Hi Markus
Enjoy your game with crockett :)
zuerst mal CH und UK :)
Selbstverständlich, musste kurz unterbrechen.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 3 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
3 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from West India to Turkmenistan
Non Combat Move - British
Place Units - British
1 infantry placed in Egypt
3 destroyers and 1 submarine placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Algeria to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 94 Sea Zone to 99 Sea Zone
1 fighter moved from 94 Sea Zone to 99 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 94 Sea Zone to Southern Italy
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
3 submarines moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Italian Somaliland to Ethiopia
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Italian Somaliland to Ethiopia
1 mech_infantry moved from Algeria to Tunisia
1 bomber moved from Greece to Southern Italy
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in Syria
Battle in Cyprus
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
1 artillery and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
Uploader immer noch voll, kann Dir das File zur Scramble Entscheidung nicht schicken.
Zur Info, in den naechsten Tagen werde ich nicht viel zum Spielen kommen.
Ok ,ist gut. Danke das du mir bescheid gesagt hast.
Stelle mich darauf ein.
Scramble
Kein scramble bitte.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 unit repaired.
1 battleship, 2 destroyers, 1 submarine and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Southern France to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
6 mech_infantrys moved from Eastern Poland to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Eastern Poland to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 fighter moved from Belarus to Bessarabia
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Bryansk to Bessarabia
1 mech_infantry moved from Bryansk to Bessarabia
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport
British defend with 3 destroyers and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters and 1 transport in 110 Sea Zone, round 2 : 3/7 hits
British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 3 destroyers in 110 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the British and 3 destroyers owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 2 destroyers, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 30
Casualties for British: 3 destroyers and 1 submarine
Battle in Bessarabia
Germans attack with 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys
Russians defend with 1 artillery and 7 infantry
Germans roll dice for 1 bomber, 2 fighters, 1 infantry and 8 mech_infantrys in Bessarabia, round 2 : 1/12 hits
Russians roll dice for 1 artillery and 7 infantry in Bessarabia, round 2 : 4/8 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 3 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 2 fighters and 5 mech_infantrys in Bessarabia, round 3 : 3/8 hits
Russians roll dice for 1 artillery and 6 infantry in Bessarabia, round 3 : 2/7 hits
3 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 bomber, 2 fighters and 3 mech_infantrys in Bessarabia, round 4 : 4/6 hits
Russians roll dice for 1 artillery and 3 infantry in Bessarabia, round 4 : 0/4 hits
3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber, 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 5 mech_infantrys
Casualties for Russians: 1 artillery and 7 infantry
Battle in Ukraine
Germans attack with 4 armour and 4 infantry
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 4 infantry in Ukraine, round 2 : 2/8 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Syria
2 aaGuns, 4 armour, 4 artilleries, 12 infantry and 14 mech_infantrys moved from Bryansk to Rostov
5 infantry moved from Novgorod to Belarus
1 infantry moved from Poland to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Belarus to Bryansk
1 armour moved from Tambov to Rostov
1 fighter moved from Bessarabia to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
1 bomber moved from Bessarabia to Western Ukraine
Place Units - Germans
3 armour placed in Novgorod
1 destroyer and 1 submarine placed in 110 Sea Zone
1 fighter placed in Western Germany
5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 1 bomber and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Volgograd to Russia
Russians take Tambov from Germans
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Tsagaan Olom
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 fighter moved from Russia to Timguska
1 tactical_bomber moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Timguska
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Russia
1 fighter moved from Timguska to Samara
1 infantry moved from Volgograd to Tambov
Place Units - Russians
1 armour, 1 bomber and 1 fighter placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,6,6,2,4,1,2,1
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 1 SuicideAttackTokens; 57 PUs;
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
Reseting Bonus Movement of Units
6 armour, 8 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Manchuria to Amur
1 bomber and 2 fighters moved from Japan to Amur
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Amur
1 infantry moved from 5 Sea Zone to Amur
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 bomber moved from Yunnan to Amur
1 armour moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Amur
Japanese attack with 7 armour, 2 bombers, 2 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns and 17 infantry; Americans defend with 2 bombers
AA fire in Amur : 1/5 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 battleship and 1 cruiser in Amur, round 2 : 2/2 hits
Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 2 : 11/24 hits
Russians roll dice for 2 aaGuns, 2 bombers and 17 infantry in Amur, round 2 : 3/19 hits
9 infantry owned by the Russians, 3 infantry owned by the Japanese, 2 bombers owned by the Americans and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 3 : 6/21 hits
Russians roll dice for 8 infantry in Amur, round 3 : 2/8 hits
6 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Amur
Japanese roll dice for 7 armour, 2 bombers, 1 fighter, 4 infantry, 4 mech_infantrys and 1 tactical_bomber in Amur, round 4 : 8/19 hits
Russians roll dice for 2 infantry in Amur, round 4 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 7 armour, 2 bombers, 1 fighter, 3 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 1 fighter and 6 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Americans: 2 bombers
Non Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 fighter moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 armour and 2 mech_infantrys moved from French Indo China to Burma
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to 38 Sea Zone
1 fighter moved from Yunnan to 38 Sea Zone
1 tactical_bomber moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
1 transport moved from 42 Sea Zone to 38 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
3 artilleries and 2 infantry moved from Sikang to Shensi
Place Units - Japanese
3 infantry placed in Manchuria
Japanese undo move 1.
2 infantry and 1 mech_infantry placed in Manchuria
1 infantry and 2 mech_infantrys placed in French Indo China
1 factory_minor placed in Malaya
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in 86 Sea Zone
Americans attack with 1 destroyer and 1 tactical_bomber
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 tactical_bomber moved from 86 Sea Zone to Brazil
1 fighter moved from Soviet Far East to Alaska
1 fighter moved from Western United States to Hawaiian Islands
1 cruiser, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Central United States to Western United States
Place Units - Americans
1 destroyer and 2 transports placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea Zone
1 bomber and 2 infantry placed in Eastern United States
1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 bomber, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
3 infantry moved from Turkmenistan to Kazakhstan
Combat - British
Non Combat Move - British
Place Units - British
2 infantry placed in Egypt
1 bomber placed in United Kingdom
1 cruiser placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
Reseting Bonus Movement of Units
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Non Combat Move - Italians
1 armour and 2 infantry moved from Western Ukraine to Bryansk
2 armour and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 mech_infantry moved from Cyprus to 99 Sea Zone
1 carrier, 1 fighter, 1 mech_infantry and 3 transports moved from 99 Sea Zone to 95 Sea Zone
1 cruiser, 2 destroyers and 6 submarines moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 95 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Place Units - Italians
2 destroyers and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser, 2 destroyers and 1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Turn Complete - French