14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                3 infantry moved from Jehol to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 3 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Shantung, round 2 :  1/3 hits
                        Japanese roll dice for 1 mech_infantry in Shantung, round 2 :  0/1 hits
                        1 mech_infantry owned by the Japanese lost in Shantung
                    Chinese win, taking Shantung from Japanese with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shantung
                Chinese undo move 1.
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shantung : 3 infantry
        Chahar : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 25 / 30
        Japanese : 49 / 56
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 36 / 41
        UK_Pacific : 17 / 17
        Italians : 10 / 8
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 1 armour, 6 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 destroyers moved from 110 Sea Zone to 109 Sea Zone
                3 infantry moved from Iraq to Northwest Persia
                3 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 infantry moved from Celebes to 44 Sea Zone
                1 armour moved from Burma to Malaya
                      UK_Pacific take Shan State from Japanese
                      UK_Pacific take Malaya from Japanese
                1 armour moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Burma to Shan State
                1 bomber moved from Union of South Africa to India
                2 artilleries and 3 infantry moved from India to Burma
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                      UK_Pacific take 42 Sea Zone from Japanese

    Combat - British
                Battle in Kwangtung

    Non Combat Move - British

    Place Units - British
                3 artilleries placed in Persia
                3 artilleries placed in Iraq
                1 transport placed in 71 Sea Zone
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 26 PUs; end with 26 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 infantry
        Burma : 5 artilleries, 12 infantry and 5 mech_infantrys
        India : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
        Malaya : 1 armour, 1 factory_minor and 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 armour
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        20 Sea Zone : 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Gold Coast : 1 armour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        109 Sea Zone : 3 destroyers
        Iraq : 1 flag, 3 artilleries and 1 factory_minor
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Northwest Persia : 3 armour, 4 infantry and 13 mech_infantrys
        Persia : 1 flag, 3 artilleries and 1 factory_minor

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 25 / 30
        Japanese : 40 / 56
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 36 / 42
        UK_Pacific : 26 / 31
        Italians : 10 / 8
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 artilleries, 12 infantry and 1 mech_infantry moved from Northern Italy to Southern France
                2 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 artilleries, 2 fighters, 12 infantry and 1 mech_infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    Italians win, taking Southern France from Americans with 2 artilleries, 2 fighters, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 artillery and 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Southern France to Southern Italy
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,1,3,6
                Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Tobruk : 1 flag
        Libya : 1 flag
        109 Sea Zone : 2 infantry

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 25 / 30
        Japanese : 40 / 56
        Americans : 56 / 84
        Chinese : 4 / 6
        British : 36 / 42
        UK_Pacific : 26 / 31
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 infantry and 18 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 armour and 20 mech_infantrys moved from Caucasus to Rostov
                1 bomber moved from Novgorod to Rostov
                13 bombers moved from Western Germany to Rostov
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 mech_infantry moved from Novgorod to Smolensk
                      Germans take Smolensk from Russians
                10 armour and 4 mech_infantrys moved from Shensi to Kazakhstan
                2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 2 fighters and 1 tactical_bomber; Italians loiter and taunt with
                    Americans defend with 3 submarines
                    3 submarines owned by the Americans Submerged
                Battle in Kazakhstan
                    Germans attack with 10 armour and 4 mech_infantrys
                    Russians defend with 1 infantry
                    Germans winGermans win with 2 fighters and 1 tactical_bomber remaining, taking Kazakhstan from Russians with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 armour, 14 bombers and 22 mech_infantrys
                    Russians defend with 2 aaGuns, 4 artilleries and 26 infantry
                    Germans win, taking Rostov from Russians with 2 armour and 13 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 bomber and 22 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 4 artilleries and 26 infantry

    Non Combat Move - Germans
                13 bombers moved from Rostov to Romania
                1 aaGun moved from Caucasus to Kazakhstan
                1 aaGun moved from Caucasus to Kazakhstan
                2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery and 1 infantry moved from Holland Belgium to France

    Place Units - Germans
                1 infantry placed in France
                3 mech_infantrys placed in Novgorod
                6 mech_infantrys placed in Western Germany
                9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,2,4,2,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
                Germans collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Russia to Samara
                1 infantry moved from Volgograd to Caucasus
                      Russians take Caucasus from Germans
                1 artillery and 1 infantry moved from Volgograd to Rostov
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 infantry moved from Bryansk to Ukraine
                      Russians take Ukraine from Germans
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Vologda
                3 fighters and 1 tactical_bomber moved from Russia to Rostov
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 infantry moved from Bryansk to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                        Russians roll dice for 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  3/7 hits
                        Germans roll dice for 2 armour in Rostov, round 2 :  0/2 hits
                        2 armour owned by the Germans lost in Rostov
                    Russians win, taking Rostov from Germans with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 armour
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                3 fighters and 1 tactical_bomber moved from Rostov to Russia

    Place Units - Russians
                1 infantry placed in Volgograd
                2 artilleries, 5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs total

    Territory Summary for Russians :

    Buryatia : 1 infantry
        Belarus : 1 infantry
        Rostov : 1 artillery and 2 infantry
        Russia : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 artillery and 2 infantry
        Novosibirsk : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Caucasus : 1 infantry
        Smolensk : 1 artillery and 2 infantry
        Samara : 1 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 70
        Russians : 30 / 30
        Japanese : 40 / 56
        Americans : 56 / 84
        Chinese : 4 / 6
        British : 36 / 42
        UK_Pacific : 26 / 31
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.538
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Germans Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.500
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                3 fighters moved from Japan to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 tactical_bomber moved from Yunnan to Shantung
                1 mech_infantry moved from Anhwe to Shantung
                1 mech_infantry moved from Kiangsi to Shantung
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kansu to Chahar
                1 tactical_bomber moved from Yunnan to Chahar
                1 fighter moved from Yunnan to Shantung
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 armour moved from Yunnan to Kwangtung
                2 mech_infantrys moved from Yunnan to Kwangtung

  • '15

    I need scramble orders for Midway, and your OOL for Chahar.

  • '21 '19 '18 '17 '16

    Finding Chahar took a minute, but then I remembered it was Chinese.  Save the US infantry for last if possible.

    Scramble the fighter from Midway
    1.  4 SS
    2.  first DD
    3.  Two CA
    4.  second DD
    5. fighter

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                3 fighters moved from Japan to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 tactical_bomber moved from Yunnan to Shantung
                1 mech_infantry moved from Anhwe to Shantung
                1 mech_infantry moved from Kiangsi to Shantung
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kansu to Chahar
                1 tactical_bomber moved from Yunnan to Chahar
                1 fighter moved from Yunnan to Shantung
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 armour moved from Yunnan to Kwangtung
                2 mech_infantrys moved from Yunnan to Kwangtung

    Combat - Japanese
                Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in Chahar
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry; Americans defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 3 submarines
                    Americans defend with 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines
                    Casualties for Americans: 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports

    Non Combat Move - Japanese
                1 bomber and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 aaGun moved from Yunnan to French Indo China
                2 armour and 8 mech_infantrys moved from Yunnan to Sikang
                1 fighter moved from 20 Sea Zone to Anhwe

    Place Units - Japanese
                2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
                Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 2 carriers, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                3 fighters moved from Japan to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 mech_infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 tactical_bomber moved from Yunnan to Shantung
                1 mech_infantry moved from Anhwe to Shantung
                1 mech_infantry moved from Kiangsi to Shantung
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kansu to Chahar
                1 tactical_bomber moved from Yunnan to Chahar
                1 fighter moved from Yunnan to Shantung
                1 fighter moved from Manchuria to 20 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Yunnan to French Indo China
                1 mech_infantry moved from Yunnan to French Indo China
                1 armour moved from Yunnan to Kwangtung
                2 mech_infantrys moved from Yunnan to Kwangtung

    Combat - Japanese
                Americans scrambles 1 units out of Midway to defend against the attack in 25 Sea Zone
                Battle in Chahar
                    Japanese attack with 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 2 infantry; Americans defend with 1 infantry
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Americans: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in Kwangtung
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Kwangtung from UK_Pacific with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport; Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in French Indo China
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 armour
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 3 submarines
                    Americans defend with 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports
                    Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 34
                    Casualties for Japanese: 2 destroyers, 2 fighters and 3 submarines
                    Casualties for Americans: 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 2 transports

    Non Combat Move - Japanese
                1 bomber and 1 fighter moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from 6 Sea Zone to Japan
                1 fighter and 1 tactical_bomber moved from Shantung to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 aaGun moved from Yunnan to French Indo China
                2 armour and 8 mech_infantrys moved from Yunnan to Sikang
                1 fighter moved from 20 Sea Zone to Anhwe

    Place Units - Japanese
                2 carriers, 1 destroyer and 1 submarine placed in 6 Sea Zone
                1 fighter placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
                Japanese collect 43 PUs (3 lost to blockades); end with 43 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
                EDIT: Adding units owned by Japanese to Anhwe: 2 mech_infantrys
                EDIT: Removing units owned by Japanese from Sikang: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Tsinghai: 1 mech_infantry
                EDIT: Removing units owned by Japanese from Sikang: 1 infantry
                EDIT: Adding units owned by Japanese to Kazakhstan: 1 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode

  • '15

    Forgot some ncm on the Russian frontier.

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 carrier and 1 fighter moved from 107 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
                5 transports moved from 107 Sea Zone to 101 Sea Zone
                1 bomber moved from United Kingdom to Germany
                1 bomber moved from United Kingdom to Southern France
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 carrier, 3 fighters, 4 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 artillery, 3 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                1 artillery and 1 infantry moved from 125 Sea Zone to Norway
                1 carrier and 1 fighter moved from 107 Sea Zone to 109 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 107 Sea Zone
                5 transports moved from 107 Sea Zone to 101 Sea Zone
                1 bomber moved from United Kingdom to Germany
                1 bomber moved from United Kingdom to Southern France
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 30 Sea Zone

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone
                Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in Norway
                Battle in 97 Sea Zone
                    Americans attack with 3 submarines
                    Italians defend with 1 destroyer and 2 fighters
                        Americans roll dice for 3 submarines in 97 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    2 submarines owned by the Americans Submerged
                    Italians win, taking Norway from Germans with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 destroyer
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in Southern France
                        AA fire in Southern France :  0/1 hits
                    Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Southern France causes 4 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/1 hits
                    Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Germany causes 8 damage total.
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Americans
                1 bomber moved from Germany to Western Ukraine
                1 bomber moved from Southern France to United Kingdom
                1 artillery, 1 infantry and 1 transport moved from 107 Sea Zone to 106 Sea Zone
                3 fighters moved from 109 Sea Zone to Morocco
                2 destroyers moved from 109 Sea Zone to 92 Sea Zone

    Place Units - Americans
                3 artilleries and 4 infantry placed in Eastern United States
                1 carrier and 2 transports placed in 10 Sea Zone
                1 fighter placed in Eastern United States
                2 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 artillery
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Johnston Island : 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield, 1 artillery and 3 infantry
        30 Sea Zone : 2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports
        20 Sea Zone : 1 flag, 1 submarine
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 carrier and 2 transports
        19 Sea Zone : 1 flag, 1 submarine
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 submarine
        62 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour and 5 infantry
        United Kingdom : 1 bomber and 3 fighters
        Morocco : 1 flag, 1 airfield, 3 fighters and 2 infantry
        Norway : 1 flag, 2 artilleries and 2 infantry
        Western Ukraine : 1 bomber
        125 Sea Zone : 3 transports
        106 Sea Zone : 1 flag, 1 artillery, 1 infantry and 1 transport
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 4 carriers, 1 destroyer and 4 fighters
        97 Sea Zone : 1 flag, 2 submarines
        92 Sea Zone : 2 destroyers
        101 Sea Zone : 1 destroyer and 5 transports
        Brazil : 1 flag
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 70
        Russians : 30 / 30
        Japanese : 46 / 48
        Americans : 59 / 84
        Chinese : 3 / 6
        British : 36 / 42
        UK_Pacific : 21 / 31
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.643
            Standard Deviation : 1.282
            Total rolls : 15

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Germans
                5 mech_infantrys moved from Burma to Shan State
                1 mech_infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                4 mech_infantrys moved from Shan State to French Indo China
                1 infantry moved from Shan State to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                5 artilleries and 11 infantry moved from Burma to Yunnan
                2 artilleries and 3 infantry moved from India to Burma
                3 armour and 13 mech_infantrys moved from Northwest Persia to Rostov
                3 artilleries moved from Persia to Northwest Persia
                3 artilleries moved from Iraq to Northwest Persia
                1 fighter moved from India to Turkmenistan
                2 bombers moved from India to French Indo China
                1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone

    Combat - British
                Battle in French Indo China
                    British attack with 2 bombers and 4 mech_infantrys
                    Japanese defend with 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry
                        AA fire in French Indo China :  1/2 hits
                        1 bomber owned by the British lost in French Indo China
                        British roll dice for 1 bomber and 4 mech_infantrys in French Indo China, round 2 :  1/5 hits
                        Japanese roll dice for 1 aaGun, 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 aaGun owned by the Japanese lost in French Indo China
                        British roll dice for 1 bomber and 3 mech_infantrys in French Indo China, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Indo China, round 3 :  2/3 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in French Indo China
                        British roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 4 :  2/2 hits
                        1 bomber owned by the British, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
                    Japanese win with 1 armour remaining. Battle score for attacker is -28
                    Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
                    Casualties for British: 2 bombers and 4 mech_infantrys
                Battle in Kwangtung
                    British attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour, 1 harbour and 1 mech_infantry
                        British roll dice for 1 battleship and 1 cruiser in Kwangtung, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 :  2/2 hits
                        1 infantry owned by the British, 1 armour owned by the British, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry

    Non Combat Move - British
                1 armour and 1 infantry moved from 81 Sea Zone to Trans-Jordan

    Place Units - British
                1 artillery and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 mech_infantry placed in Union of South Africa
                2 transports placed in 109 Sea Zone

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                3 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 23 PUs total
                Some Units in India change ownership: 3 armour and 3 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 mech_infantry
        Yunnan : 5 artilleries and 12 infantry
        Burma : 2 artilleries and 3 infantry
        India : 1 airfield, 3 armour, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 factory_minor and 1 harbour
        Celebes : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        20 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 armour and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Gold Coast : 1 armour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Rostov : 3 armour and 13 mech_infantrys
        Turkmenistan : 1 fighter
        Eire : 1 flag
        109 Sea Zone : 3 destroyers and 2 transports
        Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 transport
        Northwest Persia : 6 artilleries and 4 infantry
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 45 / 70
        Russians : 30 / 30
        Japanese : 45 / 48
        Americans : 59 / 84
        Chinese : 4 / 9
        British : 36 / 41
        UK_Pacific : 22 / 23
        Italians : 13 / 11
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 14 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 2.925
            Median : 2.000
            Variance : 2.410
            Standard Deviation : 1.553
            Total rolls : 40

    Null / Other
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 2.923
            Median : 3.000
            Variance : 0.583
            Standard Deviation : 0.764
            Total rolls : 13

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.800
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Caucasus
                1 fighter moved from Southern Italy to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 fighters
                    Russians defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Italians
                1 fighter moved from Caucasus to Kazakhstan
                1 aaGun, 2 artilleries, 11 infantry and 1 mech_infantry moved from Southern France to France

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,2
                Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 125 Sea Zone to Norway

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        Norway : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 45 / 70
        Russians : 30 / 30
        Japanese : 45 / 48
        Americans : 59 / 84
        Chinese : 4 / 9
        British : 36 / 41
        UK_Pacific : 22 / 23
        Italians : 13 / 3
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 62 PUs;
                Germans buy 1 armour and 14 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 bomber moved from Romania to Volgograd
                10 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Archangel to Vologda
                1 bomber moved from Romania to Vologda
                1 mech_infantry moved from Novgorod to Belarus
                1 bomber moved from Romania to Belarus
                1 fighter moved from Western Germany to 125 Sea Zone
                1 mech_infantry moved from Novgorod to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 bomber moved from Romania to Smolensk
                1 bomber moved from Romania to Smolensk
                1 bomber moved from Romania to Smolensk
                4 bombers moved from Romania to Russia
                1 bomber moved from Romania to 113 Sea Zone
                2 bombers moved from Romania to 113 Sea Zone
                1 fighter moved from Western Germany to 113 Sea Zone
                1 tactical_bomber moved from Western Germany to 113 Sea Zone

  • '21 '19 '18 '17 '16

    3 fighters against 4 bombers in Russia, please scramble

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_major; Remaining resources: 62 PUs;
                Germans buy 1 armour and 14 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Kazakhstan to Volgograd
                1 bomber moved from Romania to Volgograd
                10 armour and 2 mech_infantrys moved from Kazakhstan to Northwest Persia
                      Germans take Caucasus from Russians
                1 mech_infantry moved from Archangel to Vologda
                1 bomber moved from Romania to Vologda
                1 mech_infantry moved from Novgorod to Belarus
                1 bomber moved from Romania to Belarus
                1 fighter moved from Western Germany to 125 Sea Zone
                1 mech_infantry moved from Novgorod to Smolensk
                1 mech_infantry moved from Novgorod to Smolensk
                1 bomber moved from Romania to Smolensk
                1 bomber moved from Romania to Smolensk
                1 bomber moved from Romania to Smolensk
                4 bombers moved from Romania to Russia
                1 bomber moved from Romania to 113 Sea Zone
                2 bombers moved from Romania to 113 Sea Zone
                1 fighter moved from Western Germany to 113 Sea Zone
                1 tactical_bomber moved from Western Germany to 113 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Russians launches 3 interceptors out of Russia
                    1 fighter owned by the Russians lost in Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 5,4,5,4 and causes: 18 damage to unit: factory_major
                    Bombing raid in Russia causes 18 damage total.
                Battle in Belarus
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                    retreated to Vologda
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Smolensk from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 113 Sea Zone
                    Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 cruiser
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Russians: 1 cruiser
                Battle in 125 Sea Zone
                    Germans attack with 1 fighter
                    Russians defend with 1 submarine; Americans defend with 3 transports
                    1 submarine owned by the Russians Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in Northwest Persia
                    Germans attack with 10 armour and 2 mech_infantrys
                    British defend with 6 artilleries and 4 infantry
                    Germans win, taking Northwest Persia from Russians with 9 armour remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 6 artilleries and 4 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Vologda to Novgorod
                1 bomber moved from Smolensk to Novgorod
                2 bombers moved from Smolensk to Novgorod
                1 bomber moved from Belarus to Novgorod
                3 bombers and 1 fighter moved from 113 Sea Zone to Western Germany
                1 fighter moved from 125 Sea Zone to Western Germany
                3 mech_infantrys moved from Novgorod to Archangel
                2 aaGuns moved from Kazakhstan to Volgograd
                4 bombers moved from Russia to Kazakhstan
                1 bomber moved from Volgograd to Kazakhstan

    Place Units - Germans
                3 mech_infantrys placed in Novgorod
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 9 mech_infantrys
                EDIT: Adding units owned by Germans to Baltic States: 9 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 10 mech_infantrys
                EDIT: Adding units owned by Germans to Poland: 10 mech_infantrys
                EDIT: Removing units owned by Germans from France: 1 artillery and 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 47 PUs (4 lost to blockades); end with 47 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs

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