Test summary from TripleA, engine version: 2.7.14900, time: 7:25:27 AM
Savegame
AeV (Allies + 14) vs AG, G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - ANZAC
1 mech_infantry moved from New South Wales to South Australia
1 armour moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
2 fighters moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in South Australia
ANZAC attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC win, taking South Australia from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantryNon Combat Move - ANZAC
2 fighters moved from South Australia to New South WalesPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6,5
ANZAC collect 3 PUs (5 lost to blockades); end with 4 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
Turn Complete - French