@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
I say that a lot, yes - but really there are some battles that can decide the whole game…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to Kazakhstan
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Kazakhstan : 6 fighters
Dutch New Guinea : 1 flag, 1 infantry
6 Sea Zone : 1 cruiser
54 Sea Zone : 1 cruiser and 2 destroyers
French Equatorial Africa : 2 infantry
72 Sea Zone : 1 armour, 1 artillery, 4 infantry and 3 transports
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 47
Japanese : 34 / 36
Americans : 34 / 7
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 25 / 30
Italians : 21 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to Kazakhstan
Non Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Belgian Congo : 2 infantry
Quebec : 1 fighter
United Kingdom : 2 infantry
79 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 47
Japanese : 34 / 36
Americans : 34 / 7
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 25 / 30
Italians : 21 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
4 infantry moved from Slovakia Hungary to Poland
1 fighter moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Western Germany to Poland
3 armour and 4 infantry moved from Morocco to 91 Sea Zone
3 armour, 4 infantry and 4 transports moved from 91 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 armour and 3 infantry moved from 106 Sea Zone to Quebec
4 bombers moved from Western United States to Quebec
1 tactical_bomber moved from 101 Sea Zone to Quebec
1 cruiser moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba
1 fighter moved from Western United States to Quebec
1 infantry moved from Slovakia Hungary to Poland
3 transports moved from 101 Sea Zone to 88 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 3 fighters, 5 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Poland from Russians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in New Brunswick Nova Scotia
Battle in Alberta Saskatchewan Manitoba
Battle in Quebec
Germans attack with 3 armour, 4 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
Germans win, taking New Brunswick Nova Scotia from British, taking Alberta Saskatchewan Manitoba from British, taking Quebec from British with 3 armour, 4 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Quebec to 101 Sea Zone
4 bombers moved from Quebec to Western United States
1 armour and 2 infantry moved from French West Africa to 87 Sea Zone
1 armour, 2 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Norway to 112 Sea Zone
1 aaGun moved from Norway to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Poland to Slovakia Hungary
3 infantry moved from Yugoslavia to Slovakia Hungary
2 artilleries moved from Germany to Slovakia Hungary
1 fighter moved from Poland to Germany
3 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Western Germany to Germany
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
Place Units - Germans
2 infantry placed in Brazil
4 artilleries and 6 infantry placed in Germany
1 armour and 2 infantry placed in Western Germany
Germans undo move 1.
1 infantry placed in Brazil
1 infantry placed in Yugoslavia
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Germany got even there in Canada for Italy…sheesh
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Jehol to Manchuria
3 infantry moved from Hopei to Shensi
2 infantry moved from Eastern Poland to Romania
9 armour, 1 artillery, 46 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Jehol to Manchuria
3 infantry moved from Hopei to Shensi
2 infantry moved from Eastern Poland to Romania
9 armour, 1 artillery, 46 infantry and 6 mech_infantrys moved from Eastern Poland to Poland
1 infantry moved from Baltic States to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Denmark
1 tactical_bomber moved from Eastern Poland to Romania
1 fighter moved from Eastern Poland to Romania
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
Combat - Russians
Battle in Denmark
Battle in Romania
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians win, taking Denmark from Germans, taking Romania from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Poland
Russians attack with 9 armour, 1 artillery, 47 infantry and 6 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Poland from Germans with 9 armour, 1 artillery, 46 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
4 aaGuns moved from Eastern Poland to Poland
1 infantry moved from Bessarabia to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Smolensk to Belarus
1 artillery and 1 mech_infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Baltic States to Poland
3 infantry moved from Finland to Karelia
5 infantry moved from Russia to Bryansk
4 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
2 armour, 2 artilleries, 3 bombers, 7 fighters, 7 infantry and 4 tactical_bombers moved from Western United States to Central United States
2 fighters moved from 101 Sea Zone to Central United States
Combat - Japanese
Battle in Central United States
Japanese attack with 2 armour, 2 artilleries, 3 bombers, 9 fighters, 7 infantry and 4 tactical_bombers
British defend with 3 armour and 1 fighter; Americans defend with 11 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Japanese win, taking Central United States from Americans with 2 armour, 3 bombers, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Japanese: 2 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for British: 3 armour and 1 fighter
Casualties for Americans: 11 armour, 1 infantry and 2 mech_infantrys
Non Combat Move - Japanese
1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from Alaska to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Western United States
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Alaska to Alberta Saskatchewan Manitoba
1 submarine moved from 30 Sea Zone to 11 Sea Zone
1 destroyer moved from 30 Sea Zone to 11 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 10 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 8 Sea Zone
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to 10 Sea Zone
4 fighters and 2 tactical_bombers moved from Central United States to Quebec
3 bombers moved from Central United States to Western United States
1 fighter and 1 tactical_bomber moved from Central United States to Quebec
1 fighter moved from Quebec to 101 Sea Zone
1 tactical_bomber moved from Quebec to 101 Sea Zone
1 fighter moved from Central United States to Quebec
1 tactical_bomber moved from 10 Sea Zone to Western United States
Place Units - Japanese
1 destroyer placed in 1 Sea Zone
3 armour placed in Western United States
1 armour and 1 mech_infantry placed in Alaska
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,2,6
Japanese collect 41 PUs (3 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 tactical_bomber moved from Eastern United States to Central United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 8 Sea Zone to 9 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry and 1 tactical_bomber moved from Eastern United States to Central United States
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 8 Sea Zone to 9 Sea Zone
Combat - Americans
Battle in 9 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
Japanese defend with 1 destroyer
Americans win with 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Central United States
Americans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 factory_minor
Americans win, taking Central United States from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Central United States to Eastern United States
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 6,1,3,3,4,6,3,2,2,4,5,3,1,2,3,2,2,5,5,3,4,5,6,1,3,2,6,2,5,3
Americans collect 2 PUs (32 lost to blockades); end with 2 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 7 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in Kiangsi
1 artillery placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
2 artilleries moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from French Equatorial Africa to Nigeria
2 armour moved from Rhodesia to Union of South Africa
1 armour moved from Rhodesia to French Equatorial Africa
1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Rostov to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 artillery moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
5 armour moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 cruiser, 1 fighter and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Alexandria to Libya
British take Tobruk from Italians
British take Libya from Italians
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Tobruk
2 artilleries moved from French Equatorial Africa to Nigeria
British take Nigeria from Germans
1 infantry moved from French Equatorial Africa to Nigeria
2 armour moved from Rhodesia to Union of South Africa
1 armour moved from Rhodesia to French Equatorial Africa
1 tactical_bomber moved from Eastern Poland to Poland
1 armour moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Eastern Poland to Poland
3 armour moved from Rostov to Bessarabia
1 mech_infantry moved from Rostov to Bessarabia
1 artillery moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
5 armour moved from Northwest Persia to Rostov
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Northwest Persia to Caucasus
Combat - British
Battle in Yugoslavia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry; Italians defend with 1 aaGun
British win, taking Yugoslavia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Italians: 1 aaGun
Non Combat Move - British
2 aaGuns and 12 infantry moved from Kazakhstan to Caucasus
4 armour moved from Iraq to Caucasus
2 armour moved from Persia to Caucasus
5 armour moved from Eastern Persia to Northwest Persia
5 armour moved from India to Eastern Persia
1 battleship, 1 cruiser and 1 destroyer moved from 8 Sea Zone to 9 Sea Zone
Place Units - British
1 cruiser and 2 transports placed in 81 Sea Zone
1 fighter placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
British collect 33 PUs (3 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 5 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 armour moved from Samoa to 51 Sea Zone
1 armour and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 armour moved from 63 Sea Zone to New Zealand
1 bomber moved from Morocco to 113 Sea Zone
1 fighter moved from Northern Italy to Yugoslavia
1 fighter moved from Germany to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
4 infantry moved from Northern Italy to Yugoslavia
Combat - Italians
Battle in 113 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 transport
Battle in New Zealand
Battle in Yugoslavia
Italians attack with 2 fighters, 4 infantry and 2 mech_infantrys
British defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Italians win, taking New Zealand from ANZAC, taking Yugoslavia from British with 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Yugoslavia to Southern Italy
1 aaGun moved from Greater Southern Germany to Yugoslavia
1 transport moved from 106 Sea Zone to 64 Sea Zone
3 transports moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from 113 Sea Zone to Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 5 infantry
EDIT: Removing units owned by Italians from Northern Italy: 5 infantry
EDIT: Turning off Edit Mode
3 artilleries, 2 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 51 Sea Zone
6 fighters moved from Kazakhstan to Western Ukraine
1 infantry moved from Yunnan to Szechwan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 51 Sea Zone
6 fighters moved from Kazakhstan to Western Ukraine
1 infantry moved from Yunnan to Szechwan
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 transport
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 9 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 51 Sea Zone
6 fighters moved from Kazakhstan to Western Ukraine
1 infantry moved from Yunnan to Szechwan
Combat - ANZAC
Battle in 63 Sea Zone
ANZAC attack with 1 destroyer
Italians defend with 1 transport
ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - ANZAC
1 cruiser moved from 8 Sea Zone to 9 Sea Zone
Place Units - ANZAC
1 cruiser and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 72 Sea Zone: 1 armour, 1 artillery, 4 infantry and 3 transports
EDIT: Adding units owned by ANZAC to 81 Sea Zone: 3 transports
EDIT: Adding units owned by ANZAC to Egypt: 1 armour, 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
Non Combat Move - French
Turn Complete - French