Scramble from Gibraltar/z94?
MiamiuMike vs dawgoneit (Allies + 11) G40 - League
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That’s what you said last game
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I say that a lot, yes - but really there are some battles that can decide the whole game…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to KazakhstanNon Combat Move - ANZAC
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Kazakhstan : 6 fighters
Dutch New Guinea : 1 flag, 1 infantry
6 Sea Zone : 1 cruiser
54 Sea Zone : 1 cruiser and 2 destroyers
French Equatorial Africa : 2 infantry
72 Sea Zone : 1 armour, 1 artillery, 4 infantry and 3 transportsProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 47
Japanese : 34 / 36
Americans : 34 / 7
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 25 / 30
Italians : 21 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to KazakhstanNon Combat Move - ANZAC
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to Belgian CongoNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 2 infantry
Quebec : 1 fighter
United Kingdom : 2 infantry
79 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 47
Japanese : 34 / 36
Americans : 34 / 7
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 25 / 30
Italians : 21 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Poland
3 armour and 4 infantry moved from Morocco to 91 Sea Zone
3 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 armour and 3 infantry moved from 106 Sea Zone to Quebec
4 bombers moved from Western United States to Quebec
1 tactical_bomber moved from 101 Sea Zone to Quebec
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 fighter moved from Western United States to Quebec
1 infantry moved from Slovakia Hungary to Poland
3 transports moved from 101 Sea Zone to 88 Sea ZoneCombat - Germans
Battle in Poland
Germans attack with 3 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in New Brunswick Nova Scotia
Battle in Alberta Saskatchewan Manitoba
Battle in Quebec
Germans attack with 3 armour, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Germans win, taking New Brunswick Nova Scotia from British, taking Alberta Saskatchewan Manitoba from British, taking Quebec from British with 3 armour, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Quebec to 101 Sea Zone
4 bombers moved from Quebec to Western United States
1 armour and 2 infantry moved from French West Africa to 87 Sea Zone
1 armour, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
3 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Germany
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Germans
2 infantry placed in Brazil
4 artilleries and 6 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
Germans undo move 1.
1 infantry placed in Brazil
1 infantry placed in YugoslaviaTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
Germany got even there in Canada for Italy…sheesh
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Jehol to Manchuria
3 infantry moved from Hopei to Shensi
2 infantry moved from Eastern Poland to Romania
9 armour, 1 artillery, 46 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Jehol to Manchuria
3 infantry moved from Hopei to Shensi
2 infantry moved from Eastern Poland to Romania
9 armour, 1 artillery, 46 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from JapaneseCombat - Russians
Battle in Denmark
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Denmark from Germans, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Poland
Russians attack with 9 armour, 1 artillery, 47 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 9 armour, 1 artillery, 46 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Belarus
1 artillery and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Baltic States to Poland
3 infantry moved from Finland to Karelia
5 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Romania to Western UkrainePlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 armour, 2 artilleries, 3 bombers, 7 fighters, 7 infantry and 4 tactical_bombers moved from Western United States to Central United States
2 fighters moved from 101 Sea Zone to Central United StatesCombat - Japanese
Battle in Central United States
Japanese attack with 2 armour, 2 artilleries, 3 bombers, 9 fighters, 7 infantry and 4 tactical_bombers
British defend with 3 armour and 1 fighter; Americans defend with 11 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Japanese win, taking Central United States from Americans with 2 armour, 3 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 3 armour and 1 fighter
Casualties for Americans: 11 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Alaska to Alberta Saskatchewan Manitoba
1 submarine moved from 30 Sea Zone to 11 Sea Zone
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
4 fighters and 2 tactical_bombers moved from Central United States to Quebec
3 bombers moved from Central United States to Western United States
1 fighter and 1 tactical_bomber moved from Central United States to Quebec
1 fighter moved from Quebec to 101 Sea Zone
1 tactical_bomber moved from Quebec to 101 Sea Zone
1 fighter moved from Central United States to Quebec
1 tactical_bomber moved from 10 Sea Zone to Western United StatesPlace Units - Japanese
1 destroyer placed in 1 Sea Zone
3 armour placed in Western United States
1 armour and 1 mech_infantry placed in AlaskaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6
Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 tactical_bomber moved from Eastern United States to Central United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 8 Sea Zone to 9 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 2 infantry and 1 tactical_bomber moved from Eastern United States to Central United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 8 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in 9 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Central United States
Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 factory_minor
Americans win, taking Central United States from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 tactical_bomber moved from Central United States to Eastern United StatesPlace Units - Americans
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,1,3,3,4,6,3,2,2,4,5,3,1,2,3,2,2,5,5,3,4,5,6,1,3,2,6,2,5,3
Americans collect 2 PUs (32 lost to blockades); end with 2 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in Kiangsi
1 artillery placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
2 artilleries moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from French Equatorial Africa to Nigeria
2 armour moved from Rhodesia to Union of South Africa
1 armour moved from Rhodesia to French Equatorial Africa
1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Rostov to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 artillery moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
5 armour moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 cruiser, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
2 artilleries moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from French Equatorial Africa to Nigeria
2 armour moved from Rhodesia to Union of South Africa
1 armour moved from Rhodesia to French Equatorial Africa
1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Rostov to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 artillery moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
5 armour moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to CaucasusCombat - British
Battle in Yugoslavia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry; Italians defend with 1 aaGun
British win, taking Yugoslavia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
2 aaGuns and 12 infantry moved from Kazakhstan to Caucasus
4 armour moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
5 armour moved from Eastern Persia to Northwest Persia
5 armour moved from India to Eastern Persia
1 battleship, 1 cruiser and 1 destroyer moved from 8 Sea Zone to 9 Sea ZonePlace Units - British
1 cruiser and 2 transports placed in 81 Sea Zone
1 fighter placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 33 PUs (3 lost to blockades); end with 33 PUs totalPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 5 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Samoa to 51 Sea Zone
1 armour and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 bomber moved from Morocco to 113 Sea Zone
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Germany to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
4 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in 113 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 transport
Battle in New Zealand
Battle in Yugoslavia
Italians attack with 2 fighters, 4 infantry and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Italians win, taking New Zealand from ANZAC, taking Yugoslavia from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 aaGun moved from Greater Southern Germany to Yugoslavia
1 transport moved from 106 Sea Zone to 64 Sea Zone
3 transports moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from 113 Sea Zone to GermanyPlace Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 5 infantry
EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
EDIT: Turning off Edit Mode
3 artilleries, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 51 Sea Zone
6 fighters moved from Kazakhstan to Western Ukraine
1 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 51 Sea Zone
6 fighters moved from Kazakhstan to Western Ukraine
1 infantry moved from Yunnan to SzechwanCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 transport
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 9 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 51 Sea Zone
6 fighters moved from Kazakhstan to Western Ukraine
1 infantry moved from Yunnan to SzechwanCombat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 transport
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 9 Sea ZonePlace Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 72 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to Egypt: 1 armour, 1 artillery and 4 infantry
EDIT: Turning off Edit Mode