@ArtofWar1947 No no, leave them. It will be easier to remember after this.
Thanks anyway.
Australia falling early, French Indo China, German tanks in China, we pretty much are throwing out all the normal play theories.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
5 infantry moved from Hunan to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Kweichow
4 mech_infantrys moved from Hunan to Kwangtung
4 mech_infantrys moved from Hunan to Kwangsi
3 fighters and 2 tactical_bombers moved from Queensland to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 2 transports
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kwangsi
Japanese attack with 5 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 7 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Kansu
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Hunan to Kwangsi
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
Place Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,2,1,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4,3,2
Japanese collect 28 PUs (19 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
4 fighters moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Paulau Island
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking Paulau Island from Japanese, taking 93 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
4 fighters moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier, 2 destroyers, 1 fighter and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 submarines and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag, 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 transport
30 Sea Zone : 1 transport
34 Sea Zone : 1 transport
26 Sea Zone : 2 submarines
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
10 Sea Zone : 2 submarines and 2 transports
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 6 infantry
Algeria : 2 infantry
93 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 47 / 34
Americans : 56 / 81
Chinese : 3 / 8
British : 33 / 42
UK_Pacific : 15 / 17
Italians : 13 / 13
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Yunnan to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 fighter and 9 infantry
Kweichow : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 5 / 7
British : 33 / 42
UK_Pacific : 15 / 17
Italians : 13 / 13
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 1 factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to French Central Africa
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries moved from Burma to India
1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Rostov to Ukraine
1 armour and 5 mech_infantrys moved from Caucasus to Ukraine
1 armour and 1 mech_infantry moved from Samara to Tsinghai
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
Combat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 armour placed in Persia
1 bomber placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantry
Territory Summary for British and UK_Pacific :
Tsinghai : 1 armour and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter and 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 mech_infantry
French West Africa : 1 flag, 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Ukraine : 2 armour and 13 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 3 mech_infantrys
Northwest Persia : 2 mech_infantrys
Persia : 1 flag, 3 armour and 1 factory_minor
Production/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 5 / 7
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 11 / 13
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 bomber and 3 fighters moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 5 / 7
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 bombers moved from Novgorod to Ukraine
17 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to Ukraine
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry and 8 mech_infantrys moved from Romania to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
10 armour and 11 mech_infantrys moved from Szechwan to Yunnan
Combat - Germans
Battle in Bessarabia
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 2 infantry and 18 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Ukraine
Germans attack with 7 bombers and 18 mech_infantrys
British defend with 2 armour and 13 mech_infantrys; Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 7 bombers and 9 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 4 infantry
Casualties for British: 2 armour and 13 mech_infantrys
Battle in Yunnan
Germans attack with 10 armour and 11 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 1 fighter and 9 infantry
Germans win, taking Yunnan from Chinese with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 1 fighter and 9 infantry
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Ukraine
7 bombers moved from Ukraine to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Smolensk
2 armour moved from Volgograd to Russia
Combat - Russians
Non Combat Move - Russians
1 fighter moved from Volgograd to Russia
Place Units - Russians
2 artilleries and 1 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Territory Summary for Russians :
Shan State : 1 infantry
Burma : 1 infantry
Amur : 1 armour
Yakut S.S.R. : 1 infantry
French Indo China : 1 flag
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 23 infantry and 1 tactical_bomber
Tambov : 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor and 4 infantry
Caucasus : 1 infantry
Smolensk : 1 armour, 1 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 61
Russians : 32 / 37
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 4 / 7
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Hopei to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Russians
4 mech_infantrys moved from Kwangsi to Shan State
1 fighter moved from Malaya to Kweichow
2 fighters moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
Combat - Japanese
Battle in Shensi
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 fighter moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Manchuria
1 aaGun and 4 infantry moved from Kwangsi to Yunnan
7 mech_infantrys moved from Kwangtung to Yunnan
Place Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,1,5,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Paulau Island to 34 Sea Zone
1 carrier and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
sea zone 6 scramble the fighters and any kamikaze strikes?
No scramble.
2 Kami strikes on the CV, 1 kami on each Dst
Make that 3 kami on the CV, and 1 on each Dst.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Paulau Island to 34 Sea Zone
1 carrier and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters, 7 submarines and 1 transport
Japanese defend with 2 destroyers and 3 submarines
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters, 7 submarines and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers and 3 submarines
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Shantung
Battle in Korea
Battle in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Americans
2 fighters moved from 6 Sea Zone to Iwo Jima
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 cruisers and 2 submarines placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 artillery and 2 fighters
Paulau Island : 1 flag
Marshall Islands : 1 flag
Shantung : 1 infantry
Korea : 1 flag, 1 artillery and 1 infantry
Kiangsu : 2 infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 2 submarines and 2 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 cruisers and 2 submarines
19 Sea Zone : 1 flag, 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 7 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Morocco : 1 flag, 1 airfield, 5 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry
Algeria : 2 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 7 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 61
Russians : 30 / 37
Japanese : 42 / 47
Americans : 59 / 85
Chinese : 7 / 7
British : 35 / 35
UK_Pacific : 14 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.536
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Germans
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shantung
Chinese undo move 1.
1 infantry placed in Kiangsu
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 52 / 61
Russians : 30 / 37
Japanese : 42 / 47
Americans : 59 / 85
Chinese : 8 / 9
British : 35 / 35
UK_Pacific : 14 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.536
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from French Central Africa to Gold Coast
1 armour and 1 mech_infantry moved from French West Africa to Gold Coast
1 bomber moved from Union of South Africa to India
1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from West India to India
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Egypt to Eastern Persia
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Kansu to Shensi
Combat - British
Battle in Gold Coast
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Gold Coast, round 2 : 1/3 hits
Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Gold Coast
British win, taking Gold Coast from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - British
2 mech_infantrys moved from Northwest Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Persia to West India
1 infantry moved from India to 39 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
Place Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 bomber placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantry
Territory Summary for British and UK_Pacific :
Shensi : 1 armour and 1 mech_infantry
India : 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 5 mech_infantrys
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Gold Coast : 1 armour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 1 fighter and 6 mech_infantrys
Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 52 / 61
Russians : 30 / 37
Japanese : 40 / 47
Americans : 59 / 85
Chinese : 10 / 9
British : 36 / 41
UK_Pacific : 17 / 17
Italians : 10 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.333
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 3.846
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Gibraltar
Combat - Italians
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 52 / 61
Russians : 30 / 37
Japanese : 40 / 47
Americans : 59 / 85
Chinese : 10 / 9
British : 36 / 41
UK_Pacific : 17 / 17
Italians : 10 / 7
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;
Combat Move - Germans
9 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to Gibraltar
Combat - Germans
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Rostov
Germans attack with 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Gibraltar to Southern France
Place Units - Germans
5 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 51 PUs (7 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs