@ShadowHAwk:
Well it makes the game more balanced.
Sure airunits can attack a sub, but a sub can also attack airunits most had AA guns.
So just to keep things simple air cannot attack a sub without a DD present.
Its a game not a simulation so lets keep it playable.
As a matter of fact, fighters (F4F Wildcat were put on escort carrier) can attack subs but doesn’t seems able to sink them by itself, needing his big brother the Avenger torpedo-bomber (a kind of TcB) or the help of Destroyers to finish them off. Here an historical example:
On 17 December U-131 was spotted by a Martlet aircraft from the escort carrier HMS Audacity while shadowing Convoy HG 76 as part of the Seer�uber (English: “Pirate”, lit. “Sea Robber”) wolfpack.[5]
U-131 was forced to dive, while ships of the 36th Escort Group, commanded by Frederic John Walker in HMS Stork, with four other escorts; such as the destroyers HMS Exmoor, Blankney and Stanley and the corvette Pentstemon, approached to continue the attack. Detected by Stanley’s ASDIC (sonar), she was depth charged by Pentstemon, and forced to surface, due to chlorine gas coming from the batteries. Unable to dive, she attempted to escape by running at full speed on the surface. While under pursuit U-131 shot down an attacking Martlet aircraft, killing the pilot, but was then shelled by the escort group, which scored several hits. Realizing that the situation was hopeless, the crew abandoned the U-boat and scuttled her. All 47 of the crew survived and were taken prisoner.
http://en.wikipedia.org/wiki/German_submarine_U-131_(1941)
So, in a G40 with TcB, you could have easily represent this way of doing subwarfare by instating this rule (instead of the OOB planes need DD):
A fighter unit can never hit sub unit.
When paired 1:1 to 1 DD A2D2 or 1 TcB A3D3,
Fighter unit gives this destroyer/Tcb unit +1 A/D, when there is at least 1 enemy’s sub.
So you can still apply some kind of aircraft pairing rule bonus with DD, while at the same time better show the role of Fighter plane (as a scouting air patrol unit in ASW) during the war.
That is another direction to develop subs rules while reducing the impact of aircrafts on submarines.
The developer didn’t choose this way. Maybe it wasn’t there intention.
Clearly it was for a reason.
Why did they add this layer of complexity about Subs cannot be hit by aircraft without DD?
Better for lowering Subs casualties?
Better incentive to buy Destroyers?
Helping mostly planes only attackers on warships, by making impossible the use of Subs fodder?
Other hypothesis?
Please, help me understand this transition in the subs rules, from Anniversary to Global.