@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 2 infantry and 2 mech_infantrys moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to BurmaCombat - British
Battle in Burma
British attack with 3 artilleries, 6 infantry and 2 mech_infantrys
Japanese defend with 1 armour and 6 mech_infantrys
British roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits
British roll dice for 3 artilleries, 6 infantry and 2 mech_infantrys in Burma, round 2 : 4/11 hits
Japanese roll dice for 1 armour and 6 mech_infantrys in Burma, round 2 : 3/7 hits
3 infantry owned by the British and 5 mech_infantrys owned by the Japanese lost in Burma
British roll dice for 3 artilleries, 3 infantry and 2 mech_infantrys in Burma, round 3 : 2/8 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 3 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Japanese: 1 armour and 6 mech_infantrys
Casualties for British: 3 infantry
Battle in Egypt
British attack with 6 mech_infantrys
Italians defend with 1 armour, 2 artilleries, 1 harbour and 1 mech_infantry
British roll dice for 6 mech_infantrys in Egypt, round 2 : 2/6 hits
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Egypt, round 2 : 1/4 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Egypt
British roll dice for 5 mech_infantrys in Egypt, round 3 : 0/5 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 3 : 2/2 hits
2 mech_infantrys owned by the British lost in Egypt
British roll dice for 3 mech_infantrys in Egypt, round 4 : 0/3 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 4 : 0/2 hits
British roll dice for 3 mech_infantrys in Egypt, round 5 : 0/3 hits
Italians roll dice for 1 armour and 1 artillery in Egypt, round 5 : 1/2 hits
1 mech_infantry owned by the British lost in Egypt
2 mech_infantrys owned by the British retreated to Trans-Jordan
Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -8
Casualties for British: 4 mech_infantrys
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - British
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Rostov to Bryansk
1 aaGun moved from India to BurmaPlace Units - British
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 3 artilleries and 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
38 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 mech_infantrys
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 armour and 2 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 2 armour, 1 factory_minor and 4 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 50 / 61
Russians : 29 / 29
Japanese : 46 / 48
Americans : 54 / 75
Chinese : 9 / 9
British : 31 / 30
UK_Pacific : 14 / 14
Italians : 14 / 25
ANZAC : 7 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 23 times
2 was rolled 28 times
3 was rolled 33 times
4 was rolled 25 times
5 was rolled 29 times
6 was rolled 19 times
Average roll : 3.420
Median : 3.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 157Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.400
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 40Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.750
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12British Combat
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.342
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38Italians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.400
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 40Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Alexandria to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from FrenchCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 destroyer and 2 fighters
Americans defend with 3 submarines and 3 transports
3 submarines owned by the Americans Submerged
Italians win with 2 fighters remaining. Battle score for attacker is 13
Casualties for Italians: 1 destroyer
Casualties for Americans: 3 transportsNon Combat Move - Italians
2 fighters moved from 95 Sea Zone to Southern Italy
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Northern Italy
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 50 / 61
Russians : 29 / 29
Japanese : 46 / 48
Americans : 54 / 75
Chinese : 9 / 9
British : 30 / 30
UK_Pacific : 14 / 14
Italians : 16 / 21
ANZAC : 7 / 0
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
4 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Archangel
5 bombers moved from Western Ukraine to Russia
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
10 armour and 13 mech_infantrys moved from Urals to Novosibirsk -
Would you like to send up interceptors in Russia?
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I’ll skip the intercept.
I’ve been conversing with Vold, I think in general the right thing to do each time in a game is without technology, is skip any intercept when you have fewer interceptors than the total of bombers and escorts.
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That’s been my experience too, but it’s also a factor of how you weigh the value of your planes compared to those of your opponent.
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OK, I sent one of the 5 to the airfield, and one got shot down. If I roll a 1, the one headed for the airfield was the one shot down, and we’ll add damage on the factory. Otherwise, leave it as is.
Rolls: 1@5; Total Hits: 11@5: (2) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 13 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Belarus
4 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Novgorod to Archangel
2 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
2 bombers moved from Western Germany to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Western Germany to Archangel
5 bombers moved from Western Ukraine to Russia
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
10 armour and 13 mech_infantrys moved from Urals to NovosibirskCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,4,6 and causes: 16 damage to unit: factory_major
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: factory_major = 16, airfield = 6
Battle in Archangel
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 mech_infantry
retreated to Belarus
Russians win with 2 artilleries remaining. Battle score for attacker is -19
Casualties for Germans: 3 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 2 bombers and 6 mech_infantrys
Russians defend with 4 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 artilleries
Battle in Novosibirsk
Germans attack with 10 armour and 13 mech_infantrys
Russians defend with 7 infantry
Germans win, taking Novosibirsk from Russians with 10 armour and 11 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 7 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Archangel to Novgorod
2 fighters moved from Belarus to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
2 bombers moved from Ukraine to Eastern Poland
4 bombers moved from Russia to Novgorod
1 fighter moved from Denmark to Novgorod
1 tactical_bomber moved from Denmark to Novgorod
1 mech_infantry moved from Western Germany to Poland
1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Germans
1 destroyer placed in 127 Sea Zone
2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 53 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 7 damage on 1 airfield and 1 factory_major; Remaining resources: 14 PUs;
Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from Russia to Yenisey
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 artilleries and 1 infantry moved from Vologda to Archangel
1 artillery moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 7 damage on 1 airfield and 1 factory_major; Remaining resources: 14 PUs;
Russians buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Timguska to Yenisey
1 fighter and 1 tactical_bomber moved from Russia to Yenisey
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 artilleries and 1 infantry moved from Vologda to Archangel
1 artillery moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Bryansk to Western Ukraine
2 artilleries and 4 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Western Ukraine
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Ukraine
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 factory_minor and 4 mech_infantrys
Russians roll dice for 2 artilleries and 6 infantry in Ukraine, round 2 : 3/8 hits
Germans roll dice for 4 mech_infantrys in Ukraine, round 2 : 1/4 hits
1 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries and 5 infantry in Ukraine, round 3 : 2/7 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Yenisey
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yenisey, round 2 : 1/3 hits
Germans roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yenisey
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 2 artilleries, 1 fighter and 1 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter and 1 infantry in Archangel, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Yenisey to Yakut S.S.R.
2 aaGuns, 2 armour, 1 artillery, 1 fighter, 22 infantry and 2 mech_infantrys moved from Russia to Samara
2 aaGuns and 4 infantry moved from Shensi to Szechwan
2 aaGuns, 3 artilleries and 6 infantry moved from Bryansk to BelarusPlace Units - Russians
1 artillery, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs totalTerritory Summary for Russians :
Szechwan : 2 aaGuns and 4 infantry
Yakut S.S.R. : 1 fighter and 1 tactical_bomber
Kazakhstan : 1 infantry
Belarus : 2 aaGuns, 4 artilleries and 6 infantry
Baltic States : 1 artillery
Urals : 1 infantry
Archangel : 2 artilleries
Russia : 1 airfield, 1 artillery, 1 factory_major, 2 infantry and 1 mech_infantry
Ukraine : 2 artilleries, 1 factory_minor and 5 infantry
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Samara : 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 23 infantry and 2 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 30
Japanese : 46 / 48
Americans : 54 / 75
Chinese : 9 / 9
British : 30 / 30
UK_Pacific : 14 / 14
Italians : 14 / 21
ANZAC : 7 / 0
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.433
Median : 3.000
Variance : 0.345
Standard Deviation : 0.587
Total rolls : 30Germans Combat
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Russians Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.545
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 12 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 5 mech_infantrys moved from Hunan to Burma
3 armour and 1 mech_infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
3 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 mech_infantry moved from New South Wales to Western Australia
Japanese take Western Australia from ANZACCombat - Japanese
Battle in Kweichow
Japanese attack with 6 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 4 armour and 9 mech_infantrys
British defend with 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrys
Japanese win, taking Burma from UK_Pacific with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 7 mech_infantrys
Casualties for British: 1 aaGun, 3 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Hunan to Kweichow
6 infantry moved from Jehol to AnhwePlace Units - Japanese
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 submarines moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer, 3 fighters and 2 transports
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer, 3 fighters and 2 transports in 97 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Italians: 1 destroyer and 2 transports
Casualties for Americans: 1 submarine
Battle in Philippines
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Philippines, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery, 1 bomber, 2 fighters and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Marshall Islands : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Philippines : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 1 transport
35 Sea Zone : 2 transports
26 Sea Zone : 3 submarines and 1 transport
10 Sea Zone : 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 1 airfield, 1 artillery, 3 fighters and 4 infantry
Algeria : 2 infantry
97 Sea Zone : 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 carriers, 2 destroyers, 2 fighters and 1 transport
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 30
Japanese : 48 / 52
Americans : 56 / 81
Chinese : 7 / 9
British : 30 / 30
UK_Pacific : 13 / 14
Italians : 14 / 21
ANZAC : 6 / 0
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
8 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Szechwan to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Yunnan : 9 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 fighterProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 30
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 8 / 8
British : 30 / 30
UK_Pacific : 13 / 14
Italians : 14 / 21
ANZAC : 6 / 0
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 39 Sea Zone
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Trans-Jordan to Egypt
British take Egypt from Italians
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Iraq to Egypt
4 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Bryansk to Bessarabia
Russians take Bessarabia from Germans
1 armour and 1 mech_infantry moved from Bryansk to SamaraCombat - British
Non Combat Move - British
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 3 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 3 mech_infantrys
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 harbour and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 mech_infantrys
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bessarabia : 1 mech_infantry
Caucasus : 1 armour and 4 mech_infantrys
Samara : 1 armour and 1 mech_infantry
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Northwest Persia : 4 mech_infantrys
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrysProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 30
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 11 / 21
ANZAC : 6 / 0
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.571
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
1 armour moved from French Central Africa to French West Africa
Italians take French West Africa from FrenchCombat - Italians
Non Combat Move - Italians
1 artillery and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,5,2
Italians collect 7 PUs (6 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Alexandria to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 64
Russians : 30 / 30
Japanese : 47 / 52
Americans : 56 / 81
Chinese : 8 / 8
British : 33 / 38
UK_Pacific : 13 / 13
Italians : 13 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





