@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
2 armour moved from Ethiopia to Egypt
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Hunan
2 aaGuns and 12 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 artillery and 2 infantry moved from India to West India
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 fighter moved from New Brunswick Nova Scotia to Eastern United States
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Quebec
1 fighter moved from United Kingdom to Quebec
Place Units - British
2 mech_infantrys placed in Quebec
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1,1,4,1,6,3,6,6,1,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Something is very wrong….you just took EUS back last turn - since it was taken, the IC should be a minor - which means you can only place 3 units there. Need to figure that out, because it is a huge part of this game…you would need to have bought an upgrade this turn to place it there…
I will have to do my deployments on both us aND UK ALL OVER I WILL HAVE TO DO MY NON COMS FOR UK DIFFERENTLY ALSO.
oops I must have hit the caps button. sorry
NP - i thought for a moment you were yelling at me :)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
2 armour moved from Ethiopia to Egypt
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Hunan
2 aaGuns and 12 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 artillery and 2 infantry moved from India to West India
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 fighter moved from New Brunswick Nova Scotia to Eastern United States
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Quebec
1 fighter moved from United Kingdom to Quebec
Place Units - British
2 mech_infantrys placed in Quebec
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1,1,4,1,6,3,6,6,1,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 3 armour
EDIT: Adding units owned by Americans to Eastern United States: 3 armour
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 4 infantry
EDIT: Adding units owned by Americans to Western United States: 2 artilleries and 4 infantry
EDIT: Removing units owned by Americans from Western United States: 4 infantry
EDIT: Adding units owned by Americans to Western United States: 2 armour
EDIT: Removing units owned by British from Quebec: 1 armour, 1 artillery and 1 infantry
EDIT: Adding units owned by British to Eastern United States: 1 armour, 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
I had to redo my American buy also. I took 4 men off and put 2 tanks on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 factory_major
EDIT: Turning off Edit Mode
1 artillery and 1 infantry moved from Southeast Mexico to Central America
1 bomber moved from West Indies to Central America
Combat - Italians
Battle in Central America
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Central America from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Algeria
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Northern Italy to Southern France
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 aaGuns, 2 armour, 2 infantry and 2 mech_infantrys moved from Slovakia Hungary to Romania
1 armour moved from Poland to Romania
1 bomber moved from Central America to Gibraltar
Place Units - Italians
1 transport placed in 93 Sea Zone
2 infantry placed in Southern France
1 armour, 1 infantry and 3 mech_infantrys placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Malaya to Anhwe
4 fighters moved from Yunnan to Anhwe
1 fighter moved from Queensland to Malaya
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from New South Wales to Queensland
2 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 79 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
3 submarines moved from 101 Sea Zone to 64 Sea Zone
1 bomber moved from Southeast Mexico to 64 Sea Zone
2 bombers moved from West Indies to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 64 Sea Zone
Combat - Germans
Battle in 64 Sea Zone
Germans attack with 3 bombers, 1 fighter, 3 submarines and 1 tactical_bomber
Americans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Americans
Germans win with 3 bombers, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Non Combat Move - Germans
1 tactical_bomber moved from 64 Sea Zone to Central America
1 fighter moved from 64 Sea Zone to Central America
3 bombers moved from 64 Sea Zone to Central America
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 89 Sea Zone
3 transports moved from 89 Sea Zone to 90 Sea Zone
3 transports moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 battleship and 1 cruiser moved from 89 Sea Zone to 101 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
5 infantry moved from Norway to 112 Sea Zone
3 armour moved from Western Germany to 112 Sea Zone
3 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Normandy Bordeaux to 110 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from Western Germany to 112 Sea Zone
2 armour, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 armour and 2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 bomber moved from Germany to Gibraltar
1 tactical_bomber moved from Southern Italy to Romania
1 artillery and 2 infantry moved from Yugoslavia to Romania
6 infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Poland to Romania
4 mech_infantrys moved from Germany to Romania
5 aaGuns, 1 artillery and 21 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Germany to Poland
3 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Western Germany to Romania
Place Units - Germans
3 submarines placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 artilleries placed in Yugoslavia
1 infantry placed in Western Germany
4 infantry placed in Germany
Germans undo move 5.
3 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
1 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Poland
2 fighters and 1 tactical_bomber moved from Bessarabia to Poland
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 submarine moved from 117 Sea Zone to 106 Sea Zone
Combat - Russians
Battle in Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Poland, round 2 : 2/5 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Poland to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 armour, 3 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 aaGun, 1 artillery and 26 infantry moved from Belarus to Baltic States
3 infantry moved from Novgorod to Baltic States
2 aaGuns moved from Novgorod to Baltic States
1 infantry moved from Vyborg to Finland
3 infantry moved from Smolensk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
2 infantry moved from Chahar to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Kweichow to Anhwe
1 submarine moved from 106 Sea Zone to 102 Sea Zone
Place Units - Russians
3 infantry placed in Novgorod
2 armour and 1 infantry placed in Ukraine
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 38 PUs; end with 38 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
Territory Summary for Russians :
Anhwe : 6 infantry
Poland : 1 flag, 1 infantry
Belarus : 3 infantry
Baltic States : 3 aaGuns, 1 artillery and 29 infantry
Bryansk : 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 7 armour, 4 artilleries, 2 fighters, 20 infantry, 6 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 4 infantry
Ukraine : 2 armour, 1 factory_minor and 3 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 2 infantry
113 Sea Zone : 1 cruiser and 1 submarine
102 Sea Zone : 1 submarine
Finland : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 37 / 51
Russians : 38 / 49
Japanese : 27 / 34
Americans : 47 / 60
Chinese : 15 / 19
British : 37 / 33
UK_Pacific : 25 / 30
Italians : 20 / 30
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.600
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 5 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
1 artillery moved from Alaska to British Columbia
Japanese take British Columbia from British
1 infantry moved from Alaska to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 10 Sea Zone to Mexico
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 101 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 armour and 5 infantry moved from Japan to 6 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 6 Sea Zone to 8 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 8 Sea Zone to 1 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
2 bombers moved from Japan to Alaska
1 artillery and 1 infantry moved from Shantung to Jehol
4 infantry moved from Shantung to Kiangsu
3 fighters and 3 tactical_bombers moved from Kiangsu to Japan
1 submarine moved from 33 Sea Zone to 26 Sea Zone
Combat - Japanese
Battle in Mexico
Battle in Hawaiian Islands
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Mexico from Americans, taking Hawaiian Islands from Americans, taking Jehol from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
1 aaGun moved from Shantung to Kiangsu
1 armour and 5 infantry moved from 1 Sea Zone to Alaska
Place Units - Japanese
1 infantry placed in Shantung
1 fighter and 3 infantry placed in Japan
1 factory_minor placed in Alaska
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
updated ncm for japan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
1 infantry moved from Western United States to Mexico
1 artillery moved from Western United States to Mexico
4 armour and 2 mech_infantrys moved from Western United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 armour and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to British Columbia
1 artillery moved from Western United States to British Columbia
1 infantry moved from Western United States to Mexico
1 artillery moved from Western United States to Mexico
4 armour and 2 mech_infantrys moved from Western United States to Eastern United States
1 armour and 3 mech_infantrys moved from Central United States to Eastern United States
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 transport
Japanese defend with 3 fighters
Japanese win with 3 fighters remaining. Battle score for attacker is -7
Casualties for Americans: 1 transport
Battle in British Columbia
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking British Columbia from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Mexico
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Mexico from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Non Combat Move - Americans
2 submarines moved from 36 Sea Zone to 19 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 36 Sea Zone to 6 Sea Zone
Place Units - Americans
3 armour placed in Eastern United States
3 infantry placed in Central United States
1 armour and 9 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2,3,2,3,4,2,6,6,2,2,2,4,5,3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,2,6,5,6,6,5,3,1
Americans collect 28 PUs (18 lost to blockades); end with 28 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 33 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 43 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Anhwe to Shantung
5 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Anhwe to Shantung
5 infantry moved from Anhwe to Shantung
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Shantung
Combat - Chinese
Battle in Jehol
Chinese attack with 4 infantry
Japanese defend with 1 artillery
Chinese win, taking Jehol from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shantung
Chinese attack with 11 infantry
Japanese defend with 1 factory_minor and 1 infantry
Chinese win, taking Shantung from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs