@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Hopei
1 fighter moved from Kansu to Yunnan
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
2 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Ethiopia
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Kenya to Ethiopia
1 armour moved from Belgian Congo to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
1 armour moved from Egypt to Ethiopia
3 armour moved from Union of South Africa to Belgian Congo
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 1 armour, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 2 armour and 3 infantry
Germans defend with 1 fighter; Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 2 armour and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 fighter moved from United Kingdom to New Brunswick Nova Scotia
1 aaGun, 2 artilleries and 5 infantry moved from Burma to Yunnan
1 infantry moved from Siam to French Indo China
2 aaGuns, 1 armour and 12 infantry moved from India to Burma
1 armour moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 armour, 1 artillery and 1 infantry placed in Quebec
1 armour, 1 artillery and 1 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
2 armour, 1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Units Change Ownership
Some Units in India change ownership: 2 armour, 1 artillery and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 1 infantry moved from West Indies to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
1 armour moved from Central America to Central United States
Italians take Southeast Mexico from Americans
1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Central United States
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 factory_major and 1 infantry
Italians converts factory_major into different units
Italians win, taking Central United States from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery moved from Alexandria to Tobruk
2 infantry moved from Yugoslavia to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
2 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to West Indies: 1 bomber
EDIT: Removing units owned by Italians from Southern Italy: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Malaya
1 fighter moved from Malaya to Yunnan
1 fighter moved from New South Wales to Queensland
2 infantry moved from Western Australia to Northern Territory
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Yunnan : 4 fighters
Malaya : 1 fighter and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
Northern Territory : 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
37 Sea Zone : 1 cruiser and 1 destroyer
54 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Egypt : 2 infantry
Production/PUs Summary :
Germans : 41 / 146
Russians : 36 / 37
Japanese : 29 / 34
Americans : 37 / 64
Chinese : 12 / 18
British : 35 / 32
UK_Pacific : 22 / 22
Italians : 32 / 48
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
72 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 146
Russians : 36 / 37
Japanese : 29 / 34
Americans : 37 / 64
Chinese : 12 / 18
British : 35 / 32
UK_Pacific : 22 / 22
Italians : 32 / 48
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 carrier, 1 fighter, 6 infantry, 4 mech_infantrys, 1 submarine and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
Reseting Bonus Movement of Units
1 bomber moved from West Indies to Ontario
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
Combat - Germans
Battle in Ontario
Germans attack with 1 bomber
Americans defend with 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Germans
1 bomber moved from Ontario to Southeast Mexico
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 89 Sea Zone
3 submarines moved from 107 Sea Zone to 101 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Romania to Western Germany
1 infantry moved from France to Western Germany
5 infantry moved from Finland to Norway
4 armour moved from Poland to Western Germany
1 armour moved from Poland to Western Germany
5 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from France to Western Germany
1 tactical_bomber moved from Alexandria to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
1 carrier and 8 transports placed in 112 Sea Zone
2 artilleries placed in Normandy Bordeaux
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Yugoslavia
4 infantry and 4 mech_infantrys placed in Germany
1 bomber placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 aaGun, 6 armour, 4 artilleries, 2 fighters, 12 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
2 infantry moved from Smolensk to Belarus
3 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Belarus
3 infantry moved from Szechwan to Kweichow
1 infantry moved from Shensi to Hopei
2 infantry moved from Suiyuyan to Chahar
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Novgorod
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Amur to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 16 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Kiangsi to Kwangsi
3 fighters and 4 tactical_bombers moved from Anhwe to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
2 bombers moved from Japan to 16 Sea Zone
Combat - Japanese
Battle in Alaska
Battle in 36 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking Alaska from Americans, taking 36 Sea Zone from UK_Pacific with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 1 armour, 3 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 3 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 bombers, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 16 Sea Zone to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 aaGun moved from Anhwe to Shantung
3 fighters and 4 tactical_bombers moved from Kwangsi to Kiangsu
2 carriers, 1 cruiser and 2 destroyers moved from 6 Sea Zone to 8 Sea Zone
2 carriers, 1 cruiser and 2 destroyers moved from 8 Sea Zone to 1 Sea Zone
1 battleship moved from 6 Sea Zone to 8 Sea Zone
1 battleship moved from 8 Sea Zone to 1 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers and 3 transports moved from 20 Sea Zone to 6 Sea Zone
2 bombers moved from 16 Sea Zone to Japan
Place Units - Japanese
1 transport placed in 6 Sea Zone
1 armour placed in Japan
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 mech_infantrys moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
4 mech_infantrys moved from Eastern United States to Central United States
1 armour moved from Eastern United States to Central United States
1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 10 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 fighter moved from 10 Sea Zone to 64 Sea Zone
2 infantry moved from Siam to French Indo China
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
4 fighters moved from 37 Sea Zone to Kwangsi
2 fighters moved from 37 Sea Zone to Kwangsi
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 101 Sea Zone
Americans attack with 1 tactical_bomber
Germans defend with 3 submarines; Italians defend with 1 transport
3 submarines owned by the Germans Submerged
Americans win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 64 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
Germans defend with 1 destroyer
Americans win with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 36 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 36 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Central America
Battle in Kwangsi
Americans attack with 6 fighters
Japanese defend with 3 artilleries
Americans win, taking Central America from Italians with 6 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries
Battle in Central United States
Americans attack with 1 armour and 4 mech_infantrys
Italians defend with 1 armour, 1 artillery and 1 factory_minor
Americans win, taking Central United States from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 artillery
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to Eastern United States
Place Units - Americans
5 armour placed in Western United States
2 infantry and 2 mech_infantrys placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Americans undo move 3.
Americans undo move 1.
3 armour placed in Eastern United States
Americans undo move 2.
5 armour placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,2,2
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 5,5,6
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 2,6,4,5,6,5
Americans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Yunnan to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 fighter moved from Yunnan to Kwangtung
Combat - Chinese
Battle in Kwangtung
Chinese attack with 1 fighter
Japanese defend with 1 harbour and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter
Non Combat Move - Chinese
3 infantry moved from Kweichow to Anhwe
4 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
Place Units - Chinese
6 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Something is very wrong….you just took EUS back last turn - since it was taken, the IC should be a minor - which means you can only place 3 units there. Need to figure that out, because it is a huge part of this game…you would need to have bought an upgrade this turn to place it there…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Egypt to Alexandria
2 artilleries moved from Egypt to Alexandria
4 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 2 infantry moved from Persia to Iraq
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
Combat - British
Battle in Iraq
British attack with 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Alexandria
British attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
British win, taking Alexandria from Italians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Egypt
2 armour moved from Ethiopia to Egypt
1 battleship moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 aaGun, 2 artilleries and 5 infantry moved from Yunnan to Hunan
2 aaGuns and 12 infantry moved from Burma to Yunnan
2 armour moved from India to Yunnan
1 artillery and 2 infantry moved from India to West India
1 artillery moved from Quebec to Eastern United States
1 infantry moved from Quebec to Eastern United States
1 fighter moved from New Brunswick Nova Scotia to Eastern United States
1 artillery and 1 infantry moved from New Brunswick Nova Scotia to Quebec
1 fighter moved from United Kingdom to Quebec
Place Units - British
2 mech_infantrys placed in Quebec
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1,1,4,1,6,3,6,6,1,2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3
British collect 33 PUs (4 lost to blockades); end with 33 PUs total
Place Units - UK_Pacific
3 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry
Something is very wrong….you just took EUS back last turn - since it was taken, the IC should be a minor - which means you can only place 3 units there. Need to figure that out, because it is a huge part of this game…you would need to have bought an upgrade this turn to place it there…
I will have to do my deployments on both us aND UK ALL OVER I WILL HAVE TO DO MY NON COMS FOR UK DIFFERENTLY ALSO.