@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
3 artilleries and 5 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
4 fighters and 4 tactical_bombers moved from Siam to Yunnan
1 armour, 1 artillery and 6 infantry moved from Kwangsi to 36 Sea Zone
1 armour, 1 artillery, 6 infantry and 4 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery and 6 infantry moved from 19 Sea Zone to Manchuria
1 bomber and 1 fighter moved from Chahar to Manchuria
4 fighters and 4 tactical_bombers moved from 36 Sea Zone to Manchuria
2 battleships and 2 cruisers moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Siam to Manchuria
1 fighter moved from Kwangsi to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 5 fighters, 6 infantry and 4 tactical_bombers
Chinese defend with 9 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 6 infantry
Casualties for Chinese: 9 infantry
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 6 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery and 5 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 carriers moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 4 tactical_bombers moved from Manchuria to 19 Sea Zone
5 fighters and 4 tactical_bombers moved from Yunnan to Hunan
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
3 destroyers and 2 submarines moved from 36 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
2 bombers moved from Manchuria to Jehol
1 fighter moved from Manchuria to Jehol
3 infantry moved from Chahar to Jehol
1 aaGun moved from Chahar to Jehol
1 infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Suiyuyan to Jehol
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery
EDIT: Removing units owned by Japanese from Jehol: 1 fighter
EDIT: Turning off Edit Mode
3 artilleries placed in Shantung
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Kiangsu
2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
More horrible dice….wow…just wow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
Non Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 mech_infantrys moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
Place Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Kansu to Suiyuyan
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Szechwan
2 fighters moved from India to Szechwan
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
suicide attack by philipeans
send one kami after it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 artillery and 1 factory_minor; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 6 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from 36 Sea Zone to Hainan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from French Indo China to Yunnan
1 infantry moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from India to Szechwan
2 fighters moved from India to Szechwan
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to Italian Somaliland
Combat - British
Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 0 hits. Rolls: 6
Battle in 35 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 destroyer
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
1 mech_infantry owned by the British retreated to Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Italian Somaliland
Battle in Szechwan
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Italian Somaliland from Italians with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hainan
Battle in Yunnan
British attack with 1 armour, 5 infantry and 1 mech_infantry
Japanese defend with 1 artillery
British win, taking Hainan from Japanese, taking Yunnan from Japanese with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Szechwan to Burma
5 infantry moved from India to Burma
2 artilleries moved from India to Burma
1 aaGun moved from India to Burma
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone
Place Units - British
1 factory_minor placed in Persia
3 armour placed in Union of South Africa
1 artillery placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2,5,3
British collect 29 PUs (5 lost to blockades); end with 29 PUs total
Place Units - UK_Pacific
1 armour and 6 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 1 armour and 6 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to West Indies
1 armour moved from Algeria to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to Central America
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in West Indies
Battle in Central America
Non Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 aaGuns moved from Yugoslavia to Slovakia Hungary
2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Yugoslavia to Poland
Place Units - Italians
1 bomber placed in Southern Italy
2 armour and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Sumatra to Yunnan
1 fighter moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Sumatra to Yunnan
1 fighter moved from Queensland to Malaya
1 fighter moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Yunnan : 3 fighters
Malaya : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 fighter and 1 harbour
Western Australia : 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 cruiser
54 Sea Zone : 1 transport
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 40 / 38
Japanese : 26 / 42
Americans : 50 / 75
Chinese : 8 / 5
British : 33 / 29
UK_Pacific : 25 / 30
Italians : 21 / 36
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
2 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 101 Sea Zone
3 bombers moved from Morocco to 101 Sea Zone
2 armour, 1 artillery and 2 infantry moved from 101 Sea Zone to Eastern United States
1 fighter moved from Alexandria to 76 Sea Zone
Combat - Germans
Battle in 76 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 101 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Americans defend with 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Units damaged: 1 battleship owned by the Germans
Germans win, taking 101 Sea Zone from Neutral with 1 battleship, 3 bombers, 1 cruiser, 2 destroyers and 3 transports remaining. Battle score for attacker is 48
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Battle in Eastern United States
Germans attack with 2 armour, 1 artillery and 2 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans captures 75PUs while taking Americans capital
Germans win, taking Eastern United States from Americans with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 17
Casualties for Americans: 2 aaGuns, 1 artillery and 1 infantry
Non Combat Move - Germans
3 bombers moved from 101 Sea Zone to West Indies
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from France to 112 Sea Zone
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
2 aaGuns and 10 infantry moved from Germany to Poland
2 mech_infantrys moved from Northern Italy to Romania
2 armour moved from Poland to Romania
4 infantry moved from Poland to Slovakia Hungary
2 infantry moved from Poland to Slovakia Hungary
1 mech_infantry moved from Poland to Romania
1 fighter moved from 76 Sea Zone to Ethiopia
1 fighter moved from Alexandria to Romania
1 submarine moved from 110 Sea Zone to 109 Sea Zone
2 submarines moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 109 Sea Zone to 107 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
4 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Poland to Slovakia Hungary
Place Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
5 infantry placed in Germany
1 factory_minor placed in Yugoslavia
Turn Complete - Germans
Germans collect 61 PUs; end with 136 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 141 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 146 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
6 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
3 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 infantry moved from Korea to Amur
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Belarus
6 infantry moved from Novgorod to Belarus
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Belarus to Baltic States
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
3 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Kansu to Shensi
1 infantry moved from Korea to Amur
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,5,5,5,3,4,6,6,6
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Korea
1 mech_infantry moved from Jehol to Amur
1 armour moved from Manchuria to Amur
2 bombers moved from Jehol to Amur
3 infantry moved from Jehol to 19 Sea Zone
3 artilleries moved from Shantung to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
2 artilleries and 2 infantry moved from 20 Sea Zone to Kiangsi
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from Hunan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 battleship and 1 cruiser moved from 19 Sea Zone to 6 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Korea
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Russians defend with 3 infantry
Japanese win, taking Korea from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kiangsi
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 carriers moved from 19 Sea Zone to 20 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
2 carriers moved from 19 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Korea to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
1 tactical_bomber moved from Kiangsi to Anhwe
1 aaGun moved from Jehol to Anhwe
1 battleship and 1 cruiser moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 bombers moved from Amur to Japan
1 destroyer and 2 submarines moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
Place Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 mech_infantrys moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
2 bombers moved from Hawaiian Islands to Eastern United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 mech_infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 armour moved from Western United States to Eastern United States
3 mech_infantrys moved from Western United States to Eastern United States
1 infantry moved from Western United States to Central United States
2 bombers moved from Hawaiian Islands to Eastern United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Eastern United States
Americans attack with 1 armour, 2 bombers, 1 factory_major, 1 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Eastern United States from Germans with 1 armour, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Americans: 1 bomber and 1 infantry
Non Combat Move - Americans
1 bomber moved from Eastern United States to Ontario
2 infantry moved from 37 Sea Zone to Siam
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,2,4,1
Americans collect 44 PUs (6 lost to blockades); end with 44 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs