@Argothair Opened and looks great! 😁
AeV (Allies + 14) vs AG, G40, no tech
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Ja bitte scrambeln.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
7 submarines moved from 91 Sea Zone to 109 Sea Zone
3 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Iraq to Trans-JordanCombat - Italians
British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Italians attack with 1 cruiser, 3 destroyers, 1 fighter and 7 submarines
British defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Italians roll dice for 7 submarines in 109 Sea Zone, round 2 : 3/7 hits
Italians roll dice for 1 cruiser, 3 destroyers and 1 fighter in 109 Sea Zone, round 2 : 2/5 hits
British roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 2/3 hits
1 transport owned by the British, 1 cruiser owned by the British, 2 submarines owned by the Italians, 1 fighter owned by the British, 1 submarine owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Italians win, taking 109 Sea Zone from Neutral with 1 cruiser, 3 destroyers, 1 fighter and 5 submarines remaining. Battle score for attacker is 31
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Casualties for Italians: 2 submarines
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Trans-Jordan to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 armour moved from Caucasus to Iraq
1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern Italy to 95 Sea Zone
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Morocco to 92 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 fighter moved from 109 Sea Zone to Holland BelgiumPlace Units - Italians
3 armour placed in Iraq
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,5,1
Italians collect 21 PUs (2 lost to blockades); end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea ZoneCombat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
1 cruiser placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
1 infantry moved from Italian Somaliland to EthiopiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 factory_minor; Remaining resources: 80 PUs;
Germans buy 1 armour, 1 destroyer, 1 factory_minor, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Urals to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Samara to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
3 fighters and 2 tactical_bombers moved from Bryansk to Vologda
1 mech_infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 submarine moved from 91 Sea Zone to 102 Sea Zone
1 bomber moved from Gibraltar to 102 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers in Vologda, round 2 : 2/8 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 102 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 102 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 102 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 102 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 102 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Gibraltar to Western Germany
1 bomber moved from 102 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Holland Belgium
1 mech_infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
1 aaGun moved from Caucasus to Northwest Persia
1 infantry moved from Rostov to Bryansk
1 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 bomber, 3 fighters and 2 tactical_bombers moved from Vologda to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to TambovPlace Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 factory_minor placed in Norway
1 destroyer and 2 submarines placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Novgorod
1 mech_infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 fighters moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
2 infantry moved from Tsinghai to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 5 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Kazakhstan from Germans with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Kazakhstan to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 1 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 armour moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
1 mech_infantry moved from Suiyuyan to Tsinghai
1 armour moved from Tsagaan Olom to Tsinghai
3 artilleries, 2 infantry and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Szechwan to Sikang
1 armour moved from Szechwan to Sikang
1 tactical_bomber moved from Burma to Sikang
1 fighter moved from Burma to Sikang
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from India to 39 Sea Zone
3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 3 submarines moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 39 Sea Zone to 56 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 armour moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 56 Sea Zone
1 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in Sikang
Japanese attack with 2 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Sikang, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Sikang
Japanese win, taking Western Australia from ANZAC, taking Sikang from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Japanese attack with 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys
British defend with 3 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 3 artilleries, 2 infantry and 2 mech_infantrys in Tsinghai, round 2 : 2/9 hits
Chinese roll dice for 3 infantry and 1 mech_infantry in Tsinghai, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 armour, 3 artilleries and 2 mech_infantrys in Tsinghai, round 3 : 2/7 hits
Chinese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 3 : 0/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the British lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 3 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 2 infantry
Casualties for British: 3 infantry and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 5 submarines
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 2 destroyers in 54 Sea Zone, round 2 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 4 submarines in 54 Sea Zone, round 3 : 3/4 hits
1 cruiser owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 4 submarines remaining. Battle score for attacker is 28
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 26 Sea Zone
Japanese attack with 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber
Americans defend with 1 cruiser, 3 destroyers and 2 submarines
Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 26 Sea Zone, round 2 : 4/8 hits
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 cruiser and 3 destroyers in 26 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
2 submarines owned by the Americans and 3 destroyers owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 6 submarines in 26 Sea Zone, round 3 : 1/6 hits
1 cruiser owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 bomber, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Americans: 1 cruiser, 3 destroyers and 2 submarinesNon Combat Move - Japanese
1 bomber moved from 26 Sea Zone to Marshall Islands
1 aaGun moved from India to 39 Sea Zone
1 aaGun and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 aaGun moved from 56 Sea Zone to Western Australia
1 mech_infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from 37 Sea Zone to Malaya
1 bomber moved from Burma to Iraq
1 tactical_bomber moved from Burma to Java
1 armour moved from Burma to Malaya
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Sikang to Szechwan
1 tactical_bomber moved from Sikang to Szechwan
1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Central Mongolia to Suiyuyan
1 armour moved from Buryatia to Yenisey
3 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Amur to Korea
1 armour moved from Amur to KoreaPlace Units - Japanese
1 carrier, 2 destroyers, 4 submarines and 2 transports placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Japanese undo move 1.
1 carrier, 2 destroyers, 3 submarines and 2 transports placed in 6 Sea Zone
1 submarine placed in 37 Sea Zone
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 80 PUs; end with 80 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs -
Hi, hab weder in 26 noch in 54 gescrambelt, haette keinen Unterschied gemacht und so hast Du die Fighter fuer eventuellen Rueckschlag. Bitte Bescheid geben, ich wuerfle bei anderer Entscheidung neu.
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Danke, geht in Ordnung.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 destroyers, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
2 fighters moved from 123 Sea Zone to 124 Sea Zone
1 tactical_bomber moved from 123 Sea Zone to 124 Sea Zone
1 armour, 2 carriers, 2 cruisers, 3 destroyers, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 123 Sea Zone to 111 Sea Zone
1 bomber moved from United Kingdom to 124 Sea Zone
1 destroyer moved from 89 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 124 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 bomber, 1 fighter and 1 tactical_bomber moved from 124 Sea Zone to Scotland
1 armour moved from 111 Sea Zone to Scotland
2 infantry moved from 111 Sea Zone to Scotland
1 mech_infantry moved from 111 Sea Zone to ScotlandPlace Units - Americans
2 destroyers and 1 transport placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 mech_infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 5,4,1,3,1,1,4,5,5,6,5,1,4,6,3,6,3,3,6,1,6
Americans collect 51 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 0 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 bombers moved from United Kingdom to Norway
1 submarine moved from 98 Sea Zone to 92 Sea ZoneCombat - British
British creates battle in territory 98 Sea Zone
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.Non Combat Move - British
1 bomber moved from Norway to United KingdomPlace Units - British
2 destroyers placed in 109 Sea Zone
1 fighter and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,4,6,5,2,3,5,3,2,3,6,5,4,6,3,4,1,2,6,5,4,2,1,6,2,3,5,1,4
British collect 20 PUs (8 lost to blockades); end with 20 PUs totalTurn Complete - UK_Pacific
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Hey alexgreat, habe meinen U.K. Turn einmal abgebrochen.
Habe realisiert das Norway jetzt ein IC dort stehen hat und wollte mir diese bessere chance nicht entgehen lassen.Wenn es allerdings für dich nicht in ordnung geht mache ich nochmal mein U.K. mit dem ersten Angriffsziel das ich erwählt habe. Den Deutschen DD. Lass es mich wissen.
Ach ja, deine AA kriegen wohl nen Orden dafür dass sie mir andauernd meine Bomber wegballern huh?! :-)
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Alles ok.
Ja, Du hast AA Pech, und auch generell dem Gefühl nach die Wuerfel nicht auf Deiner Seite.
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Scramble?
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Nicht scrambeln bitte.
Ja ,habe kurzzeitig schon überlegt das ich was falsch mache, doch solche spiele gibt es auch.
Hoffe noch darauf das sich das Blatt wendet, doch wenn dein Deutscher Angriff gelingt wars wohl pustekuchen, lol. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Iraq to 98 Sea Zone
1 fighter moved from Iraq to 98 Sea ZoneCombat - Italians
Italians creates battle in territory 109 Sea Zone
Battle in 109 Sea Zone
Germans loiter and taunt with ; Italians attack with 1 cruiser, 3 destroyers and 5 submarines
British defend with 2 destroyers
Italians roll dice for 5 submarines in 109 Sea Zone, round 2 : 3/5 hits
British roll dice for 2 destroyers in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Italians and 2 destroyers owned by the British lost in 109 Sea Zone
Italians win with 1 cruiser, 3 destroyers and 4 submarines remaining. Battle score for attacker is 10
Casualties for British: 2 destroyers
Casualties for Italians: 1 submarine
Battle in 98 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines
British defend with 1 submarine
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from British with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 6
Casualties for British: 1 submarineNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Iraq
1 fighter moved from 98 Sea Zone to Trans-Jordan
6 armour and 1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Holland Belgium to Southern Italy
1 infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Tunisia to MoroccoPlace Units - Italians
2 armour and 1 tactical_bomber placed in Iraq
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 45 Sea ZonePlace Units - ANZAC
1 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,1,6,5,3,4,1,1,3,2,5,4
ANZAC collect 7 PUs (2 lost to blockades); end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
1 infantry moved from Ethiopia to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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Scramble bitte