Game set-Up:
Bid Spending.jpg
You can call the Carolines fleet Dre, because I completely forgot about them. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer and 1 submarine moved from 35 Sea Zone to 23 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Western United States to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 12 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 12 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United States
1 armour and 2 mech_infantrys moved from Central United States to Eastern United States
1 bomber moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
Place Units - Americans
1 battleship and 2 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
31 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
23 Sea Zone : 1 destroyer and 1 submarine
26 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
28 Sea Zone : 1 artillery, 1 cruiser, 1 infantry and 1 transport
10 Sea Zone : 1 battleship, 2 carriers and 1 transport
Central United States : 1 factory_minor
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Production/PUs Summary :
Germans : 40 / 97
Russians : 37 / 37
Japanese : 30 / 40
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Kweichow to Shensi
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 1/7 hits
Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 4 : 1/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
Japanese roll dice for 1 infantry in Chahar, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Chahar
1 infantry owned by the Chinese retreated to Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Yunnan : 4 infantry
Suiyuyan : 1 infantry
Szechwan : 4 infantry
Production/PUs Summary :
Germans : 40 / 97
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.861
Median : 4.000
Variance : 1.314
Standard Deviation : 1.146
Total rolls : 36
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.962
Median : 4.000
Variance : 1.680
Standard Deviation : 1.296
Total rolls : 26
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Combat Move - British
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
Scramble from Rome to defend 97?
OOL
free hit on BB
CA
tac if scrambled
fighters if scrambled
kill the BB
Nah, no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - British
1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
1 fighter moved from Scotland to 106 Sea Zone
Combat - British
Battle in 106 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 106 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 battleship owned by the Italians, 1 fighter owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
1 submarine owned by the British Submerged
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for British: 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Non Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
2 infantry moved from Alexandria to Egypt
1 armour moved from Alexandria to Egypt
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Tanganyika Territory
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Malaya
3 aaGuns, 1 artillery and 4 infantry moved from India to Burma
1 fighter moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to Quebec
1 transport moved from 109 Sea Zone to 106 Sea Zone
Place Units - British
1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
1 mech_infantry placed in India
2 submarines placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 2 submarines
Territory Summary for British and UK_Pacific :
Shan State : 2 infantry
Burma : 3 aaGuns, 1 artillery and 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 fighter, 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 fighter and 1 harbour
Egypt : 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 aaGun, 1 airfield and 2 infantry
Malta : 1 aaGun, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 2 infantry
Tanganyika Territory : 1 fighter and 1 tactical_bomber
80 Sea Zone : 1 transport
96 Sea Zone : 1 cruiser
106 Sea Zone : 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
Persia : 1 flag, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 40 / 97
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.788
Median : 4.000
Variance : 0.745
Standard Deviation : 0.863
Total rolls : 52
Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.917
Median : 3.500
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.962
Median : 4.000
Variance : 1.680
Standard Deviation : 1.296
Total rolls : 26
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Greece
1 bomber moved from Northern Italy to Greece
1 armour and 2 infantry moved from Albania to Greece
1 armour, 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Alexandria to Tobruk
1 artillery and 1 infantry moved from Libya to Tobruk
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 cruiser
Italians win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Gibraltar
Battle in Yugoslavia
Italians attack with 1 armour, 2 artilleries and 2 infantry
Neutral_Allies defend with 1 infantry
Italians win, taking Gibraltar from British, taking Yugoslavia from Neutral_Allies with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in Greece
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
Neutral_Allies defend with 4 infantry
retreated to Greece
Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 3 infantry
Casualties for Italians: 1 armour and 2 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,5,5,5,5,2
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 40 / 97
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 12 / 7
ANZAC : 14 / 16
French : 12 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-Jordan
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
Combat - French
Battle in Holland Belgium
French attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 3 aaGuns and 1 tactical_bomber
AA fire in Holland Belgium : 0/1 hits
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 2 : 2/3 hits
Germans roll dice for 3 aaGuns and 1 tactical_bomber in Holland Belgium, round 2 : 0/1 hits
2 aaGuns owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
Germans roll dice for 1 aaGun and 1 tactical_bomber in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the French and 1 aaGun owned by the Germans lost in Holland Belgium
French roll dice for 1 artillery and 1 fighter in Holland Belgium, round 4 : 1/2 hits
Germans roll dice for 1 tactical_bomber in Holland Belgium, round 4 : 0/1 hits
1 tactical_bomber owned by the Germans lost in Holland Belgium
French win, taking Holland Belgium from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 23
Casualties for Germans: 3 aaGuns and 1 tactical_bomber
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Holland Belgium to United Kingdom
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
French Central Africa : 1 infantry
Holland Belgium : 1 flag, 1 artillery
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 cruiser and 1 destroyer
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 37 / 97
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 11 / 7
ANZAC : 14 / 16
French : 16 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.917
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12
Germans Combat
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
French Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour and 12 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from France to Holland Belgium
1 mech_infantry moved from Southern France to Holland Belgium
1 mech_infantry moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
2 bombers, 4 fighters and 3 tactical_bombers moved from Western Germany to 97 Sea Zone
1 fighter moved from Northern Italy to 97 Sea Zone
1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
2 armour, 2 artilleries and 6 infantry moved from Romania to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
5 infantry moved from Bulgaria to Greece
Combat - Germans
Battle in Morocco
Germans attack with 2 infantry
French defend with 2 infantry
Germans win, taking Morocco from French with 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 1 armour and 1 mech_infantry
French defend with 1 artillery
Germans win, taking Holland Belgium from French with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Battle in Greece
Germans attack with 5 infantry
Neutral_Allies defend with 1 infantry
Germans win, taking Greece from Neutral_Allies with 4 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Germans attack with 3 armour, 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 5 fighters and 4 tactical_bombers
French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
1 submarine owned by the British Submerged
Germans win with 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Germans: 3 fighters and 2 tactical_bombers
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Non Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to Southern Italy
3 aaGuns, 3 artilleries and 15 infantry moved from Poland to Baltic States
Place Units - Germans
8 armour and 2 mech_infantrys placed in Germany
10 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Germans collect 46 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Sakha to Buryatia
5 infantry moved from Novgorod to Belarus
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 5 infantry moved from Western Ukraine to Ukraine
7 infantry moved from Russia to Bryansk
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Ukraine
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
3 infantry placed in Ukraine
3 artilleries, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 6 infantry
Buryatia : 2 aaGuns and 6 infantry
Belarus : 2 aaGuns, 1 artillery and 17 infantry
Bryansk : 7 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 2 aaGuns, 2 armour, 5 artilleries, 1 factory_minor, 9 infantry and 3 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 52
Russians : 35 / 35
Japanese : 29 / 40
Americans : 52 / 52
Chinese : 9 / 15
British : 30 / 35
UK_Pacific : 21 / 22
Italians : 11 / 7
ANZAC : 14 / 16
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 armour moved from French Indo China to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
2 battleships moved from 36 Sea Zone to 37 Sea Zone
2 cruisers moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to Shan State
1 artillery and 2 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 fighter moved from Kiangsi to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
2 bombers moved from Kwangsi to India
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
2 fighters moved from 36 Sea Zone to Japan
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Malaya
2 fighters moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Malaya
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Shan State
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 fighter, 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 1 fighter and 3 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Siam
1 fighter moved from 42 Sea Zone to Siam
1 fighter moved from Shan State to Siam
1 tactical_bomber moved from Shan State to Siam
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
2 artilleries and 2 infantry moved from Anhwe to Hunan
1 fighter moved from Suiyuyan to Chahar
1 aaGun and 8 infantry moved from Manchuria to Korea
2 fighters and 2 tactical_bombers moved from Yunnan to Siam
2 bombers moved from India to Siam
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Shantung
1 artillery and 1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
Americans take 6 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from 31 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/2 hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 2 : 1/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 fighter
Non Combat Move - Americans
1 carrier moved from 31 Sea Zone to 33 Sea Zone
1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 fighter and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 47 / 52
Russians : 35 / 35
Japanese : 43 / 43
Americans : 50 / 70
Chinese : 6 / 15
British : 30 / 35
UK_Pacific : 14 / 22
Italians : 11 / 7
ANZAC : 14 / 16
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.923
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 13
Japanese Combat
1 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Shensi to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
1 infantry owned by the Chinese retreated to Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
2 infantry placed in Shensi
3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Yunnan : 3 infantry
Hopei : 2 infantry
Szechwan : 3 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 35 / 35
Japanese : 41 / 43
Americans : 50 / 70
Chinese : 8 / 14
British : 30 / 35
UK_Pacific : 14 / 22
Italians : 11 / 7
ANZAC : 14 / 16
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.625
Median : 4.000
Variance : 0.087
Standard Deviation : 0.295
Total rolls : 24
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.125
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Ethiopia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 1 factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 1 armour, 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 bomber moved from Malta to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from Tanganyika Territory to Ethiopia
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 infantry moved from Eastern Persia to West India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
1 fighter and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 destroyer moved from 81 Sea Zone to 96 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to Iceland
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Ethiopia
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits
2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ethiopia, round 3 : 3/5 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 95 Sea Zone
British attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 1 submarine in 95 Sea Zone, round 2 : 1/1 hits
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 96 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from 92 Sea Zone to Malta
1 artillery and 1 infantry moved from 39 Sea Zone to India
3 aaGuns, 1 artillery and 4 infantry moved from Burma to India
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
Place Units - British
1 factory_minor placed in Persia
2 destroyers and 1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour, 2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour, 2 artilleries and 1 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Sumatra : 1 flag, 2 infantry
42 Sea Zone : 1 submarine
41 Sea Zone : 1 submarine
39 Sea Zone : 1 transport
West India : 1 infantry
Iceland : 1 airfield and 1 fighter
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 12 infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 destroyer
76 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
95 Sea Zone : 1 submarine
106 Sea Zone : 2 destroyers and 2 transports
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 47 / 52
Russians : 35 / 35
Japanese : 41 / 43
Americans : 50 / 70
Chinese : 8 / 14
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 10 / 7
ANZAC : 14 / 16
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.600
Median : 4.000
Variance : 0.114
Standard Deviation : 0.337
Total rolls : 45
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.125
Median : 5.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.357
Median : 3.000
Variance : 0.154
Standard Deviation : 0.392
Total rolls : 14
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.625
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Off to night shift, see you tomorrow
Have fun! I’m working a night shift right now.
I love my job.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 1 PUs;
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
2 fighters moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 96 Sea Zone
Italians attack with 2 fighters
British defend with 1 destroyer
Italians win with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
1 bomber moved from 81 Sea Zone to Greece
1 armour, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Gibraltar to 91 Sea Zone
Place Units - Italians
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs