@Stucifer Almost done with G1 combat – just let me know your order of loss for that last naval battle.
AeV (Allies + 14) vs AG, G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
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Uploader immer noch voll, kann Dir das File zur Scramble Entscheidung nicht schicken.
Zur Info, in den naechsten Tagen werde ich nicht viel zum Spielen kommen.
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Ok ,ist gut. Danke das du mir bescheid gesagt hast.
Stelle mich darauf ein. -
Scramble
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Kein scramble bitte.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 unit repaired.
1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
6 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to BessarabiaCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport
British defend with 3 destroyers and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the British and 3 destroyers owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for British: 3 destroyers and 1 submarine
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys
Russians defend with 1 artillery and 7 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys in Bessarabia, round 2 : 1/12 hits
Russians roll dice for 1 artillery and 7 infantry in Bessarabia, round 2 : 4/8 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Bessarabia, round 3 : 3/8 hits
Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 3 : 2/7 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Bessarabia, round 4 : 4/6 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 0/4 hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 artillery and 7 infantry
Battle in Ukraine
Germans attack with 4 armour and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 infantry in Ukraine, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Syria
2 aaGuns, 4 armour, 4 artilleries, 12 infantry and 14 mech_infantrys moved from Bryansk to Rostov
5 infantry moved from Novgorod to Belarus
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 armour moved from Tambov to Rostov
1 fighter moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western UkrainePlace Units - Germans
3 armour placed in Novgorod
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Volgograd to Russia
Russians take Tambov from Germans
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter moved from Russia to Timguska
1 tactical_bomber moved from Russia to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Timguska to Samara
1 infantry moved from Volgograd to TambovPlace Units - Russians
1 armour, 1 bomber and 1 fighter placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,2,4,1,2,1
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 1 SuicideAttackTokens; 57 PUs;
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
6 armour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
1 bomber and 2 fighters moved from Japan to Amur
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Yunnan to Amur
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 7 armour, 2 bombers, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 17 infantry; Americans defend with 2 bombers
AA fire in Amur : 1/5 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits
Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 11/24 hits
Russians roll dice for 2 aaGuns, 2 bombers and 17 infantry in Amur, round 2 : 3/19 hits
9 infantry owned by the Russians, 3 infantry owned by the Japanese, 2 bombers owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 6/21 hits
Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
6 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 4 : 8/19 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 7 armour, 2 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Americans: 2 bombersNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 transport moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from Sikang to ShensiPlace Units - Japanese
3 infantry placed in Manchuria
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in Malaya
1 carrier and 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 tactical_bomber moved from 86 Sea Zone to Brazil
1 fighter moved from Soviet Far East to Alaska
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United StatesPlace Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
1 bomber and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Turkmenistan to KazakhstanCombat - British
Non Combat Move - British
Place Units - British
2 infantry placed in Egypt
1 bomber placed in United Kingdom
1 cruiser placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Non Combat Move - Italians
1 armour and 2 infantry moved from Western Ukraine to Bryansk
2 armour and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 3 transports moved from 99 Sea Zone to 95 Sea Zone
1 cruiser, 2 destroyers and 6 submarines moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to AlgeriaPlace Units - Italians
2 destroyers and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 4 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
Reseting Bonus Movement of Units
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Ukraine to Volgograd
1 fighter moved from Western Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
1 fighter moved from Western Ukraine to Tambov
1 infantry moved from Rostov to Tambov
6 infantry moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Bessarabia to Bryansk
4 armour and 3 infantry moved from Ukraine to Bryansk
4 armour, 4 artilleries, 8 infantry and 14 mech_infantrys moved from Rostov to Bryansk
1 infantry moved from Nenetsia to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Volgograd, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Rostov
1 fighter moved from Tambov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Eastern Poland to Western Ukraine
1 fighter moved from Syria to Bryansk
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to France
5 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 armour and 1 tactical_bomber placed in Novgorod
2 armour and 1 tactical_bomber placed in Ukraine
1 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 bomber, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter moved from Samara to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 bomber moved from Russia to Ukraine
2 fighters moved from Russia to Volgograd
2 fighters moved from Russia to Volgograd
2 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Tsagaan Olom to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Central Mongolia to SuiyuyanCombat - Russians
Strategic bombing raid in Ukraine
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in Volgograd
Russians attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Volgograd from Germans with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
5 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to RussiaPlace Units - Russians
1 bomber, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,4,6,5,6,6,5
Russians collect 19 PUs (1 lost to blockades); end with 19 PUs total -
Das kann es ja wohl echt nicht sein, deine AA schiesst doch tatsächlich meinen gute alte Schlachter IL2 ab.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 2 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Amur to Ulaanbaatar
1 armour moved from Ulaanbaatar to Dzavhan
Japanese take Dzavhan from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
3 artilleries and 2 infantry moved from Shensi to Suiyuyan
2 infantry moved from Chahar to Suiyuyan
1 armour moved from Amur to Korea
1 infantry moved from Amur to Korea
1 infantry moved from Amur to Korea
1 mech_infantry moved from Amur to Korea
1 mech_infantry moved from Amur to KoreaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 3 artilleries and 4 infantry
Russians defend with 4 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Suiyuyan, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 2/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 3 artilleries and 2 infantry in Suiyuyan, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 3 : 0/3 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 3 artilleries and 2 infantry in Suiyuyan, round 4 : 1/5 hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese roll dice for 3 artilleries and 2 infantry in Suiyuyan, round 5 : 1/5 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
1 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Korea
Japanese attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Korea, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Amur to Siberia
1 mech_infantry moved from Amur to Siberia
1 armour moved from Amur to Siberia
1 battleship, 1 cruiser and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 bomber moved from Manchuria to French Indo China
1 bomber and 2 mech_infantrys moved from French Indo China to Burma
1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 38 Sea Zone to 41 Sea Zone
1 armour moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 38 Sea Zone to 42 Sea Zone
1 fighter moved from 38 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 38 Sea Zone to 42 Sea Zone
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Siam
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Buyant-Uhaa
1 armour moved from Amur to Buyant-Uhaa
1 mech_infantry moved from Amur to Buyant-UhaaPlace Units - Japanese
1 fighter placed in 6 Sea Zone
3 armour placed in French Indo China
1 destroyer and 2 submarines placed in 37 Sea Zone
1 destroyer and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to Hawaiian Islands
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 aaGun, 1 armour, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 86 Sea Zone to 89 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 2 fighters placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total