Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Germans
5 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
4 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
5 artilleries and 11 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
3 armour and 13 mech_infantrys moved from Northwest Persia to Rostov
3 artilleries moved from Persia to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
1 fighter moved from India to Turkmenistan
2 bombers moved from India to French Indo China
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Battle in French Indo China
British attack with 2 bombers and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
AA fire in French Indo China : 1/2 hits
1 bomber owned by the British lost in French Indo China
British roll dice for 1 bomber and 4 mech_infantrys in French Indo China, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in French Indo China
British roll dice for 1 bomber and 3 mech_infantrys in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
British roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 4 : 2/2 hits
1 bomber owned by the British, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -28
Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for British: 2 bombers and 4 mech_infantrys
Battle in Kwangtung
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the British, 1 armour owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 artillery and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Some Units in India change ownership: 3 armour and 3 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Yunnan : 5 artilleries and 12 infantry
Burma : 2 artilleries and 3 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 armour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 3 armour and 13 mech_infantrys
Turkmenistan : 1 fighter
Eire : 1 flag
109 Sea Zone : 3 destroyers and 2 transports
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 6 artilleries and 4 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 45 / 70
Russians : 30 / 30
Japanese : 45 / 48
Americans : 59 / 84
Chinese : 4 / 9
British : 36 / 41
UK_Pacific : 22 / 23
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 2.925
Median : 2.000
Variance : 2.410
Standard Deviation : 1.553
Total rolls : 40
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.923
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Caucasus to Kazakhstan
1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Southern France to France
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Non Combat Move - French
2 infantry moved from 125 Sea Zone to Norway
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Norway : 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Production/PUs Summary :
Germans : 45 / 70
Russians : 30 / 30
Japanese : 45 / 48
Americans : 59 / 84
Chinese : 4 / 9
British : 36 / 41
UK_Pacific : 22 / 23
Italians : 13 / 3
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 62 PUs;
Germans buy 1 armour and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 bomber moved from Romania to Volgograd
10 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
Germans take Caucasus from Russians
1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Romania to Vologda
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Romania to Smolensk
1 bomber moved from Romania to Smolensk
1 bomber moved from Romania to Smolensk
4 bombers moved from Romania to Russia
1 bomber moved from Romania to 113 Sea Zone
2 bombers moved from Romania to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
3 fighters against 4 bombers in Russia, please scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_major; Remaining resources: 62 PUs;
Germans buy 1 armour and 14 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 bomber moved from Romania to Volgograd
10 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
Germans take Caucasus from Russians
1 mech_infantry moved from Archangel to Vologda
1 bomber moved from Romania to Vologda
1 mech_infantry moved from Novgorod to Belarus
1 bomber moved from Romania to Belarus
1 fighter moved from Western Germany to 125 Sea Zone
1 mech_infantry moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
1 bomber moved from Romania to Smolensk
1 bomber moved from Romania to Smolensk
1 bomber moved from Romania to Smolensk
4 bombers moved from Romania to Russia
1 bomber moved from Romania to 113 Sea Zone
2 bombers moved from Romania to 113 Sea Zone
1 fighter moved from Western Germany to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 113 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,4,5,4 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
retreated to Vologda
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 113 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 tactical_bomber
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 1 fighter
Russians defend with 1 submarine; Americans defend with 3 transports
1 submarine owned by the Russians Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Northwest Persia
Germans attack with 10 armour and 2 mech_infantrys
British defend with 6 artilleries and 4 infantry
Germans win, taking Northwest Persia from Russians with 9 armour remaining. Battle score for attacker is 22
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 6 artilleries and 4 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from Vologda to Novgorod
1 bomber moved from Smolensk to Novgorod
2 bombers moved from Smolensk to Novgorod
1 bomber moved from Belarus to Novgorod
3 bombers and 1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to Archangel
2 aaGuns moved from Kazakhstan to Volgograd
4 bombers moved from Russia to Kazakhstan
1 bomber moved from Volgograd to Kazakhstan
Place Units - Germans
3 mech_infantrys placed in Novgorod
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys
EDIT: Adding units owned by Germans to Baltic States: 9 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Poland: 10 mech_infantrys
EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Woah. Totally forgot to post the question asking that. I guess I got distracted at the end of my workday. Glad you noticed anyway. :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair 9 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Kazakhstan order of loss?
Japanese at 2 go first
then the bombers
then the fighter?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians repair 9 damage on 1 factory_major; Remaining resources: 21 PUs;
Russians buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Rostov to Volgograd
1 infantry moved from Tambov to Volgograd
1 artillery moved from Rostov to Volgograd
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Russia to Bryansk
1 artillery and 2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 1 mech_infantry; Germans defend with 5 bombers; Italians defend with 1 fighter
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/6 hits
Germans roll dice for 5 bombers, 1 fighter, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/8 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/6 hits
Germans roll dice for 5 bombers and 1 fighter in Kazakhstan, round 3 : 1/6 hits
1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 4 : 2/5 hits
Germans roll dice for 5 bombers and 1 fighter in Kazakhstan, round 4 : 4/6 hits
1 infantry owned by the Russians, 2 bombers owned by the Germans, 1 mech_infantry owned by the Russians and 2 fighters owned by the Russians lost in Kazakhstan
Russians roll dice for 1 tactical_bomber in Kazakhstan, round 5 : 0/1 hits
Germans roll dice for 3 bombers and 1 fighter in Kazakhstan, round 5 : 1/4 hits
1 tactical_bomber owned by the Russians lost in Kazakhstan
Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -10
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Germans: 2 bombers
Casualties for Russians: 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 aaGuns, 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 0/3 hits
Germans roll dice for 2 aaGuns and 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 3 : 0/2 hits
Germans roll dice for 2 aaGuns and 2 mech_infantrys in Volgograd, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 4 : 0/2 hits
Germans roll dice for 2 aaGuns and 2 mech_infantrys in Volgograd, round 4 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 5 : 1/2 hits
Germans roll dice for 2 aaGuns and 2 mech_infantrys in Volgograd, round 5 : 0/2 hits
1 aaGun owned by the Germans lost in Volgograd
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 6 : 1/2 hits
Germans roll dice for 1 aaGun and 2 mech_infantrys in Volgograd, round 6 : 1/2 hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Volgograd
1 artillery owned by the Russians retreated to Tambov
Germans win with 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 2 aaGuns
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
Place Units - Russians
3 armour placed in Ukraine
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Territory Summary for Russians :
Buryatia : 1 infantry
Bryansk : 1 artillery and 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 9 infantry
Tambov : 1 artillery and 1 infantry
Ukraine : 3 armour and 1 factory_minor
Vologda : 1 infantry
Caucasus : 1 infantry
Smolensk : 1 artillery and 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 64
Russians : 28 / 28
Japanese : 45 / 48
Americans : 59 / 84
Chinese : 4 / 9
British : 36 / 41
UK_Pacific : 22 / 23
Italians : 13 / 3
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 16 times
Average roll : 3.791
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 67
Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.886
Median : 4.000
Variance : 1.147
Standard Deviation : 1.071
Total rolls : 35
Russians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.688
Median : 4.000
Variance : 0.258
Standard Deviation : 0.508
Total rolls : 32
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 destroyers, 4 submarines and 1 transport; Remaining resources: 1 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 carriers, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese
1 mech_infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Sikang to Caucasus
1 armour moved from Sikang to Turkmenistan
1 mech_infantry moved from Sikang to Turkmenistan
1 mech_infantry moved from Sikang to Turkmenistan
1 mech_infantry moved from Sikang to Caucasus
1 armour moved from Sikang to Caucasus
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Malaya
Japanese take Malaya from UK_Pacific
2 mech_infantrys moved from Sikang to Turkmenistan
2 fighters and 2 tactical_bombers moved from Anhwe to 20 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 armour and 5 mech_infantrys moved from Queensland to New South Wales
Combat - Japanese
Battle in Caucasus
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Turkmenistan
Japanese attack with 1 armour and 4 mech_infantrys
British defend with 1 fighter
Japanese win, taking Turkmenistan from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 fighter
Battle in 20 Sea Zone
Japanese attack with 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport; Americans defend with 1 submarine
Units damaged: 2 carriers owned by the Japanese
Japanese win, taking 20 Sea Zone from Americans with 1 bomber, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 53
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Shantung to Kiangsu
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsu
1 bomber moved from 20 Sea Zone to Japan
1 mech_infantry moved from Chahar to Suiyuyan
Place Units - Japanese
2 destroyers, 4 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,3
Japanese collect 47 PUs (7 lost to blockades); end with 48 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 factory_minor and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 51 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Western Ukraine to Germany
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from United Kingdom to Norway
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
3 fighters moved from Morocco to Norway
1 fighter moved from Eastern United States to Morocco
2 carriers moved from 109 Sea Zone to 106 Sea Zone
2 carriers moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
2 fighters moved from 109 Sea Zone to Iceland
2 fighters moved from 109 Sea Zone to Norway
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 1 factory_minor and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 4 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 4 artilleries, 1 destroyer, 5 infantry and 5 transports moved from 101 Sea Zone to 51 Sea Zone
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 2 fighters and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Norway to Finland
Americans take Finland from Germans
1 bomber moved from Western Ukraine to Germany
1 bomber moved from United Kingdom to Germany
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
3 fighters moved from United Kingdom to Norway
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone
3 fighters moved from Morocco to Norway
1 fighter moved from Eastern United States to Morocco
2 carriers moved from 109 Sea Zone to 106 Sea Zone
2 carriers moved from 109 Sea Zone to 106 Sea Zone
1 destroyer moved from 109 Sea Zone to 123 Sea Zone
2 fighters moved from 109 Sea Zone to Iceland
2 fighters moved from 109 Sea Zone to Norway
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 2/2 hits
2 bombers killed by AA
Bombing raid in Germany causes 0 damage total.
Non Combat Move - Americans
1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
2 artilleries and 2 infantry moved from 30 Sea Zone to Johnston Island
1 armour, 4 artilleries and 5 infantry moved from 51 Sea Zone to Samoa
Place Units - Americans
1 factory_minor placed in Norway
1 bomber placed in Eastern United States
2 submarines placed in 101 Sea Zone
3 destroyers and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag
Marshall Islands : 1 flag
Marianas : 1 flag
Samoa : 1 armour, 4 artilleries and 5 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 2 artilleries, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery and 3 infantry
51 Sea Zone : 1 destroyer and 5 transports
30 Sea Zone : 2 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 3 destroyers and 4 submarines
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Iceland : 1 artillery, 2 fighters and 1 infantry
Morocco : 1 flag, 1 airfield, 1 fighter and 2 infantry
Norway : 1 flag, 1 factory_minor and 8 fighters
96 Sea Zone : 1 destroyer
123 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag, 4 carriers
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 destroyer
101 Sea Zone : 2 submarines
Brazil : 1 flag
Finland : 1 flag, 2 artilleries and 2 infantry
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 45 / 64
Russians : 26 / 28
Japanese : 54 / 53
Americans : 61 / 86
Chinese : 1 / 9
British : 36 / 41
UK_Pacific : 18 / 23
Italians : 13 / 3
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Territory Summary for Chinese :
Yunnan : 3 infantry
Production/PUs Summary :
Germans : 45 / 64
Russians : 26 / 28
Japanese : 54 / 53
Americans : 61 / 86
Chinese : 1 / 1
British : 36 / 41
UK_Pacific : 18 / 23
Italians : 13 / 3
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - British
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 3 infantry moved from Burma to Shan State
3 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Rostov to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 aaGuns, 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 3 infantry moved from Burma to Shan State
3 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Rostov to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour and 4 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 3 : 2/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
4 mech_infantrys moved from Rostov to Russia
2 mech_infantrys moved from Rostov to Western Ukraine
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Gold Coast to French Central Africa
Place Units - British
1 aaGun and 2 infantry placed in Persia
1 aaGun and 2 infantry placed in Iraq
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Territory Summary for British and UK_Pacific :
Kwangsi : 2 artilleries and 3 infantry
Siam : 1 flag
Kweichow : 1 artillery and 3 infantry
Hunan : 1 artillery and 2 infantry
Szechwan : 1 artillery and 3 infantry
Shan State : 2 artilleries and 4 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 mech_infantrys
Western Ukraine : 2 mech_infantrys
Volgograd : 2 armour and 4 mech_infantrys
Caucasus : 1 armour and 2 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
92 Sea Zone : 1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports
Eastern Persia : 1 flag, 3 armour and 3 mech_infantrys
71 Sea Zone : 1 transport
Persia : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 43 / 64
Russians : 30 / 28
Japanese : 45 / 53
Americans : 61 / 86
Chinese : 5 / 1
British : 36 / 41
UK_Pacific : 21 / 21
Italians : 13 / 3
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.273
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 2 aaGuns, 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Rostov to Caucasus
2 armour and 4 mech_infantrys moved from Rostov to Volgograd
1 infantry moved from Trans-Jordan to Iraq
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Yunnan to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 artilleries and 3 infantry moved from Burma to Shan State
3 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Rostov to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 armour and 3 mech_infantrys in Caucasus, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Caucasus
British win, taking Caucasus from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 2 armour and 4 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
British roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 2 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 4 mech_infantrys in Volgograd, round 3 : 2/6 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - British
4 mech_infantrys moved from Rostov to Russia
2 mech_infantrys moved from Rostov to Western Ukraine
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 armour and 1 mech_infantry moved from Gold Coast to French Central Africa
Place Units - British
1 aaGun and 2 infantry placed in Persia
1 aaGun and 2 infantry placed in Iraq
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 bomber and 1 infantry
EDIT: Adding units owned by British to Union of South Africa: 1 bomber and 1 infantry
EDIT: Removing units owned by British from India: 2 armour and 1 infantry
EDIT: Adding units owned by UK_Pacific to Samoa: 1 harbour
Territory Summary for British and UK_Pacific :
Kwangsi : 2 artilleries and 3 infantry
Siam : 1 flag
Kweichow : 1 artillery and 3 infantry
Hunan : 1 artillery and 2 infantry
Szechwan : 1 artillery and 3 infantry
Samoa : 1 harbour
Shan State : 2 artilleries and 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
French Indo China : 1 flag, 1 mech_infantry
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 armour and 1 mech_infantry
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 4 mech_infantrys
Western Ukraine : 2 mech_infantrys
Volgograd : 2 armour and 4 mech_infantrys
Caucasus : 1 armour and 2 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 3 infantry and 3 mech_infantrys
92 Sea Zone : 1 artillery, 3 destroyers, 2 infantry, 1 mech_infantry and 2 transports
Eastern Persia : 1 flag, 3 armour and 3 mech_infantrys
71 Sea Zone : 1 transport
Persia : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Production/PUs Summary :
Germans : 43 / 64
Russians : 30 / 28
Japanese : 45 / 53
Americans : 61 / 86
Chinese : 5 / 1
British : 36 / 41
UK_Pacific : 21 / 21
Italians : 13 / 3
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.273
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.500
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
Had to repost the turn after messing up my UK buy
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Southern Italy to 96 Sea Zone
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 tactical_bomber
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Italians: 1 tactical_bomber
Non Combat Move - Italians
1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from France to Northern Italy
Place Units - Italians
1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Kazakhstan: 1 fighter
EDIT: Adding units owned by Italians to Greece: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,2,2
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Had to repost the turn after messing up my UK buy
No worries! I used the last save posted.