Also, if one of your subs hit in 111, take my sub as the first casualty, and then tip the BB.
MiamiuMike vs dawgoneit (Allies + 11) G40 - League
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 6 infantry and 1 mech_infantry; Remaining resources: 2 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take British Columbia from British
2 bombers moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters moved from Alaska to Alberta Saskatchewan Manitoba
2 fighters moved from 101 Sea Zone to Alberta Saskatchewan Manitoba
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea ZoneCombat - Japanese
Battle in 30 Sea Zone
Japanese attack with 1 destroyer, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour, 2 bombers and 4 fighters
Americans defend with 1 artillery and 1 infantry
Japanese win with 1 bomber and 4 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour and 1 bomber
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber moved from Alberta Saskatchewan Manitoba to Western United States
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from Alaska to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from Hawaiian Islands to Western United States
1 tactical_bomber moved from 30 Sea Zone to Hawaiian Islands
1 submarine moved from 64 Sea Zone to 101 Sea Zone
2 fighters moved from Alberta Saskatchewan Manitoba to 101 Sea Zone
2 fighters moved from Alberta Saskatchewan Manitoba to Western United States
3 fighters and 3 tactical_bombers moved from 10 Sea Zone to Western United States
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Western United States
2 bombers moved from Japan to 8 Sea Zone
2 bombers moved from 8 Sea Zone to Western United States
1 fighter moved from Western United States to 10 Sea ZonePlace Units - Japanese
1 armour, 1 infantry and 1 mech_infantry placed in Western United States
Japanese undo move 1.
1 armour, 1 artillery and 1 infantry placed in Western United States
2 infantry and 1 mech_infantry placed in Alaska
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,2,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,5,5,1,2,1,3,3,4,5,3,4,4,1,1,1,1,1,4,4
Japanese collect 24 PUs (14 lost to blockades); end with 26 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 36 PUs -
updated ncm for japan
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the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later
Wayne
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Wow - just make sure you get well sir - it sucks to be sick!!
MM
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looks like the site might be back up…bumping!
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its about time. I have been going nuts. I need my fix.
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nope not working yet
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DOOOOOHHHHHHH - i saw a lot more activity, so I though maybe it was fixed…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans repair 8 damage on 1 factory_major; Remaining resources: 12 PUs;
Americans buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters moved from 6 Sea Zone to 8 Sea Zone
2 submarines moved from 19 Sea Zone to 6 Sea ZoneNon Combat Move - Americans
Place Units - Americans
3 infantry placed in Eastern United States
1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 32
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 3,1,4,2,3,1,2,2,2,4,3,1,2,2,6,2,5,5,4,1,6,3,3,3,3,4,4,1,3,1
Americans collect 2 PUs (32 lost to blockades); end with 2 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 7 PUsTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Midway : 1 airfield
36 Sea Zone : 1 flag
19 Sea Zone : 1 flag
8 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 6 fighters
6 Sea Zone : 1 flag, 2 submarines
Central United States : 11 armour, 1 factory_minor, 1 infantry and 2 mech_infantrys
Eastern United States : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomberProduction/PUs Summary :
Germans : 42 / 52
Russians : 38 / 47
Japanese : 38 / 36
Americans : 34 / 7
Chinese : 19 / 25
British : 33 / 34
UK_Pacific : 25 / 30
Italians : 21 / 37
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.867
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.867
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 artillery moved from Suiyuyan to Kansu
2 infantry moved from Shensi to SikangCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 7 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 artillery and 7 infantry
Kiangsu : 1 artillery and 9 infantry
Manchuria : 4 infantry
Kansu : 1 artillery and 1 infantry
Tsinghai : 1 artillery and 2 infantry
Sikang : 2 infantryProduction/PUs Summary :
Germans : 42 / 52
Russians : 38 / 47
Japanese : 34 / 36
Americans : 34 / 7
Chinese : 23 / 29
British : 33 / 34
UK_Pacific : 25 / 30
Italians : 21 / 37
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.867
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30Null / Other
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.867
Median : 3.000
Variance : 1.103
Standard Deviation : 1.050
Total rolls : 30 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
3 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Germans
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Germans
2 fighters moved from Central United States to Eastern United States
1 armour moved from Central United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
4 mech_infantrys moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery moved from Caucasus to Rostov
3 armour moved from Northwest Persia to Rostov
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
3 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Germans
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
British take French Equatorial Africa from Germans
2 fighters moved from Central United States to Eastern United States
1 armour moved from Central United States to Quebec
1 mech_infantry moved from Eastern United States to Quebec
4 mech_infantrys moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Eastern Poland
1 artillery moved from Caucasus to Rostov
3 armour moved from Northwest Persia to Rostov
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 8 Sea ZoneCombat - British
Battle in Alexandria
British attack with 1 armour and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour and 2 infantry in Alexandria, round 2 : 1/3 hits
Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Rhodesia
British attack with 3 armour
Germans defend with 1 armour
British roll dice for 3 armour in Rhodesia, round 2 : 2/3 hits
Germans roll dice for 1 armour in Rhodesia, round 2 : 0/1 hits
1 armour owned by the Germans lost in Rhodesia
British win, taking Rhodesia from Germans with 3 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Novosibirsk to Eastern Poland
2 aaGuns and 12 infantry moved from Sikang to Kazakhstan
3 armour moved from Kweichow to Tsinghai
1 aaGun, 2 artilleries and 7 infantry moved from Hunan to Yunnan
1 artillery and 2 infantry moved from Persia to Northwest Persia
4 armour moved from Egypt to Iraq
5 armour moved from Eastern Persia to Northwest Persia
5 armour moved from India to Eastern Persia
1 infantry moved from Burma to YunnanPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Quebec
1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
2 armour placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 5 armourTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Hainan : 1 flag, 1 harbour and 1 infantry
Yunnan : 1 aaGun, 2 artilleries and 8 infantry
Tsinghai : 3 armour
India : 1 airfield, 5 armour, 1 factory_major and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Kazakhstan : 2 aaGuns and 12 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
8 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Central United States : 3 armour and 1 fighter
Eastern United States : 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Belgian Congo : 1 infantry
Quebec : 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
Alexandria : 1 armour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour and 23 infantry
Rhodesia : 3 armour
French Equatorial Africa : 1 flag, 2 artilleries and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Rostov : 3 armour, 1 artillery and 1 mech_infantry
Eastern Poland : 1 armour, 4 mech_infantrys and 1 tactical_bomber
Caucasus : 1 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 4 armour
Eastern Persia : 1 flag, 5 armour
Northwest Persia : 1 flag, 5 armour, 1 artillery and 2 infantry
Persia : 1 flag, 2 armour and 1 factory_minorProduction/PUs Summary :
Germans : 39 / 52
Russians : 38 / 47
Japanese : 34 / 36
Americans : 34 / 7
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 25 / 30
Italians : 21 / 37
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.846
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13Null / Other
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
4 was rolled 2 times
5 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
oooohhhhh yyyeeeeaaaahhhhhhhh :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery moved from Mexico to Western United States
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 91 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
2 mech_infantrys moved from Slovakia Hungary to Romania
2 armour moved from Slovakia Hungary to Romania
3 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Slovakia Hungary to Romania
1 fighter moved from Northern Italy to Romania
1 armour moved from Brazil to 85 Sea Zone
1 armour and 1 transport moved from 85 Sea Zone to 66 Sea Zone
1 armour and 1 transport moved from 66 Sea Zone to 51 Sea Zone
1 armour moved from 51 Sea Zone to SamoaCombat - Italians
Battle in Samoa
Battle in Romania
Italians attack with 2 armour, 1 fighter, 1 infantry and 5 mech_infantrys
Russians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Italians win, taking Samoa from UK_Pacific, taking Romania from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 infantry and 5 mech_infantrys
Battle in Quebec
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
French defend with 1 fighter; British defend with 1 armour, 1 artillery, 1 factory_minor, 4 infantry and 2 mech_infantrys
British win with 1 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -24
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 2 artilleries, 4 infantry and 1 mech_infantryNon Combat Move - Italians
1 destroyer moved from 91 Sea Zone to 106 Sea Zone
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Greater Southern Germany
1 fighter moved from Romania to Germany
1 aaGun moved from Slovakia Hungary to Germany
1 aaGun moved from Slovakia Hungary to Germany
1 destroyer moved from 93 Sea Zone to 91 Sea Zone
1 bomber moved from Brazil to MoroccoPlace Units - Italians
1 fighter and 9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
Well - I got diced. Twice. Again…this game has been like that. I should not have won in Canada - but I missed everything on round 1? Really? Gees - you might have won the game…
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That’s what you said last game
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I say that a lot, yes - but really there are some battles that can decide the whole game…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to KazakhstanNon Combat Move - ANZAC
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Yunnan : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Kazakhstan : 6 fighters
Dutch New Guinea : 1 flag, 1 infantry
6 Sea Zone : 1 cruiser
54 Sea Zone : 1 cruiser and 2 destroyers
French Equatorial Africa : 2 infantry
72 Sea Zone : 1 armour, 1 artillery, 4 infantry and 3 transportsProduction/PUs Summary :
Germans : 42 / 52
Russians : 35 / 47
Japanese : 34 / 36
Americans : 34 / 7
Chinese : 23 / 29
British : 36 / 36
UK_Pacific : 25 / 30
Italians : 21 / 31
ANZAC : 10 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 58 Sea Zone to 72 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
6 fighters moved from Anhwe to KazakhstanNon Combat Move - ANZAC
1 infantry moved from Shan State to YunnanPlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Adding units owned by ANZAC to 8 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode





