14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 mech_infantrys moved from Kansu to Shensi
                1 mech_infantry moved from Hopei to Shensi
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from Russians
                4 mech_infantrys moved from Kwangsi to Shan State
                1 fighter moved from Malaya to Kweichow
                2 fighters moved from Malaya to Shan State
                1 tactical_bomber moved from Malaya to Shan State
                1 tactical_bomber moved from Malaya to Shan State

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Japanese win, taking Kweichow from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Shan State to Malaya
                1 fighter moved from Kweichow to Yunnan
                3 mech_infantrys moved from Shantung to Manchuria
                1 aaGun and 4 infantry moved from Kwangsi to Yunnan
                7 mech_infantrys moved from Kwangtung to Yunnan

    Place Units - Japanese
                2 destroyers and 3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,1,5,6
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
                Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 cruisers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                2 infantry moved from Paulau Island to 34 Sea Zone
                1 carrier and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone

  • '21 '19 '18 '17 '16

    sea zone 6 scramble the fighters and any kamikaze strikes?

  • '15

    No scramble.

    2 Kami strikes on the CV, 1 kami on each Dst

  • '15

    Make that 3 kami on the CV, and 1 on each Dst.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 cruisers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 22 Sea Zone to 6 Sea Zone
                1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Marianas to 22 Sea Zone
                1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                2 infantry moved from Paulau Island to 34 Sea Zone
                1 carrier and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Kiangsu
                1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
                2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                2 infantry moved from Morocco to 91 Sea Zone

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2,6
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
                Battle in 6 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 2 fighters, 7 submarines and 1 transport
                    Japanese defend with 2 destroyers and 3 submarines
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 2 :  3/7 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 7 submarines in 6 Sea Zone, round 3 :  2/7 hits
                        Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                    Americans win with 2 fighters, 7 submarines and 1 transport remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers and 3 submarines
                    Casualties for Americans: 1 carrier and 1 destroyer
                Battle in Shantung
                Battle in Korea
                Battle in Kiangsu
                Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
                Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Americans
                2 fighters moved from 6 Sea Zone to Iwo Jima
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 submarine and 2 transports placed in 101 Sea Zone
                2 cruisers and 2 submarines placed in 10 Sea Zone
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Iwo Jima : 1 flag, 1 artillery and 2 fighters
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Shantung : 1 infantry
        Korea : 1 flag, 1 artillery and 1 infantry
        Kiangsu : 2 infantry
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Johnston Island : 1 harbour
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 destroyer and 1 transport
        26 Sea Zone : 2 submarines and 2 transports
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 cruisers and 2 submarines
        19 Sea Zone : 1 flag, 2 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 7 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
        Morocco : 1 flag, 1 airfield, 5 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry
        Algeria : 2 infantry
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        101 Sea Zone : 1 submarine and 2 transports
        Brazil : 1 flag
        91 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 7 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 61
        Russians : 30 / 37
        Japanese : 42 / 47
        Americans : 59 / 85
        Chinese : 7 / 7
        British : 35 / 35
        UK_Pacific : 14 / 15
        Italians : 11 / 9
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 8 times
            Average roll : 3.536
            Median : 4.000
            Variance : 1.481
            Standard Deviation : 1.217
            Total rolls : 28

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.294
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Shantung
                Chinese undo move 1.
                1 infantry placed in Kiangsu
                1 infantry placed in Shantung

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsu : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 30 / 37
        Japanese : 42 / 47
        Americans : 59 / 85
        Chinese : 8 / 9
        British : 35 / 35
        UK_Pacific : 14 / 15
        Italians : 11 / 9
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 8 times
            Average roll : 3.536
            Median : 4.000
            Variance : 1.481
            Standard Deviation : 1.217
            Total rolls : 28

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.909
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.294
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 12 PUs;
                UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from French Central Africa to Gold Coast
                1 armour and 1 mech_infantry moved from French West Africa to Gold Coast
                1 bomber moved from Union of South Africa to India
                1 infantry moved from Burma to India
                1 armour and 2 mech_infantrys moved from West India to India
                1 armour and 3 mech_infantrys moved from Eastern Persia to India
                1 fighter moved from Egypt to Eastern Persia
                1 armour and 1 mech_infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 armour and 1 mech_infantry moved from Kansu to Shensi

    Combat - British
                Battle in Gold Coast
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 armour
                        British roll dice for 1 armour and 2 mech_infantrys in Gold Coast, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Gold Coast, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Gold Coast
                    British win, taking Gold Coast from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Battle in Shensi
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 2 mech_infantrys
                        British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  2/2 hits
                        Japanese roll dice for 2 mech_infantrys in Shensi, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Japanese lost in Shensi
                    British win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 mech_infantrys

    Non Combat Move - British
                2 mech_infantrys moved from Northwest Persia to Eastern Persia
                4 mech_infantrys moved from Iraq to Eastern Persia
                3 armour moved from Persia to West India
                1 infantry moved from India to 39 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      UK_Pacific take Celebes from Dutch

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Iraq
                1 bomber placed in Union of South Africa

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for British and UK_Pacific :

    Shensi : 1 armour and 1 mech_infantry
        India : 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 5 mech_infantrys
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        West India : 3 armour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 harbour
        Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
        Gold Coast : 1 armour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Eire : 1 flag
        Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
        Eastern Persia : 1 flag, 1 fighter and 6 mech_infantrys
        Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 30 / 37
        Japanese : 40 / 47
        Americans : 59 / 85
        Chinese : 10 / 9
        British : 36 / 41
        UK_Pacific : 17 / 17
        Italians : 10 / 9
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.914
            Standard Deviation : 0.956
            Total rolls : 36

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.846
            Median : 4.000
            Variance : 1.083
            Standard Deviation : 1.041
            Total rolls : 13

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.400
            Median : 2.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.294
            Median : 4.000
            Variance : 1.312
            Standard Deviation : 1.146
            Total rolls : 17

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Italians
                Strategic bombing raid in Gibraltar
                    1 bomber killed by AA
                    Bombing raid in Gibraltar causes 0 damage total.

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
                Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 52 / 61
        Russians : 30 / 37
        Japanese : 40 / 47
        Americans : 59 / 85
        Chinese : 10 / 9
        British : 36 / 41
        UK_Pacific : 17 / 17
        Italians : 10 / 7
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                9 mech_infantrys moved from Ukraine to Rostov
                3 mech_infantrys moved from Bessarabia to Rostov
                3 mech_infantrys moved from Novgorod to Archangel
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                1 armour moved from Eastern Poland to Western Ukraine
                1 armour moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Southern Italy to Gibraltar

    Combat - Germans
                Strategic bombing raid in Gibraltar
                    Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
                    Bombing raid in Gibraltar causes 6 damage total.
                Battle in Rostov
                    Germans attack with 12 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 12 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
                2 aaGuns moved from Ukraine to Rostov
                1 mech_infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                7 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Gibraltar to Southern France

    Place Units - Germans
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
                Germans collect 51 PUs (7 lost to blockades); end with 52 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Amur to Korea
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Smolensk to Belarus
                2 armour moved from Russia to Archangel
                1 mech_infantry moved from Smolensk to Archangel
                1 armour and 2 mech_infantrys moved from Smolensk to Belarus
                2 fighters moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Belarus

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians repair 0 damage on 1 factory_major; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Amur to Korea
                1 infantry moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Novosibirsk to Samara
                1 infantry moved from Smolensk to Belarus
                2 armour moved from Russia to Archangel
                1 mech_infantry moved from Smolensk to Archangel
                1 armour and 2 mech_infantrys moved from Smolensk to Belarus
                2 fighters moved from Russia to Archangel
                1 fighter and 1 tactical_bomber moved from Russia to Belarus

    Combat - Russians
                Battle in Archangel
                    Russians attack with 2 armour, 2 fighters and 1 mech_infantry
                    Germans defend with 2 mech_infantrys
                        Russians roll dice for 2 armour, 2 fighters and 1 mech_infantry in Archangel, round 2 :  2/5 hits
                        Germans roll dice for 2 mech_infantrys in Archangel, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Belarus
                    Russians attack with 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 3 mech_infantrys
                        Russians roll dice for 1 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 :  1/6 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Belarus, round 2 :  1/4 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 3 :  1/5 hits
                        Germans roll dice for 1 armour and 2 mech_infantrys in Belarus, round 3 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 4 :  1/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 4 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                        Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Belarus, round 5 :  3/4 hits
                        Germans roll dice for 1 armour in Belarus, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Russians lost in Belarus
                    Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for Russians: 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Archangel to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                2 aaGuns, 6 artilleries, 3 fighters, 23 infantry and 1 tactical_bomber moved from Russia to Tambov
                4 infantry moved from Volgograd to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs

    Territory Summary for Russians :

    Korea : 1 armour
        Burma : 1 infantry
        Buryatia : 1 infantry
        Belarus : 1 armour
        Bryansk : 1 infantry
        Archangel : 2 armour
        Russia : 1 airfield, 1 factory_major and 10 infantry
        Tambov : 2 aaGuns, 6 artilleries, 3 fighters, 28 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Caucasus : 1 infantry
        Samara : 2 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 62
        Russians : 26 / 31
        Japanese : 40 / 47
        Americans : 59 / 85
        Chinese : 10 / 9
        British : 36 / 41
        UK_Pacific : 17 / 17
        Italians : 10 / 7
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 7 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.378
            Median : 3.000
            Variance : 0.472
            Standard Deviation : 0.687
            Total rolls : 37

    Germans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.083
            Median : 3.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Russians Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 7 times
                6 was rolled 2 times
            Average roll : 3.520
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 25

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 bomber, 2 destroyers, 3 mech_infantrys and 1 submarine; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Korea
                3 mech_infantrys moved from Manchuria to Korea
                3 mech_infantrys moved from Kweichow to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Malaya to Burma
                1 fighter moved from Malaya to Szechwan
                2 infantry moved from Yunnan to Szechwan
                6 mech_infantrys moved from Yunnan to Shensi
                1 tactical_bomber moved from Malaya to Burma
                1 tactical_bomber moved from Malaya to Szechwan

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 6 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 7 submarines and 1 transport
                    7 submarines owned by the Americans Submerged
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Korea
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Russians defend with 1 armour; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Korea from Americans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 1 armour
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kiangsu
                    Japanese attack with 1 fighter and 3 mech_infantrys
                    Chinese defend with 1 infantry; Americans defend with 2 infantry
                    Japanese win, taking Kiangsu from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Chinese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Shensi
                    Japanese attack with 6 mech_infantrys
                    British defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Shensi from Chinese with 6 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                4 mech_infantrys moved from Shan State to Kweichow
                1 infantry moved from French Indo China to Yunnan
                4 armour moved from Malaya to Yunnan
                1 mech_infantry moved from Malaya to Yunnan
                1 fighter moved from Kiangsu to Kiangsi
                1 fighter moved from Korea to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 19 Sea Zone to Japan

    Place Units - Japanese
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 bomber placed in Japan
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,3,2,2,1,5,1,4,6,3,1,2
                Japanese collect 38 PUs (11 lost to blockades); end with 39 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                2 fighters moved from Iwo Jima to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 cruisers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 30 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                4 artilleries, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Algeria to Morocco
                4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from Morocco to Southern France

  • '21 '19 '18 '17 '16

    Scramble orders for sea zone 6?

  • '15

    Full scramble, please.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 33 Sea Zone to 6 Sea Zone
                2 fighters moved from Iwo Jima to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Shantung to Jehol
                      Chinese take Jehol from Japanese
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                2 cruisers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 26 Sea Zone to 30 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                4 artilleries, 1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                6 infantry moved from Morocco to 91 Sea Zone
                2 infantry moved from Algeria to Morocco
                4 artilleries, 7 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
                4 artilleries and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 bombers moved from Morocco to Southern France

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in Southern France
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Germans defend with 1 bomber, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Southern France, round 2 :  3/4 hits
                        Germans roll dice for 1 bomber in Southern France, round 2 :  1/1 hits
                        1 bomber owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 artillery and 2 bombers remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 bomber
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in Kiangsi
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 fighter
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 :  0/2 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Americans lost in Kiangsi
                        Americans roll dice for 1 artillery in Kiangsi, round 4 :  0/1 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 5 :  0/1 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 6 :  0/1 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 6 :  0/1 hits
                        Americans roll dice for 1 artillery in Kiangsi, round 7 :  1/1 hits
                        Japanese roll dice for 1 fighter in Kiangsi, round 7 :  0/1 hits
                        1 fighter owned by the Japanese lost in Kiangsi
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 infantry
                Battle in 6 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters, 9 submarines and 2 transports
                    Japanese defend with 2 destroyers, 3 fighters and 1 submarine
                        Americans roll dice for 9 submarines in 6 Sea Zone, round 2 :  2/9 hits
                        Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  3/5 hits
                        3 submarines owned by the Americans, 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
                    6 submarines owned by the Americans Submerged
                        Americans roll dice for 1 destroyer, 2 fighters and 2 transports in 6 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 3 fighters in 6 Sea Zone, round 3 :  2/3 hits
                        1 fighter owned by the Americans, 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    2 transports owned by the Americans retreated to 16 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 2 destroyers, 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer, 1 fighter and 3 submarines
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                1 fighter moved from 6 Sea Zone to Iwo Jima
                2 bombers moved from Southern France to United Kingdom
                1 fighter moved from Eastern United States to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
                3 carriers, 3 destroyers and 4 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from Morocco to United Kingdom
                1 destroyer moved from 92 Sea Zone to 93 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 carrier and 2 destroyers placed in 101 Sea Zone
                1 armour and 2 fighters placed in Eastern United States
                Americans undo move 3.
                1 carrier placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Iwo Jima : 1 flag, 1 artillery and 1 fighter
        Paulau Island : 1 flag
        Marshall Islands : 1 flag
        Kiangsi : 1 artillery
        Jehol : 1 infantry
        Marianas : 1 flag
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Johnston Island : 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        30 Sea Zone : 2 submarines
        26 Sea Zone : 2 cruisers
        20 Sea Zone : 1 flag, 1 transport
        22 Sea Zone : 1 flag
        10 Sea Zone : 2 destroyers and 2 transports
        19 Sea Zone : 1 flag
        17 Sea Zone : 1 flag
        16 Sea Zone : 2 artilleries, 2 infantry and 2 transports
        6 Sea Zone : 1 flag, 6 submarines
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters and 1 harbour
        United Kingdom : 2 bombers and 3 fighters
        Morocco : 1 flag, 1 airfield and 2 infantry
        Normandy Bordeaux : 1 flag, 4 artilleries, 1 factory_minor, 1 harbour, 5 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        Holland Belgium : 1 flag, 2 infantry
        106 Sea Zone : 2 artilleries, 2 infantry and 2 transports
        93 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
        97 Sea Zone : 1 flag, 2 submarines
        101 Sea Zone : 1 carrier
        Brazil : 1 flag
        91 Sea Zone : 1 submarine
        110 Sea Zone : 3 carriers, 3 destroyers, 5 fighters and 6 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 26 / 31
        Japanese : 47 / 44
        Americans : 64 / 89
        Chinese : 7 / 9
        British : 36 / 41
        UK_Pacific : 16 / 17
        Italians : 10 / 7
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 6 times
            Average roll : 3.791
            Median : 4.000
            Variance : 1.024
            Standard Deviation : 1.012
            Total rolls : 43

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.733
            Median : 5.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.926
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shantung to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Jehol : 3 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 26 / 31
        Japanese : 46 / 44
        Americans : 64 / 89
        Chinese : 8 / 8
        British : 36 / 41
        UK_Pacific : 16 / 17
        Italians : 10 / 7
        ANZAC : 6 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 13 times
                6 was rolled 6 times
            Average roll : 3.791
            Median : 4.000
            Variance : 1.024
            Standard Deviation : 1.012
            Total rolls : 43

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.733
            Median : 5.000
            Variance : 1.357
            Standard Deviation : 1.165
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.926
            Median : 4.000
            Variance : 0.731
            Standard Deviation : 0.855
            Total rolls : 27

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - British
                3 artilleries and 3 infantry moved from India to Burma
                1 bomber moved from India to Malaya
                1 fighter moved from Eastern Persia to Burma

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