4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji Take Two!
-
Australia falling early, French Indo China, German tanks in China, we pretty much are throwing out all the normal play theories.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter and 7 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
5 infantry moved from Hunan to Kwangsi
3 mech_infantrys moved from Kiangsu to Kwangtung
3 mech_infantrys moved from Shantung to Kweichow
1 mech_infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Kweichow
4 mech_infantrys moved from Hunan to Kwangtung
4 mech_infantrys moved from Hunan to Kwangsi
3 fighters and 2 tactical_bombers moved from Queensland to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 3 fighters and 2 tactical_bombers
Americans defend with 2 transports
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kwangsi
Japanese attack with 5 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 7 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 7 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Kweichow
Japanese attack with 1 infantry and 3 mech_infantrys
Chinese defend with 1 infantry
1 mech_infantry owned by the Japanese retreated to Hopei
Chinese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Battle in Kansu
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 aaGun moved from Hunan to Kwangsi
3 fighters and 2 tactical_bombers moved from 37 Sea Zone to MalayaPlace Units - Japanese
1 fighter placed in Japan
2 armour and 1 mech_infantry placed in Malaya
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,2,1,4,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,4,3,2
Japanese collect 28 PUs (19 lost to blockades); end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 infantry, 3 submarines and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 99 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
4 fighters moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 bomber moved from Eastern United States to 101 Sea Zone
1 artillery, 1 bomber, 1 destroyer, 1 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 bomber moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Paulau Island
Battle in 93 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Italians defend with 1 destroyer
Americans roll dice for 1 destroyer and 4 fighters in 93 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
Americans win, taking Paulau Island from Japanese, taking 93 Sea Zone from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
4 fighters moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier, 2 destroyers, 1 fighter and 1 transport moved from 20 Sea Zone to 22 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 33 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
2 submarines and 2 transports placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 artillery
Paulau Island : 1 flag, 2 infantry
Marshall Islands : 1 flag
Marianas : 1 flag, 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Johnston Island : 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 transport
30 Sea Zone : 1 transport
34 Sea Zone : 1 transport
26 Sea Zone : 2 submarines
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 1 transport
10 Sea Zone : 2 submarines and 2 transports
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Gibraltar : 1 mech_infantry
Morocco : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 3 fighters and 6 infantry
Algeria : 2 infantry
93 Sea Zone : 1 flag, 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 destroyer, 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 1 submarine and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 47 / 34
Americans : 56 / 81
Chinese : 3 / 8
British : 33 / 42
UK_Pacific : 15 / 17
Italians : 13 / 13
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 fighter moved from Yunnan to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Sikang to YunnanPlace Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 1 fighter and 9 infantry
Kweichow : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 5 / 7
British : 33 / 42
UK_Pacific : 15 / 17
Italians : 13 / 13
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 armour, 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 4 damage on 1 factory_major; Remaining resources: 15 PUs;
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Italians
1 armour and 1 mech_infantry moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 fighter moved from Union of South Africa to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to French Central Africa
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 38 Sea Zone to 39 Sea Zone
2 artilleries moved from Burma to India
1 infantry moved from India to Burma
1 armour and 2 mech_infantrys moved from Persia to West India
1 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
4 mech_infantrys moved from Rostov to Ukraine
1 armour and 5 mech_infantrys moved from Caucasus to Ukraine
1 armour and 1 mech_infantry moved from Samara to Tsinghai
2 mech_infantrys moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to IraqCombat - British
Non Combat Move - British
Place Units - British
3 mech_infantrys placed in Iraq
3 armour placed in Persia
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 armour and 1 mech_infantry
Burma : 1 infantry
India : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 7 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 fighter and 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag, 1 mech_infantry
French West Africa : 1 flag, 1 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Ukraine : 2 armour and 13 mech_infantrys
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 4 mech_infantrys
Eastern Persia : 1 flag, 1 armour and 3 mech_infantrys
Northwest Persia : 2 mech_infantrys
Persia : 1 flag, 3 armour and 1 factory_minorProduction/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 5 / 7
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 11 / 13
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.444
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 bomber and 3 fighters
Americans defend with 1 destroyer
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Italians
1 bomber and 3 fighters moved from 93 Sea Zone to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Italians collect 9 PUs (2 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 51 / 60
Russians : 33 / 33
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 5 / 7
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
7 bombers moved from Novgorod to Ukraine
17 mech_infantrys moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to Ukraine
3 mech_infantrys moved from Slovakia Hungary to Bessarabia
2 infantry and 8 mech_infantrys moved from Romania to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
10 armour and 11 mech_infantrys moved from Szechwan to YunnanCombat - Germans
Battle in Bessarabia
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 3 armour, 2 infantry and 18 mech_infantrys
Russians defend with 2 artilleries and 4 infantry
Germans win, taking Eastern Poland from Russians with 3 armour and 16 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Ukraine
Germans attack with 7 bombers and 18 mech_infantrys
British defend with 2 armour and 13 mech_infantrys; Russians defend with 1 factory_minor and 4 infantry
Germans win, taking Ukraine from Russians with 7 bombers and 9 mech_infantrys remaining. Battle score for attacker is 40
Casualties for Germans: 9 mech_infantrys
Casualties for Russians: 4 infantry
Casualties for British: 2 armour and 13 mech_infantrys
Battle in Yunnan
Germans attack with 10 armour and 11 mech_infantrys
Russians defend with 2 aaGuns and 2 infantry; Chinese defend with 1 fighter and 9 infantry
Germans win, taking Yunnan from Chinese with 10 armour and 4 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Germans: 7 mech_infantrys
Casualties for Russians: 2 aaGuns and 2 infantry
Casualties for Chinese: 1 fighter and 9 infantryNon Combat Move - Germans
2 aaGuns moved from Bryansk to Ukraine
7 bombers moved from Ukraine to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair 7 damage on 1 factory_major; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 armour moved from Yakut S.S.R. to Amur
1 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Shan State to Burma
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Smolensk
1 armour and 3 mech_infantrys moved from Russia to Smolensk
2 armour moved from Volgograd to RussiaCombat - Russians
Non Combat Move - Russians
1 fighter moved from Volgograd to RussiaPlace Units - Russians
2 artilleries and 1 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Shan State : 1 infantry
Burma : 1 infantry
Amur : 1 armour
Yakut S.S.R. : 1 infantry
French Indo China : 1 flag
Belarus : 1 infantry
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 2 armour, 6 artilleries, 1 factory_major, 3 fighters, 23 infantry and 1 tactical_bomber
Tambov : 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 2 infantry
Volgograd : 1 factory_minor and 4 infantry
Caucasus : 1 infantry
Smolensk : 1 armour, 1 infantry and 3 mech_infantrys
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 61
Russians : 32 / 37
Japanese : 45 / 34
Americans : 56 / 81
Chinese : 4 / 7
British : 35 / 35
UK_Pacific : 15 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from Kansu to Shensi
1 mech_infantry moved from Hopei to Shensi
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Russians
4 mech_infantrys moved from Kwangsi to Shan State
1 fighter moved from Malaya to Kweichow
2 fighters moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan State
1 tactical_bomber moved from Malaya to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 fighters, 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
1 fighter moved from Kweichow to Yunnan
3 mech_infantrys moved from Shantung to Manchuria
1 aaGun and 4 infantry moved from Kwangsi to Yunnan
7 mech_infantrys moved from Kwangtung to YunnanPlace Units - Japanese
2 destroyers and 3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,1,1,5,6
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6
Japanese collect 42 PUs (8 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Paulau Island to 34 Sea Zone
1 carrier and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone -
sea zone 6 scramble the fighters and any kamikaze strikes?
-
No scramble.
2 Kami strikes on the CV, 1 kami on each Dst
-
Make that 3 kami on the CV, and 1 on each Dst.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 2 cruisers, 1 fighter, 2 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
2 fighters moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Marianas to 22 Sea Zone
1 infantry and 1 transport moved from 22 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
2 infantry moved from Paulau Island to 34 Sea Zone
1 carrier and 1 destroyer moved from 22 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2,6
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 2 fighters, 7 submarines and 1 transport
Japanese defend with 2 destroyers and 3 submarines
Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 2 destroyers in 6 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 destroyer owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 7 submarines in 6 Sea Zone, round 3 : 2/7 hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win with 2 fighters, 7 submarines and 1 transport remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers and 3 submarines
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Shantung
Battle in Korea
Battle in Kiangsu
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
2 fighters moved from 6 Sea Zone to Iwo Jima
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 artilleries, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 cruisers and 2 submarines placed in 10 Sea Zone
2 artilleries, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 artillery and 2 fighters
Paulau Island : 1 flag
Marshall Islands : 1 flag
Shantung : 1 infantry
Korea : 1 flag, 1 artillery and 1 infantry
Kiangsu : 2 infantry
Marianas : 1 flag
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Johnston Island : 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 destroyer and 1 transport
26 Sea Zone : 2 submarines and 2 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 2 cruisers and 2 submarines
19 Sea Zone : 1 flag, 2 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 7 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Morocco : 1 flag, 1 airfield, 5 artilleries, 2 bombers, 3 fighters, 8 infantry and 1 mech_infantry
Algeria : 2 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 submarine and 2 transports
Brazil : 1 flag
91 Sea Zone : 3 carriers, 3 destroyers, 4 fighters, 1 submarine and 7 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 53 / 61
Russians : 30 / 37
Japanese : 42 / 47
Americans : 59 / 85
Chinese : 7 / 7
British : 35 / 35
UK_Pacific : 14 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.536
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Shantung
Chinese undo move 1.
1 infantry placed in Kiangsu
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsu : 1 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 52 / 61
Russians : 30 / 37
Japanese : 42 / 47
Americans : 59 / 85
Chinese : 8 / 9
British : 35 / 35
UK_Pacific : 14 / 15
Italians : 11 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.536
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 28Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 3.909
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 bomber, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Central Africa to Gold Coast
1 armour and 1 mech_infantry moved from French West Africa to Gold Coast
1 bomber moved from Union of South Africa to India
1 infantry moved from Burma to India
1 armour and 2 mech_infantrys moved from West India to India
1 armour and 3 mech_infantrys moved from Eastern Persia to India
1 fighter moved from Egypt to Eastern Persia
1 armour and 1 mech_infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Kansu to ShensiCombat - British
Battle in Gold Coast
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 armour and 2 mech_infantrys in Gold Coast, round 2 : 1/3 hits
Italians roll dice for 1 armour in Gold Coast, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Gold Coast
British win, taking Gold Coast from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 2 mech_infantrys
British roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 : 2/2 hits
Japanese roll dice for 2 mech_infantrys in Shensi, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - British
2 mech_infantrys moved from Northwest Persia to Eastern Persia
4 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Persia to West India
1 infantry moved from India to 39 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
1 infantry and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British and UK_Pacific :
Shensi : 1 armour and 1 mech_infantry
India : 1 airfield, 2 armour, 3 artilleries, 1 bomber, 1 factory_major, 1 harbour, 11 infantry and 5 mech_infantrys
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
West India : 3 armour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor and 1 harbour
Gold Coast : 1 armour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French West Africa : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag, 1 fighter and 6 mech_infantrys
Persia : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrysProduction/PUs Summary :
Germans : 52 / 61
Russians : 30 / 37
Japanese : 40 / 47
Americans : 59 / 85
Chinese : 10 / 9
British : 36 / 41
UK_Pacific : 17 / 17
Italians : 10 / 9
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.333
Median : 3.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 5 times
Average roll : 3.846
Median : 4.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.294
Median : 4.000
Variance : 1.312
Standard Deviation : 1.146
Total rolls : 17 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Strategic bombing raid in Gibraltar
1 bomber killed by AA
Bombing raid in Gibraltar causes 0 damage total.Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flagProduction/PUs Summary :
Germans : 52 / 61
Russians : 30 / 37
Japanese : 40 / 47
Americans : 59 / 85
Chinese : 10 / 9
British : 36 / 41
UK_Pacific : 17 / 17
Italians : 10 / 7
ANZAC : 6 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers; Remaining resources: 1 PUs;Combat Move - Germans
9 mech_infantrys moved from Ukraine to Rostov
3 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Southern Italy to GibraltarCombat - Germans
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Rostov
Germans attack with 12 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 12 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
2 aaGuns moved from Ukraine to Rostov
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
1 mech_infantry moved from Germany to Western Germany
7 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Gibraltar to Southern FrancePlace Units - Germans
5 bombers placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,5
Germans collect 51 PUs (7 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs