 artillery in Greece, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter in Greece, round 4 :  1/1 hits
                        1 artillery owned by the British lost in Greece
                    Germans win with 1 fighter remaining. Battle score for attacker is 22
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 mech_infantry moved from Belgian Congo to Egypt
                1 armour and 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
                1 bomber moved from Union of South Africa to Persia
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - British
                1 armour and 1 artillery placed in Persia
                1 mech_infantry placed in Persia
                1 bomber and 1 infantry placed in Union of South Africa
                1 submarine placed in 71 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 27 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kiangsi : 2 artilleries and 1 infantry
        Siam : 1 flag
        Shensi : 2 infantry
        Hopei : 1 artillery and 1 infantry
        Sikang : 1 artillery and 3 infantry
        Anhwe : 1 artillery and 2 infantry
        Samoa : 1 harbour
        India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Malaya : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Kwangtung : 1 harbour, 2 infantry and 1 mech_infantry
        French Indo China : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 artillery and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour and 1 mech_infantry
        Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 armour and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Russia : 2 armour and 10 mech_infantrys
        Samara : 1 mech_infantry
        93 Sea Zone : 1 destroyer
        Eire : 1 flag
        99 Sea Zone : 1 destroyer
        97 Sea Zone : 1 destroyer and 2 transports
        Iraq : 1 flag, 4 armour, 1 artillery, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag, 2 mech_infantrys
        71 Sea Zone : 1 submarine
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 31 / 34
        Japanese : 35 / 48
        Americans : 61 / 81
        Chinese : 10 / 12
        British : 36 / 41
        UK_Pacific : 27 / 32
        Italians : 13 / 5
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 6 times
                3 was rolled 12 times
                4 was rolled 18 times
                5 was rolled 8 times
                6 was rolled 9 times
            Average roll : 3.300
            Median : 3.500
            Variance : 1.797
            Standard Deviation : 1.341
            Total rolls : 70

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 4 times
            Average roll : 2.875
            Median : 3.500
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Germans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.222
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

    British Combat
                1 was rolled 11 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.395
            Median : 4.000
            Variance : 1.730
            Standard Deviation : 1.315
            Total rolls : 38

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.000
            Standard Deviation : 0.000
            Total rolls : 6

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to Romania
                1 fighter moved from Greece to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - Italians
                1 fighter moved from Romania to Northern Italy
                1 aaGun and 4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,6,4
                Italians collect 10 PUs (3 lost to blockades); end with 11 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 41 / 54
        Russians : 31 / 34
        Japanese : 35 / 48
        Americans : 61 / 81
        Chinese : 10 / 12
        British : 36 / 41
        UK_Pacific : 27 / 32
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                1 bomber moved from Novgorod to 99 Sea Zone
                1 fighter moved from Novgorod to 125 Sea Zone
                1 mech_infantry moved from Germany to Romania
                      Germans take Romania from Russians
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 mech_infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Smolensk to Rostov
                      Germans take Rostov from Russians
                5 mech_infantrys moved from Smolensk to Ukraine
                2 bombers moved from Novgorod to Ukraine
                1 fighter and 3 mech_infantrys moved from Novgorod to Karelia

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 92 Sea Zone
                1 bomber moved from Western Germany to 93 Sea Zone
                1 bomber moved from Novgorod to 99 Sea Zone
                1 fighter moved from Novgorod to 125 Sea Zone
                1 mech_infantry moved from Germany to Romania
                      Germans take Romania from Russians
                1 mech_infantry moved from Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 mech_infantry moved from Poland to Bessarabia
                      Germans take Bessarabia from Russians
                1 mech_infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 mech_infantry moved from Smolensk to Rostov
                      Germans take Rostov from Russians
                5 mech_infantrys moved from Smolensk to Ukraine
                2 bombers moved from Novgorod to Ukraine
                1 fighter and 3 mech_infantrys moved from Novgorod to Karelia

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter
                    Russians defend with 1 submarine; Americans defend with 1 transport
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Ukraine
                    Germans attack with 2 bombers and 5 mech_infantrys
                    Russians defend with 1 armour, 1 factory_minor and 2 mech_infantrys
                    Germans win, taking Ukraine from Russians with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 14
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in Karelia
                    Germans attack with 1 fighter and 3 mech_infantrys
                    Americans defend with 1 infantry
                    Germans win, taking Karelia from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 93 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 destroyer; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    British win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer
                Battle in 92 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 destroyer
                    Germans win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 97 Sea Zone
                    Germans attack with 3 bombers
                    British defend with 1 destroyer and 2 transports; Americans defend with 1 destroyer and 2 submarines
                    2 submarines owned by the Americans Submerged
                    Germans win with 3 bombers remaining. Battle score for attacker is 30
                    Casualties for British: 1 destroyer and 2 transports
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 bombers moved from 97 Sea Zone to Novgorod
                1 bomber moved from 99 Sea Zone to Southern Italy
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from 125 Sea Zone to Western Germany
                1 fighter moved from Karelia to Novgorod
                2 bombers moved from Ukraine to Novgorod
                1 mech_infantry moved from Eastern Poland to Smolensk
                1 mech_infantry moved from Eastern Poland to Bryansk
                18 mech_infantrys moved from Eastern Poland to Novgorod
                9 mech_infantrys moved from Germany to Eastern Poland
                3 mech_infantrys moved from Western Germany to Poland

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 19 PUs;
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 artillery and 1 infantry moved from Vologda to Smolensk
                1 armour and 2 mech_infantrys moved from Volgograd to Rostov
                2 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Bryansk
                1 armour moved from Russia to Tambov
                1 armour moved from Russia to Bryansk
                1 armour moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 19 PUs;
                Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 artillery and 1 infantry moved from Vologda to Smolensk
                1 armour and 2 mech_infantrys moved from Volgograd to Rostov
                2 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Bryansk
                1 armour moved from Russia to Tambov
                1 armour moved from Russia to Bryansk
                1 armour moved from Russia to Smolensk
                2 infantry moved from Russia to Bryansk
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 mech_infantrys in Rostov, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Russians attack with 1 armour, 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 1 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 1 armour and 1 artillery in Smolensk, round 3 :  2/2 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 armour, 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 2 :  0/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 artillery and 2 infantry in Bryansk, round 3 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 armour and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 infantry in Tambov, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,1,3,1,1,5,4,5,5,3,5,1
                Russians collect 26 PUs (3 lost to blockades); end with 26 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Bryansk : 1 armour, 1 artillery and 3 infantry
        Rostov : 1 armour and 2 mech_infantrys
        Archangel : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
        Tambov : 1 armour and 2 infantry
        Volgograd : 1 factory_minor
        Smolensk : 1 armour, 1 artillery and 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 29 / 26
        Japanese : 32 / 48
        Americans : 61 / 81
        Chinese : 10 / 12
        British : 36 / 41
        UK_Pacific : 27 / 32
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.270
            Median : 3.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 37

    Null / Other
                1 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
            Average roll : 3.250
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.500
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Russians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 2.895
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 19

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 factory_minors and 2 fighters; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                3 mech_infantrys moved from Jehol to Anhwe
                1 bomber moved from Japan to Anhwe
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 fighter moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters moved from Japan to Kiangsi

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 factory_minors and 2 fighters; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                3 mech_infantrys moved from Jehol to Anhwe
                1 bomber moved from Japan to Anhwe
                1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 mech_infantry moved from New South Wales to Queensland
                1 fighter moved from 6 Sea Zone to Korea
                1 tactical_bomber moved from 6 Sea Zone to Korea
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 artillery moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters moved from Japan to Kiangsi

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 2 artilleries and 1 infantry
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for British: 2 artilleries and 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                    Japanese win, taking Anhwe from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for British: 1 artillery and 2 infantry
                Battle in Queensland
                    Japanese attack with 1 armour and 4 mech_infantrys
                    Americans defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
                    Japanese win, taking Queensland from Americans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transports
                    Units damaged: 1 carrier owned by the Japanese
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 119
                    Casualties for Japanese: 1 carrier, 2 destroyers and 1 submarine
                    Casualties for Americans: 1 armour, 6 artilleries, 1 carrier, 1 destroyer, 2 fighters, 7 infantry, 1 submarine and 8 transports

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber could not land in 54 Sea Zone and were removed
                2 fighters moved from Kiangsi to Kiangsu
                1 bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Shantung
                1 carrier, 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                Japanese undo move 1.
                1 factory_minor placed in Shantung
                1 factory_minor placed in Manchuria
                1 artillery and 2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

  • '15

    Davy Jones is like “Whaaaa?”

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 3 armour, 1 artillery, 3 fighters, 1 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery moved from Vyborg to Karelia
                1 artillery moved from Finland to Karelia
                3 armour moved from Norway to Karelia
                1 bomber moved from Norway to Germany
                1 bomber moved from Eastern United States to Norway
                11 fighters moved from Norway to Karelia
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                4 carriers moved from 64 Sea Zone to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
                3 destroyers moved from 30 Sea Zone to 26 Sea Zone
                2 submarines moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 submarines moved from 30 Sea Zone to 26 Sea Zone

    Combat - Americans
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Germany causes 5 damage total.
                Battle in Karelia
                    Americans attack with 3 armour, 2 artilleries and 11 fighters
                    Germans defend with 3 mech_infantrys
                        Americans roll dice for 3 armour, 2 artilleries and 11 fighters in Karelia, round 2 :  6/16 hits
                        Germans roll dice for 3 mech_infantrys in Karelia, round 2 :  1/3 hits
                        1 artillery owned by the Americans and 3 mech_infantrys owned by the Germans lost in Karelia
                    Americans win, taking Karelia from Germans with 3 armour, 1 artillery and 11 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 artillery

    Non Combat Move - Americans
                6 fighters moved from Karelia to Finland
                5 fighters moved from Karelia to Norway
                1 artillery and 1 infantry moved from Norway to Finland
                1 bomber moved from Germany to Norway
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 fighters moved from Western United States to 10 Sea Zone
                3 fighters moved from 10 Sea Zone to Hawaiian Islands
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                3 mech_infantrys placed in Finland
                3 armour placed in Norway
                1 artillery, 3 fighters and 1 infantry placed in Western United States
                2 transports placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 artillery
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Johnston Island : 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        Midway : 1 airfield and 2 infantry
        26 Sea Zone : 4 destroyers, 3 submarines and 1 transport
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 4 carriers and 2 transports
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Morocco : 1 flag, 1 airfield and 2 infantry
        Norway : 1 flag, 3 armour, 2 bombers, 1 factory_minor and 5 fighters
        Karelia : 3 armour and 1 artillery
        106 Sea Zone : 1 flag, 1 destroyer
        93 Sea Zone : 1 flag, 2 submarines
        97 Sea Zone : 1 flag, 3 submarines
        Brazil : 1 flag
        Finland : 1 flag, 1 artillery, 1 factory_minor, 6 fighters, 1 infantry and 3 mech_infantrys
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 27 / 26
        Japanese : 39 / 44
        Americans : 59 / 79
        Chinese : 8 / 12
        British : 36 / 41
        UK_Pacific : 27 / 32
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.810
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 21

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Anhwe : 3 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 27 / 26
        Japanese : 38 / 44
        Americans : 59 / 79
        Chinese : 9 / 15
        British : 36 / 41
        UK_Pacific : 27 / 32
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.520
            Median : 3.000
            Variance : 0.125
            Standard Deviation : 0.354
            Total rolls : 25

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - British
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 3 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                4 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 submarine moved from 71 Sea Zone to 58 Sea Zone
                1 bomber moved from Union of South Africa to India
                1 artillery moved from Iraq to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 bomber moved from Persia to Kazakhstan
                1 artillery moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Samara to Kazakhstan
                2 armour and 6 mech_infantrys moved from Russia to Ukraine
                3 mech_infantrys moved from Russia to Western Ukraine

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 1 armour, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 0 damage on 1 factory_major and 1 factory_minor; Remaining resources: 25 PUs;
                UK_Pacific buy 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 artillery and 3 infantry moved from Sikang to Kazakhstan
                1 mech_infantry moved from Russia to Belarus
                      Russians take Belarus from Germans
                4 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 submarine moved from 71 Sea Zone to 58 Sea Zone
                1 bomber moved from Union of South Africa to India
                1 artillery moved from Iraq to Northwest Persia
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                      Russians take Turkmenistan from Japanese
                1 bomber moved from Persia to Kazakhstan
                1 artillery moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Eastern Persia to Northwest Persia
                1 armour and 3 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                1 mech_infantry moved from Samara to Kazakhstan
                2 armour and 6 mech_infantrys moved from Russia to Ukraine
                3 mech_infantrys moved from Russia to Western Ukraine

    Combat - British
                Battle in Western Ukraine
                    British attack with 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 3 mech_infantrys in Western Ukraine, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Western Ukraine
                    British win, taking Western Ukraine from Germans with 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kazakhstan
                    British attack with 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 3 mech_infantrys
                        British roll dice for 1 artillery, 1 bomber, 3 infantry and 1 mech_infantry in Kazakhstan, round 2 :  2/6 hits
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Kazakhstan, round 2 :  3/4 hits
                        3 infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Kazakhstan
                        British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kazakhstan, round 3 :  0/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 :  1/2 hits
                        1 mech_infantry owned by the British lost in Kazakhstan
                        British roll dice for 1 artillery and 1 bomber in Kazakhstan, round 4 :  2/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 4 :  1/2 hits
                        1 armour owned by the Japanese, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win with 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 3 mech_infantrys
                    Casualties for British: 1 artillery, 3 infantry and 1 mech_infantry
                Battle in Ukraine
                    British attack with 2 armour and 6 mech_infantrys
                    Germans defend with 1 factory_minor and 5 mech_infantrys
                        British roll dice for 2 armour and 6 mech_infantrys in Ukraine, round 2 :  3/8 hits
                        Germans roll dice for 5 mech_infantrys in Ukraine, round 2 :  2/5 hits
                        2 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Ukraine
                        British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 3 :  1/6 hits
                        Germans roll dice for 2 mech_infantrys in Ukraine, round 3 :  0/2 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                        British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 4 :  0/6 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 4 :  0/1 hits
                        British roll dice for 2 armour and 4 mech_infantrys in Ukraine, round 5 :  3/6 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 5 :  1/1 hits
                        1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
                    British win, taking Ukraine from Germans with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 5 mech_infantrys
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Kazakhstan to Russia
                1 aaGun moved from Persia to Northwest Persia

    Place Units - British
                1 mech_infantry placed in Union of South Africa
                3 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 tactical_bomber placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 infantry placed in Malaya
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,4,6,1,2,2,6
                UK_Pacific collect 24 PUs (3 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 4 mech_infantrys
                    Some Units in Malaya change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 2 infantry
        Siam : 1 flag
        Suiyuyan : 1 artillery
        Hunan : 1 mech_infantry
        Kansu : 1 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Samoa : 1 harbour
        India : 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 4 mech_infantrys
        Malaya : 2 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Kwangtung : 1 harbour
        French Indo China : 1 flag
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        58 Sea Zone : 1 submarine
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry and 1 tactical_bomber
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Belarus : 1 mech_infantry
        Russia : 1 bomber
        Ukraine : 2 armour and 3 mech_infantrys
        Western Ukraine : 3 mech_infantrys
        Turkmenistan : 1 mech_infantry
        Caucasus : 5 armour and 4 mech_infantrys
        Eire : 1 flag
        Iraq : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern Persia : 1 flag, 1 armour and 3 mech_infantrys
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 aaGun, 2 artilleries and 1 mech_infantry
        Persia : 1 flag, 1 factory_minor and 3 mech_infantrys

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 32 / 26
        Japanese : 34 / 44
        Americans : 59 / 79
        Chinese : 13 / 15
        British : 36 / 41
        UK_Pacific : 27 / 29
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 24 times
                2 was rolled 21 times
                3 was rolled 14 times
                4 was rolled 12 times
                5 was rolled 18 times
                6 was rolled 18 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.953
            Standard Deviation : 0.976
            Total rolls : 107

    Null / Other
                1 was rolled 5 times
                2 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.438
            Standard Deviation : 1.199
            Total rolls : 17

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    British Combat
                1 was rolled 9 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 2 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.300
            Median : 3.000
            Variance : 0.974
            Standard Deviation : 0.987
            Total rolls : 40

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.533
            Standard Deviation : 0.730
            Total rolls : 16

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 fighter moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,1,2,5,3
                Italians collect 4 PUs (9 lost to blockades); end with 5 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 32 / 26
        Japanese : 34 / 44
        Americans : 59 / 79
        Chinese : 13 / 15
        British : 36 / 41
        UK_Pacific : 27 / 29
        Italians : 13 / 10
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    You know, I’m gonna gracefully concede at this point.  I think I’ve fought about as hard as I could have, but the Allies keep gaining ground.  Definitively learned a lot from this game.

    We’re 1 and 1, want to go for a third?

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