4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western Germany -
No scramble orders for sea zone 54 but I do need order of loss
free hits on BB
when to take free hits on CV?
SS
DD
CA
tac
fighter
BB -
Wow! I didn’t think you’d go for it.
My OOL is pretty much max defense.
Free hits on BBs
Free hits on CVs
Subs
Destroyer
Second hit on CVs
Tac Bombers
Cruisers
Fighters
Second hit on BBs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 2 carriers and 1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 armour, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to Western GermanyCombat - Americans
Battle in Marianas
Battle in Marshall Islands
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 artillery in Iwo Jima, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Marianas from Japanese, taking Marshall Islands from Japanese, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Morocco
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in 54 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines, 2 tactical_bombers and 5 transports
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 7/12 hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 5 transports in 54 Sea Zone, round 2 : 7/14 hits
Units damaged: 2 battleships owned by the Americans
3 carriers owned by the Americans and 2 submarines owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 battleships, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 4/12 hits
Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 5 transports in 54 Sea Zone, round 3 : 8/14 hits
3 fighters owned by the Americans, 2 destroyers owned by the Americans, 3 carriers owned by the Japanese, 3 cruisers owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 2 battleships, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/4 hits
Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters, 2 tactical_bombers and 5 transports in 54 Sea Zone, round 4 : 3/10 hits
1 fighter owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 54 Sea Zone
Americans roll dice for 1 battleship in 54 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 2 battleships, 1 cruiser, 4 fighters and 5 transports in 54 Sea Zone, round 5 : 6/7 hits
1 battleship owned by the Americans lost in 54 Sea Zone
Japanese win, taking Morocco from Germans with 2 battleships, 1 cruiser, 4 fighters and 5 transports remaining. Battle score for attacker is -89
Casualties for Japanese: 3 carriers, 1 cruiser, 1 destroyer, 2 submarines and 2 tactical_bombers
Casualties for Americans: 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters and 1 tactical_bomber
4 fighters owned by the Japanese forced to land in QueenslandNon Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western Germany to United KingdomPlace Units - Americans
2 submarines and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 bomber and 2 fighters placed in Western United States
1 submarine placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 artillery
Marshall Islands : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
32 Sea Zone : 1 transport
26 Sea Zone : 2 destroyers
22 Sea Zone : 1 transport
10 Sea Zone : 1 submarine
17 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
Morocco : 1 flag, 1 armour and 1 infantry
101 Sea Zone : 2 submarines and 2 transports
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 44 / 45
Americans : 52 / 72
Chinese : 6 / 14
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 10 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 36 times
5 was rolled 15 times
6 was rolled 18 times
Average roll : 3.516
Median : 4.000
Variance : 2.272
Standard Deviation : 1.507
Total rolls : 126Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.471
Median : 4.000
Variance : 0.540
Standard Deviation : 0.735
Total rolls : 51Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Yunnan
3 infantry moved from Szechwan to Yunnan
2 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 2/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
2 infantry placed in Szechwan
1 infantry placed in Suiyuyan
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 infantry
Suiyuyan : 1 infantry
Kweichow : 2 infantry
Szechwan : 1 fighter and 3 infantryProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 42 / 45
Americans : 52 / 72
Chinese : 8 / 16
British : 31 / 31
UK_Pacific : 14 / 14
Italians : 10 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 37 times
5 was rolled 16 times
6 was rolled 18 times
Average roll : 3.416
Median : 4.000
Variance : 2.081
Standard Deviation : 1.443
Total rolls : 137Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37Japanese Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.400
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 55Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Malta to Italian Somaliland
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Malta to Italian Somaliland
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from West India to India
1 armour and 1 mech_infantry moved from India to Shan StateCombat - British
Battle in Iraq
British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Iraq, round 2 : 1/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the British, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the British lost in Iraq
British roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Iraq, round 3 : 3/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Gibraltar
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Italian Somaliland
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Italian Somaliland, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Italian Somaliland
British win, taking Italian Somaliland from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 fighter and 2 tactical_bombers
British roll dice for 1 armour and 1 mech_infantry in Shan State, round 2 : 0/2 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Shan State, round 2 : 1/3 hits
1 mech_infantry owned by the British lost in Shan State
British roll dice for 1 armour in Shan State, round 3 : 1/1 hits
Japanese roll dice for 1 fighter and 2 tactical_bombers in Shan State, round 3 : 3/3 hits
1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 1 armour and 1 mech_infantryNon Combat Move - British
1 aaGun moved from India to Burma
3 infantry moved from India to Burma
1 artillery moved from India to Burma
2 fighters and 2 tactical_bombers moved from Iraq to Egypt
1 mech_infantry moved from Eire to United Kingdom
1 fighter moved from Iceland to United Kingdom
1 bomber moved from Italian Somaliland to EthiopiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 transports placed in 71 Sea Zone
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Burma : 1 aaGun, 1 artillery and 3 infantry
India : 2 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 12 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Italian Somaliland : 1 flag, 1 artillery
Ethiopia : 1 flag, 1 bomber
Eire : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag
71 Sea Zone : 2 transports
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
91 Sea Zone : 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 49 / 61
Russians : 32 / 32
Japanese : 42 / 45
Americans : 52 / 72
Chinese : 8 / 16
British : 33 / 38
UK_Pacific : 14 / 14
Italians : 10 / 21
ANZAC : 12 / 19
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 34 times
2 was rolled 36 times
3 was rolled 30 times
4 was rolled 45 times
5 was rolled 23 times
6 was rolled 30 times
Average roll : 3.389
Median : 3.000
Variance : 1.381
Standard Deviation : 1.175
Total rolls : 198Null / Other
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.339
Median : 3.000
Variance : 0.623
Standard Deviation : 0.789
Total rolls : 62Neutral_Axis Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.339
Median : 3.000
Variance : 0.623
Standard Deviation : 0.789
Total rolls : 62Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.909
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22Italians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
5 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 2.167
Standard Deviation : 1.472
Total rolls : 7Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 12 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.514
Median : 4.000
Variance : 1.194
Standard Deviation : 1.093
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Romania
2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 8 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 79 Sea Zone to 39 Sea Zone
2 artilleries moved from India to 39 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 39 Sea Zone to 41 Sea Zone
UK_Pacific take 41 Sea Zone from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
2 mech_infantrys moved from Caucasus to Bryansk
1 armour moved from Tambov to Bryansk
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Bryansk
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits
Italians roll dice for 1 armour in Bryansk, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Bryansk
British roll dice for 1 armour and 1 mech_infantry in Bryansk, round 3 : 0/2 hits
Italians roll dice for 1 armour in Bryansk, round 3 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Bryansk, round 4 : 0/2 hits
Italians roll dice for 1 armour in Bryansk, round 4 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Bryansk, round 5 : 1/2 hits
Italians roll dice for 1 armour in Bryansk, round 5 : 0/1 hits
1 armour owned by the Italians lost in Bryansk
British win, taking Bryansk from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/5 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 2/3 hits
1 bomber owned by the British, 1 tactical_bomber owned by the British, 1 transport owned by the Germans, 1 cruiser owned by the Germans, 1 carrier owned by the Germans and 1 battleship owned by the Germans lost in 98 Sea Zone
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for British: 1 bomber and 1 tactical_bomberNon Combat Move - British
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Tambov to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 armour and 2 mech_infantrys moved from Persia to CaucasusPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Bryansk : 1 armour and 1 mech_infantry
Rostov : 1 armour and 2 mech_infantrys
Caucasus : 1 armour and 2 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrysProduction/PUs Summary :
Germans : 52 / 60
Russians : 26 / 25
Japanese : 44 / 67
Americans : 54 / 75
Chinese : 9 / 9
British : 33 / 34
UK_Pacific : 15 / 15
Italians : 13 / 20
ANZAC : 8 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.630
Median : 4.000
Variance : 0.622
Standard Deviation : 0.789
Total rolls : 46Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.643
Median : 4.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Italians Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.692
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 bomber and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries, 2 fighters, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 fighter moved from Southern Italy to Egypt
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 3 fighters, 6 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 38
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Italians: 6 infantryNon Combat Move - Italians
3 fighters moved from Egypt to Alexandria
2 aaGuns and 1 infantry moved from Northern Italy to Southern Italy
1 destroyer moved from 95 Sea Zone to 98 Sea ZonePlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 52 / 60
Russians : 26 / 25
Japanese : 44 / 67
Americans : 54 / 75
Chinese : 9 / 9
British : 31 / 34
UK_Pacific : 15 / 15
Italians : 15 / 25
ANZAC : 8 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Belarus to Smolensk
8 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Nenetsia to Urals
10 armour and 12 mech_infantrys moved from Archangel to Urals
4 artilleries and 8 mech_infantrys moved from Ukraine to Rostov
5 bombers moved from Western Germany to RostovCombat - Germans
Battle in Urals
Germans attack with 11 armour and 13 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 11 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 8 infantry
Russians defend with 3 artilleries and 2 infantry
2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Belarus
Russians win with 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 8 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Bryansk from Russians with 8 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 4 artilleries, 5 bombers and 8 mech_infantrys
British defend with 1 armour and 2 mech_infantrys; Russians defend with 7 artilleries and 7 infantry
1 mech_infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Germans
6 mech_infantrys moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
5 bombers moved from Rostov to Western UkrainePlace Units - Germans
3 bombers placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Belarus to Smolensk
8 infantry moved from Belarus to Bryansk
1 armour moved from Archangel to Smolensk
3 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Nenetsia to Urals
10 armour and 12 mech_infantrys moved from Archangel to Urals
4 artilleries and 8 mech_infantrys moved from Ukraine to Rostov
5 bombers moved from Western Germany to RostovCombat - Germans
Battle in Urals
Germans attack with 11 armour and 13 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 11 armour and 13 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour and 8 infantry
Russians defend with 3 artilleries and 2 infantry
2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Belarus
Russians win with 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 8 infantry
British defend with 1 armour and 1 mech_infantry
Germans win, taking Bryansk from Russians with 8 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Rostov
Germans attack with 4 artilleries, 5 bombers and 8 mech_infantrys
British defend with 1 armour and 2 mech_infantrys; Russians defend with 7 artilleries and 7 infantry
1 mech_infantry owned by the Germans and 4 artilleries owned by the Germans retreated to Ukraine
Russians win with 1 armour, 7 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is -16
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 4 infantryNon Combat Move - Germans
6 mech_infantrys moved from Poland to Western Ukraine
7 mech_infantrys moved from Germany to Eastern Poland
5 bombers moved from Rostov to Western UkrainePlace Units - Germans
3 bombers placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 3 aaGuns
EDIT: Adding units owned by Germans to Eastern Poland: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 artilleries and 3 infantry moved from Rostov to Ukraine
1 artillery moved from Smolensk to Archangel
Russians take Archangel from Germans
2 artilleries moved from Smolensk to Belarus
2 mech_infantrys moved from Russia to Belarus
4 artilleries and 5 infantry moved from Russia to Bryansk
2 artilleries and 2 infantry moved from Russia to Vologda
1 infantry moved from Kansu to Timguska
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Vologda
2 artilleries moved from Rostov to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 7 artilleries, 1 fighter and 3 infantry
Germans defend with 4 artilleries, 1 factory_minor and 4 mech_infantrys
Russians roll dice for 7 artilleries, 1 fighter and 3 infantry in Ukraine, round 2 : 5/11 hits
Germans roll dice for 4 artilleries and 4 mech_infantrys in Ukraine, round 2 : 3/8 hits
3 infantry owned by the Russians, 1 artillery owned by the Germans and 4 mech_infantrys owned by the Germans lost in Ukraine
Russians roll dice for 7 artilleries and 1 fighter in Ukraine, round 3 : 2/8 hits
Germans roll dice for 3 artilleries in Ukraine, round 3 : 2/3 hits
2 artilleries owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
Russians roll dice for 5 artilleries and 1 fighter in Ukraine, round 4 : 2/6 hits
Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 4 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 4 artilleries and 4 mech_infantrys
Casualties for Russians: 3 artilleries and 3 infantry
Battle in Bryansk
Russians attack with 5 artilleries and 7 infantry
Germans defend with 8 infantry
Russians roll dice for 5 artilleries and 7 infantry in Bryansk, round 2 : 3/12 hits
Germans roll dice for 8 infantry in Bryansk, round 2 : 3/8 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bryansk
Russians roll dice for 5 artilleries and 4 infantry in Bryansk, round 3 : 4/9 hits
Germans roll dice for 5 infantry in Bryansk, round 3 : 0/5 hits
4 infantry owned by the Germans lost in Bryansk
Russians roll dice for 5 artilleries and 4 infantry in Bryansk, round 4 : 2/9 hits
Germans roll dice for 1 infantry in Bryansk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 5 artilleries and 3 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 8 infantry
Casualties for Russians: 4 infantry
Battle in Vologda
Russians attack with 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 4 mech_infantrys
Russians roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Vologda, round 2 : 3/8 hits
Germans roll dice for 4 mech_infantrys in Vologda, round 2 : 2/4 hits
2 infantry owned by the Russians and 3 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 2/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 2 artilleries and 3 mech_infantrys
Germans defend with 1 armour and 2 infantry
Russians roll dice for 2 artilleries and 3 mech_infantrys in Belarus, round 2 : 3/5 hits
Italians roll dice for 1 armour and 2 infantry in Belarus, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 armour owned by the Germans and 2 mech_infantrys owned by the Russians lost in Belarus
Russians win, taking Belarus from Italians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 2 mech_infantrysNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Ukraine to Russia
4 infantry moved from Kansu to Shensi
2 aaGuns moved from Kansu to Shensi
10 infantry moved from Russia to Bryansk
6 infantry moved from Tsinghai to Novosibirsk
2 aaGuns moved from Russia to BryanskPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs totalTerritory Summary for Russians :
Shensi : 2 aaGuns and 4 infantry
Timguska : 1 infantry
Belarus : 2 artilleries and 1 mech_infantry
Bryansk : 2 aaGuns, 5 artilleries and 13 infantry
Archangel : 1 artillery
Russia : 2 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 2 fighters, 24 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 4 artilleries and 1 factory_minor
Novosibirsk : 7 infantry
Vologda : 2 artilleries and 2 infantry
Volgograd : 1 factory_minor
Samara : 1 infantry
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 61
Russians : 29 / 29
Japanese : 44 / 67
Americans : 54 / 75
Chinese : 9 / 9
British : 31 / 34
UK_Pacific : 15 / 15
Italians : 14 / 25
ANZAC : 8 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.491
Median : 4.000
Variance : 0.280
Standard Deviation : 0.530
Total rolls : 108Germans Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 4 times
Average roll : 3.387
Median : 3.000
Variance : 1.233
Standard Deviation : 1.111
Total rolls : 31Russians Combat
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 15 times
5 was rolled 13 times
6 was rolled 12 times
Average roll : 3.568
Median : 4.000
Variance : 0.164
Standard Deviation : 0.405
Total rolls : 74Italians Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 12 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
7 infantry moved from Anhwe to Jehol
1 armour and 1 mech_infantry moved from Yunnan to Burma
3 armour moved from Malaya to Shan State
1 mech_infantry moved from Hunan to Shan State
5 mech_infantrys moved from Hunan to Burma
1 fighter moved from Queensland to 62 Sea Zone
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South WalesCombat - Japanese
Battle in 62 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Jehol
Japanese attack with 7 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 3 armour and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour and 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to Hunan
1 aaGun moved from Anhwe to Hunan
1 fighter moved from 62 Sea Zone to New South Wales
2 fighters and 2 tactical_bombers moved from Queensland to New South WalesPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in New South WalesTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,1,2
Japanese collect 42 PUs (6 lost to blockades); end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to Southern Italy
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Libya to Alexandria
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 submarines moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from Morocco to Southern Italy
1 submarine moved from 92 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Libya to Alexandria
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 2 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Alexandria
Americans attack with 1 armour
Italians defend with 3 fighters
Americans roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
Italians roll dice for 3 fighters in Alexandria, round 2 : 2/3 hits
1 fighter owned by the Italians and 1 armour owned by the Americans lost in Alexandria
Italians win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Italians: 1 fighter
Casualties for Americans: 1 armour
Battle in 95 Sea Zone
Americans attack with 3 submarines and 3 transports
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 95 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
Americans win with 3 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern Italy
Americans attack with 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
AA fire in Southern Italy : 1/2 hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Southern Italy, round 2 : 1/7 hits
Italians roll dice for 4 aaGuns, 1 bomber and 4 infantry in Southern Italy, round 2 : 2/5 hits
1 aaGun owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 3 : 2/5 hits
Italians roll dice for 3 aaGuns, 1 bomber and 4 infantry in Southern Italy, round 3 : 0/5 hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 mech_infantry in Southern Italy, round 4 : 2/5 hits
Italians roll dice for 1 aaGun, 1 bomber and 4 infantry in Southern Italy, round 4 : 2/5 hits
1 aaGun owned by the Italians, 1 mech_infantry owned by the Americans, 1 infantry owned by the Americans and 1 bomber owned by the Italians lost in Southern Italy
Americans roll dice for 2 artilleries and 1 fighter in Southern Italy, round 5 : 0/3 hits
Italians roll dice for 4 infantry in Southern Italy, round 5 : 2/4 hits
1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 6 : 0/1 hits
Italians roll dice for 4 infantry in Southern Italy, round 6 : 2/4 hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 4 infantry remaining. Battle score for attacker is -9
Casualties for Italians: 4 aaGuns and 1 bomber
Casualties for Americans: 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 fighter moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 artillery, 2 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 fighter placed in Western United States
1 fighter placed in Eastern United States
1 destroyer, 3 submarines and 2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 3.
Americans undo move 3.
1 destroyer and 1 transport placed in 101 Sea Zone
3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Iwo Jima : 1 flag, 1 artillery
Marshall Islands : 1 flag, 1 infantry
Marianas : 1 flag, 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Johnston Island : 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 carrier, 3 destroyers, 1 fighter and 2 transports
30 Sea Zone : 1 transport
26 Sea Zone : 1 submarine
10 Sea Zone : 3 submarines and 1 transport
17 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 1 airfield, 3 fighters and 3 infantry
Algeria : 2 infantry
95 Sea Zone : 3 submarines and 3 transports
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag
91 Sea Zone : 2 carriers, 1 destroyer and 1 fighter
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 61
Russians : 29 / 29
Japanese : 48 / 48
Americans : 54 / 75
Chinese : 8 / 9
British : 31 / 34
UK_Pacific : 13 / 15
Italians : 14 / 25
ANZAC : 7 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.525
Median : 3.000
Variance : 0.224
Standard Deviation : 0.473
Total rolls : 59Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.448
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 29Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
5 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Kweichow : 1 infantry
Szechwan : 1 fighter and 8 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 29 / 29
Japanese : 47 / 48
Americans : 54 / 75
Chinese : 9 / 9
British : 31 / 34
UK_Pacific : 13 / 15
Italians : 14 / 25
ANZAC : 7 / 0
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.525
Median : 3.000
Variance : 0.224
Standard Deviation : 0.473
Total rolls : 59Japanese Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.448
Median : 3.000
Variance : 0.464
Standard Deviation : 0.681
Total rolls : 29Americans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.444
Median : 4.000
Variance : 0.346
Standard Deviation : 0.588
Total rolls : 27 -
Man, I was kicking myself for leaving Southern Italy open like that. Praise be to the Dice God.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery, 2 infantry and 2 mech_infantrys moved from India to Burma
2 infantry moved from India to Burma
2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 41 Sea Zone to 38 Sea Zone
2 artilleries and 2 infantry moved from 38 Sea Zone to Burma