not a problem. thanks for heads up.
Elrood (Axis) vs. nerquen (Allies +10) Global 1940 LowLuckAA
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 infantry moved from West India to India
1 fighter moved from West India to India
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
1 bomber moved from Union of South Africa to Belgian CongoCombat - British
Battle in India
British attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
British win, taking India from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry
Battle in Belgian Congo
British attack with 1 bomber and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Belgian Congo from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 bomber moved from Belgian Congo to Rhodesia
4 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from India to Persia
1 fighter moved from Norway to Scotland
2 infantry moved from 109 Sea Zone to United Kingdom
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 fighter and 2 infantry placed in Persia
1 transport placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2,5,6,1,1,1,6,2,2,1,5,6,1,6,3,1,6,6,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total -
Also I did not use any of your Kamikadze tokens in the battle of SZ6 as they did not influence anything. If you would use any you can roll them now in the forum and we can kill my sinked ships in SZ6 then.
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here http://www.axisandallies.org/forums/index.php?topic=16408.0 is an explanation how dice can be rolled in the forum
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A noncombat edit here: trabsport with 2 inf moves from Canada to East US, instead of UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 bomber moved from Egypt to Malta
1 fighter moved from Southern Italy to Malta
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in CyprusNon Combat Move - Italians
1 bomber moved from Malta to Egypt
1 fighter moved from Malta to Libya
1 infantry moved from Syria to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Albania to GreecePlace Units - Italians
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 artillery placed in Northern Italy
1 artillery placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to Kiangsu
2 fighters moved from Queensland to Guam
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1,5,6
ANZAC collect 13 PUs (1 lost to blockades); end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
4 tactical_bombers moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
5 bombers moved from Germany to 109 Sea Zone
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Baltic States to Novgorod
4 tactical_bombers moved from Baltic States to Novgorod
2 fighters and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
5 bombers moved from Germany to 109 Sea Zone
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
Germans take Novosibirsk from RussiansCombat - Germans
Americans scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Novgorod
Germans attack with 1 artillery, 1 infantry and 4 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in 109 Sea Zone
Germans attack with 5 bombers, 2 fighters and 2 tactical_bombers
British defend with 4 fighters; Russians defend with 1 submarine; Americans defend with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
1 submarine owned by the Russians Submerged
Americans win with 1 transport remaining. Battle score for attacker is -22
Casualties for Germans: 5 bombers, 2 fighters and 2 tactical_bombers
Casualties for British: 4 fighters
Casualties for Americans: 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Germans
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
4 tactical_bombers moved from Novgorod to Baltic States
3 fighters moved from Romania to Baltic States
6 mech_infantrys moved from Germany to Baltic States
1 fighter moved from Iraq to RomaniaPlace Units - Germans
2 bombers placed in Western Germany
3 armour and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 1 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Bryansk to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 artillery and 2 infantry moved from Belarus to Novgorod
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Ulaanbaatar to Buryatia
1 bomber moved from Anhwe to Buryatia
13 infantry moved from Anhwe to JeholCombat - Russians
Battle in Eastern Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Jehol
Russians attack with 13 infantry
Japanese defend with 1 armour and 3 infantry
Russians win, taking Jehol from Japanese with 10 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour and 3 infantry
Casualties for Russians: 3 infantry
Battle in Buryatia
Russians attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 aaGuns, 15 artilleries, 63 infantry and 1 mech_infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 fighter moved from Eastern Poland to Bryansk
1 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Rostov
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 bomber moved from Buryatia to Yenisey
2 infantry moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kweichow
2 armour moved from Karelia to Novgorod
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 artillery and 3 infantry moved from Russia to Bryansk
2 infantry moved from Buyant-Uhaa to ChaharPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs -
1 edit: leave 1 inf in Belarus, so 65 in Novgorod now.
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also the russian sub… it goes to SZ105 to harass Germany, I attach the edit
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_major; Remaining resources: 37 PUs; 6 SuicideAttackTokens;
Japanese buy 1 aaGun, 1 artillery, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Burma
5 fighters moved from Kwangsi to India
4 fighters and 4 tactical_bombers moved from 39 Sea Zone to Persia
2 bombers moved from Malaya to IndiaCombat - Japanese
Battle in India
Japanese attack with 2 bombers, 5 fighters and 2 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 3PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 bombers, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 4 fighters and 4 tactical_bombers
British defend with 1 armour, 2 artilleries, 1 factory_minor, 3 fighters, 11 infantry, 1 mech_infantry and 1 tactical_bomber
British win with 1 armour, 2 artilleries, 3 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -78
Casualties for Japanese: 4 fighters and 4 tactical_bombers
Casualties for British: 2 infantryNon Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from India to Shan State
2 infantry moved from Malaya to Shan State
5 fighters moved from India to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
Japanese undo move 1.
1 destroyer placed in 37 Sea Zone
1 artillery placed in Malaya
1 aaGun and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,3,3,2,1,5,6,5,3,6,5,2,1,2,1,5,5,6,6
Japanese collect 35 PUs (9 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
Persia… Well, that was suicidal and apparently unnecessary.
May be I read the BC wrong… but I thought you would loose like 4 or 5 units… :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 mech_infantry moved from Amur to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from Japanese
1 armour moved from Amur to Siberia
Russians take Siberia from Japanese
1 armour moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
3 bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan
1 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Iwo Jima
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to 112 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 112 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 5,4,3 and causes: 12 damage to unit: factory_major
Bombing raid in Japan rolls: 4 and causes: 4 damage to unit: harbour
Bombing raid in Japan causes 16 damage total. Damaged units is as follows: factory_major = 12, harbour = 4
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in PhilippinesNon Combat Move - Americans
1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
3 bombers moved from Japan to Korea
5 carriers moved from 6 Sea Zone to 35 Sea Zone
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
5 fighters moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Korea to 35 Sea Zone
1 submarine moved from 18 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 mech_infantry, 1 tactical_bomber and 1 transport moved from 8 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Iwo Jima to 6 Sea Zone
1 fighter moved from Iwo Jima to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Scotland to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 infantry moved from Algeria to Tunisia
1 tactical_bomber moved from Japan to KoreaPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 2 infantry placed in Norway
1 airfield placed in Norway
2 destroyers and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Americans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
7 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Jehol
1 artillery and 4 infantry moved from Shantung to Jehol
1 fighter moved from Kweichow to KiangsuPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Persia to Northwest Persia
3 fighters and 1 tactical_bomber moved from Persia to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Northwest Persia from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Northwest Persia to Persia
3 fighters moved from Northwest Persia to Persia
1 bomber moved from Rhodesia to Persia
4 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
3 infantry moved from Scotland to United Kingdom
2 aaGuns moved from Scotland to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 fighter and 2 infantry placed in Persia
1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 4,1
British collect 25 PUs (3 lost to blockades); end with 25 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery, 3 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia
1 bomber and 1 fighter moved from Egypt to Persia
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Battle in Persia
Italians attack with 1 artillery, 1 bomber, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
British win, taking Anglo Egyptian Sudan from British with 1 armour, 2 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -74
Casualties for British: 1 bomber and 9 infantry
Casualties for Italians: 1 artillery, 1 bomber, 4 fighters, 6 infantry, 7 mech_infantrys and 1 tactical_bomberNon Combat Move - Italians
1 armour and 2 mech_infantrys moved from Egypt to Iraq
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
3 infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 fighter moved from Queensland to Philippines
2 fighters moved from New South Wales to Queensland
1 mech_infantry moved from South Australia to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 fighters moved from Guam to Suiyuyan
2 fighters moved from Kiangsu to SuiyuyanCombat - ANZAC
Battle in OkinawaNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
ANZAC collect 12 PUs (3 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United KingdomTurn Complete - French