@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Bryansk
2 armour moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Tambov to Belarus
1 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Tambov to Bryansk
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery and 2 infantry moved from Tambov to Volgograd
1 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Bryansk
2 armour moved from Archangel to Belarus
3 fighters and 1 tactical_bomber moved from Tambov to Belarus
1 infantry moved from Russia to Bryansk
3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 6 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 6 infantry in Bryansk, round 2 : 3/7 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 2 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 armour and 2 mech_infantrys
Russians roll dice for 2 armour, 3 fighters and 1 tactical_bomber in Belarus, round 2 : 5/6 hits
Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 2 : 2/3 hits
2 armour owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Belarus
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns, 4 artilleries and 25 infantry moved from Tambov to Rostov
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for Russians :
Kazakhstan : 1 infantry
Buryatia : 1 infantry
Bryansk : 1 artillery and 5 infantry
Rostov : 2 aaGuns, 4 artilleries and 26 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 13 infantry and 1 tactical_bomber
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 75
Russians : 25 / 30
Japanese : 45 / 44
Americans : 59 / 89
Chinese : 8 / 8
British : 36 / 41
UK_Pacific : 17 / 17
Italians : 10 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 7 times
Average roll : 3.333
Median : 3.000
Variance : 1.850
Standard Deviation : 1.360
Total rolls : 21
Germans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 6 times
Average roll : 3.438
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 3 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 16 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Shantung
Japanese take Shantung from Chinese
1 mech_infantry moved from Shensi to Anhwe
1 mech_infantry moved from Shensi to Anhwe
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 artilleries, 2 infantry and 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Americans: 2 artilleries, 2 infantry and 2 transports
Battle in 20 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 mech_infantry moved from Korea to Manchuria
1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
4 mech_infantrys moved from Kweichow to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
2 mech_infantrys moved from Shensi to Yunnan
1 fighter moved from Anhwe to Manchuria
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from 16 Sea Zone to Japan
Place Units - Japanese
1 fighter placed in Japan
2 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,5,1,4,4,4,5,5,6,6
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 3 destroyers, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
5 transports moved from 110 Sea Zone to 107 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
3 carriers, 3 destroyers, 5 fighters, 2 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 101 Sea Zone to 107 Sea Zone
Americans take 106 Sea Zone from Germans
2 fighters moved from Eastern United States to 107 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Iwo Jima to Midway
1 artillery, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
4 submarines moved from 6 Sea Zone to 25 Sea Zone
Combat - Americans
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from 25 Sea Zone to Midway
1 fighter moved from 107 Sea Zone to 109 Sea Zone
Place Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
1 destroyer and 1 transport placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Western United States
3 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 2 infantry
EDIT: Adding units owned by Americans to Southern France: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag
Marshall Islands : 1 flag
Marianas : 1 flag
Chahar : 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery, 1 fighter and 3 infantry
25 Sea Zone : 2 cruisers, 2 destroyers, 4 submarines and 2 transports
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers, 1 submarine and 2 transports
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 2 artilleries, 2 bombers, 3 fighters and 2 infantry
Morocco : 1 flag, 1 airfield and 2 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 3 carriers, 3 destroyers, 6 fighters and 3 transports
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
107 Sea Zone : 1 carrier, 1 fighter and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 54 / 75
Russians : 25 / 30
Japanese : 51 / 56
Americans : 59 / 84
Chinese : 2 / 8
British : 36 / 41
UK_Pacific : 17 / 17
Italians : 10 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Jehol to Shantung
Combat - Chinese
Battle in Shantung
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shantung, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shantung, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shantung
Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shantung
Chinese undo move 1.
2 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Shantung : 3 infantry
Chahar : 2 infantry
Production/PUs Summary :
Germans : 54 / 75
Russians : 25 / 30
Japanese : 49 / 56
Americans : 59 / 84
Chinese : 4 / 6
British : 36 / 41
UK_Pacific : 17 / 17
Italians : 10 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 6 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 destroyers moved from 110 Sea Zone to 109 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 infantry moved from Celebes to 44 Sea Zone
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 armour moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
1 bomber moved from Union of South Africa to India
2 artilleries and 3 infantry moved from India to Burma
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 37 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
Combat - British
Battle in Kwangtung
Non Combat Move - British
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
1 transport placed in 71 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 26 PUs; end with 26 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 5 artilleries, 12 infantry and 5 mech_infantrys
India : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Malaya : 1 armour, 1 factory_minor and 1 harbour
Kwangtung : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 armour
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
20 Sea Zone : 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Gold Coast : 1 armour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
109 Sea Zone : 3 destroyers
Iraq : 1 flag, 3 artilleries and 1 factory_minor
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
Northwest Persia : 3 armour, 4 infantry and 13 mech_infantrys
Persia : 1 flag, 3 artilleries and 1 factory_minor
Production/PUs Summary :
Germans : 54 / 75
Russians : 25 / 30
Japanese : 40 / 56
Americans : 59 / 84
Chinese : 4 / 6
British : 36 / 42
UK_Pacific : 26 / 31
Italians : 10 / 8
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries, 12 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Southern France from Americans with 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,1,3,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
109 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 54 / 75
Russians : 25 / 30
Japanese : 40 / 56
Americans : 56 / 84
Chinese : 4 / 6
British : 36 / 42
UK_Pacific : 26 / 31
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 armour and 20 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Novgorod to Rostov
13 bombers moved from Western Germany to Rostov
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
10 armour and 4 mech_infantrys moved from Shensi to Kazakhstan
2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone
Combat - Germans
Battle in 97 Sea Zone
Germans attack with 2 fighters and 1 tactical_bomber; Italians loiter and taunt with
Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Battle in Kazakhstan
Germans attack with 10 armour and 4 mech_infantrys
Russians defend with 1 infantry
Germans winGermans win with 2 fighters and 1 tactical_bomber remaining, taking Kazakhstan from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 2 armour, 14 bombers and 22 mech_infantrys
Russians defend with 2 aaGuns, 4 artilleries and 26 infantry
Germans win, taking Rostov from Russians with 2 armour and 13 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 bomber and 22 mech_infantrys
Casualties for Russians: 2 aaGuns, 4 artilleries and 26 infantry
Non Combat Move - Germans
13 bombers moved from Rostov to Romania
1 aaGun moved from Caucasus to Kazakhstan
1 aaGun moved from Caucasus to Kazakhstan
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Holland Belgium to France
Place Units - Germans
1 infantry placed in France
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
9 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,4,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
3 fighters and 1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Bryansk to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/7 hits
Germans roll dice for 2 armour in Rostov, round 2 : 0/2 hits
2 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Rostov to Russia
Place Units - Russians
1 infantry placed in Volgograd
2 artilleries, 5 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Territory Summary for Russians :
Buryatia : 1 infantry
Belarus : 1 infantry
Rostov : 1 artillery and 2 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Caucasus : 1 infantry
Smolensk : 1 artillery and 2 infantry
Samara : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 49 / 70
Russians : 30 / 30
Japanese : 40 / 56
Americans : 56 / 84
Chinese : 4 / 6
British : 36 / 42
UK_Pacific : 26 / 31
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
Germans Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 tactical_bomber moved from Yunnan to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kansu to Chahar
1 tactical_bomber moved from Yunnan to Chahar
1 fighter moved from Yunnan to Shantung
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
I need scramble orders for Midway, and your OOL for Chahar.
Finding Chahar took a minute, but then I remembered it was Chinese. Save the US infantry for last if possible.
Scramble the fighter from Midway
1. 4 SS
2. first DD
3. Two CA
4. second DD
5. fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 tactical_bomber moved from Yunnan to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kansu to Chahar
1 tactical_bomber moved from Yunnan to Chahar
1 fighter moved from Yunnan to Shantung
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry; Americans defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 3 submarines
Americans defend with 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines
Casualties for Americans: 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports
Non Combat Move - Japanese
1 bomber and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 aaGun moved from Yunnan to French Indo China
2 armour and 8 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from 20 Sea Zone to Anhwe
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 tactical_bomber moved from Yunnan to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 mech_infantry moved from Kiangsi to Shantung
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Kansu to Chahar
1 tactical_bomber moved from Yunnan to Chahar
1 fighter moved from Yunnan to Shantung
1 fighter moved from Manchuria to 20 Sea Zone
1 infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to Kwangtung
2 mech_infantrys moved from Yunnan to Kwangtung
Combat - Japanese
Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
Battle in Chahar
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry; Americans defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Americans: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shantung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 armour
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 3 submarines
Americans defend with 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines
Casualties for Americans: 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports
Non Combat Move - Japanese
1 bomber and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 aaGun moved from Yunnan to French Indo China
2 armour and 8 mech_infantrys moved from Yunnan to Sikang
1 fighter moved from 20 Sea Zone to Anhwe
Place Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Adding units owned by Japanese to Anhwe: 2 mech_infantrys
EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
EDIT: Removing units owned by Japanese from Tsinghai: 1 mech_infantry
EDIT: Removing units owned by Japanese from Sikang: 1 infantry
EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Forgot some ncm on the Russian frontier.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 carrier and 1 fighter moved from 107 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
5 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Southern France
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 carrier and 1 fighter moved from 107 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
5 transports moved from 107 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Southern France
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Norway
Battle in 97 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer and 2 fighters
Americans roll dice for 3 submarines in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
2 submarines owned by the Americans Submerged
Italians win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Germany causes 8 damage total.
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 bomber moved from Germany to Western Ukraine
1 bomber moved from Southern France to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 107 Sea Zone to 106 Sea Zone
3 fighters moved from 109 Sea Zone to Morocco
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
Place Units - Americans
3 artilleries and 4 infantry placed in Eastern United States
1 carrier and 2 transports placed in 10 Sea Zone
1 fighter placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag
Marshall Islands : 1 flag
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery and 3 infantry
30 Sea Zone : 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier and 2 transports
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 submarine
62 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
United Kingdom : 1 bomber and 3 fighters
Morocco : 1 flag, 1 airfield, 3 fighters and 2 infantry
Norway : 1 flag, 2 artilleries and 2 infantry
Western Ukraine : 1 bomber
125 Sea Zone : 3 transports
106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 4 carriers, 1 destroyer and 4 fighters
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 2 destroyers
101 Sea Zone : 1 destroyer and 5 transports
Brazil : 1 flag
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 70
Russians : 30 / 30
Japanese : 46 / 48
Americans : 59 / 84
Chinese : 3 / 6
British : 36 / 42
UK_Pacific : 21 / 31
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Germans
5 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
4 mech_infantrys moved from Shan State to French Indo China
1 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
5 artilleries and 11 infantry moved from Burma to Yunnan
2 artilleries and 3 infantry moved from India to Burma
3 armour and 13 mech_infantrys moved from Northwest Persia to Rostov
3 artilleries moved from Persia to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
1 fighter moved from India to Turkmenistan
2 bombers moved from India to French Indo China
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
Combat - British
Battle in French Indo China
British attack with 2 bombers and 4 mech_infantrys
Japanese defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
AA fire in French Indo China : 1/2 hits
1 bomber owned by the British lost in French Indo China
British roll dice for 1 bomber and 4 mech_infantrys in French Indo China, round 2 : 1/5 hits
Japanese roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in French Indo China
British roll dice for 1 bomber and 3 mech_infantrys in French Indo China, round 3 : 1/4 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 3 : 2/3 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
British roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 4 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 4 : 2/2 hits
1 bomber owned by the British, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese win with 1 armour remaining. Battle score for attacker is -28
Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
Casualties for British: 2 bombers and 4 mech_infantrys
Battle in Kwangtung
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
British roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 : 2/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 2/2 hits
1 infantry owned by the British, 1 armour owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - British
1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan
Place Units - British
1 artillery and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 mech_infantry placed in Union of South Africa
2 transports placed in 109 Sea Zone
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
3 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Some Units in India change ownership: 3 armour and 3 mech_infantrys
Territory Summary for British and UK_Pacific :
Siam : 1 flag, 1 mech_infantry
Yunnan : 5 artilleries and 12 infantry
Burma : 2 artilleries and 3 infantry
India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Gold Coast : 1 armour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 3 armour and 13 mech_infantrys
Turkmenistan : 1 fighter
Eire : 1 flag
109 Sea Zone : 3 destroyers and 2 transports
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 6 artilleries and 4 infantry
Persia : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
Production/PUs Summary :
Germans : 45 / 70
Russians : 30 / 30
Japanese : 45 / 48
Americans : 59 / 84
Chinese : 4 / 9
British : 36 / 41
UK_Pacific : 22 / 23
Italians : 13 / 11
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 2.925
Median : 2.000
Variance : 2.410
Standard Deviation : 1.553
Total rolls : 40
Null / Other
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 2.923
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.800
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Caucasus
1 fighter moved from Southern Italy to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 fighters
Russians defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 fighter moved from Caucasus to Kazakhstan
1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Southern France to France
Place Units - Italians
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total