@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
14L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to AnhwePlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 5 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 mech_infantrys moved from India to Shan State
1 bomber moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 artillery
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Air Battle in French Indo China
British attacks with 1 units heading to French Indo China
Japanese launches 2 interceptors out of French Indo China
1 fighter owned by the Japanese lost in French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from Shan State to India
2 armour, 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 aaGun moved from 95 Sea Zone to Southern Italy
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 infantry placed in Southern Italy
3 transports placed in 81 Sea Zone
1 armour, 3 artilleries and 1 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
British undo move 4.
2 transports placed in 106 Sea Zone
British undo move 1.
1 infantry placed in United Kingdom
British undo move 2.
2 artilleries and 1 infantry placed in United Kingdom
1 armour and 2 infantry placed in Southern Italy
1 artillery placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,4,5,2,6,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
I apologize for having you send up the fighters without asking, especially since it worked to my advantage. I was actually under the impression that you needed a airbase to scramble fighters against a SBR - but I was wrong. I figured, ah well. I’ll probably lose my bomber, but it’s a learning experience.
Were I in your position, I would definitively have sent up the fighters. That said, it’s entirely your call how you’d like to handle things. We could ignore the attack entirely - no damage to your IC and you get your fighter back, which is what I would have done if I had known you could have scrambled in the first place. You could say you wouldn’t have sent up fighters, and you get your fighter back. Or we could do something else I’m overlooking.
Again, sorry. I thought I was taking one on the chin as a reminder to read the rules more carefully! I fully expected to lose my bomber. So, your call. Feel free to edit as appropriate.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
EDIT: Turning off Edit ModeCombat Move - Italians
2 artilleries and 1 infantry moved from Normandy Bordeaux to FranceNon Combat Move - Italians
Turn Complete - Italians
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I went with the “if you had known…” option, and just undid the bombing results.
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That’s fair.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 submarine moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 mech_infantrys moved from New South Wales to QueenslandPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from United Kingdom to 95 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries, 1 destroyer and 5 infantry; Remaining resources: 2 PUs;Combat Move - Germans
3 armour moved from Romania to Ukraine
2 armour moved from Bessarabia to Western Ukraine
1 armour, 1 artillery and 2 infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Smolensk
1 armour moved from Nenetsia to Vologda
1 artillery and 1 infantry moved from Finland to Karelia
1 armour moved from Western Germany to Northern ItalyCombat - Germans
Battle in Belarus
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 3 infantry
Germans win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Vologda
Germans attack with 1 armour
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win with no units remaining. Battle score for attacker is -11
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 2 armour
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 2 armour
Battle in Smolensk
Germans attack with 1 armour
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 1 armourNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 armour placed in Romania
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 artilleries and 1 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
I’m throwing in the towel. Â The dice were just brutal to Germany. Â Also, nice move in taking Southern Italy. Â it was the 1-2 that had me down for the count. Â /boxing metaphor off
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It was an awesome game! Thanks muchly.





