@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Archangel: 1 aaGun
14L Whackamatt (Axis) vs. Shin Ji (Allies +10)
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OK, so I took out an AA, and we’re exactly even.
My attack (1 Art, 1 Tac)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)Your defense (1 Inf, 1 Tnk)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
Jolly good show! I win, everything stays the same except I now have one more Tac.
Deepest apologies for my misstep earlier. I was thinking that we’d continue from the last valid stage of combat, but your point that I was ignoring some dice that were very much in your favor was well taken. Honestly, I hadn’t even really looked at those dice at the time.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 2 submarines and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 93 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - British
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Holland Belgium
Battle in Southern Italy
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Holland Belgium from Germans with 2 aaGuns, 1 armour and 1 infantry remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
EDIT: Changing ownership of Southern Italy from Italians to British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Southern Italy: 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 0 to 23
EDIT: Changing PUs for Italians from 23 to 0
EDIT: Turning off Edit Mode
1 carrier moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 99 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to India
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 6 infantry moved from Burma to Shan State
4 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 armour and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by British to 97 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 transports placed in 81 Sea Zone
2 submarines placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - British
British collect 38 PUs; end with 61 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 66 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 1 fighter
EDIT: Adding units owned by British to 97 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
Since I couldn’t land both those Ftrs from Gib that I moved in ncm on the CV, I moved one of them to Britan instead.
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Bump#1
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Bump#2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - Italians
2 artilleries and 2 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 armour moved from Greece to Yugoslavia
2 infantry moved from Greece to BulgariaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 fighter and 2 mech_infantrys placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Tsinghai
Germans take Novosibirsk from Russians
Germans take Tsinghai from Chinese
1 armour moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Romania to Bessarabia
1 armour moved from Belarus to Bessarabia
1 armour moved from Belarus to Bessarabia
1 artillery moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 artillery and 2 infantry moved from France to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Romania to Western Germany
1 armour moved from Belarus to Western Ukraine
Germans take Western Ukraine from RussiansCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from British with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bessarabia
Germans attack with 3 armour, 1 artillery and 1 infantry
Russians defend with 1 aaGun, 2 armour and 1 artillery
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Russians: 1 aaGun, 2 armour and 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 113 Sea ZonePlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
2 infantry placed in France
1 armour placed in Western Germany
3 armour placed in Romania
2 armour and 1 infantry placed in Novgorod
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
7 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 armour
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 7 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 infantry moved from Russia to Bryansk
4 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries placed in Ukraine
1 bomber and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
7 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 armour
1 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 artillery
Casualties for Russians: 3 infantry
Battle in Belarus
Russians attack with 7 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 3 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
3 infantry moved from Russia to Bryansk
4 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 artilleries placed in Ukraine
1 bomber and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 3 artilleries
EDIT: Adding units owned by Russians to Volgograd: 3 artilleries
EDIT: Turning off Edit Mode -
Just changed my unit placing when I noticed that sneaky little German tank in China.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 2 carriers, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from Philippines to Shan State
1 armour, 2 fighters, 1 infantry and 2 tactical_bombers moved from 37 Sea Zone to Shan State
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour and 2 infantry moved from French Indo China to Shan State
2 bombers moved from Kwangtung to Shan State
2 fighters and 2 tactical_bombers moved from Anhwe to Shan State
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
3 infantry moved from Jehol to Manchuria
2 fighters moved from Japan to Kwangtung
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Shensi to Sikang
Japanese take Sikang from ChineseCombat - Japanese
Battle in Shan State
Japanese attack with 2 armour, 2 bombers, 6 fighters, 4 infantry and 6 tactical_bombers
British defend with 1 aaGun, 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 1 aaGun, 1 armour, 1 artillery, 6 infantry and 4 mech_infantrys
Battle in SiberiaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 bombers moved from Shan State to Kwangtung
1 fighter and 1 tactical_bomber moved from Shan State to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
2 carriers placed in 36 Sea Zone
1 armour placed in French Indo China
1 armour and 1 infantry placed in Manchuria
Japanese undo move 2.
1 destroyer placed in 36 Sea Zone
1 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from 33 Sea Zone to 34 Sea Zone
3 fighters moved from Caroline Islands to 34 Sea Zone
4 infantry moved from Caroline Islands to 33 Sea Zone
4 infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
4 infantry and 2 transports moved from 45 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Caroline Islands to 34 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 34 Sea Zone
Americans attack with 2 bombers and 5 fighters
Japanese defend with 1 destroyer
Americans win, taking Philippines from Japanese with 2 bombers and 5 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to 33 Sea Zone
2 bombers and 3 fighters moved from 34 Sea Zone to Caroline Islands
1 aaGun, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 1 carrier, 2 infantry, 2 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 4 infantry and 3 mech_infantrys moved from Brazil to 86 Sea Zone
1 artillery, 2 destroyers, 4 infantry, 3 mech_infantrys and 4 transports moved from 86 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
1 carrier, 3 destroyers, 3 submarines and 2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
2 artilleries and 4 infantry moved from Kweichow to AnhwePlace Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 3 artilleries, 4 infantry and 5 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
3 mech_infantrys moved from India to Shan State
1 bomber moved from India to French Indo China
2 fighters and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Holland Belgium
British attack with 3 fighters and 1 mech_infantry
Germans defend with 1 artillery
British win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for British: 1 mech_infantry
Battle in Shan State
British attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantry
Air Battle in French Indo China
British attacks with 1 units heading to French Indo China
Japanese launches 2 interceptors out of French Indo China
1 fighter owned by the Japanese lost in French Indo China
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in French Indo China causes 6 damage total.
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from French Indo China to India
2 fighters and 1 tactical_bomber moved from Shan State to India
2 armour, 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 81 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 aaGun moved from 95 Sea Zone to Southern Italy
1 carrier, 2 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from 95 Sea Zone to Southern Italy
1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Holland Belgium to United KingdomPlace Units - British
3 infantry placed in Southern Italy
3 transports placed in 81 Sea Zone
1 armour, 3 artilleries and 1 infantry placed in United Kingdom
2 transports placed in 110 Sea Zone
British undo move 4.
2 transports placed in 106 Sea Zone
British undo move 1.
1 infantry placed in United Kingdom
British undo move 2.
2 artilleries and 1 infantry placed in United Kingdom
1 armour and 2 infantry placed in Southern Italy
1 artillery placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1,2,4,5,2,6,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry -
I apologize for having you send up the fighters without asking, especially since it worked to my advantage. I was actually under the impression that you needed a airbase to scramble fighters against a SBR - but I was wrong. I figured, ah well. I’ll probably lose my bomber, but it’s a learning experience.
Were I in your position, I would definitively have sent up the fighters. That said, it’s entirely your call how you’d like to handle things. We could ignore the attack entirely - no damage to your IC and you get your fighter back, which is what I would have done if I had known you could have scrambled in the first place. You could say you wouldn’t have sent up fighters, and you get your fighter back. Or we could do something else I’m overlooking.
Again, sorry. I thought I was taking one on the chin as a reminder to read the rules more carefully! I fully expected to lose my bomber. So, your call. Feel free to edit as appropriate.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - Italians
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
EDIT: Turning off Edit ModeCombat Move - Italians
2 artilleries and 1 infantry moved from Normandy Bordeaux to FranceNon Combat Move - Italians
Turn Complete - Italians
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I went with the “if you had known…” option, and just undid the bombing results.





